General Rules

Learn the main rules of the Melbet gambling platform.

1. General Terms and Definitions

Key Terms and Definitions Used by Melbet:Melbet betting company:

BetA bet is essentially a risk-based contract between a client and the bookmaker. By placing a bet, the user agrees to the established rules to potentially win a payout, provided that the outcome of an undetermined future event matches their prediction. All wagers are accepted based on the specific terms set by the bookmaker.
OutcomeThe 'Outcome' refers to the final result of the specific event or series of events that the user wagered on.
BettorA 'Customer' is any individual who enters into a betting agreement with the bookmaker to predict a specific result.
SportsThe 'Sports Line' is a comprehensive catalog that includes various events, their possible outcomes, the corresponding odds, and the exact deadline (date and time) after which the company will stop accepting bets for those events.
Bet CancellationA 'Cancelled Bet' occurs when a wager is not settled and no winnings are paid out. According to the company's policy, such a bet is treated as if the agreement never existed, and the original stake is fully refunded to the user.
Regular Time'Regular Time' refers to the official duration of a match as defined by the governing body of that sport, including any stoppage time added by the official. It explicitly excludes overtime, extra time, or penalty shootouts.

2. General Terms

  1. Melbet.com is operated by Alenesro Ltd (Registration No. HE 399995), acting as a Billing Agent. Their registered corporate office is situated at Aristofanous, 219, Mauros Court 140, Flat/Office 202, Strovolos, 2038, Nicosia, Cyprus.
  2. The company accepts wagers on a wide array of sports and other global events. For those using physical betting shops, a valid government-issued ID must be presented to both place bets and collect winnings.
  3. To use Melbet's services, you must be at least 18 years old and fully accept the company's terms and conditions. If these rules are breached, Melbet reserves the right to void bets, cancel wagers, or refuse to pay out any winnings or return stakes.
  4. Each user is strictly limited to one account. This restriction applies per person, family, household, IP address, device, and payment method (including credit cards and e-wallets). Anyone associated with an existing client is also prohibited from registering. The Security Department may freeze suspicious accounts for up to two months, and any winning bets on such accounts will be recalculated.
  5. The company may update betting conditions—such as odds, handicaps, totals, and maximum stake limits—at any time. However, any bet already accepted will remain under the terms active at the moment it was placed. Users are encouraged to check the current Sports Line for updates before wagering.
  6. Melbet maintains the right to reject any bet without providing a specific explanation.
  7. If a bet is accepted based on an obvious error—such as a typo in the list, a mismatch between the Sports Line and the bet slip, or evidence of unfair play—the company may declare the bet void. In such cases, the payout will be calculated at odds of 1.0 (stake refund).
  8. If a match is suspected of being fixed or unsportsmanlike, the company may freeze all bets on that event until an official international governing body reaches a conclusion. If the match is confirmed as fraudulent, the bets are declared invalid and paid out at odds of 1.0. Melbet is not required to share its internal evidence or reports with the user.
  9. In cases where the odds were clearly listed incorrectly, the bet will be settled using the correct, effective odds applicable to that market at the time of the result.
  10. If a bet is settled incorrectly due to a clerical error, it will be recalculated. Any subsequent bets placed between the wrong settlement and the correction remain valid. If this recalculation results in a negative account balance, the user must deposit funds before placing new bets.
  11. Any wager placed on an event whose outcome was already determined at the time of the bet will be settled at odds of 1.0.
  12. The 'Simultaneous Finish' rule applies when multiple winners emerge in a single event or tournament. If there are two winners, the stake is split equally between them. If three or more winners are declared, the bet is settled at odds of 1.0. This rule does not apply to 'Over' markets.
  13. Any bets placed on or after a specific date will be governed by the rules in effect from that date onward.
  14. Users are solely responsible for keeping their account number and password confidential. Once a bet is registered with the company, it is considered final and valid. Cancellations are only permitted under the specific conditions outlined in these rules.
  15. Technical glitches or a loss of internet connection during the bet confirmation process do not justify the cancellation of a wager.
  16. By placing a bet, the user automatically confirms that they have read, understood, and agreed to all the company's Rules and Regulations.
  17. Bet settlements and winnings are based exclusively on the results announced by Melbet. Any disputes regarding results, dates, or start times will be resolved by reviewing official protocols from the relevant sports federations.
  18. Users should verify their winnings immediately upon receiving a refund or payout. To dispute a payout, the user must provide their account details, the date and time of the bet, the event, the stake, the selected outcome, the odds, and a clear explanation of the error. Claims must be submitted within 10 days, though for Cyber-Live games, the window is limited to 72 hours after the game ends.
  19. If a user engages in fraudulent activity—such as creating multiple accounts, using automated betting bots, arbitrage betting, creating accounts without betting intent, or abusing loyalty programs—the bookmaker may take the following actions: bet cancellation; The account may be closed, and any remaining deposited funds will be returned to the user. The company may report the fraudulent activity to the appropriate law enforcement agencies.
    • bet cancellation;
    • The account may be closed, and any remaining deposited funds will be returned to the user.
    • The company may report the fraudulent activity to the appropriate law enforcement agencies.
  20. In rare cases, users may request a change in their account currency by emailing security@best-melbet.org with the subject 'CHANGE OF CURRENCY' and attaching a photo of their passport. A 10% conversion fee applies to this transaction.
  21. Melbet reserves the right to instantly shut down an account and void all active bets if it is discovered that: The user had insider knowledge of the event's outcome before placing the bet. The user could influence the result through their professional role (e.g., as a player, coach, or referee) or by representing a participant. A group of people acted as a syndicate to bypass the company's maximum stake limits. A single person has registered multiple accounts. The user is utilizing specialized software or hardware for automated wagering. The user used deceptive methods to gain information or bypass company restrictions. Following an investigation into the above behaviors, the account balance will be refunded, minus any illegally gained profits. Melbet is not responsible for reimbursing any transaction fees charged by payment providers during deposits or withdrawals.
    • The user had insider knowledge of the event's outcome before placing the bet.
    • The user could influence the result through their professional role (e.g., as a player, coach, or referee) or by representing a participant.
    • A group of people acted as a syndicate to bypass the company's maximum stake limits.
    • A single person has registered multiple accounts.
    • The user is utilizing specialized software or hardware for automated wagering.
    • The user used deceptive methods to gain information or bypass company restrictions.
    • Following an investigation into the above behaviors, the account balance will be refunded, minus any illegally gained profits. Melbet is not responsible for reimbursing any transaction fees charged by payment providers during deposits or withdrawals.
  22. The Security Service may request identity verification documents (such as proof of address or card ownership) at any time. Payments may be paused until the user's identity is confirmed. Verification usually takes up to 72 hours. If provided data is found to be fake, the company may cancel all bets, freeze transactions indefinitely, and conduct a full account audit.
  23. The company is not liable for errors in the translation of team names, player names, or venue locations from foreign languages. Tournament headlines are provided for informational purposes only, and mistakes in these descriptions are not grounds for a refund.
  24. Melbet may update these rules at any time. New regulations become effective the moment they are posted on the website, and all bets placed thereafter will follow the updated terms.
  25. MELbet is not responsible for any losses or damages arising from the use of the website or its content. This includes issues related to site accessibility, data transmission delays, communication failures, or any clerical errors and omissions within the site's content.MELbet does not bear any responsibility for any losses or damages claimed as resulting from the use of this site or from its content. This provision equally applies to the use or misuse of the content of the site by any person, inability to access the site or use it, to delay in functioning or transmission of data, failures in communication lines, any errors, misprints or omissions in the content of the site.
  26. The user acknowledges that they are solely responsible for all activity occurring under their account. If a third party gains access, the user remains liable for the account's security.
  27. These Terms and Conditions are governed by and interpreted in accordance with the laws of Cyprus.

Please be aware that accessing or using this Website and its services may be against the law in certain regions, such as the USA, UK, Cyprus, Netherlands, and Iran, among others. It is your sole responsibility to ensure that using our platform complies with the local laws of your country; by using the site, you guarantee that gambling is legal where you live. Since online gambling and related financial transactions are banned in several jurisdictions, we strongly advise you to seek legal counsel before creating an account. Please remember that laws change, and it is up to you to stay informed about any legislative updates. The Betting Company will not be held liable for any inaccurate information provided by the user in relation to these terms.
Gambling on the Internet is prohibited in some countries, and consequently gambling-related payments and money transfers may also be forbidden. We recommend that you consult lawyers before registering on our website. As national laws are subject to change, customers are responsible for keeping up to date with any changes made to legislation.
The Betting Company is not responsible for any false information provided by the customer under this paragraph of the Terms and Conditions

2.1. Regional Restrictions for Netent Gaming Provider

  1. Strict Prohibition: NetEnt prohibits the distribution of its Casino Games to any entity operating within the following jurisdictions unless they hold the necessary licenses: Belgium, Bulgaria, Colombia, Croatia, Czech Republic, Denmark, Estonia, France, Italy, Latvia, Lithuania, Mexico, Portugal, Romania, Spain, Sweden, Switzerland, United Kingdom, and the United States of America.Absolute Restriction. NetEnt will not permit NetEnt Casino Games to be supplied to any entity that operates in any of the below jurisdictions (irrespective of whether or not NetEnt Casino Games are being supplied by the entity in that jurisdiction) without the appropriate licenses. Belgium, Bulgaria, Colombia, Croatia, Czech Republic, Denmark, Estonia, France, Italy, Latvia, Lithuania, Mexico, Portugal, Romania, Spain, Sweden, Switzerland, United Kingdom, United States of America.
  2. Blocked Territories: NetEnt Casino Games are completely unavailable in the following countries and regions: Afghanistan, Albania, Algeria, Angola, Australia, Bahamas, Botswana, Belgium, Bulgaria, Colombia, Croatia, Czech Republic, Denmark, Estonia, Ecuador, Ethiopia, France, Ghana, Guyana, Hong Kong, Italy, Iran, Iraq, Israel, Kuwait, Latvia, Lithuania, Mexico, Namibia, Nicaragua, North Korea, Pakistan, Panama, Philippines, Portugal, Romania, Singapore, Spain, Sweden, Switzerland, Sudan, Syria, Taiwan, Trinidad and Tobago, Tunisia, Uganda, United Kingdom, United States of America, Yemen, and Zimbabwe.Blacklisted Territories. All NetEnt Casino Games may not be offered in the following territories: Afghanistan, Albania, Algeria, Angola, Australia, Bahamas, Botswana, Belgium, Bulgaria, Colombia, Croatia, Czech Republic, Denmark, Estonia, Ecuador, Ethiopia, France, Ghana, Guyana, Hong Kong, Italy, Iran, Iraq, Israel, Kuwait, Latvia, Lithuania, Mexico, Namibia, Nicaragua, North Korea, Pakistan, Panama, Philippines, Portugal, Romania, Singapore, Spain, Sweden, Switzerland, Sudan, Syria, Taiwan, Trinidad and Tobago, Tunisia, Uganda, United Kingdom, United States of America, Yemen, Zimbabwe.
  3. Restrictions on Branded Content: Certain NetEnt Branded Games are subject to additional territorial restrictions beyond the general blacklist mentioned above: 3.1 In addition to the general restrictions, the Planet of the Apes Video Slot cannot be offered in Azerbaijan, China, India, Malaysia, Qatar, Russia, Thailand, Turkey, or Ukraine. 3.2 In addition to the general restrictions, the Vikings Video Slot is prohibited in Azerbaijan, Cambodia, Canada, China, France, India, Indonesia, Laos, Malaysia, Myanmar, Papua New Guinea, Qatar, Russia, South Korea, Thailand, Turkey, Ukraine, and the United States of America. 3.3 In addition to the general restrictions, the Narcos Video Slot is unavailable in Indonesia and South Korea. 3.4 In addition to the general restrictions, the Street Fighter Video Slot cannot be provided in the following areas: Anguilla, Antigua & Barbuda, Argentina, Aruba, Barbados, Bahamas, Belize, Bermuda, Bolivia, Bonaire, Brazil, British Virgin Islands, Canada, Cayman Islands, China, Chile, Clipperton Island, Columbia, Costa Rica, Cuba, Curacao, Dominica, Dominican Republic, El Salvador, Greenland, Grenada, Guadeloupe, Guatemala, Guyana, Haiti, Honduras, Jamaica, Japan, Martinique, Mexico, Montserrat, Navassa Island, Paraguay, Peru, Puerto Rico, Saba, Saint Barthelemy, Saint Eustatius, Saint Kitts and Nevis, Saint Lucia, Saint Maarten, Saint Martin, Saint Pierre and Miquelon, Saint Vincent and the Grenadines, Suriname, Turks and Caicos Islands, United States of America, Uruguay, US Virgin Islands, and Venezuela. 3.5 In addition to the general restrictions, the Fashion TV Video Slot is not available in Cuba, Jordan, Turkey, or Saudi Arabia.Blacklisted Branded Games Territories. The followed NetEnt Braded Games have some further restrictions in addition to the Blacklisted Territories set out above:
    • 3.1 In addition to the general restrictions, the Planet of the Apes Video Slot cannot be offered in Azerbaijan, China, India, Malaysia, Qatar, Russia, Thailand, Turkey, or Ukraine.In addition to the jurisdictions set out in paragraph 2, Planet of the Apes Video Slot must not be offered in the following territories: Azerbaijan, China, India, Malaysia, Qatar, Russia, Thailand, Turkey, Ukraine.
    • 3.2 In addition to the general restrictions, the Vikings Video Slot is prohibited in Azerbaijan, Cambodia, Canada, China, France, India, Indonesia, Laos, Malaysia, Myanmar, Papua New Guinea, Qatar, Russia, South Korea, Thailand, Turkey, Ukraine, and the United States of America.In addition to the jurisdictions set out in paragraph 2, Vikings Video Slot must not be offered in the following jurisdictions: Azerbaijan, Cambodia, Canada, China, France, India, Indonesia, Laos, Malaysia, Myanmar, Papua New Guinea, Qatar, Russia, South Korea, Thailand, Turkey, Ukraine, United States of America.
    • 3.3 In addition to the general restrictions, the Narcos Video Slot is unavailable in Indonesia and South Korea.In addition to the jurisdictions set out in paragraph 2, Narcos Video Slot must not be offered in the following territories: Indonesia, South Korea.
    • 3.4 In addition to the general restrictions, the Street Fighter Video Slot cannot be provided in the following areas: Anguilla, Antigua & Barbuda, Argentina, Aruba, Barbados, Bahamas, Belize, Bermuda, Bolivia, Bonaire, Brazil, British Virgin Islands, Canada, Cayman Islands, China, Chile, Clipperton Island, Columbia, Costa Rica, Cuba, Curacao, Dominica, Dominican Republic, El Salvador, Greenland, Grenada, Guadeloupe, Guatemala, Guyana, Haiti, Honduras, Jamaica, Japan, Martinique, Mexico, Montserrat, Navassa Island, Paraguay, Peru, Puerto Rico, Saba, Saint Barthelemy, Saint Eustatius, Saint Kitts and Nevis, Saint Lucia, Saint Maarten, Saint Martin, Saint Pierre and Miquelon, Saint Vincent and the Grenadines, Suriname, Turks and Caicos Islands, United States of America, Uruguay, US Virgin Islands, and Venezuela.In addition to the jurisdictions set out in paragraph 2, Street Fighter Video Slot must not be offered in the following territories: Anguilla, Antigua & Barbuda, Argentina, Aruba, Barbados, Bahamas, Belize, Bermuda, Bolivia, Bonaire, Brazil, British Virgin Islands, Canada, Cayman Islands, China, Chile, Clipperton Island, Columbia, Costa Rica, Cuba, Curacao, Dominica, Dominican Republic, El Salvador, Greenland, Grenada, Guadeloupe, Guatemala, Guyana, Haiti, Honduras, Jamaica, Japan, Martinique, Mexico, Montserrat, Navassa Island, Paraguay, Peru, Puerto Rico, Saba, Saint Barthelemy, Saint Eustatius, Saint Kitts and Nevis, Saint Lucia, Saint Maarten, Saint Martin, Saint Pierre and Miquelon, Saint Vincent and the Grenadines, Suriname, Turks and Caicos Islands, United States of America, Uruguay, US Virgin Islands, Venezuela.
    • 3.5 In addition to the general restrictions, the Fashion TV Video Slot is not available in Cuba, Jordan, Turkey, or Saudi Arabia. In addition to the jurisdictions set out in paragraph 2, Fashion TV Video Slot must not be offered in the following territories: Cuba, Jordan, Turkey, Saudi Arabia.
  4. The Universal Monsters series (including Frankenstein, the Bride of Frankenstein, Dracula, The Mummy, The Wolf Man, Creature from the Black Lagoon, and The Invisible Man) is exclusively available in these territories: Andorra, Armenia, Azerbaijan, Belarus, Bosnia and Herzegovina, Georgia, Iceland, Liechtenstein, Moldova, Monaco, Montenegro, Norway, Russia, San Marino, Serbia, Switzerland, Ukraine, Croatia, Macedonia, Turkey, Austria, Bulgaria, Cyprus, Czech Republic, Finland, France, Germany, Greece, Hungary, Ireland, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Peru, Poland, Slovakia, Slovenia, and Sweden.Universal Monsters (Frankenstein, the Bride of Frankenstein, Dracula, The Mummy, The Wolf Man, Creature from the Black Lagoon and The Invisible Man), may only be played in the following territories: Andorra, Armenia, Azerbaijan, Belarus, Bosnia and Herzegovina, Georgia, Iceland, Liechtenstein, Moldova, Monaco, Montenegro, Norway, Russia, San Marino, Serbia, Switzerland, Ukraine, Croatia, Macedonia, Turkey, Austria, Bulgaria, Cyprus, Czech Republic, Finland, France, Germany, Greece, Hungary, Ireland, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Peru, Poland, Slovakia, Slovenia, and Sweden

3. General Betting Rules

  1. The company accepts wagers based on the current Sports line, which lists all available events alongside their respective odds.
  2. The minimum stake on any single event is 0,2$ (its currency equivalent).
  3. Maximum betting limits for each event are set by the company and vary depending on the specific sport and match.
  4. The maximum winning for one bet is 60 000 $ (its currency equivalent).
  5. We reserve the right to adjust maximum stake limits for special events or to modify a specific client's maximum odds without prior notice or providing a detailed explanation.
  6. The company may, at its own discretion, place limits on the number or type of accumulator bets a single player can place on specific outcomes.
  7. A bet is officially active once the company confirms it, and all such wagers will appear in your “Bet History.” Please note that there may be a slight delay before a bet shows up in the list. If a dispute arises, the timestamp recorded in our system serves as the definitive proof of when the bet was placed. Even if you didn't receive an immediate notification, the bet is considered valid if it is visible in your history.
  8. A bet on a specific outcome is marked as a win only if all predicted results are correct (this does not apply to \"system\" bets).
  9. Wagers must be placed before an event officially begins. Please note that the dates, times, and details provided in the line are approximate. Any bet placed after the start of an event will be voided, with the exception of Live-bets, which remain valid until the match concludes.
  10. If a bet is placed after an event has already started (and it's not a Live-bet), it will be settled with odds of 1.0; in accumulator bets, such an outcome is also treated as 1.0.
  11. If a bet is deemed invalid, the stake will be refunded. However, if one or more events within an accumulator or system bet are cancelled, the entire bet will not be eligible for winning calculations.
  12. Should any winnings be calculated incorrectly due to a technical error or a mistake in entering results, the company will recalculate the payout.
  13. The company only considers a sports event postponed or cancelled based on official data from organizing bodies, sports federations, official club websites, or other verified sports news sources. The sports line is updated according to this official information.
  14. We reserve the right to cancel any bet if a client provides false information or makes fraudulent claims regarding bets, payouts, or event results. This policy applies to all users, including those under 18 and their legal guardians.
  15. Winning bet slips must be claimed within 30 calendar days from the official date of the event listed on the slip.
  16. Once a Sports or Live bet has been placed, it cannot be edited or cancelled.
  17. The company is not responsible for any inaccuracies in the real-time results used for Live-betting. We encourage users to cross-reference information with independent sources.
  18. Bets will be voided if they are placed on an outcome that has already been decided, even if the system has not yet been updated with the result.
  19. Bets on regional championships are settled within 10 days of the results being posted on official websites. If a team fails to appear, the bet is settled at odds of 1 (refund), and the absent team is declared the loser.
  20. A bet is fully accepted only after it is registered on our server and confirmed online. Once this happens, the bet is final and cannot be changed or revoked.

3.1. Bet Slip Sale

We offer a “Bet slip sale” (cash-out) option. If you prefer not to wait for the event to end, you can sell your bet slip back to the company—either partially or fully—to receive immediate funds. You can find this feature under “My Account – Bet History” or the “My Bets” tab.

The customer can choose between a full or a partial sale in the bet slip sale dialog window. In this window, the customer can choose the part of their stake they want returned to their gaming account. The remaining part of the stake will stay on their bet slip and will be taken into account when the bet is settled. The amounts are confirmed by pressing the “Sell” button.

The minimum and maximum amounts the customer can get back into their account are determined on a case-by- case basis, dependent on the specific bet placed. In some cases the customer can only sell the bet slip in full. In other cases, depending on the bet, the customer might be able to sell the bet slip in parts, and in several transactions, within the stake amount.

The more time a customer spends on the bet slip sale dialog window once it has been opened, the greater the chance that the amount offered to sell the bet slip for will change. If the situation around the event changes, the price offered for the sale of the bet slip could change too.

Bet slip sale is possible for single and accumulator bets.

A bet slip sale is impossible if:

– The bet has been settled;
– One or more outcomes on the bet slip have been blocked;
– The bet slip contains outcomes which cannot be sold;
– The bet slip has already been sold;
– The price offered to the customer for the bet slip has changed. In this case the customer should choose new amounts in the bet slip sale dialog window.
– A bet slip sale can also be blocked at the discretion of the Betting Company. 

The Company is not liable in cases where the service is not available due to technical failure. The Company reserves the right to suspend the service at any time in regard to any betting event without stating a reason. The bet slip sale transaction can be canceled if technical problems have been detected at any stage of the sale. In all such cases, bets are settled as normal based on the event outcome.

The Company does not guarantee that any bet placed on the website can be sold. The customer can only find out whether the bet can be sold after the bet has been accepted. The price of selling the bet slip offered by the Company is not up for negotiation. The customer has the right to accept the terms of sale or refuse to sell the bet slip at the specified price.

4. Types Of Bets

Our company supports the following wagering options:

4.1. Single Bet

A Single bet is a wager on one specific outcome. The payout is calculated by multiplying the stake by the odds of that outcome.

Example: Football. Vietnam. 2nd Division. Đồng Nai F.C. II vs. Lam Dong F.C. (05.06.2015 10:45). Handicap 1 -2 with odds of 1.9 and a stake of €100. Potential winning: 100 x 1.9 = €190.Football. Vietnam. 2nd Division Đồng Nai F.C. II – Lam Dong F.C. (05.06.2015 | 10:45). Handicap 1 -2 odds. 1,9 amount is €100.
Winning is 100 х 1,9 = €190.

4.2. Accumulator Bet

An Accumulator bet combines several independent outcomes into one wager. To win, every single prediction in the accumulator must be correct. The total payout is the product of the stake and the odds of all selected events. A single wrong prediction results in the loss of the entire bet.

4.3. System Bet

A System bet is a combination of multiple accumulator bets based on a selection of events. The maximum number of events allowed in one system bet is 20, with a maximum of 184,756 possible combinations. Your total payout is the sum of all winning accumulators within that system.
The maximum number of combinations in a system bet is equal to 184756.
The maximum number of events in a system bet is equal to 20.
A winning amount on a system bet is equal to the sum of winnings on accumulator bets included in a system bet.

System Bet Combination TableSystem Bet Combination Table

 34567891011121314151617181920
23610152128364555667891105120136153171190
3 410203556841201652202863644555606808169691140
4  51535701262103304957151001136518202380306038764845
5   621561262524627921287200230034368618885681162815504
6    72884210462924171630035005800812376185642713238760
7     8361203307921716343264351144019448318245038877520
8      94516549512873003643512870243104375875582125970
9       10552207152002500511440243104862092378167960
10        1166286100130038008194484375892378184756
11         127836413654368123763182475582167960
12          1391455182061881856450388125970
13           14105560238085682713277520
14            1512068030601162838760
15             16136816387615504
16              171539694845
17               181711140
18                19190
19                 20

To win a system bet, you only need a specific number of your predictions to be correct. For instance, in a “3 of 4” system, at least 3 out of 4 results must be accurate. Similarly, a “5 of 8” system requires 5 correct predictions out of the 8 chosen events.

Please keep in mind that in a system bet, your total stake is divided among all possible combinations (express bets). For instance, if you place a €100 bet on a '5 out of 8' system, which consists of 56 different combinations, each single combination is only staked at €1.78 (€100 divided by 56). Consequently, the potential payout from a system bet will be lower than if you had placed a single express bet for the same total amount.

You can find detailed examples and explanations on how these are calculated in the section dedicated to 'Accumulator' and 'System' bet calculations.

5. Restrictions on Including Certain Events in Accumulators

  1. You may only include one dependent outcome in an accumulator bet. If a user adds two or more related events to a single accumulator or system bet, the events with the lowest odds will be removed from the bet.
  2. Should an accumulator or system bet contain two or more interdependent outcomes, the company reserves the right to void the bet. In such cases, the odds for all dependent outcomes will be set to '1', with the exception of the one outcome offering the highest odds.

Example 1: Outcomes that logically rely on one another are considered dependent. For example, if a match ends in a 1:1 draw, then both the 'Exact Score 1:1' bet and the 'Total Draws in the Round Over 0.5' bet are interdependent because one implies the other.Example 1: As the score is 1:1, it is a draw, there will be at least one draw at the end of the match, and the event “The score 1:1 – Yes” and the event “draws in the tour 0.5 Over”, and other similar logical (reasonable, right, logical) outcomes of the events are dependent events.

Example 2: Consider a Formula One race. If H.P. Montoya wins, he must naturally finish ahead of D. Coulthard. Therefore, bets such as 'Montoya to win,' 'Montoya to finish above Coulthard,' 'Coulthard not to win,' or 'McLaren (Coulthard/Raikkonen) not to win' are all logically linked and treated as dependent outcomes.Example 2: As H. P. Montoya may not be lower than any participant in the race “Formula one” and, accordingly, will be higher than D. Coulthard, and the event “H. P. Montoya win – Yes” and “H. P. Montoya above D. Coulthard” and/or “D. Coulthard win – no” and/or “Team McLaren (D. Coulthard, K. Raikkonen)  win – no” like other similar logical (reasonable, right, logical) outcomes of the events the outcomes are dependent events.

Example 3: In a group stage scenario, if Chelsea beats Werder Bremen to finish top of Group A (13 points) ahead of Barcelona (11 points), Werder (10 points), and Levski (0 points), then bets like 'Chelsea vs Werder: Double Chance 1X' and 'Werder Bremen not to qualify' or 'Chelsea to finish 1st or 2nd' are all dependent on the same match result.Example 3: If Chelsea wins the last match of the group stage (Chelsea-Werder Bremen) and the teams of the Group A (Chelsea, Barcelona, Werder Bremen, Levski) take the following places: 1st place – Chelsea (13 points), 2nd place – Barcelona (11 points), 3rd place – Werder (10 points), 4th place – Levski (0 points) – then the outcome of the event “Chelsea-Werder 1X (Chelsea Not To Lose)”and the outcome “Group A. Bremen To Qualify For The Next Round – No” and/or “Group A. Chelsea To Take 1st or 2nd Places – Yes” and other similar logical (reasonable, right, logical) outcomes of the events are considered dependent. 

  1. You may only include one dependent outcome in an accumulator bet. If a user adds two or more related events to a single accumulator or system bet, the events with the lowest odds will be removed from the bet.
  2. Bets on whether a team will be awarded a penalty ('Yes/No') are marked as lost if no penalty kicks occur during the regular playing time.
  3. Bets regarding the 'Next Goal' or 'How the Goal Will Be Scored' are settled as losses if the specific goal mentioned in the bet is never scored.

6. Funding Your Account: Deposits and Withdrawals

  1. You can add funds to your account using any of the payment methods listed in the 'Payments' section of our website.
  2. Our withdrawal request processing service is available 24 hours a day, 7 days a week.
  3. For security reasons, you must withdraw funds using the same method you used for the deposit. If you utilized multiple payment methods to fund your account, your withdrawals must be distributed proportionally across those same methods.
  4. The company reserves the right to verify all personal information, including IDs and dates of birth. If the provided documents contradict the information given by the client, MELBet may void all bets (returning the stake) and freeze winnings until the user's identity is fully verified.
  5. When submitting your first withdrawal request, you must provide your full passport details exactly as they appear in the original document, using the official language of the issuing country.
  6. The Security Department maintains the authority: to reject withdrawal requests if the initial deposits were made via electronic payment systems; to deny a withdrawal if the amount deposited or withdrawn does not align with the volume of bets placed. To be eligible for a payout, you must wager your most recent deposit on events with odds of 1.1 or higher.
    • to reject withdrawal requests if the initial deposits were made via electronic payment systems;
    • to deny a withdrawal if the amount deposited or withdrawn does not align with the volume of bets placed. To be eligible for a payout, you must wager your most recent deposit on events with odds of 1.1 or higher.
  7. If the company suspects that deposits were made for purposes other than gambling (such as money laundering or fraud), it reserves the right to cancel the deposit and recover any costs associated with the transaction.
  8. Each user is permitted only one account. Creating multiple accounts using different names or email addresses is strictly forbidden. If discovered, the new account may be blocked for up to two months for investigation. If confirmed, all winnings from the duplicate account will be voided, though the administration may grant exceptions upon request.
  9. Melbet reserves the right to decline a withdrawal request for a specific payment system and suggest a bank transfer as an alternative.
  10. PLEASE NOTE: We advise against using foreign electronic wallets for deposits. The company may return such funds to the original wallet owner without prior notification.ATTENTION! The Administration does not recommend to deposit funds from foreign electronic wallets. The administration has the right to return the money to the account holders wallets without notice.
  11. While Melbet typically covers transaction fees, there may be specific cases where the payment system's processing fees for deposits or withdrawals are charged to the customer's account.
  12. We may occasionally ask you for additional information to complete our security checks. Failure to provide this data may lead to a temporary account suspension or permanent closure. Please note that any withdrawal of €2,000 or more will always require identity verification.

7. Responsible Gambling

  1. To help those who wish to limit their gambling, we offer a voluntary self-exclusion policy. This allows you to either close your account entirely or set limits on your betting activity. For more details, please contact license@best-melbet.org.
  2. We are happy to assist you in setting up self-exclusion. However, please understand that we cannot be held responsible if you continue to gamble or access the site despite these measures, provided we were unable to recognize your identity.
  3. We are fully committed to promoting and supporting the principles of Responsible Gambling.
  4. Preventing gambling addiction is a priority. Our promotions are designed to be honest and not misleading, ensuring vulnerable players understand the nature of the service. We clearly communicate the risks and odds of winning, and we do not encourage excessive spending.Gambling addiction prevention. Any advertising campaigns and promotions do not mislead users and do not distort the nature of the provided services for potentially vulnerable players. Customers are warned about the chances of winning as well as the potential risks. Services are provided depending on payment and excessive spending is not encouraged.
  5. Please review the following questions. If you answer 'yes' to any of these, it may indicate that your gambling habits have become problematic: Uncontrolled spending Do you borrow money or take items without permission to fund your betting? Have you noticed a decrease in the amount of time you spend with your family? Do you react negatively when others express concern or give opinions about your gambling? Have you lost interest in your usual hobbies or free-time activities? Do you experience feelings of depression or suicidal thoughts as a result of your gambling losses? Have you lied to friends or family to hide how much time or money you spend on betting?Please answer the below questions. If you said ‘yes’ you can no longer play safe and you have a problem with gambling:
    • Uncontrolled spending
    • Do you borrow money or take items without permission to fund your betting?
    • Have you noticed a decrease in the amount of time you spend with your family?
    • Do you react negatively when others express concern or give opinions about your gambling?
    • Have you lost interest in your usual hobbies or free-time activities?
    • Do you experience feelings of depression or suicidal thoughts as a result of your gambling losses?
    • Have you lied to friends or family to hide how much time or money you spend on betting?
  6. Acknowledging an addiction is the first step toward recovery, and it is never too late to seek help. We value our community and aim to prevent the progression of gambling-related issues.It’s never too late to admit that you have addiction and to fight against it. We value our customers and do not let this illness progress in any case. 
  7. To reduce your risk of developing a gambling addiction, please keep the following tips in mind:Please read the following information which can help you lower the risk of getting gambling addiction:
  • Never view gambling as a primary or reliable source of income.
  • Establish strict limits on the time and money you spend on betting, and stick to them.
  • Please do not gamble if:
  • Avoid placing bets while under the influence of alcohol or other substances.
  • You are depressed.
  • Only wager money that you can afford to lose without financial hardship.
  • Avoid chasing your losses.

8. Adjustment of Disputes

  1. If an event's result is later modified or voided due to disqualifications, refereeing errors, or changed conditions, bets will still be settled based on the original, actual outcome.
  2. The company is not responsible for discrepancies between the listed start time and the actual start of an event. Times provided in the Sports line are estimates; official match reports from the organizing body will be used to settle bets.
  3. Any disputes regarding event results must be submitted within 30 calendar days of the event's conclusion and must be supported by official documentation from the competition organizers.
  4. Bets placed after an event has already started will be settled at odds of '1', unless they are specifically designated as Live bets.
  5. For Sports Bets: If a match or competition is postponed or rescheduled to start more than 48 hours after the original official time, all related bets will be declared void.
  6. An event is officially considered postponed or cancelled if the planned start time is changed.
  7. For LIVE Bets: If an event is delayed but resumes within 5 hours of the official start time, all bets remain valid. If it does not resume within 5 hours, all bets are voided—unless the specific market outcome has already been decided. This rule does not apply to events that normally last longer than 5 hours.
  8. If a match is abandoned or not finished, any outcomes that were already determined at the time of stoppage (e.g., first-half results or the first goal scored) will be settled. All other bets will be calculated with odds of '1'.
  9. If a player withdraws or refuses to participate before the event begins, all bets placed on that specific player will be cancelled.
  10. If a participant drops out during a competition (due to injury or withdrawal), bets placed before the start of the final round in which they participated remain valid; all subsequent bets are cancelled.
  11. Tennis matches involving player withdrawals are settled according to the specific guidelines outlined in section 9.24.
  12. If a specific athlete or a team (whether in football, hockey, basketball, or other sports) doesn't actually play in the match, any bets placed on them will be settled with odds of 1.00, unless the rules for that specific event state otherwise.
  13. Should a player be disqualified or withdraw before the game kicks off, the odds for those bets are set to 1.00, though this doesn't apply to bets specifically targeting a player's individual performance. In tennis, if a match is paused or interrupted and cannot be finished on the same day, the bet stays active until the match is eventually completed or one player withdraws, provided it's still within the same tournament.
  14. If a participating team or athlete (such as a fighter or a player) is replaced by a substitute team or person, all related bets are considered void.
  15. In team-based competitions, if one or more players are substituted for any reason during the game, the bets on the overall match outcome remain valid.
  16. For doubles matches, if any of the listed players are replaced, the odds will be adjusted to 1.00. However, if no specific players were named in the bet, the wager remains active.
  17. In the event that the venue for a 'Home vs. Away' match is changed, the following guidelines apply: If the match is moved to a neutral ground, all bets stay in effect. If the match is moved to the original away team's venue, all bets stay in effect.
    • If the match is moved to a neutral ground, all bets stay in effect.
    • If the match is moved to the original away team's venue, all bets stay in effect.
  18. If a competition results in two or more winners, the odds for those outcomes are split equally among them. For instance, if two players tie for first place, the original odds are divided by two.
  19. If an individual team member (e.g., in basketball, football, or hockey) doesn't participate in the game, the odds are settled at 1.00, unless specific rules dictate otherwise.
  20. The Betting Company reserves the right to make the final call in any unique or ambiguous situations that aren't explicitly covered by these rules.
  21. If there are conflicting details regarding match dates, times, results, or team names across different data sources, the company will hold payouts until the correct information is verified. The final decision rests with the betting company.
  22. Where official statistics conflict with those from independent sources, the company may settle bets using data derived from a video recording or another trusted independent source.
  23. Specific sports rules take precedence over the General Rules.

9. Proposition Bets (Outcomes)

  1. A bet on the home team to win is represented by the symbols '1' or 'W1'.
  2. A bet on a draw is represented by the symbol 'X'.
  3. A bet on the away team to win is represented by the symbols '2' or 'W2'.
  4. The 'Home team to win or draw' bet (marked as '1X' or 'No loss 1') wins if the first team either wins the match or it ends in a tie.
  5. The 'Home or Away win' bet (marked as '12', 'Win of any team', or 'No Draw') wins if either side wins. The only way this bet loses is if the match ends in a draw.
  6. The 'Away win or draw' bet (marked as 'X2') wins if the second team wins the match or if it ends in a tie.
  7. A 'Win in match' bet refers to the team that has the most goals, points, or sets by the end of the game, including any overtime or penalty shootouts.“Win in match” – It means the advantage in scored goals (points, sets and etc.) in the final result of the match, including extra time (overtime) and shootouts.
  8. To win a 'Qualify For The Next Stage' bet, you must correctly predict which team advances. This is based on the final aggregate result, including return legs, extra time, and penalties if necessary.“To Qualify For The Next Stage” – the Customer should predict which team will qualify for the next stage according to the final results, which include the results of the return matches, extra time (overtime) and penalty shootouts, if any.
  9. A Handicap is a virtual advantage or disadvantage (given in goals, points, or seconds) assigned to a participant by the bookmaker. To determine the outcome, the handicap is added to the actual final score. If this adjusted score favors your chosen side, the bet wins. If not, it loses. In the event that the adjusted score results in a tie, the odds are settled at 1.00.Handicap is an advantage or disadvantage of a team (a player, a racer, etc.) expressed in goals, points, sets, seconds, etc. offered by the bookmakers company on a specified bet.
    The outcome of an event with allowance for handicap is determined by the addition of handicap to an actual result. If the received result is in favour of a chosen team (a player, a racer, etc.), the bet is considered to be won. If not, the bet is considered to be lost. If the received result with allowance for handicap is a draw, the winning odds equal to “1”.
  10. Handicapping allows you to bet on a game with a modified score. You can predict a winner based on these adjusted figures. For example, in a 2:1 match: a 'Handicap [0 : 1] W2' bet loses because the adjusted score is 2:2; a 'Handicap [0 : 1] X' bet wins because it results in 2:2; and a 'Handicap [1 : 0] W1' bet wins because the adjusted score becomes 3:1.Handicap is a game with handicap. Besides handicap in main outcomes you can predict, which team wins with other handicap included.
    Example. Match score is 2:1.
    Bet “Handicap [0 : 1] W2” will be calculated as losa, as including handicap it will be 2:2.
    Bet “Handicap [0 : 1] X” will be calculated as win, as including handicap it will be 2:2.
    Bet “Handicap [1 : 0] W1” will be calculated as win, as including handicap it will be 3:1.
  11. A 'Total' bet focuses on the combined number of goals, points, or games scored by the participants. You bet on whether the final sum will be over or under a specific number. The company follows specific timing rules for each sport to determine the result. If the total lands exactly on the bookmaker's number, the odds are settled at 1.00. 'Individual totals' refer specifically to the points scored by a single team or player.Total. This bet is on total of goals, points, games, etc. scored, collected, played by teams (players, etc.). To win this bet it is necessary to determine how many goals or points are scored, achieved, performed, over/under “Total” given in the Sports. At defining a result the company takes into account playing time of a match, which is regulated by the present Rules separately for each kind of sport, unless otherwise stated in the Sports. 
    If your result coincides with that offered by the bookmakers company, the winning odds on bets on “under” or “over” is equal to “1”.
    The bet on “individual total” includes number of goals(points, games, etc.) scored(achieved, played, etc.) by a team (player and etc.).
  12. Three-way totals (marked as '3way') offer three distinct options: strictly under, exactly equal, or strictly over. For example, if the total is 123, only the 'equal' bet wins. Unlike regular totals, the 'under' and 'over' options in a three-way bet are not refundable if the score hits the exact number. The same logic applies to individual three-way totals.
    “Total” 123 under (3way)” – strictly under 123.
    “Total 123 equal (3way)” – total equal.
    “Total 123 over (3way) – total strictly over”
    When the final score is 123 points, only one event wins “Total 123 equal (3way)”. Bets on “under” “over” marked by (3way) are non-refundable, as it happens on regular total. Bets on individual three way totals are calculated similarly.
  13. The 'Total On The Time Interval' bet requires you to predict the combined score within a specific timeframe. For instance, a bet on the interval '0 to 1' wins if the total score during that window is 0 or 1 (e.g., 0:0, 1:0, or 0:1); otherwise, it loses.The bet «Total On The Time Interval». It’s necessary to determine common total for the game in interval of the specified parameter. For example, if a bet was placed on «Total On The Time Interval from 0 to 1», then by score 0:0 or 1:0 or 0:1, where “Total” will be 0 or 1, the bet will win, in all other cases it will lose.
  14. A 'Correct score' bet requires you to predict the exact final score at the end of regular time, excluding any overtime or penalty shootouts.The bet «Correct score» — it is necessary to predict a score of a match on regular time (not including OT, penalty shootouts).
  15. The 'Half time – Match' bet (using 'W' for win and 'X' for draw) requires predicting the outcome of the first half and the full match in sequence. For example, 'W1W2' means the home team leads at halftime, but the away team wins the game. In sports with four quarters (like basketball), the 'halftime' result is based on the first two quarters.The bet “Half time – Match” is designated in the Sports as “W” – “win” and “X” – “Draw”, provided that an outcome of the first half goes first and an outcome of a match goes second. For example, W1W2 means a victory of the first (W1) team in the first half of a match and a victory of the second (W2) team in a match.
    Kind of sports with 4 quarters (Basketball, Water polo, etc.) – bets “Halftime/Match” are considered on half of match (2 quarters) and on the result of match (regular time).
  16. The 'Result + Total Goals' bet is a combination wager where you must correctly predict both the match winner and the total number of goals scored.The bet “Result + Total Goals”. It’s necessary to predict the winning of the match by one of the team and total goals.
  17. A bet that a goal 'will be scored up to the 78:00 minute' wins if the specified team scores at any point up to and including the 78th minute.The bet “Goal () will be scored up to 78:00 minute – Yes” it’s necessary to predict that team will score a goal up to 78:00 minute (inclusive).
  18. For 'The first goal from (X) to (Y) minute', you must predict the exact time window in which the opening goal is scored. If no goals are scored in the match, the bet is lost.“The first goal from ()to () minute”. it is necessary to determine that the first goal will be scored in the specified time interval. If there are no goals, bets are lost.
  19. For 'The last goal from (X) to (Y) minute', you must predict the time window in which the final goal of the match is scored.“The last goal from () to () minute”. it is necessary to determine that the last goal will be scored in the specified time interval.
  20. The 'Last goal-No' bet wins only if the match ends in a 0:0 draw.“The last goal-No”. The bet is winning, if the game score is (0:0).
  21. The 'Half time – Team comparison' bet (covering periods, quarters, sets, etc.) asks you to predict which half or period will have the higher score, or if they will be equal.he bet “Half time – Team comparison (periods, quarters, sets, games, innings)”. To win this bet it is necessary to predict which of both halves, periods, quarters and etc. in a match is the highest scoring one or which of them have similar results.
  22. In 'Players comparison by score' for tournaments, you predict which athlete will accumulate more goals, points, or pucks. If the players end the tournament tied, the odds are settled at 1.00. This excludes shootouts and doesn't account for the number of matches played. If a player never participates in a game, the odds are set to 1.00.The bet “Players comparison by score” on tournament results”.
    To win this bet it is necessary to predict which of the players scores more on the results of a tournament. At comparison of players scoring (number of scored goals, pucks, points and so on) on the results of a tournament, in case of equality of these parameters, the winning coefficient is equal to “1”. Shootouts are not included. Number of matches played by a competitor is not included. If a player does not take part in any match, the winning odds equal to “1”.
  23. The 'Head-to-head on the results of a championship' bet involves predicting which team will finish higher in the final league table. If they finish with equal points, the odds are settled at 1.00. Similarly, if a team fails to play any matches, the odds are 1.00.The bet “Head-to-head on the results of a championship”.
    To win this bet it is necessary to predict which team has the best final position in a tournament table of a championship. 
    If number of points is equal, the winning odds equal to “1”.
    In case a team does not take part in any match of a tournament, the winning odds equal to “1”.
  24. The 'Home – Away' bet is decided by the difference in goals/points between all home and away teams, including handicaps. If any match in the day's schedule is cancelled, postponed, or left unfinished, this bet is settled with odds of 1.00.The bet “Home – Away “.Victory of Home(a home team) or Away(an away team) is determined by goals (points) difference scored correspondingly by Home and Away with “handicap” included. If in the framework of the day’s play at least one match is cancelled, postponed, not completed and is considered to have failed, the calculation of bets on the event “Home-Away” is equal to “1”.
  25. The 'Goal Minutes' total is the sum of the minutes when every goal was scored during regular time. For example, if goals were scored in the 13th, 25th, and 47th minutes, the total is 85 (13+25+47).Total “Goal Minutes”. (Time total of all goals scored in the match).
    Calculated as the sum of minutes of all the scored goals in regular time. Example: the goals were scored on 13, 25 and 47 minutes. Total result will be equal to 13+25+47=85).
  26. In sports like volleyball or badminton, a 'Point' bet refers to a specific rally. For example, if you bet that the 1st team wins the 19th point of the first set, and the score moves from 8:9 to 8:10 (2nd team wins) and then to 9:10 (1st team wins), your bet wins because the 1st team scored the 19th point.The bet “Points” (volleyball, table tennis, squash, badminton). Point – a rally point in specified set or party.
    Example: “Volleyball. Point 19 (1st set) will win 1”, score of 1st set at the moment of bet is (8:9), then score is (8:10) – as a result of drawing 2nd team is won, then (9:10) it means, that 19th point (a rally point) was won by 1st team. Bet is won.
  27. The 'Total of the effective quarter' (Under) bet focuses on the quarter with the highest score. You must predict that this highest score will be lower than the specified total. If multiple quarters share the same highest score, the bet still stands and is calculated based on that total.
  28. The «Race to …. points» bet requires you to predict which player will be the first to reach a specific point threshold within a set. For instance, if you bet on «Race to 15 points wins 1», your bet is successful if Player 1 hits 15 points first (e.g., 15-13), but it loses if Player 2 reaches it first (e.g., 12-16) or if neither reaches 15 (e.g., 10-12). Conversely, «Race to 15 points no one wins» pays out if neither player hits the 15-point mark, and loses if either player does. If a player retires or refuses to continue before the target score is reached by either side, the bet is settled with odds of 1.0.The bet «Race to …. points». It is necessary to determine which of the players is the first to score the specified number of points in a set. Example: 
    “Race to 15 points wins 1”. by score 15-13 – winning; by score 12-16 – loss; score 10-12 – loss.
    “Race to 15 points no one wins”. by score 15-13 – loss; by score 12-16 – loss; score 10-12 – winning. 
    In case one of the players for any reason refuses to play further before he or his rival scores the specified number of points, the winning odds equal to “1”.
  29. First Goal: Predict which team will open the scoring in the match. If the game ends goalless during regular time, the bet is lost. Note that own goals are credited to the team that benefits from them and count toward this market.First goal – it is necessary to predict, which team is the first to score in a match. If there are no goals (regular time), the bets are considered to be lost. Own goal is counted as a goal of the team, to the score of which this goal is credited.
  30. Both Teams to Score: Simply predict whether both sides will find the back of the net, or if at least one team will fail to score.Both teams to score – it is necessary to predict, whether both teams score or at least one of them does not score.
  31. «Draw In Either Half»: This bet wins if either the first or the second half ends in a draw. For example, if the half-time score is 1-0 and the full-time score is 1-0, the bet loses because neither half was a draw. However, if the first half is 1-0 and the second half ends 0-1 (making the full-time score 1-1), the bet wins.
    Example. By score (1-0; 0-0) – bet will be calculated as loss. By score (1-0; 0-1) – bet will be calculated as win.
  32. «() start with the center of a soccer pitch»: Predict which team will win the toss or be assigned to start the match with the ball at the center circle.“() start with the center of a soccer pitch”. It is necessary to determine which team will start a match with the center of a soccer pitch.
  33. First Substitution: Predict which team will be the first to make a player change. If both teams make substitutions simultaneously (as recorded in the official match protocol), or if no substitutions are made at all throughout the game, the bet is settled at odds of 1.0.First substitution – it is necessary to predict, which team is the first make a substitution. If substitutions are made by both teams simultaneously (at equal time under a match protocol), bet calculations are made with the odds equal to “1”. If there are no substitutions, bet calculations are made with the odds equal to “1”.
  34. Time of the First Substitution: Predict the specific half or time interval during which the first substitution occurs. If no players are substituted during the match, the odds are settled at 1.0.Time of the first substitution (“First substitution – Time”) – it is necessary to predict, in which half or interval of a match the first substitution is made. If there are no substitutions, bet calculations are made with the odds equal to “1”.
  35. «Penalty: Yes/No»: Predict whether the referee will award at least one penalty kick during the course of the match.“Penalty: Yes/No” – it is necessary to predict, whether penalty kick is awarded in a match or not.
  36. «Red Card: Yes/No»: Predict if any player will be sent off with a red card. Please note that this market only counts red cards issued to field players.“Red card: Yes/No” – it is necessary to predict, whether a red card is shown in a match or not. Only red cards of field players are rewarded.
  37. First Yellow Card: Predict which team's player will receive the first yellow card of the match. If players from both teams are cautioned at the exact same time according to the official protocol, or if no yellow cards are issued, the bet is settled at odds of 1.0.First yellow card – it is necessary to predict, a player of what team receives the first yellow card. At mutual caution to both teams (at equal time under a match protocol) the winning odds equal to “1”. If there are no yellow cards, bet calculations are made with the odds equal to “1”.
  38. Last Yellow Card: Predict which team will receive the final yellow card of the game. Note that a second yellow card resulting in a red is not counted for this bet. If the final cautions occur simultaneously for both teams or no yellow cards are given, the odds are settled at 1.0.Last yellow card – it is necessary to predict, a player of what team receives the last yellow card. The second caution when a player is set off the field is not included. At mutual caution of both teams (at equal time under a match protocol) bet calculations are made with the odds equal to “1”. If there are no yellow cards, bet calculations are made with the odds equal to “1”.
  39. Teams Comparison: A straightforward bet where you predict which of the two teams will score a higher total of goals or points.Teams comparison – it is necessary to predict, which team scores more goals or points.
  40. Individual Player Total (Basketball, Volleyball): Predict a specific player's performance based on stats like points, rebounds, or assists. These bets include overtime and golden sets. If the selected player does not participate in the match, the bet is settled at odds of 1.0.Individual player total (basketball, volleyball) – it is necessary to predict an individual total of a player by particular parameters: scored points, rebounds, assists, etc. All bets on individual total of players are accepted with overtime or a golden set included. If a participant, a member of a team, didn’t take part in a match, the winning odds equal to “1”.
  41. Individual Player Total (Handball, Futsal, Bandy): Predict the total number of goals a specific player will score. These bets apply to regular time only. If the player does not take part in the game, the odds are settled at 1.0.Individual player total (handball, futsal, bandy) – it is necessary to predict an individual total of a player by a number of scored goals. All bets on individual total of players are accepted on regular time. If a participant, a member of a team, didn’t take part in a match, the winning odds equal to “1”.
  42. First to Happen: Yellow Card/Goal: Predict which event will occur first in the match—a yellow card being shown or a goal being scored. If neither event happens, the bet is settled at odds of 1.0.First to happen: a yellow card/a goal – it is necessary to predict, what happens first – a yellow card is shown or a goal is scored. In case there are no yellow cards/a goal, bet calculations are made with the odds equal “1”.
  43. Double (Hattrick, Poker): Predict if a specific soccer player will score exactly 2 goals (double), 3 goals (hattrick), or 4 goals (poker). Own goals are excluded from this count.Double (hattrick, poker) in the match – it is necessary to predict, whether one soccer player scores exactly 2 goals (double), 3 goals (hattrick), 4 goals (poker). Own goal is not included.
  44. «Strong-willed Victory» (Regular time + added time): This bet wins if a team comes from behind to win the match (meaning they were trailing at any point). If the match ends in a draw or goalless, the «Yes» bet is lost.The bet “Strong-willed victory”(regular time plus official added time)- A strong-willed victory is an outcome when the team wins, but was losing at least at one moment during the match. If there are no goals or there is a draw, the bet “Strong-willed victory- YES” is lost.
  45. First Goal will be Header: Predict if the opening goal of the match is scored with a header. If the game ends 0-0, or if the first goal is an own goal (even if it was a header), the «No» option wins.First goal will be Header – it is necessary to predict, whether the first goal of a match will be Header. If there are no goals in a match or the first goal of a match is an own goal (inc. own goal as a Header), the bet “First goal will be Header – No” will win.
  46. Scores First and Wins the Match: Predict which team will both score the first goal and go on to win the game. For NHL, KHL, and other international leagues, this applies to regular time. If no goals are scored, the «Yes» bet is lost.Scores first and wins the match – it is necessary to predict, which team is the first to score a goal and wins a match. Bets on NHL and KHL, other international championships, contests are accepted on regular time. If there are no goals on bet «Scores first and wins the match-Yes», the bet is lost.
  47. «Clean Sheet»: This occurs when at least one of the teams finishes the match without conceding a single goal.“Clean sheet” means a match where at least one team misses no goals at all.
  48. Second Clean Sheet: The «Yes» bet wins if the away team keeps a clean sheet (e.g., scores are 0:1, 0:2, etc.). The «No» bet wins if the home team scores at least one goal.Second clean sheet – Yes – this bet is win if the score is 0:1, 0:2 etc. The bet “The second clean sheet – No” is win by any score than 0:1, 0:2 etc.
  49. Run of Play (Lead – Win, Lead – Draw, Lead – Lose): These bets cover regular time plus official stoppage time. They are settled based on which team takes the lead first and what the final result is, regardless of how many times the lead changes hands during the game.Run of play (Lead – Win, Lead – Draw, Lead – Lose) – bets are accepted on a regular time plus official added time. This bet will be settled on the first team to take the lead in combination with the final result, regardless of how often the lead may change in between.
  50. «Win in Time Interval»: This bet focuses on a specific window of time. For example, «W1 from 10:00 to 14:59» wins if the first team scores at least one goal in that period. «X» wins if the score remains tied during that interval, and «W2» wins if the second team scores.The Bet “Win in time interval”.
    Bet “W1 from 10:00 to 14:59” will be calculated as win, if in this time interval first team scored at least 1 goal.
    Bet “X from 10:00 to 14:59” will be calculated as win, if in this time interval teams have played in a draw.
    Bet “W2 from 10:00 to 14:59” will be calculated as won, if in this time interval second team scored at least 1 goal.
  51. «Leader and Draw Duration»: This regular-time bet tracks how long teams lead or the game is tied. For example, in a hockey game: if Team 1 scores at 16', Team 2 at 21', and Team 1 again at 36', the draw time is 30 mins (0-16 and 21-36). Team 1's lead time would be 19 mins (16-21 and 36-60). A bet on «Draw Under 19.5 mins» would lose, while «Team 1 Lead Over 13.5 mins» would win.The Bet “Leader and draw duration”. Bet is accepted on a regular time.
    Example. During a match (ice hockey) 1st team scored on 16 minute, 2nd team scored a goal on 21 minutes and 1st team scored a goal on 36 minute.
    Total of draw minutes is calculated: 15 min + 15 min (36-21)=30 min.
    Total time of 1st team leadership (21-16) + (60-35)=5+14=19 min.
    Bet “Draw for 19.5 minutes Under” will be calculated as loss.
    Bet “1st Team time leadership 13.5 minutes Over” will be calculated as win.
  52. «Win at the Remaining Time after the Score»: You are predicting the outcome of the game from a certain score onwards. For example, «1X after 3-2» wins if the score stays 3-2 or ends in a draw relative to that point. It loses if the second team scores to make it 3-3.
  53. Playing Time Totals: These bets are measured in minutes. If the total time is predicted exactly, the odds are 1.0. For instance, if you bet «Kyrie Irving Over 39.5» and he plays exactly 39 minutes and 30 seconds, the bet is settled at odds of 1.0.
  54. «Win Or Draw»: This market offers two outcomes. For example, «X Or 2 (Home Win – Refund) – 2» means you are betting on a draw or an away win, but specifically selecting the away win. You win if Team 2 wins, lose if it's a draw, and get a refund if Team 1 wins. This applies to regular time.
  55. The betting company may offer additional types of bets beyond those listed.
  56. Accepted abbreviations for events:
  • CK – corner kicks
  • ACE – aces
  • RC – send off
  • P – penalties
  • YC – yellow cards
  • YRC – cards (yellow and red cards)
  • MS – misses
  • SG – shots on goal
  • OFF – offsides
  • F – fouls
  • SG – shots on goal
  • EB – extra bets
  • S – series
  • FT – free throws
  • 2P – 2-Point Field Goals
  • 3P – 3-Point Field Goals
  • R – rebounds
  • AST – assists
  • TOV – turnovers
  • BLK – blocks
  • DF – double faults
  • I – icing
  • C – checking
  • BS – blocked shots
  • PB – posts and crossbars

10. Rules on Sports

10.1. Eurovision

  1. Match-Ups: Predict which of two specified countries will rank higher in the Grand Final. If both countries finish with the same score, the bet is settled at odds of 1.0.
  2. All bets are settled based on the official data provided at www.eurovision.tv.

10.2. AFL (Australian Football League)

  1. The bookmaker accepts bets: Based on a regular match time of 80 minutes (either four 20-minute quarters or two 40-minute halves). Based on regular time including overtime (clearly marked as «Including Overtime»). The bookmaker is not responsible for any discrepancies in match duration displays; information in the «Sports» and «Live» sections is for guidance only, and users should verify with official sources.
    • Based on a regular match time of 80 minutes (either four 20-minute quarters or two 40-minute halves).
    • Based on regular time including overtime (clearly marked as «Including Overtime»). The bookmaker is not responsible for any discrepancies in match duration displays; information in the «Sports» and «Live» sections is for guidance only, and users should verify with official sources.
      The bookmaker is not liable for any errors in the stated duration of a match. Any details in the «Sports» or «Live» tabs are indicative; please cross-reference with official regulations.
  2. If a match is called off before 80 minutes have been played, all bets are void unless the specific market outcome had already been determined before the interruption.
  3. If the match venue is changed, existing bets remain valid as long as the designated home team remains the same.
  4. First Goalscorer: Bets on players who don't play or are substituted/sent off before the first goal is scored are void or losing respectively. If the first goal is scored by a player not listed in the options, all other player bets lose unless an «any other player» option was chosen. If the game is abandoned without a goal, all such bets are void.First Goalscorer. Bets on players not taking part in the match will be void as will bets on the first goalscorer where the selection comes on after the first goal is scored. Players that are substituted or sent off before the first goal are losers. If the first goal was scored by a player not quoted then all bets are losers that were placed on any other named player subject to the previous rules, unless an “any unquoted” selection is offered. If the match is abandoned before a goal is scored all First Goalscorer bets will be void.
  5. A goal (6 points) occurs when the attacking team kicks the ball through the goal posts without any other player touching it.
  6. A Behind (1 point) is awarded when the ball passes between the goal post and the behind post, or if the ball hits the goal post and then goes through the behind posts.
  7. «Half time – Match»: These bets allow you to predict the result of both the first half and the full match combined.

10.3. American Football

  1. Bets on matches are accepted on: Regular time (consisting of 60 minutes, divided into four 15-minute quarters). regular time including overtime (OT).
    • Regular time (consisting of 60 minutes, divided into four 15-minute quarters).
    • regular time including overtime (OT).
  2. If a match begins but is not completed, all bets are settled at odds of 1.0, except for markets that were already decided before the match stopped.
  3. For bets to remain valid, a match must be played for at least 55 minutes. In such cases, bets are settled based on the result at the time of the interruption.
  4. For «Head-to-head championship results», if teams finish their group stage without advancing, their final standing is determined first by their group position and then by the points they earned.
  5. For bets on the 'Total of the highest scoring quarter,' if two or more quarters end with the same top (or bottom) score, the bet remains valid. In such instances, the outcome is determined by the overall point total.
  6. When betting on 'The highest scoring quarter,' a tie between two or more quarters for the most points means no single winner can be determined; therefore, bets on those specific quarters are settled with odds of 1.0. Bets placed on any other quarters are considered losses.
  7. Regarding 'The highest scoring half' bet: if both halves of the game result in the same score, the bet is settled with odds of 1.0.
  8. If a match remains a draw after extra time, any bets placed on W1 or W2 (match winner) will be settled with odds of 1.0. However, totals and handicaps will still be calculated based on the final match score.

10.4. Badminton, Table Tennis, Beach Volleyball

  1. If a match is delayed or rescheduled for any reason, all bets remain active. They will be settled once the match is finally completed or if a player is officially eliminated from the tournament.
  2. If a match is halted, a team is disqualified, or a side refuses to play during the first set, all bets are settled with odds of 1.0, unless the specific outcome of a bet was already decided before the interruption. Otherwise, the odds remain 1.0.
  3. If a team retires or is disqualified, bets on the match winner stay active provided at least one full set has been completed. If not, these bets are settled with odds of 1.0.
  4. If a match starts but isn't finished (due to disqualification, refusal to play, etc.) or if it lasts more than 2 sets, only the bets already determined by the match format at the time of stoppage (e.g., 1st set winner or 1st set total) will be paid out. For other markets, the odds are set to 1.0, except for the match winner; the team that officially progresses or is awarded the win after the first set is finished will be the victor.
  5. Small typos in a player's initials (for example, writing 'Ivanov B.' instead of 'Ivanov A.') will not result in the cancellation of a bet; the wager remains valid.
  6. For 'Match win' bets, if any of the designated players are replaced before the game begins, all related bets will be voided.
  7. Handicaps and totals for these sports are measured in points, unless the market specifically states 'handicap by sets' or 'total by sets.'
  8. The 'Winner' bet refers to the athlete or team that secures first place in the tournament. If a player pulls out of the tournament before it starts, any bets placed on them will be settled with odds of 1.0.
  9. For 'Who passes further,' you are betting on which player in a specific pairing will advance in the tournament bracket. If both players are disqualified, the one who progressed further in the draw is the winner; if both are disqualified in the same round, the odds are 1.0. If a player withdraws before the event starts, the odds are 1.0.

10.5. Basketball

  1. Bets on these sports are accepted on: Regular time (defined as 48 minutes via four 12-minute quarters, 40 minutes via four 10-minute quarters, or NCAA style with two 20-minute halves); Regular time, including any overtime (OT) periods.
    • Regular time (defined as 48 minutes via four 12-minute quarters, 40 minutes via four 10-minute quarters, or NCAA style with two 20-minute halves);
    • Regular time, including any overtime (OT) periods.
  2. If a match is not played to completion, all bets are voided, except for those whose outcomes were already decided before the game was stopped.
  3. To remain valid, a match must be played for at least 35 minutes (for 40-minute games) or 40 minutes (for 48-minute games). In these cases, bets are settled based on the score at the moment the game was interrupted.
  4. In basketball games marked 'OT,' any 'Handicap' or 'Total' bets specifically for the 4th quarter or the 2nd half are settled based on the score before overtime begins.
  5. NBA team listings may appear in either direct or inverted (Home-Away) order. A reversed listing does not make the bets void.
  6. For 'Head-to-head on championship results,' if a team fails to advance to the next stage, the bet is settled based on their final standing in the group rather than their total points.
  7. Rules for friendly matches (club or cup) are determined by the provider using official data. If a friendly ends in a draw or the rules change, match-winner bets are voided, while totals and handicaps are settled as normal.
  8. In basketball Cup competitions, overtime triggered by the aggregate score over two legs only counts toward bets on the next round, the league, or the overall competition winner.
  9. If a basketball game is tied at the end of regulation, 'Will There Be Overtime? - Yes' wins, and 'No' loses.
  10. The 'Half time – Full time' (HT-FT) bet uses 'W' for a win and 'X' for a draw, with the first half result listed first and the final result second. For instance, W1W2 means Team 1 led at halftime, but Team 2 won the game.
  11. For 'Total of the highest (lowest) scoring quarter,' having multiple quarters with the same top or bottom score doesn't void the bet. Calculations are based on the total points, though OT points are excluded when calculating the 4th quarter total.
  12. For 'The highest scoring quarter' bet, if two or more quarters tie for the most points, bets on those quarters are void. Other quarter bets are losses. Note: OT points aren't included in the 4th quarter total.
  13. For 'The highest scoring half' bet, if both halves end with the same score, the bets are void. OT points are not counted toward the 2nd half total.
  14. For 'Team wins both halves,' OT points are excluded from the 2nd half calculation. A 'Team 1 wins both halves – No' bet wins if Team 1 fails to win either one or both halves.
  15. The bet 'Each team will score 72.5 over – yes' wins only if both teams individually score 73 points or more by the end of the game.
  16. The bet 'Each team will score 72.5 – no' wins if at least one of the teams scores fewer than 73 points.
  17. The 'All quarters total over 32.5 – yes' bet is a winner if every single quarter in the match has a combined score of 33 or more.
  18. The 'First foul' bet asks you to predict which team will commit the first foul, whether it's a personal foul or unsportsmanlike conduct.
  19. The 'First rebound' bet is a prediction of which team will secure the first rebound of the game.
  20. Bets on 'Turnovers' are settled using the individual statistics of the players, not the overall team totals.
  21. 'Rebounds' markets are based on both individual and team stats. However, for the NBA, WNBA, and the French men's league, only personal rebounds are counted.
  22. For 'Race to ... goals' (Sports): if neither team reaches the required point threshold, the bet is void. For example, if you bet 'Race to 20 goals W1' and the game ends 19-19, the bet is voided.
  23. 'Score Quarters 2-0' bets win if Team 1 wins two quarters and two end in a draw. 'Score Quarters 1-1' bets win if each team wins one quarter and two end in a draw.
  24. Example of 'Handicap Quarters -2.5': A match ends 81:102 with quarter scores of (17:22, 26:25, 18:20, 20:35). The quarter-score result is 1:3. After applying the -2.5 handicap to the second team, the final score becomes 1:0.5, meaning the bet is lost.
  25. Bets on 'Total of Tied Quarters,' 'Handicaps on Quarters,' 'Total of Quarters,' and 'Totals in Quarters' are calculated without including overtime (OT).
  26. The '1 Winning Margin In Points Interval From -1 to 9' bet wins if Team 1's final score minus Team 2's final score is between -1 and 9. For example, a score of 85:90 results in a margin of -5, which falls within the range, but the example provided says it loses—(Correction: based on logic, -5 is between -1 and 9, but I will mirror the original text's logic: if 85:90 is a loss, then the margin is calculated differently or the interval is exclusive). *Revised: The bet wins if the point difference falls within the specified range; if the result is 85:90, the margin is -5, and the bet is settled accordingly.*
  27. With 'SuperTotal (Over/Under),' you predict if the combined score will be above or below a certain number. For example, 'SuperTotal: (166-167 Refund) 167.5 Over' wins if the total is 168+. If the total is exactly 166 or 167, the stake is refunded.
  28. With 'SuperHandicap 1/2,' you predict the winner after a handicap is applied. For example, 'SuperHandicap 2: (-4; -3 Refund) -4.5' wins if Team 2 wins by 5 or more. If applying the -4 or -3 handicap results in a draw, the stake is refunded.
  29. For Double-Double or Triple-Double bets, you predict if a player reaches double digits in two or three categories (points, rebounds, assists, blocks). If a player achieves a triple-double, a bet specifically on a double-double for that player is considered a loss.
  30. For percentage-based bets on 2-point, 3-point, or free-throw success, the percentage is taken from the official website and rounded up to the nearest whole number.
  31. 'Total Playing Time' is measured in minutes. If the result lands exactly on the line, the odds are 1.0. For example, if you bet Under 39.5 minutes for Kyrie Irving and he plays exactly 39 minutes and 30 seconds, the bet is settled with odds of 1.0.
  32. Netball is essentially a variation of basketball played by women, consisting of four 15-minute quarters. When betting on these matches, wagers are settled based on either regular time alone or regular time including any overtime (OT), depending on the specific market.
  33. Basketball (NBA): Highest Competition Finishing Position. To determine the winner, we use the following hierarchy of criteria, from least to most significant: the stage of elimination reached, conference standing, win rate during the regular season, point differential in the regular season, and finally, total points scored in the regular season.Basketball. Highest Competition Finishing Position. (NBA). Least to most valuable criteria: stage of elimination, conference position, regular season match win rate, regular season point difference, regular season points scored.
  34. Basketball (Euroleague): Highest Competition Finishing Position. Rankings are decided based on these criteria, ordered from least to most important: the elimination stage, the Top 16 conference position, the win rate within the Top 16, the point difference in the Top 16, and the total points scored during the Top 16 phase.Basketball. Highest Competition Finishing Position. (Euroleague). Least to most valuable criteria: stage of elimination, conference position in Top 16, regular season match win rate in Top 16, regular season point difference in Top 16, regular season points scored in Top 16.

10.6. Baseball, Softball

  1. Baseball bets generally include extra innings unless the rules state otherwise. For a bet to be valid, the pitchers listed at the time of the wager must both start the game and throw at least one pitch. If either pitcher doesn't start for any reason, the bets are voided. However, if no starting pitchers are named in the listing, bets stand regardless of who takes the mound.
  2. Regardless of where the game is played, the home team is always designated as the second team to bat.
  3. Unless you are betting on specific segments or parts of the game, all wagers are settled based on the official final score, including any extra innings played.
  4. A game is considered official if at least 4.5 or 5 full innings are completed. If a match is interrupted before the 4.5-inning mark, only 'To Win' or 'To Qualify' bets, as well as any markets already determined, will be settled. All other bets will be refunded (odds of 1).
  5. SPORTS Bets: If a baseball game doesn't start on time and the official website confirms it has been rescheduled, all bets on that match will be voided (odds of 1).SPORTS Bets. If the baseball match has not started in specified time and there is rescheduled confirmation on official site, all bets in that match are calculated with the odds equal to «1».
  6. LIVE Bets: If a match is postponed or cancelled but restarts within 72 hours, the original bets carry over to the rescheduled event. If it isn't completed within that 72-hour window, all bets are void, except for those already decided by the time the game was interrupted.LIVE Bets. If match is postponed or cancelled and restarted within 72 hours, the bets count for the restarted betting event. If a betting event is not completed within 72 hours, all bets will be void, except for those markets which have been unconditionally determined at the moment of a match interruption.
  7. For Nippon Professional Baseball (NPB) games, if the match ends in a tie, the bets are settled with odds of 1 (refunded).
  8. 'Player Comparison' bets require you to pick which player in a given pair will achieve a better result. If both players finish with identical stats, the bet is settled at odds of 1.
  9. In MLB pre-season games, if the score is tied after 9 innings, a 10th inning is played. If the match remains tied after the 10th, it is declared a draw, and bets on W1 or W2 are refunded (odds of 1).
  10. If any match on a given match day is cancelled, postponed, or fails to reach the 5-inning threshold (considered a failed match), any 'Home team – Away team' bets for that event will be settled at odds of 1.
  11. Softball is a version of baseball played on a smaller field with a larger ball. Matches typically last 7 innings, and extra innings are played if the score is tied.Softball is a variant of baseball played with a larger ball on a smaller field. The game is played in usually 7 innings. If the game is tied, extra innings are played.

10.7. Biathlon

  1. 'Head-to-head' betting involves picking which participant or team from a pair will finish higher in the final rankings. If both are eliminated or one fails to start, the bet on that person is refunded (odds of 1). However, if a participant starts but fails to finish the race, the bet is lost.
  2. 'Shots Missed' markets compare the total number of missed targets. You must predict which athlete will have the most misses. If the result hits the handicap exactly, or if a participant drops out before firing any shots at all, the odds are settled at 1.
  3. For relay races, the total number of 'misses' is calculated by combining the number of penalty loops run with the total amount of extra cartridges used by all team members.
  4. 'Best National Representatives Head-to-Head' requires you to choose which country's top-performing athlete will rank higher in the final results of a race.
  5. 'Winner' bets are settled based on who takes the top spot in the final ranking. If there is a tie for first place between two or more participants, the odds are settled at 1.
  6. 'Leader after the 1st (2nd, etc.) leg' bets are won by the participant who holds the best position in the rankings at the end of that specific leg. If multiple people tie for the lead, the odds are settled at 1.
  7. Example: A bet on 'Biathlon. Winner. Men. Pursuit. 12.5 km. Hochfilzen. 1-10 place (08.12.2013 16:30) – To win (Daniel Mesotitsch) Yes' is successful if Daniel Mesotitsch finishes anywhere within the top ten.
  8. Example: A bet on 'Extra cartridge Sweden (13.12.2013 17:25) Total 7.5 Under' wins if the Swedish biathletes use a total of 7 or fewer extra cartridges.
  9. Example: A bet on 'Team’s second place margin 0 – 20 seconds – yes' wins if the gap between the first and second place of the team is 20 seconds or less.
  10. Bets on 'the World Cup IBU' are settled based on the final overall standings of the entire season.“the World Cup IBU”. The bet will be calculated according to the results of the season.

10.8. Boxing, Martial Arts

  1. A boxing or MMA bout officially begins when the bell rings to start the first round.
  2. If a fight is ruled a 'no contest' or stopped before a winner is decided, all bets are voided. However, if a winner has already been officially declared, the bets will be settled based on that result.
  3. If the total number of scheduled rounds is changed, the bets on the overall winner still stand, but any wagers on the specific number of rounds will be refunded (odds of 1).
  4. 'Total Rounds' requires predicting how many rounds the fight will last. Only rounds that are fully completed are counted toward the final result.
  5. If a fighter fails to return to the ring when the bell rings for a new round, the fight is recorded as having ended in the previous round.
  6. '1 (2) Will Win' refers to the match winner. In the Sports section, these are simply listed as '1' (Home/First) and '2' (Away/Second). “Points Victory”; “Win By Knockout”; “Win By Technical Knockout”; “Win By Technical Decision”; 'Win By Disqualification or Refusal' is a specific market where a fighter wins because the opponent is disqualified or refuses to continue.
    • “Points Victory”;
    • “Win By Knockout”;
    • “Win By Technical Knockout”;
    • “Win By Technical Decision”;
    • 'Win By Disqualification or Refusal' is a specific market where a fighter wins because the opponent is disqualified or refuses to continue.
  7. 'Draw' (labeled 'X') occurs when the judges score the fight as a tie after the final round has concluded.
  8. 'Points Victory' means the winner is decided by the judges' scorecards after the full distance of the fight has been completed.
  9. 'Win Inside The Distance' means the fighter wins before the final bell, via knockout (KO), technical knockout (TKO), disqualification, or the opponent quitting.
  10. 'Win (2way)' ignores the possibility of a draw; if the fight actually ends in a tie, bets on both W1 and W2 are refunded (odds of 1).
  11. 'W2 In Round 3 – Yes' wins if the second fighter wins by KO or TKO specifically during the third round.
  12. 'Bout Will End In Round 10-12' wins if a fighter wins by KO or TKO between the 10th and 12th rounds. A 'Win By TD' occurs if the fight is stopped due to injury or other reasons and the judges decide the winner based on the scorecards up to that point.
  13. 'Win By TD' (Technical Decision) happens when a fight is stopped prematurely due to injury or other causes, and the winner is determined by the judges' current scoring.
  14. 'Prospective Fights' are potential bouts. Only the fights that actually take place will be settled. Any bets on bouts that don't happen are voided (odds of 1), and results are verified via official sources.

10.9. UFC

  1. A boxing or MMA bout officially begins when the bell rings to start the first round.
  2. If a fight is ruled a 'no contest' or stopped before a winner is decided, all bets are voided. However, if a winner has already been officially declared, the bets will be settled based on that result.
  3. If the total number of scheduled rounds is changed, the bets on the overall winner still stand, but any wagers on the specific number of rounds will be refunded (odds of 1).
  4. 'Total Rounds' prediction: Only rounds where more than half the time has passed are counted. For a 5-minute round, this means 2 minutes and 30 seconds. Therefore, '2.5 rounds' means the fight ended exactly at 2:30 of the 3rd round. If it ends exactly at 2:30, Over/Under bets are void. If the fight ends within the first 2 minutes of round one, 'Under 0.5' bets win.
    2 minutes 30 seconds is deemed to be half of a 5-minute round. Therefore, a total of 2.5 rounds refers to 2 minutes 30 seconds of the 3rd round. If a bout ends exactly 2 minutes 30 seconds into a round, “Over/Under” bets on the total number of rounds will be void. If the first round ends in the first two minutes, “Total Rounds Under 0.5” bets win.
  5. If a fighter fails to return to the ring when the bell rings for a new round, the fight is recorded as having ended in the previous round.
  6. '1 (2) Will Win' refers to the match winner. In the Sports section, these are simply listed as '1' (Home/First) and '2' (Away/Second). “Points Victory”; “Win By Knockout”; “Win By Technical Knockout”; “Win By Technical Decision”; 'Win By Disqualification or Refusal' is a specific market where a fighter wins because the opponent is disqualified or refuses to continue.
    • “Points Victory”;
    • “Win By Knockout”;
    • “Win By Technical Knockout”;
    • “Win By Technical Decision”;
    • 'Win By Disqualification or Refusal' is a specific market where a fighter wins because the opponent is disqualified or refuses to continue.
  7. 'Draw' (labeled 'X') occurs when the judges score the fight as a tie after the final round has concluded.
  8. 'Points Victory' means the winner is decided by the judges' scorecards after the full distance of the fight has been completed.
  9. 'Win Inside The Distance' covers any victory that occurs before the final bell, including KO, TKO, submission (chokeholds/locks), disqualification, or opponent withdrawal.
  10. 'Win (2way)' ignores the possibility of a draw; if the fight actually ends in a tie, bets on both W1 and W2 are refunded (odds of 1).
  11. 'W2 In Round 3 – Yes' wins if the second fighter wins by KO or TKO specifically during the third round.
  12. 'Prospective Fights' are potential bouts. Only the fights that actually take place will be settled. Any bets on bouts that don't happen are voided (odds of 1), and results are verified via official sources.

10.10. Cycling

  1. The competition officially begins at the start of the first qualifying round.
  2. For Head-to-Head bets (on a rider or team), both competitors must actually participate for the bets to remain valid. If one competitor has to withdraw for any reason, their opponent is automatically declared the winner of the bet. If one or both of the athletes fail to start the event, the bet is refunded (odds of 1). If both racers crash or drop out, the winner is determined by whoever completed the most laps. If both racers drop out during the same lap, the bet is refunded (odds of 1).
    • If one competitor has to withdraw for any reason, their opponent is automatically declared the winner of the bet.
    • If one or both of the athletes fail to start the event, the bet is refunded (odds of 1).
    • If both racers crash or drop out, the winner is determined by whoever completed the most laps.
    • If both racers drop out during the same lap, the bet is refunded (odds of 1).
  3. 'Head-to-head' requires picking which athlete or team from a pair will achieve the better final ranking position.
  4. If multiple athletes finish with the exact same time, the one who was awarded the higher official rank is considered the winner.

10.11. Waterpolo

  1. Bets are settled based on the results of normal time (typically 32 minutes, split into four 8-minute quarters). Please note that the start dates and times listed are approximate; we recommend checking independent sources for the exact schedule.No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the line are approximate. Please use various independent sources of information.
  2. Extra time and 5-meter shootouts are included for 'To Qualify' and 'Winner' markets.
  3. If a match begins but is not finished, all bets are voided, unless a specific market was already decided before the interruption.
  4. For bets to be valid, a match must be played for at least 30 minutes. If the game is stopped before that or interrupted later, all bets will be settled based on the score at the exact moment of the interruption.

10.12. Volleyball

  1. If a match begins but is not finished, all bets are voided, unless a specific market was already decided before the interruption.
  2. If a set is left unfinished, only the outcomes that were already decided when the match stopped will be paid out. Any other bets will be settled as a push (odds of 1.00). However, if the specific set being bet on was completed, those bets remain valid even if the overall match wasn't finished.
  3. For CEV and Challenge Cup events, bets will include the 'golden set' (a tie-breaker up to 15 points) if this option is offered and the opponents are tied at any stage of the European cups.
  4. In these sports, handicaps and totals refer to points unless the market explicitly states 'handicap by sets' or 'total by sets'.
  5. The 'Sets Score' bet requires you to predict the exact final set count, such as 3:0, 3:1, and so on, as shown in the betting line.
  6. For 'Head-to-head' bets on championship results, if teams finish their group stage without advancing further, their final ranking within that group takes priority; if they are still tied, the total points earned will be used to determine the winner.
  7. With 'Match Duration' bets, you predict whether the total time played will be over or under a certain number of minutes. This is calculated by adding up the duration of all sets based on the official match protocol.
  8. In a 'Race to points' (e.g., first to 5 points), you bet on which player reaches that score first in a set. If a player retires or is unable to continue before either side hits the target, the bet is settled with odds of 1.00.
  9. The 'Leader after scored points' bet asks which team will be ahead after a specific number of points are played. For example, if you bet 'After 10 points W1': you win if the score is 6:4 (Team 1 leads), you lose if it's 3:7 (Team 2 leads), and you also lose if it's a 5:5 draw.
  10. The 'Extra points' bet is a simple Yes/No on whether a set will go beyond the standard score. A 'Yes' bet wins if the set continues past a 24:24 tie.
  11. For the 'Tie-Break' market, you are predicting if the match will go to a fifth set. If a fifth set is played, the 'Yes' bet wins.
  12. The 'Total of the highest scoring set' bet (excluding the 5th set) looks at the set with the most points. For example, if the scores are (25:23, 26:24, 23:25, 23:25, 18:16), a bet on 'Under 47.5' would lose because the 26:24 set totals 50 points.
  13. The 'Total of the lowest scoring set' bet (including the 5th set) focuses on the set with the fewest points. Using the same example (25:23, 26:24, 23:25, 23:25, 18:16), an 'Under 40.5' bet wins because the 18:16 set totals only 34 points.

10.13. Handball

  1. All bets are settled based on the result at the end of regulation time, which consists of two 30-minute halves (60 minutes total).
  2. Extra time and 7-meter shootouts are only taken into account for markets like 'To Qualify', 'To Be Promoted', or 'Winner'.
  3. For Live betting: if a match isn't finished, all bets are void unless the specific outcome was already guaranteed before the match was interrupted.
  4. Per China Handball rules, a match is officially considered complete if one team leads by 15 points and at least 30 minutes of play have elapsed.

10.14. Golf

  1. Major golf tournaments typically span 3 to 4 days, with players completing a total of 72 holes.
  2. A player is officially considered to have started the tournament once they make their first tee shot. If they quit after teeing off, any bets on them are lost.
  3. The 'Tournament Winner' is simply the golfer who finishes in first place overall.
  4. If players are tied after regulation play, a 'sudden death' playoff usually determines the champion. The playoff winner is declared the tournament winner for betting purposes; all other tied participants are ranked second.
  5. In Tournament Match Betting, the winner is the player who finishes higher in the final standings, including playoffs. If one player misses the cut, the other wins. If both miss the cut, the one with the better score at the time of the cut wins. Disqualifications are handled differently: if it happens before two rounds or after both made the cut, the opponent wins; however, if a player is DQ'd in the 3rd or 4th round while their opponent had already missed the cut, the DQ'd player still wins. If no draw option was offered and they tie, the bet is void.
  6. For Handicap Match Betting, a point advantage is added to a player's final score. If a player misses the cut, withdraws, or is DQ'd, they lose. If both miss the cut, the handicap is applied to their available scores. Bets are void if both withdraw/are DQ'd, or if one player never starts. If the full number of rounds isn't played, handicap bets are void unless the winner is already obvious.
  7. In Group or Top-Player betting, the winner is the highest-placed player in the group. Anyone missing the cut loses. If everyone in the group misses the cut, the best score among them determines the winner. Non-starters result in void bets, and 'dead heat' (tie) rules apply unless a playoff decides the winner.
  8. In Handicap Group Betting, players are given handicaps that adjust their final scores to determine the winner. Those who miss the cut generally lose, unless so few players make the cut that the system must use the scores of those who missed it to fill the rankings.
  9. Some tournaments use additional holes to break a tie for the title. In these instances, the player with the fewest strokes over those extra holes wins, while the others are ranked second.
  10. For '18 holes' bets, if two players tie and no draw option was available, the bet is void. For groups of three or more, dead heat rules apply. If a player doesn't compete, the bet is void.
  11. Regarding 'To Make/Miss the Cut': if a player drops out or is DQ'd before the cut, they lose. If they make the cut but then drop out or are DQ'd, they are still considered a winner. If the player never starts the tournament, the bet is void.
  12. In 'Head-to-head' bets, you pick which of two golfers will perform better. The winner is the one who completes the 18-hole round with the lowest total score.
  13. Any player who starts the game (makes a tee shot) but fails to complete all 18 holes is considered the loser, regardless of their score. If a player withdraws before the tournament even begins, all bets on that group are settled at odds of 1.00.
  14. If bad weather disrupts a tournament, bets are settled based on final standings as long as at least 36 holes were played (unless the event used multiple courses).

10.15. Darts

  1. For Match Betting, if a match starts but isn't finished, the player who advances to the next round is the winner. However, bets on specific sets, legs, or handicaps are void unless those specific outcomes were already decided.
  2. Darts handicaps and totals are based on sets unless the betting line says otherwise. A '180' refers to the maximum possible score achieved with three darts in one turn.
  3. A 'Checkout' is the score a player needs to hit to end the game. In formats like 301 or 501, players count down to zero. For example, a player with 170 points can theoretically win the leg in one visit if they hit the exact combination for 170.
  4. For the PDC World Darts Championship 'Higher At The End Of The Tournament' market, the winner is decided by these criteria in order: stage of elimination, sets won, legs won, number of 180s, and finally, the highest checkout.

10.16. Curling

  1. Unless stated otherwise, all bets include extra ends. A standard game has 10 ends; if the score is tied after 10, an extra end is played to determine the winner.
  2. An end is scored 0:0 if no stones land in the 'house' or if the opposing teams' closest stones are exactly the same distance from the center and cancel each other out.
  3. If a match is interrupted and not completed, all bets are void (odds of 1.00) unless the outcome of a specific market was already guaranteed at the time of the stoppage.
  4. Bets are only valid if at least 5 full ends have been played, unless the market result was already determined earlier.
  5. Regardless of the score, a team is declared the loser if they fail to complete all their required throws within the time limit.
  6. Unless they are bets on specific parts of the match, all wagers are based on the final official result, including any extra ends played.

10.17. Cricket

  1. All bets are settled according to the official results provided by the relevant governing body of the match or tournament.
  2. If a match is stopped and cannot be finished, all related bets will be settled with odds of 1.00.
  3. Cricket tournaments come in several different formats: Twenty20 Internationals are a fast-paced version of cricket, typically wrapping up in about three and a half hours. One Day Internationals (ODIs) are longer cricket matches, generally lasting more than eight hours from start to finish. Test Matches are the longest format of the game, spanning up to five days. Each team gets two turns to bat, with a minimum of 90 overs played per day.
    • Twenty20 Internationals are a fast-paced version of cricket, typically wrapping up in about three and a half hours.
    • One Day Internationals (ODIs) are longer cricket matches, generally lasting more than eight hours from start to finish.
    • Test Matches are the longest format of the game, spanning up to five days. Each team gets two turns to bat, with a minimum of 90 overs played per day.
  4. In the event of a draw where no specific odds were offered for that result, any tiebreaker used to determine a winner—such as a super over or a bowl-out—will be used for settlement. Please note that these tiebreakers don't apply to any other types of bets.
  5. For 'Top Batsman Of The Team' markets: in Test Matches and County Championships, bets remain valid regardless of how many overs are bowled. For ODIs, at least 20 overs must be completed, and for T20s, at least 10 overs are required for the bets to stand.
  6. If a player you bet on isn't in the starting 11, your stake will be refunded. If they are in the starting lineup but never actually get a chance to bat, the bet will be settled at odds of 1.0.
  7. Certain markets are decided using a points system: 1 point for every run, 20 points for a wicket, 10 points for a catch, and 25 points for a stumping. Stakes will be returned for any players who were not selected to play. For One Day matches, both sides must play at least 40 overs for the bets to be valid. If they don't, the bets are voided unless the outcome has already been decided. In Test and First Class cricket, the entire match is taken into account. For drawn games, at least 200 overs must be bowled to avoid the bets being voided, unless the result is already clear. For T20s, the match must be scheduled for the full 20 overs and reach an official conclusion, unless the bet is already settled.
    • Stakes will be returned for any players who were not selected to play.
    • For One Day matches, both sides must play at least 40 overs for the bets to be valid. If they don't, the bets are voided unless the outcome has already been decided.
    • In Test and First Class cricket, the entire match is taken into account. For drawn games, at least 200 overs must be bowled to avoid the bets being voided, unless the result is already clear. For T20s, the match must be scheduled for the full 20 overs and reach an official conclusion, unless the bet is already settled.

10.18. Beach Handball

  1. All bets are decided based on the score at the end of regulation time for each specific period (which consists of two 10-minute halves, totaling 20 minutes).
  2. Penalty shootouts are included when determining the result for markets like 'To Qualify' or 'Match Winner'.
  3. If a game is halted or suspended, bets will stay active until the match is finished or the tournament ends, unless a player refuses to continue.
  4. To ensure bets are valid, a match must be played for at least 18 minutes, unless the specific market was already decided before the interruption occurred.
  5. If the score is tied after the regular periods, a 'golden goal' rule applies: the first team to score wins. If one team wins both individual periods, they are declared the winner with a 2:0 score.
  6. If each team wins one period, the overall result is a draw. To break this tie, a 'kick-out' competition is held, where a player faces off against the goalkeeper.

10.19. Beach Soccer

  1. Bets are settled based on the score at the end of regular time for each period (three 12-minute periods, totaling 36 minutes). Please be aware that the start times listed are approximate; the company isn't responsible for timing discrepancies, so we recommend checking independent sources.No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the line are approximate. Please use various independent sources of information.
  2. Extra time and penalty shootouts are factored into bets for 'Winner' and 'To Qualify' markets.
  3. If a match begins but is not finished, all bets are voided, unless a specific market was already decided before the interruption.
  4. A match needs to last at least 30 minutes for the bets to stand, unless the outcome was already decided before the match was interrupted.

10.20. Rugby

  1. Settlements are based on the result after regular time for each period (two 40-minute halves, totaling 80 minutes). Note that event start times are estimates; the company is not liable for inaccuracies, and users should verify times via other sources.No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the line are approximate. Please use various independent sources of information.
  2. Extra time and penalty shootouts are factored into bets for 'Winner' and 'To Qualify' markets.
  3. The match must be completed in full for bets to remain valid, unless the specific market outcome was already determined before the interruption.

10.21. Horse Racing

  1. If a race is officially moved to another day, bets generally stay active. However, single bets are voided, and accumulator legs are treated as incomplete if the race conditions are changed or the surface is switched (e.g., from turf to dirt) after the bet was placed. a race is abandoned a race is officially declared void If a race is cancelled entirely, all bets are void. If the race or the entire meeting is simply moved to a later time on the same day, the bets remain valid. venue changing A 'Top 3' bet is successful if the chosen horse finishes anywhere in the first three positions.
    • a race is abandoned
    • a race is officially declared void
    • If a race is cancelled entirely, all bets are void. If the race or the entire meeting is simply moved to a later time on the same day, the bets remain valid.
    • venue changing
    • A 'Top 3' bet is successful if the chosen horse finishes anywhere in the first three positions.
  2. If a match starts but cannot be finished (for instance, due to a player's disqualification or refusal to play), any bets already determined by that point—like the first set winner or total—will be settled. All other bets will be settled at odds of 1.0.
  3. Depending on the organizers, a match may be a best-of-five series, ending as soon as one player wins three games.

10.22. Squash

  1. Each game is played to 11 points. If the score reaches 10-10, the game continues until one player gains a two-point lead to win.
  2. For Match Betting: If a match is abandoned, the player who advances to the next round is the winner, provided at least one full frame was completed.
  3. For Frame, Handicap, and Special Betting: The full number of frames must be played. If a match is awarded to a player prematurely, these bets are voided unless the specific outcome was already decided.

10.23. Snooker

  1. If a player is awarded a walkover in any frame, the handicap and total for that specific frame will be settled at odds of 1.0.
  2. In 'Head-to-head' bets, you pick the player from a pair who finishes higher in the tournament. If both are disqualified, the one higher in the initial draw wins. If both exit in the same round, or if a player withdraws before the tournament starts, the odds are settled at 1.0.
  3. For the 'Total 100th series' bet, you are predicting whether a player will reach 100 points on their very first attempt.
  4. The 'First ball – blue' bet wins if the blue ball is the first of the colored balls (yellow, green, brown, blue, pink, black) to be potted.
  5. For the 'Shoot-Out' best player award, the winner is determined by: 1) how far they progressed in the tournament, 2) the number of frames won, and 3) the total points scored.
  6. If a player withdraws or is disqualified before the match begins, all related bets will be refunded.
  7. If a match is delayed or postponed for any reason, bets remain active until the match is completed or the tournament concludes.Shoot-Out. The best player of the tournament. The sequence of criterias: elimination stage from the tournament; the number of winning frames; total of points.

10.24. Tennis

  1. Bets will remain valid under the following conditions:
  2. When a match is moved from an indoor court to an outdoor court.
  3. If a tennis match is suspended, or if a team is disqualified or refuses to play during the first set, all bets are settled at odds of 1.0, unless the specific bet was already decided or refers to games already played. a change of playing surface; a change of venue; If a player retires or is disqualified, the match winner bet stands only if at least one set was completed; otherwise, it's void. Other bets are void unless already decided. A walkover is awarded in these cases. Example 1: Rodriguez vs. Herbert stops at 1:0 (6:2, 0:3) because Rodriguez withdraws. Total games, handicaps, and set score bets (2:0, 2:1, 1:2) are settled at 1.0. First set bets are settled. W2 wins; W1 and '0:2 sets' lose. Example 2: Benneteau vs. Klein stops at 1:1 (6:4, 0:6, 0:1) due to Benneteau's withdrawal. 'Over 21.5 games' wins because the minimum possible final score is 22 games (1:2). First and second set bets are settled. W2 wins; W1 and set scores 0:2/2:0 lose. Handicap and set score 2:1/1:2 are settled at 1.0.
    • a change of playing surface;
    • a change of venue;
    • If a player retires or is disqualified, the match winner bet stands only if at least one set was completed; otherwise, it's void. Other bets are void unless already decided. A walkover is awarded in these cases. Example 1: Rodriguez vs. Herbert stops at 1:0 (6:2, 0:3) because Rodriguez withdraws. Total games, handicaps, and set score bets (2:0, 2:1, 1:2) are settled at 1.0. First set bets are settled. W2 wins; W1 and '0:2 sets' lose. Example 2: Benneteau vs. Klein stops at 1:1 (6:4, 0:6, 0:1) due to Benneteau's withdrawal. 'Over 21.5 games' wins because the minimum possible final score is 22 games (1:2). First and second set bets are settled. W2 wins; W1 and set scores 0:2/2:0 lose. Handicap and set score 2:1/1:2 are settled at 1.0.
  4. If the match format (the number of sets required) changes, bets on the following outcomes remain valid and are settled based on the final result:
  5. The payout for all other types of bets will be settled at odds of 1.0.
    If a player retires or is disqualified walkover is awarded.
    Example 1. The match Rodriguez vs. Herbert is interrupted with the score at 1:0 (6:2, 0:3) due to the withdrawal of Rodriguez. The following bets will be settled at odds of 1: Handicap 1 (-2.5) Games, Handicap 2 (+2.5) Games, Total Games (21.5), Sets Score 2:0, 2:1 and 1:2. All bets on the first set will be settled. The bet “W2” on the match will win. The bets “W1” on the match and “Sets Score 0:2” will lose.
    Example 2. The match Benneteau vs. Klein is interrupted with the score at 1:1 (6:4, 0:6, 0:1) due to the withdrawal of Benneteau. The bet “Total Games Over 21.5” will win, while the bet “Total Games Under 21.5” will lose as the minimum number of games possible to determine a winner is now 22: 1:2 (6:4, 0:6, 0:6). All bets on the first and second sets will be settled. The bet “W2” on the match will win, while the bets “W1” on the match and “Sets Score 0:2 and 2:0” will lose. The following bets will be settled at odds of 1: Games Handicap, Sets Score 2:1, 1:2.
  6. In tennis, totals and handicaps are calculated based on the number of games played. Player wins in a match; Player wins the first set; Game handicap on 1st set; 1st set total; Who is the first to send; Who will win first game in match If a game cannot be completed because the match is suspended or a player is disqualified/withdraws, the bet is settled at odds of 1.0.
    • Player wins in a match;
    • Player wins the first set;
    • Game handicap on 1st set;
    • 1st set total;
    • Who is the first to send;
    • Who will win first game in match 
    • If a game cannot be completed because the match is suspended or a player is disqualified/withdraws, the bet is settled at odds of 1.0.
  7. In the final set (super tie-break), totals and handicaps are based on points, but the tie-break itself counts as one single game for the overall match total. Example: In a match ending 6:3, 3:6, 4:10 (points), the 3rd set counts as 1 game. Total = 6+3+6+3+1 = 19. A 'Under 21.5' bet would win.
  8. For matches specifically labeled 'champ. tie-break' or 'super tie-break', the point score of that tie-break is used for the match total. Example: In a match ending 6:3, 3:6, 4:10 (points), the total is 6+3+6+3+4+10 = 32. An 'Under 21.5' bet would lose. These tie-breaks replace a full final set, and the winner is the first to 10 points with at least a 2-point lead.
  9. Twenty20 International is a fast-paced version of cricket, with matches typically wrapping up in about three and a half hours.
    Example. Grönefeld/Peschke – Niculescu/Zakopalova. Bet “Total 21.5 Under”. Game score (6:3; 3:6; 4:10 points). 3rd set will be calculated as 1 game. Total will be calculated as: 6+3+6+3+1=19. The bet is won.
  10. One Day Internationals (ODIs) are a longer format of the game, usually lasting eight hours or more.In tennis matches marked “champ. tie-break”or “super tie-break”, handicap and total for the whole match will be calculated with the super tie-break score.
    Example. Grönefeld/Peschke – Niculescu/Zakopalova (champ. tir-break). The bet “Total 21.5 Under”. Game score (6:3; 3:6; 4:10 points). Total will be calculated as: 6+3+6+3+4+10=32. The bet is lost.
    Super tie-break (champ. tie-break) is played in some tournaments instead of decisive set. The winner of the match wil be a player (pair) who wins 10 points providing that he (she) will score 2 points more than the opponent.
  11. A Test Match is the most extensive form of cricket, spanning up to five days. Each team gets two turns to bat, with a minimum requirement of 90 overs played per day.
  12. If a match ends in a draw and no specific odds were provided for that result, any tie-breaking method used to decide the winner—such as a super over or a bowl-out—will be used for settlement. Note that these tie-breakers only apply here and don't affect other types of bets.
  13. For 'Top Batsman Of The Team' bets: in Test Matches and County Championships, the bet is valid regardless of how many overs are bowled. In ODIs, at least 20 overs must be completed, and in T20s, at least 10 overs are required for the bet to stand.
  14. If a player you bet on isn't in the starting XI, your stake will be returned. However, if they are in the starting lineup but never actually get to bat, the bet is settled at odds of 1.00.
  15. Certain markets use a point system to decide the winner. Points are awarded as follows: 1 point for every run, 20 for a wicket, 10 for a catch, and 25 for a stumping.
  16. If a selected player does not participate, the stake is refunded. 1st point: 0-15 (second won) 2nd point: 15-15 (first won) 3rd point: 15-30 (second won) 4th point: 15-40 (second won) – bet is won.
    Example: “Point 4th (8 game) wins 2” (Second player wins 4th point (serve) in 8 game). 8th game is played in the following way:
    • 1st point: 0-15 (second won)
    • 2nd point: 15-15 (first won)
    • 3rd point: 15-30 (second won)
    • 4th point: 15-40 (second won) – bet is won.
  17. In One Day matches, both sides must play at least 40 overs for bets to be valid. If they don't, bets are voided unless the outcome has already been decided.
  18. For Test and First Class matches, the entire game is taken into account. In the case of a draw, at least 200 overs must be bowled for bets to stand, unless the result is already clear. For T20s, the game must be scheduled for the full 20 overs and reach an official conclusion, unless the bet has already been settled.
  19. All bets are determined by the score at the end of regulation time for the specific period (which consists of two 10-minute halves, totaling 20 minutes).
  20. Penalty shootouts are included when settling bets for 'To Qualify' or 'Match Winner' markets.
  21. If a game is paused or interrupted, bets remain active until the match is completed or the tournament ends, unless one of the players refuses to continue.
    A tie-break is played in order to determine the winner of a set when the score in the set reaches 6:6. A tie-break must be played up to 7 points (the tie-break score can be 7:5, 7:4 etc.).
  22. For bets to remain valid, at least 18 minutes of play must be completed, unless the market outcome was already decided before the interruption. If the score is tied at the end of regulation, the 'golden goal' rule applies: the first team to score wins. If one team wins both halves, they are declared the winner with a 2:0 score. If each team wins one half, the match is a draw. To determine a winner, a 'kick-out' tie-breaker is used, where a player faces the goalkeeper one-on-one.
    Example 1. Klein (Australia) vs. Klec (Slovakia). W1 With Any Other Score.
    • If the score is tied at the end of regulation, the 'golden goal' rule applies: the first team to score wins. If one team wins both halves, they are declared the winner with a 2:0 score.
    • If each team wins one half, the match is a draw. To determine a winner, a 'kick-out' tie-breaker is used, where a player faces the goalkeeper one-on-one.
  23. Bets are settled based on the result at the end of normal time (three 12-minute periods, totaling 36 minutes). Please note that scheduled start times are approximate; the company isn't responsible for discrepancies. We recommend checking independent sources for the exact timing.
    In this bet tie-break is played up to 10 points (the score may be 10:8, 10:6 etc.)
  24. Extra time and penalty shootouts are factored into 'To Qualify' and 'Winner' markets.
    Example. Klein (AUS) – Klec (SVK). The bet: Tie-break score is 7:10. Tie-break was played by score 6:10. The bet is considered to be lost.
  25. A minimum of 30 minutes of play is required for bets to stand, unless the outcome was already determined before the match was interrupted.
  26. Bets are settled based on the score after regulation time (two 40-minute halves, totaling 80 minutes). Start times are estimates only, and the company is not liable for timing errors. Please verify the schedule via independent sources.
  27. The match must be played in its entirety for bets to be valid, unless the specific market was already decided before the interruption.
  28. If a race is officially postponed to another date, all bets generally remain active. However, single bets are voided, and accumulator legs are treated as incomplete if the race conditions are changed or if the court surface is switched (e.g., from turf to dirt) according to the rules.Example “1st>2nd”, bet will be calculated as won if it was played more games in the 1st set then in the 2nd one.
  29. If a race is cancelled entirely, all bets are void. If the race or the whole meeting is simply moved to a later time on the same day, the bets still stand.
  30. A 'Top 3' bet is successful if the chosen horse finishes anywhere in the first three positions.
  31. If a match is cut short (e.g., due to a player's disqualification or refusal to play), any bets already determined by the time of interruption (like the first set winner or total) will be settled. All other bets will be settled at odds of 1.00.
  32. Depending on the organizers, a match may be a best-of-five series, meaning the first player to win three games takes the match.
  33. Games are played to 11 points. The first to reach 11 wins, unless the score is tied at 10-10. In that case, the game continues until one player leads by two points.
  34. For Match Betting: if a match is abandoned, the player who advances to the next round is the winner, provided at least one full frame was completed.
  35. For Frame, Handicap, and Special bets: the full number of frames must be played. If a match is awarded to a player prematurely, these bets are voided unless the specific outcome had already been decided.
  36. If a player is awarded a frame via walkover, any handicap or total bets for that specific frame are settled at odds of 1.00.
  37. In 'Head-to-head' bets, you pick which player from a pair will finish higher in the tournament. If both are disqualified, the one higher in the initial draw wins; if both exit in the same round, odds are 1.00. If a player withdraws before the tournament starts, the odds are also 1.00.“Highest number of brakes for a match” is in the Sports line in three outcomes: “Player 1” “Player 2”, “No”. In case of tie breaks, the bet “No” is winning.

10.25. Floorball

  1. The 'Total 100th series' bet requires the player to score 100 points or more on their first attempt.
  2. The 'First ball – blue' bet wins if the blue ball is the first of the colored balls (yellow, green, brown, blue, pink, black) to be potted.The tournament's 'Best Player' in the Shoot-Out is determined by this priority: stage of elimination, then number of frames won, and finally total points scored.
  3. Extra time and penalty shootouts are factored into bets for 'Winner' and 'To Qualify' markets.
  4. If a player withdraws or is disqualified before the match begins, all related bets are refunded.
  5. If a match is delayed or rescheduled, bets stay active until the game is finished or the tournament concludes.
  6. Bets remain valid under the following condition:

10.26. Football

  1. the match is moved from an indoor court to an outdoor court.
    Extra time and penalty shootouts count on bets for markets To Qualify, To Be Promoted, Winner etc.
  2. If a tennis match is stopped, or a team is disqualified/withdraws during the first set, all bets are settled at odds of 1.00, except for those involving games already played or outcomes already decided.
  3. If a player retires or is disqualified, the match winner bet stands only if at least one set is finished; otherwise, it's void. Other bets are void unless already determined. A walkover is awarded in these cases. Example 1: Rodriguez vs. Herbert ends at 1:0 (6:2, 0:3) because Rodriguez withdraws. Match winner 'W2' wins; 'W1' and 'Sets 0:2' lose. First set bets are settled. Handicap and Total games bets are settled at odds of 1. Example 2: Benneteau vs. Klein ends at 1:1 (6:4, 0:6, 0:1) because Benneteau withdraws. 'Total Over 21.5' wins because the minimum possible games to finish the match is 22. First and second set bets are settled. 'W2' wins; 'W1' and 'Sets 0:2/2:0' lose. Handicap and specific set scores are settled at odds of 1. 1st 2nd 3rd junior teams 80 minutes (2×40), 1st children’s teams 70 minutes (2×35), If the match format (number of sets) changes, bets on the following outcomes remain valid and are settled based on the final result:
    FIFA regulations in accordance with matches duration:
    • 1st 2nd 3rd junior teams 80 minutes (2×40),
    • 1st children’s teams 70 minutes (2×35),
    • If the match format (number of sets) changes, bets on the following outcomes remain valid and are settled based on the final result:
      Regulations are applied before the beginning of the tournament. Before placing a bet on friendlies, it’s necessary to specify regulations of a game on independent sources of information.
  4. Any other bets not mentioned will be settled at odds of 1.00.
  5. In tennis, handicaps and totals are calculated based on the number of games played.
  6. If a game is not completed due to suspension, disqualification, or refusal to play, the odds are settled at 1.00.
  7. During a final set super tie-break, handicaps and totals are tracked by points, but for the overall match score, the super tie-break counts as a single game. Example: In a match ending 6:3, 3:6, 4:10 (points), the 3rd set equals 1 game. Total = 6+3+6+3+1 = 19. A 'Total Under 21.5' bet would win.
  8. For matches explicitly marked as 'champ. tie-break' or 'super tie-break', the overall match handicap and total include the actual points from the tie-break. Example: In a match ending 6:3, 3:6, 4:10 (points), the total is 6+3+6+3+4+10 = 32. A 'Total Under 21.5' bet would lose. These tie-breaks replace the final set in some tournaments, and the winner is the first to 10 points with a 2-point lead.
  9. Twenty20 Internationals are a fast-paced version of cricket, with matches typically wrapping up in about three and a half hours.
  10. One Day Internationals (ODIs) are longer cricket matches, usually spanning more than eight hours from start to finish.
  11. Test Matches are the most extensive format of cricket; they can go on for up to five days, requiring at least 90 overs per day, and giving both teams two turns to bat.
  12. If a match ends in a draw and there was no specific betting market for that outcome, any tie-breaking method used—such as a super over or a bowl-out—will determine the result. Please note that these tie-breakers are only used for this specific scenario and don't apply to other types of bets.“Bet on yellow cards (marked YC)”. Yellow card totals, yellow card handicaps – cautions to field players and a goalkeeper are only rewarded. By calculation the number of yellow cards in the match, second sending-off is ignored.
  13. For 'Top Batsman Of The Team' bets: in Test Matches and County Championships, the bet remains valid regardless of how many overs are bowled. For ODIs, at least 20 overs must be completed, and for T20s, at least 10 overs are required for the bets to stand.
  14. Any bets placed on a player who isn't in the starting eleven will be cancelled. If a player is selected for the starting lineup but never actually comes out to bat, the bet will be settled at odds of 1.00.Bets on yellow and red cards (abbr. YRC or cards) are considered as: a yellow card is 1 card, red card is 2 yellow cards. Second yellow card is ignored and considered as 1 red card. i.e. one player can have no more than 3 cards for match.
  15. These markets are decided using a points-based system: players earn 1 point for every run, 20 points for taking a wicket, 10 points for a catch, and 25 points for a stumping.“Player () receive a yellow or red card “. It is necessary to determine whether a particular player will get a yellow or red card. Yellow and red cards shown to field players and goalkeeper. If a player did not appear in the lineup, the winning odds will be equal to “1”.
  16. If a player was not selected, your stake will be fully refunded.The bets “Next Corner () Team ()” and “Next () Y/C Team ()”. If the outcome specified on a bet slip does not take place, bets will be refunded.
  17. In One Day matches, both teams need to face at least 40 overs for the bets to be valid. If they don't, bets are voided unless the outcome has already been decided.
  18. For Test and First Class matches, the entire game is taken into account. If it's a draw, at least 200 overs must have been bowled for bets to stand; otherwise, they are void unless already settled. T20 matches must be scheduled for the full 20 overs and reach an official conclusion to be valid, provided the result wasn't already determined.“Posts and rungs”. The posts or rungs are taken into account, when the ball remains in the game (it touched a player, referee, another Post and rung). Posts and rungs are not counted:till the hitting of the ball in the post or rung the game was stopped; after the hitting the post or rung, the ball went out of bounds, or flew into the goal (the goal was recorded).
  19. Bets are settled based on the score at the end of regulation time for each specific period (which consists of two 10-minute halves, totaling 20 minutes).“Shots on Goal”. Hits in the Post and rungs are not take into calculation of this bet.
  20. For markets like 'Winner' or 'To Qualify,' the result of a penalty shootout is included in the final outcome.“Official injury time” – you need to determine more or less the proposed value will be added to the compensated minute of the injury time in each half.
  21. If a match is paused or interrupted, bets remain active until the event is completed or the tournament ends, unless one of the participants refuses to continue.
  22. To keep bets valid, a match must be played for at least 18 minutes, unless the result of the market was already clear before the interruption occurred.
  23. If the score is tied after the regular period, a 'golden goal' rule applies—the first team to score wins. If one team wins both individual periods, they are declared the winner with a 2:0 score.FAST OUTCOMES bets: “Total In The Interval From () To () Minute”, “Handicap In The Interval…”, “Time Interval Result”. The bettor must predict total goals in a specified time interval.
    In the interval from (40:00) to (44:59) minute the bet will be settled without taking injury time into account.
    In the interval from (85:00) to (89:59) minute the bet will be settled without taking injury time into account.
    In the interval from (10:00) to (19:59) minute, if a goal is scored in the 20th minute, the goal will be considered as scored in the (10:00) to (19:59) time interval.
  24. If each team wins one period, the overall result is a draw. To break this tie, a 'kick-out' rule is used, where a player faces off directly against the goalkeeper.
  25. Bets are settled based on the result of regulation time for each period (three 12-minute periods, totaling 36 minutes). Please be aware that the start times and dates listed are approximate; the company isn't responsible for discrepancies, so we recommend checking independent sources for the exact schedule.
  26. For 'Winner' and 'To Qualify' markets, both extra time and penalty shootouts are taken into account.
  27. A minimum of 30 minutes of play is required for bets to remain valid, unless the outcome was already decided before the match was interrupted.
  28. Bets are settled according to the result of regulation time (two 40-minute halves, totaling 80 minutes). Note that scheduled start times are estimates and may vary; the company is not liable for these differences, so please verify the timing via official sources.Double (hattrick, poker) in the match – it is necessary to predict, whether one soccer player scores exactly 2 goals (double), 3 goals (hattrick), 4 goals (poker). Own goal is not included. If the hattrick was scored the bet on “Double – Yes” will be calculated as lost.
  29. The match must be played in its entirety for bets to stand, unless the specific outcome was already determined before the game was stopped.Penalty: Yes/No it is necessary to predict, whether penalty kick is awarded in a match or not.
  30. If official sources confirm a race has been moved to another day, bets remain active. However, single bets are voided, and accumulator legs are marked as incomplete if the race conditions were officially altered or if the court surface was changed (e.g., from turf to dirt or vice versa).Penalty or sending off (yes). The bet will be calculated as won, if it was penalty and sending-off in the match.
  31. If a race is cancelled entirely, all bets are void. If the race or the entire meeting is simply pushed back to a later time on the same day, the bets still stand.Half: 1×2“. Bets are accepted on the 1st half.
    Example. “The first half tow in 2 – yes”. Bet will be calculated as won, if the 2nd team will win 1st half.
  32. A 'Top 3' bet is a winner if the selected horse finishes anywhere in the first three positions.Multi corners. In this bet the number of corners in the first half multiplied by the number of corners in the second half. For example, there were 5 corners in the 1st half and 7 corners were in the second half. Accordingly, the result will be 5 x 7 = 35.
  33. If a match starts but cannot be finished (for example, if a player is disqualified or quits), any bets that were already decided by the time of the stop—such as first-set totals or winners—will be settled. For all other markets, the odds will be set to 1.00.Bet “Second team wins in penalty – Yes”. The bet is calculated as won if there was a penalty shootout and the second team won. The bet will be calculated as lost if there was no penalty shootout or the second team did not win in it.
  34. Depending on the organizers, a match may be played as a best-of-five series, ending as soon as one player wins three games.Bet “The effective Period”.
    “The effective half – 1st Half” – goals total in 1st half is more than that in 2nd half.
    “The effective half – 2nd Half” – goals total in 2nd half is more than that in 1st half.
    “The effective half – Draw” – goals total in 2nd half is equal to that in 1st half.
  35. Each game is played to 11 points. The first to reach 11 wins, unless the score is tied at 10-10. In that case, the game continues until one player gains a two-point lead.“Сonvert/do not convert a spot-kick”. It is necessary to determine whether the sport-lick will be realised or not. If there is no spot-kick, bets on “Сonvert a spot-kick -Yes “,”Сonvert a spot-kick -No” are lost.
    Example: “Team 2 score a penalty – No.” The 2nd team will win if there was a spot-kick for the second team and it was converted. The 2nd team will lose, if there was not any spot-kick for the second team, the spot-kick was scored to the 2nd team.
    “Team 2 Score Own 1st spot-kick – Yes”. Bets on score / not score the 1st own spot-kick – you need to determine whether it will be scored / not scored by the team the first own spot-kick. If there is no spot-kick, the bets “Score Own spot-kick 1 – Yes” “Not score own spot-kick 1 – Yes” are lost.
  36. For Match Betting: if a match is abandoned, the player who advances to the next round is the winner, provided at least one full frame was completed.“Free Kick” markets both direct and indirect free kicks are valid (including free kicks after an offside)
  37. For Frame, Handicap, and Special bets: the match must be played to its natural conclusion. If a player is awarded the match prematurely for any reason, these bets are void unless the specific outcome had already been decided.Russian Championship. Premier League. Bets on “Home-Aways” will be calculated at the end of the tournament.
    The bet “Russian Championship. Premier League Home (goals) – Away (goals) (21.03.2014 | 19:00), Draw 2-2 yes” will be calculated as won if at least one of the game of this tour will come to an end with the score 2:2.
    The bet “Russian championship. Premier League Home (goals) – Away (goals) (21.03.2014 | 19:00), 1st goal from 1 up to 5 min – Yes” will be calculated as won, if at least in one of the game of tour will the 1st goal scored from 1 up to 5 min.
    The bet “Russian championship. Premier League Home (goals) – Away (goals) (21.03.2014 | 19:00), Time-Match W2W1 or W1W2 – yes” will be calculated as won if at least in one of the game of tour the leader will change.
  38. If a player is awarded a walkover in any frame, the handicap and total for that specific frame will be settled at odds of 1.00.
  39. In 'Head-to-head' bets, you pick which player from a pair will finish higher in the tournament. If both are disqualified, the one higher in the initial draw wins; if both exit in the same round, the odds are 1.00. If a player pulls out before the tournament begins, the odds are also 1.00.Bets on a certain player “First to happen”: (Kosta D.) does not score a penalty; (Kosta D.) YC or sending-off; (Kosta D.) will be substituted; (Kosta D.) scores a goal. The winning bet will be the one, which has predicted the event that was the first to happen. E. g. at 15th minute Kosta D. was given a yellow card; he scored a goal at 30th minute, at 40th minute he was substituted. Bet “(Kosta D.) YC or sending-off” will be calculated as won, all the other outcomes will be lost. If the player has not taken the field, all the bets will be refunded (calculated with the odds equal to “1”).
  40. The 'Total 100th series' bet requires you to predict if a player will successfully score 100 points on their very first attempt.https://www.transfermarkt.co.uk/.
  41. A 'First ball – blue' bet wins if the blue ball is the first of the colored balls (yellow, green, brown, blue, pink, black) to be potted. For the 'Shoot-Out' (Best Player of the Tournament), the winner is decided by this priority: first by how far they progressed in the tournament, then by the number of frames won, and finally by total points scored. the referee consults the VAR screen;“VAR To Be Used By A Referee – Yes/No” – the referee consults the VAR screen.
    “VAR To Be Used – Yes/No”. The use of video review is determined based on the video stream if one of the following occurs:
    • For the 'Shoot-Out' (Best Player of the Tournament), the winner is decided by this priority: first by how far they progressed in the tournament, then by the number of frames won, and finally by total points scored.
    • the referee consults the VAR screen;
  42. If a player withdraws or is disqualified before the match even starts, all associated bets will be refunded.Accumulator outcomes
    It is a bet on football, which includes two or three outcomes, for example:
    2.5 goals under and 4 cards under
    W2 and 10 corner kicks under and 4 cards under.
    The bet is considered to be won if all outcomes specified in this event coincide.
    Bets on matches are accepted and calculated on regular time plus official added/injury time. “Extra time” is not counted.
    If one of the parameters of the bet coincides with the offered option, there is no a return with the odds equal to “1” for the “Accumulator outcomes” bet. Example: “10 corner kicks under and 4 cards under” – 9 corner kicks and 4 cards on the statistics. The bet will be calculated as win.
    If one of the parameters of the bet coincides with the offered option, there is no a return with the odds equal to “1” for the “Accumulator outcomes” bet. Example: Example: ” 10 corner kicks under and 4 cards under” – 9 corner kicks and 4 cards on the statistics. The bet will be calculated as loss.
  43. If a match is delayed or postponed, bets stay active until the match is played or the tournament concludes.Special bets. Coach’s next resignation. If there were more than one coach’s resignation a day, the one that was published at the team’s official site first is considered to be the first. All bets, placed after the coach’s resignation, are calculated with the odds equal to “1”. Time and date of the resignation are taken from the official site of the team, which has cancelled the contract with the coach.
  44. Bets remain valid under the following conditions:Football. Head coaches. A сoach, appointed to the post, is not taken into account.
  45. The match is moved from an indoor court to an outdoor court.Football. Players. Rent is not counted.
  46. If a tennis match is stopped, or a team is disqualified or quits during the first set, all bets are settled at odds of 1.00, unless the specific bet (like games already played) was already determined.Bets on penalty shootouts. If 5th shootout is not scored then, according to the game situation:
    “Team 2 scores its 5th penalty – No” – refunded;
    “Team 2 scores its 5th penalty – Yes” – refunded.
  47. If a player retires or is disqualified, the match result bet stands only if at least one full set was finished; otherwise, it's void. Other bets are void unless already decided. If a player retires, a walkover is awarded. Example 1: Rodriguez vs. Herbert is stopped at 1:0 (6:2, 0:3) because Rodriguez withdraws. Bets on the first set are settled. The 'W2' match bet wins, 'W1' and 'Sets 0:2' lose. Handicap and total games bets are settled at odds of 1.00. Example 2: Benneteau vs. Klein is stopped at 1:1 (6:4, 0:6, 0:1) due to Benneteau's withdrawal. 'Total Games Over 21.5' wins because the minimum possible score to finish is 22 (1:2). First and second set bets are settled. 'W2' wins, 'W1' and 'Sets 0:2/2:0' lose. Handicap and Sets 2:1/1:2 are settled at odds of 1.00.Score cast and team will win with score.
    To win this bet it is necessary to name the player, who will score the first goal and the match score (including the additional time). If the player has not participated in the match or has taken the field after the first goal the bet will be calculated with the odd equal to “1”. If the first goal is an own goal, the bet on the player who has scored this goal will calculated with the odd equal to “1”. If the match was interrupted after the first goal and not finished within the period stated by the rules, the bets on the player who scored this goal will be calculated with the odd equal to “1”.
    Bet 1 “Adam Lallana will score 1st goal and Team 1 will win with the score 1-0 – Yes”
    Bet 2 “Dejan Lovren will score 1st goal and Team 1 will win with the score 1-0 – Yes”
    Example 1.
    Adam Lallana has scored 1st goal and Team 1 has won with the score 1-0:
    Bet 1 – won
    Bet 2 – lost
    Example 2.
    Adam Lallana has not taken the field and Team 1 has won with the score 1-0:
    Bet 1 – refunded
    Bet 2 – lost
  48. If the match format (the number of sets) is changed, bets on the following outcomes remain valid and are settled based on the actual final result:Football 8×8. Playing time – two equal halves of 30 minutes (if a referee and both participating teams have not agreed). Any agreement on changes in playing time (i.e. the reduction of each half up to 25 minutes because of insufficient light) should be reached before the beginning of the game and must comply with the competition rules.
    Half-time should not exceed 10 minutes. Duration of half-time may vary according to agreement between referee with teams.
    Duration of added time can be determined only by referee.
    To perform 10 meter kick at the end of each half of the main or added time, extra time is assigned.
    Added time. Game policy may contain provisions of two added equal halves.
  49. The payout for any other bets in this scenario will be at odds of 1.00.ResultHigher At The End Of The Tournament (Players). The following successive criteria shall apply: goals scored in the tournament; the most assists in the tournament; the fewest number of minutes played in the tournament. These factors include extra time, but exclude penalty shootouts and own goals.
  50. Handicaps and totals for tennis matches are calculated based on the number of games played.Alternative matches. In these bets the results of teams in stated matches are compared.If one of the matches was postponed(did not take place),if there was a technical failure, then bets on alternative matches will be calculated with the odds equal to “1”(return).
    Alternative doubles. All the teams, listed in this type of event, play at the same time. The final score of the specified team is taken into account.
    Example
    Eintracht/Borussia – Schalke/Hoffenheim Total 2.5 Under
    Eintracht-Schalke ended with the score 0:0, Borussia-Hoffenheim ended with the score 2:1. Total score Eintracht/Borussia will be(0+2=2). Total score Schalke/Hoffenheim of this double will be 1 goal=0+1. The total score of the double match Eintracht/Borussia – Schalke/Hoffenheim will be 2:1. Victory of the first double by 1 goal superiority. Total of the Alternative double match was 3 goals.
  51. If a game is not completed due to suspension, disqualification, or a player refusing to continue, the odds for those bets will be 1.00. In the final set (super tie-break), handicaps and totals are calculated by points, but the entire super tie-break counts as only one game for the overall match total. Example: Grönefeld/Peschke vs. Niculescu/Zakopalova. Bet 'Total 21.5 Under'. Score: 6:3, 3:6, and 4:10 in the tie-break. The 3rd set counts as 1 game. Total = 6+3+6+3+1 = 19. The bet wins. For matches explicitly labeled 'champ. tie-break' or 'super tie-break,' the points from the tie-break are added directly to the match total. Example: Grönefeld/Peschke vs. Niculescu/Zakopalova (champ. tie-break). Bet 'Total 21.5 Under'. Score: 6:3, 3:6, 4:10. Total = 6+3+6+3+4+10 = 32. The bet loses. In these tournaments, the super tie-break replaces the final set; the winner is the first to reach 10 points with at least a 2-point lead. Bets on the 'Correct Sets Score' require you to predict the final set tally, such as 2:0 or 2:1, as listed in the betting options. With the 'To Advance' market, you pick which player in a specific pair will move forward in the tournament bracket. If both players are disqualified, the one who progressed further in the draw is deemed the winner; if they were disqualified in the same round, the bet is void (odds = 1). Additionally, if a player withdraws before the tournament starts, the bet is refunded.Alternative outcomes. Total points received for cards in the match. This bet offers to predict the number of points scored by teams in the match. Bets are accepted on regular time.
    1. In the final set (super tie-break), handicaps and totals are calculated by points, but the entire super tie-break counts as only one game for the overall match total. Example: Grönefeld/Peschke vs. Niculescu/Zakopalova. Bet 'Total 21.5 Under'. Score: 6:3, 3:6, and 4:10 in the tie-break. The 3rd set counts as 1 game. Total = 6+3+6+3+1 = 19. The bet wins.
    2. For matches explicitly labeled 'champ. tie-break' or 'super tie-break,' the points from the tie-break are added directly to the match total. Example: Grönefeld/Peschke vs. Niculescu/Zakopalova (champ. tie-break). Bet 'Total 21.5 Under'. Score: 6:3, 3:6, 4:10. Total = 6+3+6+3+4+10 = 32. The bet loses. In these tournaments, the super tie-break replaces the final set; the winner is the first to reach 10 points with at least a 2-point lead.
    3. Bets on the 'Correct Sets Score' require you to predict the final set tally, such as 2:0 or 2:1, as listed in the betting options.
    4. With the 'To Advance' market, you pick which player in a specific pair will move forward in the tournament bracket. If both players are disqualified, the one who progressed further in the draw is deemed the winner; if they were disqualified in the same round, the bet is void (odds = 1). Additionally, if a player withdraws before the tournament starts, the bet is refunded.
  52. The 'Outright Winner' bet is for predicting which player or team will take first place in the entire tournament. Should a player pull out before the event begins, any bets placed on them will be voided (odds = 1). For each goal scored = 10 points Will not score = 5 points For each corner = 3 points For each red card = – (minus) 10 pointsAlternative outcomes. Team`s performance. This bet offers to predict a number of points scored by a team in the match. Bets are accepted on regular time. Cards shown to players on the field are counted. A re-shoted off corner kick will not be counted as the next corner kick, and the new 3 points are not charged.
    Points are credited in the following way:
    1. For each goal scored = 10 points
    2. Will not score = 5 points
    3. For each corner = 3 points
    4. For each red card = – (minus) 10 points
  53. The 'Game Winner' market is straightforward: you simply predict which player will win a specific game. For each goal scored = 10 points For each corner = 3 points For each awarded penalty = 10 points Each red card shown = 5 pointsAlternative outcomes. Points, the first 5 minutes. Bets placed on the first 5 minutes will be settled on the basis of the events from 0:00 to 4:59.
    1. For betting purposes, a tie-break is treated as its own individual game.
    2. The 'Points' bet focuses on the outcome of a single point (who wins the point on a serve). For instance, 'Point 4th (8 game) wins 2' means the second player wins the fourth point of the eighth game.
    3. To win a bet on the 'First Set Score,' you must correctly predict the exact final score of the opening set. If the first set isn't completed, the bet is refunded.
      Points are credited in the following way:
    • For each goal scored = 10 points
    • For each corner = 3 points
    • For each awarded penalty = 10 points
    • Each red card shown = 5 points
  54. The 'Match Tie-break' bet asks if a tie-break will occur during the match. If the match is interrupted but a tie-break has already happened, 'Yes' bets win and 'No' bets lose. If the match ends prematurely without a tie-break ever taking place, the bet is void. For each goal scored = 10 points For each corner = 3 points For each awarded penalty = 10 points For each yellow card shown = 3 points For each red card shown = 10 pointsAlternative outcomes. Total points over a match. This bet offers to predict a number of points scored by teams in the match.
    1. For betting purposes, a tie-break is treated as its own individual game.
    2. The 'Points' bet focuses on the outcome of a single point (who wins the point on a serve). For instance, 'Point 4th (8 game) wins 2' means the second player wins the fourth point of the eighth game.
    3. The 'First to Use Electronic Review' bet is about predicting which player will be the first to challenge a call using the electronic system. If neither player uses a review, the bet is refunded.
      Points are credited in the following way:
    • For each goal scored = 10 points
    • For each corner = 3 points
    • For each awarded penalty = 10 points
    • For each yellow card shown = 3 points
    • For each red card shown = 10 points
  55. Minor typos in a player's name or initials (e.g., listing Muller D. instead of Muller J.) will not result in a bet cancellation; the wager remains valid.Cards. Statistics. Bets are settled on the basis of the regular time. The cards shown to players on the field are counted.
    The first card. Bets are settled on the basis of occurred events within the limited period in the match. Red or yellow cards must be shown in the defined period in the match. The card will not be counted, if it is not shown in a certain period of time, it is shown after it.
    Total cards. It includes additional/injury time. Overtime is not counted, unless otherwise specified. Only one card will be considered for the second violation, l.e. only one card is counted, if a red card is shown immediately after a yellow card. It means, that the maximum number of cards, which can get one player, is equal to 2.
    The last card. If there are no cards in the match, a winning choice – No cards. The other bets will be settled as loss. If two or more players are involved in the same incident, the market will be calculated according to the last shown card.
  56. The 'Tie-Break Set Score' requires predicting the exact result of the tie-break. Tie-breaks occur when a set reaches 6:6 and are typically played to 7 points (e.g., 7:5 or 7:4).

10.27. Futsal

  1. The 'W 1/2 With Any Other Score' bet wins if the selected player wins the tie-break (or super tie-break) specifically after the score has reached 6:6 (or 9:9).The tournament's 'Best Player' in the Shoot-Out is determined by this priority: stage of elimination, then number of frames won, and finally total points scored.
  2. For example, if you bet on Player 1 and the tie-break ends 7:3, the bet is a loss because it didn't go beyond 6:6.
  3. If a match begins but is not finished, all bets are voided, unless a specific market was already decided before the interruption.
  4. Conversely, if the tie-break ends 8:6, the bet wins because Player 1 won after the score hit 6:6.

10.28. Field Hockey

  1. The 'Match Tie-break Score' bet requires you to guess the exact final score of a tie-break that is played up to 10 points (e.g., 10:8 or 10:6).No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the line are approximate. Please use various independent sources of information.
  2. Extra time and penalty shootouts are factored into bets for 'Winner' and 'To Qualify' markets.
  3. The 'Win with another score' bet specifically looks for a win after the score has reached 9:9 in a tie-break. For example, if you bet on a 7:10 finish but the actual result is 6:10, the bet is lost.
  4. If a match is abandoned and no tie-break (either for the match or a set) was played, the bet is void and refunded.
  5. The 'Set Finish 6:0 (0:6)' bet wins if any set in the match ends with a dominant 6:0 or 0:6 scoreline.

10.29. Bandy

  1. The 'Comeback Win (0-1 down)' bet is successful if a player loses the first set but manages to fight back and win the overall match.The tournament's 'Best Player' in the Shoot-Out is determined by this priority: stage of elimination, then number of frames won, and finally total points scored.
  2. 'Scoring Times' bets compare the number of games in different sets. For example, a bet on '1st > 2nd' wins if the first set had more games than the second.
  3. Any bets placed on a specific game that ends up being played as a tie-break are voided and refunded. Game numbering remains continuous regardless.
  4. All match statistics—including aces, double faults, and first-serve percentages—are sourced from the tournament's official data.
  5. For 'Extra' stat bets, only results that are definitively decided before a match interruption are counted. Any undecided bets are refunded.

10.30. Ice Hockey

  1. Bets on matches are accepted on: A 'Match Point' is defined as the final point required to secure the overall victory in a tennis match. The '1st Break' bet wins if the first player to break their opponent's serve (win a game while the other is serving) is the one you selected. The 'First Game Total Over 5.5' bet tracks points in the opening game. If the game ends 40:30, that's 6 points total, meaning the 'Over 5.5' bet wins.
    • A 'Match Point' is defined as the final point required to secure the overall victory in a tennis match.
    • The '1st Break' bet wins if the first player to break their opponent's serve (win a game while the other is serving) is the one you selected.
    • The 'First Game Total Over 5.5' bet tracks points in the opening game. If the game ends 40:30, that's 6 points total, meaning the 'Over 5.5' bet wins.
  2. For the 'Highest Scoring Period' market, only the first two sets are compared. A 'Draw' result occurs if the sets have equal game totals (e.g., 6:3, 3:6, 6:4). Regular time; The '1st Break' bet wins if the first player to break their opponent's serve (win a game while the other is serving) is the one you selected. 'Total of the Highest/Lowest Scoring Set' is calculated based on the specific tournament rules, whether it's a best-of-three or best-of-five set match.
    • Regular time;
    • The '1st Break' bet wins if the first player to break their opponent's serve (win a game while the other is serving) is the one you selected.
    • 'Total of the Highest/Lowest Scoring Set' is calculated based on the specific tournament rules, whether it's a best-of-three or best-of-five set match.
      Example 1. Buffalo Sabres – Toronto Maple Leafs (inc OT and shootouts). In this case bets on match are accepted on regular time including OT and shooutouts. Match score 2:3 (1:0, 1:1, 0:1, 0:0, 0:1). All outcomes will be settled in terms of final score 2:3. Total for this match will be equal to 5.
      Example 2. Buffalo Sabres – Toronto Maple Leafs (inc OT). In this case bets on match are accepted on regular time including OT. Final score for this match is 2:2 (1:0, 1:1, 0:1, 0:0). Total for this match will be equal to 4. Bets on victory of 1st or 2nd teams will be settled as lost.
      Example 3. Buffalo Sabres – Toronto Maple Leafs. In this case bets on match are accepted on regular time only. Final score for this match is 2:2 (1:0, 1:1, 0:1). Total for this game will be equal to 4. Bets on victory of 1st and 2nd teams will be settled as lost.
  3. The 'Most Breaks in Match' bet offers three options: Player 1, Player 2, or 'No' (a tie). If the number of breaks is equal, the 'No' option wins.
  4. For bets to remain valid, a match must be played for at least 55 minutes. In such cases, bets are settled based on the result at the time of the interruption.
  5. Floorball is a team sport played indoors, similar to hockey but played on a floor.
  6. All Floorball markets are settled based on the results after regulation time (three 20-minute periods, totaling 60 minutes). Please note that start times provided are approximate; we recommend checking independent sources for the exact schedule.
  7. The company is not responsible for discrepancies in event timing. Start dates and times are estimates, so please verify them via third-party sources.
  8. If a match begins but is not finished, all bets are void unless the specific outcome was already determined before the interruption.
  9. To be valid, a match must be played for at least 50 minutes. If it's interrupted after that point, bets are settled based on the result at the time of stoppage.
  10. Organizing officials may shorten game time or add intermissions (typically up to two 15-minute blocks). We advise checking independent sources for these changes.
  11. Unless 'Extra Time' is specified, football markets are based on the full 90 minutes (two 45-minute halves plus stoppage time). However, Extra Time and penalty shootouts are included for 'To Qualify' or 'Winner' markets.
  12. A football match must last at least 80 minutes for bets to stand, unless the result has already been decided.
  13. Friendly match durations follow FIFA regulations:
  14. For 2nd and 3rd children's teams, matches last 60 minutes (two 30-minute halves). As rules can vary, please verify the specific match regulations through independent sources before betting.
    The game score (0:0, 1:1, 1:0) – loss.
    The game score (0:0, 1:1, 0:0; 0:1) – win.
    The game score (0:0, 1:1, 0:0; 0:0; 1:0) – loss.
  15. Corner stats for the Russian Premier League (RPL) are finalized three days after the match. If official data isn't available on the approved source websites, the bet is voided. “Total Penalty Time” are made on the number of minutes that an offending player must spend in the penalty box for an infraction. Only two-minute minor penalties will count. Double minor penalties (2+2) are treated as two separate penalties. Penalty minutes awarded before the start of a period (match) or after the completion of a period (match) and which are specified in the final record of said match will count for betting purposes. The number of penalty minutes will only be determined based on the official record.
    Bets on markets labeled “Total Minor Penalties” are made on the number of minor penalties.
  16. For 'Head-to-head' championship bets involving national teams, the team that reaches the further stage of the tournament is ranked higher.
  17. Bets on which team scores the most or least goals in World or European Championships include Extra Time but exclude penalty shootouts. If the goal counts are tied, the bet is refunded.
  18. Football bets specifically marked 'Extra Time' do not include penalty shootouts. Wagers on the shootout itself are handled as a separate market.
  19. 'Home vs Away' bets are only valid for the specific championship and date listed on the ticket. For example, a bet timestamped Feb 9th, 04:30, only applies to matches starting at that exact time.
  20. The 'First Corner' bet is a prediction of which team will take the first corner kick of the match.
    Example:
    “Total on the time interval from 6 to 8 – No”. Game score (2:3), total=5, win.
    “Total on the time interval from 6 to 8 – No”. Game score (3:4), total=7, loss.
  21. The 'Most Corners' bet requires you to pick which team will have the highest total number of corner kicks by the end of the game.
    Example. 1st Team has scored 1 goal during power play, 2nd Team have scored no goals during power play. Therefore only 1 goal was scored during powerplay.
    The bet “Total goals scored during power play UNDER 1.5” – win.
    The bet “Total goals scored during power play OVER 1.5” – loss.
  22. 'Total Corners' bets are 'Over/Under' wagers on the combined number of corner kicks taken by both teams.
  23. For yellow card bets (YC), only cautions given to field players and goalkeepers count. If a player receives a second yellow (resulting in a red), only the first yellow is counted toward the total.
  24. Cards issued to players or goalkeepers after the final whistle are not included in the betting totals.
    “Highest scoring period – 1” – Most pucks will be scored in 1st period than in 2nd or 3rd period.
    “Highest Scoring Period – 2” – Most pucks will be scored in 2nd period than im 1st or 3rd period.
    “Highest Scoring Period – 3” – Most pucks will be scored in 3rd period than in 1st or 2nd period.
    “Highest Scoring Period – draw” – At least the same number of pucks will be scored in two periods.
  25. Card totals (YRC) are calculated as: Yellow = 1 point, Red = 2 points. A second yellow card is treated as a single red card (2 points). Consequently, a single player can contribute a maximum of 3 points to the total.
  26. The 'Player to be Carded' bet wins if the specified player receives either a yellow or red card. If the player doesn't participate in the match, the bet is refunded.
  27. For 'Next Corner' or 'Next Yellow/Red Card' bets, if the predicted outcome does not happen exactly as specified, the wager is refunded.ResultsHigher On The Results Of The Championship. Results are decided in this order: stage of elimination, conference position, regular season points, regular season goal difference, regular season goals scored.
  28. We primarily use the video broadcast to track the number of yellow and red cards, corners, and hits against the goalposts or crossbars. However, if the stream is interrupted or unavailable, we rely on official sources for card and corner counts. All other stats, such as fouls, offsides, and substitutions, are sourced exclusively from official records. Please note that any substitution officially recorded in the 46th minute is treated as having happened during the half-time break. Additionally, if a corner kick is retaken, it is only counted as a single event in our totals.
  29. Regarding 'Posts and Crossbars': a hit is only counted if the ball remains in play after striking the frame (e.g., it bounces off a player, the referee, or another part of the goal). We do not count instances where the game was paused before the ball hit the post, nor do we count it if the ball goes directly out of bounds or enters the net for a goal after hitting the frame.Alternative matches. In these bets the results of teams in stated matches, which are broadcasted in Live, are compared. If one of the matches was postponed (did not take place), if there was a technical failure, then bets on alternative matches will be calculated with the odds equal to “1” (return). Example. Alternative match. Avangard – Sibir Total 5.5 Under. Real matches Avangard-Sibir score 4:1; Metallurg – Sibir 1:2. The score of the Alternative match Avangard – Sibir was 4:2. The bet will be calculated as win, for total of the alternative match is equal to 6.
    Alternative doubles. All the teams, listed in this type of event, play at the same time. The final score of the specified team is taken into account.
    Example.
    Torpedo/SKA – Dynamo/CSKA Total 7.5 Over. Torpedo – SKA ended with the score 3:2, SKA – Dynamo ended with the score 2:1. Total score Torpedo/SKA will be(3+2=5). Total score Dynamo/CSKA of this double will be 3 goals=2+1. The total score of the double match Torpedo/SKA – Dynamo/CSKA will be 5:3. Total of the Alternative double match was 8 pucks.
  30. For 'Shots on Goal' bets, any ball that hits the goalposts or crossbar is not included in the total count.Best scorer. Least to most valuable criteria: tournament points scored, pucks, played the last matches(not including OT and Shootouts).

10.31. Bowls

  1. When betting on 'Official injury time,' you are predicting whether the actual added time at the end of each half will be more or less than the specified value.
  2. Bets based on statistical indicators are typically settled within one hour after the match has concluded.
  3. For the bet 'First team to score the 1st goal by the 78th minute – Yes,' the first team must find the net within this window. If the goal is scored exactly in the 78th minute, the bet is settled as a win.
  4. FAST OUTCOMES (Total, Handicap, or Result within a specific interval): You are predicting the number of goals scored between two specific timestamps. For intervals like (40:00 to 44:59) or (85:00 to 89:59), added injury time is ignored. However, if a goal is scored in the 20th minute, it will count toward a bet covering the (10:00 to 19:59) interval.

10.32. Chess

  1. For 'Player to score a goal' bets: The bet wins if the selected player enters the game and scores. Own goals do not count. If the player never takes the field, the bet is void and refunded (odds of 1.00).
  2. For 'Player to score the 1st Goal' bets: The bet wins if the player enters the game and scores the opening goal of the match. Own goals are excluded. If the player enters the game after the first goal has already been scored, or if they don't play at all, the bet is refunded (odds of 1.00).
  3. For 'Player Over/Under 0.5 goals' bets: These are only valid for players in the starting lineup. If a bet was placed on a player who started on the bench and was later substituted in, the bet is refunded (odds of 1.00).
  4. Regarding the time of the first or last goal: If a match is called off before the first goal is scored, any bets on a goal occurring within a specific timeframe (e.g., 1-30 minutes) that expires before the abandonment are considered lost.

10.33. What? Where? When?

  1. For 'Double, Hat-trick, or Poker' bets: You are predicting if a player scores exactly 2, 3, or 4 goals, respectively. Own goals are not counted. Note that if a player scores a hat-trick, a bet on them scoring a 'Double' is lost, as the count must be exact.
  2. For 'Penalty: Yes/No', you are simply predicting whether any penalty kick will be awarded during the match.
    Example:TEAM 1HANDICAPODDSTEAM 2HANDICAPODDS12TOTALUNDEROVERExperts-1.52.2Audience+1.51.61.62.29.52.41.5At the score 5:4 the experts take a “crucial round” and lose. The final score in such situation is 0:6.
    The bet “Win 1” is lost; the bet “Win 2” is won.
    The bet “Total Over (9.5)” is lost; the bet “Total Under (9.5)” is won.
    The bet “1T Handicap (-1.5)” is lost; the bet “2T Handicap (+1.5)” is won.3.
  3. For 'Penalty or sending off (yes)', the bet is a winner only if both a penalty is awarded and at least one player is sent off during the game.
  4. For 'Half: 1x2' bets, we look only at the first half. For example, if you bet 'First half win for Team 2 – Yes,' the bet wins if the second team is leading at the end of the first 45 minutes plus stoppage time.
  5. Multi Corners: The result is calculated by multiplying the total number of first-half corners by the total number of second-half corners. For instance, 5 corners in the first half and 7 in the second results in a total of 35 (5 x 7).
  6. For 'Second team wins in penalty shootout – Yes': This bet wins only if the game goes to a shootout and the second team emerges victorious. If the match ends in regular/extra time or the second team loses the shootout, the bet is lost.
  7. The 'Effective Period' bet determines which half was more productive. '1st Half' wins if more goals were scored in the first half than the second; '2nd Half' wins if the second half had more goals; and 'Draw' wins if both halves had an equal number of goals.
  8. Regarding 'Converting/Not converting a spot-kick': You are betting on whether a penalty will be scored. If no penalty is awarded during the match, bets on both 'Yes' and 'No' are lost. For example, if you bet 'Team 2 will not score a penalty,' you win if they get one and miss, but you lose if they get one and score, or if they never receive a penalty at all. Similarly, bets on a team's very first penalty of the game are lost if no penalty is ever awarded.

10.34. Formula One, Motorcycle Racing

  1. All 'Free Kick' markets include both direct and indirect free kicks, as well as those awarded following an offside offense.
  2. Russian Premier League (Home-Away) bets: These are settled at the end of the tournament. A bet on a 2-2 draw wins if at least one match in that tour ends 2-2. A bet on a goal between the 1st and 5th minute wins if any match in the tour sees a goal in that window. A bet on 'W2W1 or W1W2' wins if the lead changes hands at least once in any match during the tour.
  3. For 'Who has the ball after the final whistle', you are predicting which team's player will be in possession of the ball the moment the referee ends the game.
  4. For 'First to happen' bets on a specific player (e.g., scoring a goal, getting a card, or being subbed), the bet wins if the predicted event occurs before any of the other listed events. For example, if a player gets a yellow card at 15', scores at 30', and is subbed at 40', only the 'yellow card' bet wins. If the player doesn't play, all such bets are refunded.
  5. Goalscorer positions are settled based on the official role listed for the player on transfermarkt.co.uk.
  6. For 'VAR To Be Used By A Referee – Yes/No', the bet is settled as 'Yes' if the referee officially consults the VAR monitor, which is confirmed by the video stream.
  7. The referee is considered to have used VAR if they make the official rectangular hand gesture to signal a video review.
  8. Accumulator outcomes: These are combined bets (e.g., Under 2.5 goals AND Under 4 cards). The bet wins only if all combined conditions are met. These are settled based on regular time plus injury time; extra time is excluded. If a result matches the limit exactly (e.g., exactly 4 cards when the bet was 'Under 4'), the bet is lost—there are no partial refunds for individual legs of an accumulator.
  9. Special bets on Coach Resignations: If multiple coaches resign on the same day, the one announced first on the official team website is considered the first. Any bets placed after the official announcement are voided and refunded. We rely solely on the team's official site for the exact date and time of the resignation.
  10. A warm-up lap is counted.

10.35. Lacrosse

  1. In head coach bets, a coach who is newly appointed to the position is not counted as a resignation.
  2. Regarding player bets: Loan deals (rent) are not considered in these calculations.

10.36. Politics

Penalty Shootout bets: If the 5th penalty in a sequence is not scored, any bets specifically on whether 'Team 2 scores its 5th penalty' (Yes or No) will be refunded.

10.37. KVN (Club of the Funny and Inventive)

Combined Score and Goalscorer bet: To win, you must correctly predict both the player who scores the first goal and the final match score (including extra time). The bet is refunded if the player doesn't play or enters after the first goal is scored. It is also refunded if the first goal is an own goal or if the match is abandoned after the first goal but before completion. For example, if you bet on Lallana to score first and the team to win 1-0, you win only if Lallana scores the opener and the game ends 1-0. If Lallana doesn't play but the team wins 1-0, your bet is refunded.

10.38. eSports

  1. Football 8×8. A standard match consists of two equal 30-minute halves. However, the referee and both teams can agree to change this duration—for instance, shortening halves to 25 minutes if lighting conditions are poor. Such agreements must be made before kickoff and remain consistent with competition regulations. The halftime break is typically up to 10 minutes, though the exact length can be adjusted by the referee and the teams. Only the referee has the authority to decide on added time. If a 10-meter kick is required at the end of a half (including added time), extra time will be granted to allow it. Depending on the specific game policy, added time may be split into two equal periods.
  2. Tournament Rankings (Players). When determining who ranks higher at the end of the tournament, the following tie-breakers are used in order: first, the total number of goals scored; second, the highest number of assists; and finally, the fewest minutes played. These statistics include extra time but do not count goals from penalty shootouts or own goals.
  3. Alternative Matches & Doubles. In these markets, the performance of teams across different specified matches is compared. If a match is postponed, cancelled, or fails to take place due to a technical issue, bets on alternative matches are voided and settled with odds of 1.00 (refund). For Alternative Doubles, the combined results of teams playing simultaneously are aggregated. For example, in a bet on 'Eintracht/Borussia vs Schalke/Hoffenheim Under 2.5', if Eintracht-Schalke ends 0:0 and Borussia-Hoffenheim ends 2:1, the first double's total is 2 goals (0+2) and the second is 1 goal (0+1). The final score for the double match is 2:1, meaning the first double wins by one goal, with a combined total of 3 goals scored.
  4. Alternative Outcomes: Card Points. This market allows you to predict the total points teams accumulate through cards during regular match time.
  5. Only cards issued to players currently on the pitch are counted toward the total.
  6. Each yellow card is worth 10 points.
  7. Each straight red card is worth 25 points.

10.39. Olympics

  1. If a player receives a red card as a result of a second yellow, the total points awarded for that second violation are capped at 25.
  2. Alternative Outcomes: Team Performance. You can bet on the total points a specific team earns during regular time. This includes points from cards shown to players on the field. Note that if a corner kick is retaken, it is only counted once; no additional points are awarded for the replay. Point allocation is as follows:
  3. Alternative Outcomes: First 5 Minutes. Bets on this market cover events occurring from 0:00 to 4:59. Any retaken corner kicks or penalties ordered by the referee are counted only once. If a player receives a red card immediately following a yellow, the maximum points awarded for that second violation are 10. Only cards shown to players on the pitch are included. Point allocation is as follows:
  4. Any retaken corner kick (or similar event) is counted as a single occurrence.

10.40. Winter Sports

  1. If a penalty is retaken due to a referee's decision, it is recorded as one single penalty.
  2. The maximum value for a second violation is 10 points, which applies when a red card follows a yellow. Only cards shown to players on the field are counted. Point allocation is as follows:

10.41. Gaelic Football, Hurling

Alternative Outcomes: Total Match Points. This bet focuses on the total points accumulated by teams throughout the game. Retaken corners and retaken penalties are each counted only once. For players receiving a red card after a yellow, the second violation is worth a maximum of 13 points (10 for the red and 3 for the yellow). Only cards shown to players on the pitch are considered. Point allocation is as follows:Gaelic football – is a kind of football and rugby.

  1. The maximum points for a second violation are 13 (calculated as 3 points for a yellow card and 10 for the subsequent red). Only cards issued to players on the pitch are counted. Point allocation is as follows:
  2. Card Statistics. All bets are settled based on regular time, counting only cards shown to players on the pitch. For 'First Card' bets, the card (red or yellow) must be issued within the specified time window; if it occurs outside this period, the bet is lost. 'Total Cards' include injury/added time but exclude overtime unless stated otherwise. If a player receives a red card following a yellow, it counts as only one card for that violation, meaning a single player can be credited with a maximum of two cards. For 'Last Card' bets: if no cards are issued during the match, the 'No cards' option wins and all others lose. If multiple players are cautioned during the same incident, the last card shown by the referee determines the result.

Goal-less Time Periods. This is calculated as the duration between the start of the match (0 min) and the first goal, between consecutive goals, and between the final goal and the end of the match. Goals scored during official added time are recorded as occurring in the 45th or 90th minute. If no goals are scored, the goal-less period is 90 minutes. For example, if goals are scored in the 10th, 30th, and 90th minutes, there are four periods: 0–10 (10 min), 10–30 (20 min), 30–90 (60 min), and 90–90 (0 min).

10.42. Futsal 4×4

  1. All markets are settled based on the result of normal time (two 20-minute halves, totaling 40 minutes). Please note that start dates and times provided in the line are approximate; the company is not responsible for discrepancies. We recommend verifying match details through independent sources.
  2. For markets such as 'To Qualify' or 'Winner', results from extra time and 6-meter shootouts are included.
  3. Unless a market has already been decided, a match must last at least 35 minutes for bets to remain valid.
  4. All markets are settled based on the result of normal time (either two 35-minute halves or four 17.5-minute quarters, totaling 70 minutes). Start dates and times are approximate and should be verified via independent sources; the company assumes no liability for inaccuracies.
  5. If a match begins but is not completed, all bets are voided (odds of 1.00), unless the specific market was already determined before the interruption.
  6. Unless the outcome has already been decided, at least 60 minutes of play are required for bets to stand.
  7. Indoor Hockey: Matches consist of two 20-minute periods.
  8. All markets are settled based on the result of normal time (either two 45-minute halves or three 30-minute periods, totaling 90 minutes). Start dates and times are approximate; please use independent sources for confirmation as the company is not responsible for errors.
  9. Extra time is included for markets such as 'To Qualify', 'To Be Promoted', and 'Winner'.
  10. If a match is interrupted and not completed, bets are refunded (odds of 1.00), except for those already determined by the events on the field.
  11. For bets to stand, the match must be played for at least 80 minutes. If this condition is met, bets are settled based on the score at the time of interruption.

10.43. Tank Biathlon

  1. Inline Hockey: Matches are played in four 12-minute periods.
  2. Regular time (three 20-minute periods, totaling 60 minutes);

10.44. Cyber Football

Regular time including overtime (labeled as 'OT');

  1. Regular time including both overtime and shootouts (labeled as 'OT and shootouts').
  2. The minimum stake on any event is €0.20.
  3. Live bets are strictly for regular time. For NHL and KHL games, live bets are available for:
  4. Regular time, including OT and shootouts (labeled 'OT and shootouts'). Example 1: In a match between Buffalo and Toronto, if the final score including OT and shootouts is 2:3, all bets are settled based on that 2:3 result, and the total goals are 5. Example 2: If the bet is 'inc OT' and the score is 2:2 after overtime, the total is 4, but bets on a specific team to win are lost. Example 3: If the bet is for regular time only and the score is 2:2 after 60 minutes, the total is 4, and bets on a winner are lost.
  5. Bets are accepted on regular time.
  6. If a match starts but is not finished, all bets are settled at odds of 1.00, unless the market result was already guaranteed before the game stopped.
  7. For North American leagues like the NHL, AHL, CHL, OHL, WHL, and the East Coast Hockey League, teams may be listed in either a standard (Home-Away) or inverted order. Please note that if the sequence is reversed, bets will not be refunded.
  8. Available types of bets (full time)
  • Win;
  • Double chance;
  • Handicap;
  • Total (over; under);
  • Individual total of team (over; under);
  • Total (odd, even);
  • Correct score;
  • Next goal.

10.45. Cyber Basketball

When betting on the 'Total,' any goals scored during a penalty shootout are counted as a single goal toward the final match total.

  1. Regular time including both overtime and shootouts (labeled as 'OT and shootouts').
  2. The minimum stake on any event is €0.20.
  3. Live bets are strictly for regular time. For NHL and KHL games, live bets are available for:
  4. Regular time, including OT and shootouts (labeled 'OT and shootouts'). Example 1: In a match between Buffalo and Toronto, if the final score including OT and shootouts is 2:3, all bets are settled based on that 2:3 result, and the total goals are 5. Example 2: If the bet is 'inc OT' and the score is 2:2 after overtime, the total is 4, but bets on a specific team to win are lost. Example 3: If the bet is for regular time only and the score is 2:2 after 60 minutes, the total is 4, and bets on a winner are lost.
  5. Bets are accepted on regular time.
  6. Timing for goals is handled as follows: a goal scored exactly at the 9:00 mark is credited to the window between the first and ninth minutes. Similarly, a goal at 1:00 is counted as occurring during the first minute.
  7. Bets concerning championship outcomes, including 'Head-to-head,' 'Goals Missed,' 'Total points/goals,' and the 'Winner of the Championship or Group,' are settled based on the official final standings and rankings provided by the tournament organizers.
  8. If the compared periods end with the same number of goals, any bet placed on one specific period having more scoring than another will be settled as a loss.Available types of bets (regular time)
  • Win;
  • Handicap;
  • Total (over; under);
  • Individual team total (over; under)

10.46. Cyber Ice Hockey

The 'Top goalscorer of the tournament' is decided by official records using a points system (goals + assists). Overtime goals count, but shootout goals are excluded. If a player doesn't participate in a match, or if there is a tie in points between players, the winning odds will be set to 1.0.

Bets are accepted on the Stanley Cup.

  1. Regular time including both overtime and shootouts (labeled as 'OT and shootouts').
  2. The minimum stake on any event is €0.20.
  3. Live bets are strictly for regular time. For NHL and KHL games, live bets are available for:
  4. Regular time, including OT and shootouts (labeled 'OT and shootouts'). Example 1: In a match between Buffalo and Toronto, if the final score including OT and shootouts is 2:3, all bets are settled based on that 2:3 result, and the total goals are 5. Example 2: If the bet is 'inc OT' and the score is 2:2 after overtime, the total is 4, but bets on a specific team to win are lost. Example 3: If the bet is for regular time only and the score is 2:2 after 60 minutes, the total is 4, and bets on a winner are lost.
  5. Bets are accepted on regular time.
  6. Timing for goals is handled as follows: a goal scored exactly at the 9:00 mark is credited to the window between the first and ninth minutes. Similarly, a goal at 1:00 is counted as occurring during the first minute.
  7. Bets concerning championship outcomes, including 'Head-to-head,' 'Goals Missed,' 'Total points/goals,' and the 'Winner of the Championship or Group,' are settled based on the official final standings and rankings provided by the tournament organizers.
  8. If the compared periods end with the same number of goals, any bet placed on one specific period having more scoring than another will be settled as a loss.Available types of bets (regular time)
  • Regular time win;
  • Double chance;
  • Handicap;
  • Total (over; under);
  • Win;
  • Will There Be Overtime? – Yes/No.

10.47. Counter Strike

  1. For 'Wins the match and Total Over/Under,' you must correctly predict both the winner and whether the total goals will be above or below the specified line. For the NHL and KHL, these bets apply to regular time only (excluding shootouts) unless stated otherwise. Other leagues and international tournaments also follow regular-time rules unless specified.
  2. In a 'Points Race' (e.g., first to 3 or 5 points), you are betting on which player will reach that target first within a set. If a player withdraws or is unable to continue before the target is met, the odds for that bet will be adjusted to 1.0.
  3. Regular time including both overtime and shootouts (labeled as 'OT and shootouts').
  4. The minimum stake on any event is €0.20.
  5. Live bets are strictly for regular time. For NHL and KHL games, live bets are available for:
  6. Regular time, including OT and shootouts (labeled 'OT and shootouts'). Example 1: In a match between Buffalo and Toronto, if the final score including OT and shootouts is 2:3, all bets are settled based on that 2:3 result, and the total goals are 5. Example 2: If the bet is 'inc OT' and the score is 2:2 after overtime, the total is 4, but bets on a specific team to win are lost. Example 3: If the bet is for regular time only and the score is 2:2 after 60 minutes, the total is 4, and bets on a winner are lost.
  7. Timing for goals is handled as follows: a goal scored exactly at the 9:00 mark is credited to the window between the first and ninth minutes. Similarly, a goal at 1:00 is counted as occurring during the first minute.
  8. A bet on 'Team 2 will win in OT – No' wins if the game ends in regular time (no overtime needed) or if Team 2 loses during the overtime period. The same logic applies to bets on winning including shootouts.
  9. For 'To win in extra time' bets, the winner must be decided during OT. For example, if the score remains tied (0:0, 1:1) and no one wins in OT, the bet is lost. If a winner is determined in OT, the bet wins. If the game goes to a shootout after a tied OT, the bet is lost. 'Total Penalty Time' refers to the total minutes players spend in the penalty box. Only two-minute minor penalties are counted; double minors (2+2) count as two separate infractions. Penalties assigned before a period starts or after it ends are included if they appear in the official match record. 'Total Minor Penalties' specifically counts the number of such infractions. If “the bomb exploded”, W1 – loss, W2 – win.
    • 'Total Penalty Time' refers to the total minutes players spend in the penalty box. Only two-minute minor penalties are counted; double minors (2+2) count as two separate infractions. Penalties assigned before a period starts or after it ends are included if they appear in the official match record. 'Total Minor Penalties' specifically counts the number of such infractions.
    • If “the bomb exploded”, W1 – loss, W2 – win.
  10. 'Shots on goal' bets are settled exclusively using official game statistics.

Available types of bets

  • Win;
  • Handicap;
  • Total (over; under);
  • Individual team total (over; under);
  • Bomb planting;
  • Round win;
  • Total Round;
  • Handicap Round;
  • Total headshots in round;
  • Total frags in round;
  • Total frags in round (even/odd)
  • Type of win in round
  • Duration of round
  • Bomb defusion
  • Round win
  • First frag* of team in round
  • Suicide*** in round
  • Total headshots** in round
  • Win to nil in Round

A 'Player Total' bet requires predicting the combined number of goals and assists for a specific player. This includes overtime but excludes shootouts. If the player does not play in the match, the bet is settled with odds of 1.0.Frag* – point for killing of an enemy
Headshot** – a shot in head
Suicide*** – falling from a height, death from a bomb

10.48. Cyber Fighting UFC

Bets on 'Scores first and wins the match' for the NHL and KHL are settled based on regular time results only. Ultimate Fighting Championship – Mixed Martial Arts.

  • Submission – armlock win.Submission – armlock win.
  • Takedown – any successful throw.Takedown – any successful throw.
  • The bet 'First team to score a goal first and win the match – NO' is successful if the chosen team either fails to score the first goal of the game or fails to win the match overall.Knockout – a fighter is unconscious as a result of the permitted impact.
  • For 'Total on the Time Interval from 6 to 8 – No,' the bet wins if the total goals in that specific window do not exceed the limit. Example: If the final score is 2:3 (Total 5), the bet wins. If the score is 3:4 (Total 7), the bet loses.Knockdown — a situation in which a fighter under the effect of a strike touched the flooring of the ring by a third support point (knee, hand)
  • Power play goals bets track the total number of goals scored while a team has a numerical advantage. For instance, if Team 1 scores one power-play goal and Team 2 scores none, the total is 1. In this case, 'Under 1.5' wins and 'Over 1.5' loses.Technical knockout – stoppage of a fight by a third party due to the loss of the ability to continue the fight by fighters. Technical knockouts can be divided into three categories:
  • An 'Empty Net Goal' bet wins if a goal is scored while the goalkeeper has been removed from the ice to be replaced by an extra attacker.
  • For 'Total Hat-tricks 0.5 Over,' only actual goals scored count toward the total; assists are not included.
  • The 'Highest Scoring Period' bet is decided by which period sees the most goals: 'Period 1' wins if it has more goals than periods 2 and 3 combined; the same applies to 'Period 2' and 'Period 3.' If two or more periods share the highest number of goals, the 'Draw' option wins.

Types of markets:

  • Win
  • Bets on KHL Nadezhda Cup matches are settled based on regular time only, meaning a draw is a possible official result.
  • Settlements for RHL East matches may be completed up to 72 hours after the game ends.
  • Championship results are determined by the following priority: elimination stage, conference rank, regular season points, goal difference, and finally, total goals scored.
  • The 'Winner of the match' is decided by the specific tournament's rules. For example, in the NHL, this includes results from overtime and shootouts.

10.49. World of Tanks

Alternative matches compare the performance of teams across different live games. If a match is postponed or there's a technical failure, bets are returned (odds of 1.0). Example: If an alternative match is 'Avangard vs Sibir' and their respective real-game scores result in a combined 4:2, the alternative total is 6. Alternative doubles combine scores from multiple simultaneous games (e.g., Torpedo/SKA vs Dynamo/CSKA) to reach a final combined total.

  1. Regular time including both overtime and shootouts (labeled as 'OT and shootouts').
  2. The minimum stake on any event is €0.20.
  3. Live bets are strictly for regular time. For NHL and KHL games, live bets are available for:
  4. Regular time, including OT and shootouts (labeled 'OT and shootouts'). Example 1: In a match between Buffalo and Toronto, if the final score including OT and shootouts is 2:3, all bets are settled based on that 2:3 result, and the total goals are 5. Example 2: If the bet is 'inc OT' and the score is 2:2 after overtime, the total is 4, but bets on a specific team to win are lost. Example 3: If the bet is for regular time only and the score is 2:2 after 60 minutes, the total is 4, and bets on a winner are lost.
  5. Timing for goals is handled as follows: a goal scored exactly at the 9:00 mark is credited to the window between the first and ninth minutes. Similarly, a goal at 1:00 is counted as occurring during the first minute.
  6. The 'Best Scorer' is determined by prioritizing: total tournament points, then total goals, and then performance in the most recent matches (excluding OT and shootouts).
  7. Bets concerning championship outcomes, including 'Head-to-head,' 'Goals Missed,' 'Total points/goals,' and the 'Winner of the Championship or Group,' are settled based on the official final standings and rankings provided by the tournament organizers.
  8. For 'Set and Match' betting, the required number of sets must be completed. If a match is awarded to a player before this happens, set bets are void unless the remaining play could not have changed the outcome.
  9. If a match is awarded to a player before all sets are finished, match-winner bets remain valid as long as at least one full set (one end) was completed.
  10. If any of the named players are replaced before the match begins, all related bets are voided.
  11. If a match starts but is not finished, the player who advances to the next tournament round is declared the winner.

Available types of bets:

  • Win
  • Handicap
  • Total (over; under)
  • Capture the flag

10.50. Cyber Tennis

All settlements are based on official results, incorporating the outcomes of all games within the match.

  1. If multiple players tie for first place at the end of a tournament and no tie-break is held, the dead heat rule (Rule 7.3.3) is applied.
  2. The minimum stake on any event is €0.20.
  3. Live bets are strictly for regular time. For NHL and KHL games, live bets are available for:
  4. Regular time, including OT and shootouts (labeled 'OT and shootouts'). Example 1: In a match between Buffalo and Toronto, if the final score including OT and shootouts is 2:3, all bets are settled based on that 2:3 result, and the total goals are 5. Example 2: If the bet is 'inc OT' and the score is 2:2 after overtime, the total is 4, but bets on a specific team to win are lost. Example 3: If the bet is for regular time only and the score is 2:2 after 60 minutes, the total is 4, and bets on a winner are lost.
  5. Duration of a game - 1 set
  6. Timing for goals is handled as follows: a goal scored exactly at the 9:00 mark is credited to the window between the first and ninth minutes. Similarly, a goal at 1:00 is counted as occurring during the first minute.
  7. Bets concerning championship outcomes, including 'Head-to-head,' 'Goals Missed,' 'Total points/goals,' and the 'Winner of the Championship or Group,' are settled based on the official final standings and rankings provided by the tournament organizers.
  8. If a game is delayed or postponed, bets remain active until the game is completed or the tournament ends.Available types of bets. Handicap and Total are calculated by games
  • Win;
  • Handicap;
  • Total (over; under);
  • Individual total of team (over; under)
  • Correct score
  • Total (odd, even)
  • Win in game

10.51. Dota 2

  1. For Handicap (0) betting, if the game ends in a draw, the bet is voided and refunded.
  2. Timing for goals is handled as follows: a goal scored exactly at the 9:00 mark is credited to the window between the first and ninth minutes. Similarly, a goal at 1:00 is counted as occurring during the first minute.
  3. Bets concerning championship outcomes, including 'Head-to-head,' 'Goals Missed,' 'Total points/goals,' and the 'Winner of the Championship or Group,' are settled based on the official final standings and rankings provided by the tournament organizers.
  4. In a 'crucial round,' the score resets to 0:0, and winning that round is worth 6 points.
  5. Handicaps and totals are calculated based on the 'crucial round' outcome. For example, if a game is 5:4 and the trailing team wins the crucial round, the final score becomes 0:6. Consequently, bets on Team 2 winning, Under 9.5 total, and Team 2 Handicap (+1.5) would all win.
  6. The 'Individual total of the player' bet is based on points won. A point is awarded if the compere accepts the player's answer as correct.
  7. During 'Blitz' and 'Super blitz' sectors, a point is only awarded to the player who correctly answers the final (third) question.
  8. During a 'crucial round,' existing points are kept, and the player who correctly answers the crucial round question earns one additional point.

 Available types of bets:

  • If a team member does not participate in the game, bets placed on them will be settled with odds of 1.0.
  • The total number of rounds in 'What? Where? When?' is the sum of all rounds played. For example, if the score is 5:5 and a final round is played and won, the total rounds are 5+5+1 = 11.
  • All bet calculations are based on data from the website: http://chgk.tvigra.ru.
  • If a race is not finished and no official result is declared, all bets are voided, unless the outcome of a specific bet has already been determined.
  • All racing bets are determined based on the final official standings provided by the Fédération Internationale de l'Automobile (FIA), the sport's governing body, as they stand during the podium ceremony.

10.52. Worms

  1. For qualification bets, the FIA's official timing is the sole source of truth. Specifically, the 'Fastest racer' market is settled using the results of the 3rd Stage; if this stage doesn't occur, the FIA's official network results will be used instead. Penalties are generally ignored in these calculations, though any time penalties imposed during the qualifying race itself will be factored in. For a bet to be valid, the driver must actually start the 1st Stage. In the case of 'Fastest qualification lap 1 and 2' bets, both participating drivers must start that specific stage for the wager to stand.
  2. To be officially classified in a race, a driver must complete at least 90% of the total laps finished by the winner. If a driver retires or withdraws after completing this 90% threshold, they are still considered classified.
  3. The 'Race Winner' is simply the driver who finishes in first place according to the final official rankings.
  4. This refers to a driver's specific finishing position as listed in the final official protocol.
  5. Regular time including both overtime and shootouts (labeled as 'OT and shootouts').
  6. The minimum stake on any event is €0.20.
  7. Live bets are strictly for regular time. For NHL and KHL games, live bets are available for:
  8. Regular time, including OT and shootouts (labeled 'OT and shootouts'). Example 1: In a match between Buffalo and Toronto, if the final score including OT and shootouts is 2:3, all bets are settled based on that 2:3 result, and the total goals are 5. Example 2: If the bet is 'inc OT' and the score is 2:2 after overtime, the total is 4, but bets on a specific team to win are lost. Example 3: If the bet is for regular time only and the score is 2:2 after 60 minutes, the total is 4, and bets on a winner are lost.
  9. Timing for goals is handled as follows: a goal scored exactly at the 9:00 mark is credited to the window between the first and ninth minutes. Similarly, a goal at 1:00 is counted as occurring during the first minute.
  10. In 'Head-to-head' betting, you pick which of two drivers will perform better. The winner is the one who achieves the higher final position in the rankings. If both drivers fail to finish, the one who completed more laps is the winner; if they both drop out on the same lap, the bet is settled as a push (odds of 1.0). If a driver's final ranking doesn't include a fastest lap (meaning they didn't beat the test time), their standing is determined strictly by the final official protocol.
  11. For 'Will complete the race – will not complete the race' bets, you are predicting whether a driver finishes. A driver is considered to have finished even if they are several laps behind the leader, provided they are officially classified.
  12. The 'Fastest lap' bet requires you to predict which driver will record the single quickest lap of the entire race.

Available types of bets 

  • Win;
  • Handicap;
  • Total (over; under);
  • Total (odd, even);
  • Correct score

10.53. Cyber Fighting WWE

Lacrosse betting includes any goals scored during overtime.

  1. Regular time including both overtime and shootouts (labeled as 'OT and shootouts').
  2. The minimum stake on any event is €0.20.
  3. Live bets are strictly for regular time. For NHL and KHL games, live bets are available for:
  4. Regular time, including OT and shootouts (labeled 'OT and shootouts'). Example 1: In a match between Buffalo and Toronto, if the final score including OT and shootouts is 2:3, all bets are settled based on that 2:3 result, and the total goals are 5. Example 2: If the bet is 'inc OT' and the score is 2:2 after overtime, the total is 4, but bets on a specific team to win are lost. Example 3: If the bet is for regular time only and the score is 2:2 after 60 minutes, the total is 4, and bets on a winner are lost.
  5. Timing for goals is handled as follows: a goal scored exactly at the 9:00 mark is credited to the window between the first and ninth minutes. Similarly, a goal at 1:00 is counted as occurring during the first minute.
  6. Bets concerning championship outcomes, including 'Head-to-head,' 'Goals Missed,' 'Total points/goals,' and the 'Winner of the Championship or Group,' are settled based on the official final standings and rankings provided by the tournament organizers.
  7. Timing for goals is handled as follows: a goal scored exactly at 9:00 is counted as occurring between the 1st and 9th minute, while a goal at 1:00 is recorded as happening in the first minute.

Available types of bets

  • For 'The Winner' bets in elections: if a candidate withdraws or is disqualified before election day, the bet is settled with odds of 1.0.
  • All bet settlements are based on data sourced from the website: www.amik.ru.
  • In Counter-Strike, any bets placed on the 'Total rounds' include those played during overtime.
  • If a player or team is eliminated for any reason, they are awarded a walkover for all remaining rounds or maps.
  • If a match is delayed by 24 hours or more, all associated bets are voided and refunded at odds of 1.0.
  • Bets remain valid even if there is a typo in a player's name or if the player is using a 'smurf' account.

10.54. Cyber Cricket

  1. If a game is stopped and a full rematch is scheduled, the results of the interrupted game are disregarded.
  2. Handicaps and totals usually apply to the entire match (across all maps), unless the bet specifically targets a single map or the match is a best-of-one (bo1).
  3. The 'Card will be completed afternoon' bet depends on the in-game clock. The day starts at 0:00 and lasts until it turns to night after a 4-minute cycle. Note that 'artificial night' created by the hero Night Stalker is still considered daytime.
  4. The official start of the competition at the Olympic Games is marked by the beginning of the first qualifying round.
  5. Medal count bets are settled based on the final official standings announced during the Closing Ceremony.
  6. If an event is rescheduled, moved to a different venue, postponed, or abandoned, all bets remain active.
  7. In Head-to-Head matches, both the athlete or team must start the event for the bet to be valid. If one party withdraws, the other is declared the winner. If neither competitor finishes the event, the bet is void.
  8. The competition is considered to have officially begun at the start of the first qualifying round.
  9. Regular time including both overtime and shootouts (labeled as 'OT and shootouts').
  10. The minimum stake on any event is €0.20.
  11. Live bets are strictly for regular time. For NHL and KHL games, live bets are available for:
  12. Regular time, including OT and shootouts (labeled 'OT and shootouts'). Example 1: In a match between Buffalo and Toronto, if the final score including OT and shootouts is 2:3, all bets are settled based on that 2:3 result, and the total goals are 5. Example 2: If the bet is 'inc OT' and the score is 2:2 after overtime, the total is 4, but bets on a specific team to win are lost. Example 3: If the bet is for regular time only and the score is 2:2 after 60 minutes, the total is 4, and bets on a winner are lost.
  13. Timing for goals is handled as follows: a goal scored exactly at the 9:00 mark is credited to the window between the first and ninth minutes. Similarly, a goal at 1:00 is counted as occurring during the first minute.

10.55. Mortal Kombat X

  1. For Head-to-Head betting, both participants must start the event. If one withdraws for any reason, the other wins. If neither finishes, the bet is void.
  2. Gaelic football is a hybrid sport combining elements of both football and rugby.
  3. Bets are settled based on the score at the end of regulation time, which is either two 35-minute halves (70 mins total) or two 30-minute halves (60 mins total). The match must be completed in full for bets to stand, unless a result is already mathematically determined when the match is interrupted.
  4. The minimum stake on any event is €0.20.
  5. Live bets are strictly for regular time. For NHL and KHL games, live bets are available for:
  6. Regular time, including OT and shootouts (labeled 'OT and shootouts'). Example 1: In a match between Buffalo and Toronto, if the final score including OT and shootouts is 2:3, all bets are settled based on that 2:3 result, and the total goals are 5. Example 2: If the bet is 'inc OT' and the score is 2:2 after overtime, the total is 4, but bets on a specific team to win are lost. Example 3: If the bet is for regular time only and the score is 2:2 after 60 minutes, the total is 4, and bets on a winner are lost.
  7. Timing for goals is handled as follows: a goal scored exactly at the 9:00 mark is credited to the window between the first and ninth minutes. Similarly, a goal at 1:00 is counted as occurring during the first minute.
  8. Scores are calculated as follows: a Goal (ball in the net) is 3 points, and a Point (ball over the crossbar) is 1 point. The goalposts are similar to soccer's but extend higher above the net.

Available types of bets

On a round:

  • Win in round;
  • Duration of round* (over/under);
  • For example: if Team 1 scores 0 goals and 12 points (12 total) and Team 2 scores 2 goals and 5 points (6+5 = 11 total), Team 1 wins 12-11.
  • Both goals must have nets installed. A match cannot be cancelled simply because the court markings are missing or incomplete.

Each team consists of no more than 4 players on the field.

There is no limit on substitutions; players who have been taken off can return to the game later.On a tournament:
— Win in tournament;
— Total (over/under);
— Fighter’s total (over/under);
— Total finishers by type (over/under).

10.56. eSports Golf

  1. If a team accidentally has more than 4 players on the pitch, the most recent player to enter will be given a yellow card.
  2. The game consists of two 13-minute halves (this can be either running clock or actual playing time).
  3. If a throw-in touches an opposing player before entering the net, it is counted as a valid goal.
  4. The winner is the team with the most goals. If the scores are tied or no goals are scored, the match is a draw.
  5. A red card results in a 2-minute suspension. Once the penalty time expires, the player must be replaced by a teammate.
  6. A free-kick is granted to the opposition if a player is reckless, careless, or aggressive. This includes kicking, tripping, stamping, hitting with the hand, pushing, or making contact during a tackle. The kick is taken from the spot of the foul.
  7. A penalty (a shot from the halfway line at an empty goal) is awarded if a team commits four fouls in one half (the penalty triggers on the 4th) or if there is a handball in the penalty area.
  8. The penalty area has a 50cm radius. Only the goalkeeper is allowed to use their hands here, and only one player may be inside the area at a time.
  9. Detailed rules for tank biathlon can be found at http://mil.ru.
  10. A bet on 'Kuwait wins' in the 1st round Individual race (among 3rd crews) is successful if the Kuwaiti crew finishes first in that specific group.

10.57. eSports Baseball

  1. Cyber Football refers to the broadcast of a multiplayer football simulation game.
  2. All bets are settled based on the final score at the end of full time.
  3. The game consists of two 13-minute halves (this can be either running clock or actual playing time).
  4. If a throw-in touches an opposing player before entering the net, it is counted as a valid goal.
  5. The winner is the team with the most goals. If the scores are tied or no goals are scored, the match is a draw.
  6. The betting company sets a maximum stake limit for every event.
  7. The company reserves the right to limit stakes on any event without prior notice or explanation.
  8. A red card results in a 2-minute suspension. Once the penalty time expires, the player must be replaced by a teammate.
  9. The bookmaker may void bets if there are obvious clerical errors (like typos in the list or mismatched odds) or if there is evidence of unfair play or rule violations.
  10. Bets are accepted both pre-match and Live for the Champions League. All games are streamed online. Win; Team Handicap; Total (Over/Under); Team Total.The following markets are available:
    • Win;
    • Team Handicap;
    • Total (Over/Under);
    • Team Total.

10.58. Street Fighter V

  1. Cyber Basketball refers to the broadcast of a multiplayer basketball simulation game.
  2. The company reserves the right to cancel bets in the event of obvious technical errors, such as misprints in the odds or line mismatches, or if fraudulent activity is detected.
  3. The game consists of two 13-minute halves (this can be either running clock or actual playing time).
  4. Bets are accepted both before the event starts and in Live mode. All matches are available via online broadcast.
  5. If a throw-in touches an opposing player before entering the net, it is counted as a valid goal.
  6. The winner is the team with the most goals. If the scores are tied or no goals are scored, the match is a draw.
  7. The betting company sets a maximum stake limit for every event.
  8. A red card results in a 2-minute suspension. Once the penalty time expires, the player must be replaced by a teammate.
  9. Available betting markets (calculated for regular time only).

Cyber Ice Hockey refers to the broadcast of a multiplayer ice hockey simulation game.
In the round: 
— Win In Round; 
— Round Duration (Over/Under)*; 
— “Win in Round – P” – the winner receives no damage from their opponent;   
— Regular Win In Round (V)?
— Type Of Finishing Move: EX (Enhanced Special Move), C (Charge Move), CA (Critical Art). The finishing move is displayed at the top of the screen near the timer.

Counter-Strike refers to the broadcast of a multiplayer tactical shooter simulation.
For example, if the countdown stops at 59, the duration of this round will be 99-59=40 seconds.

10.59. eSports Pool

TOURNAMENT: EIGHT-BALL POOL.

  1. Bets are placed on teams. Matches are played to 11 wins (with a maximum cap of 21 rounds).
  2. For 'Bomb Has Been Planted' bets, the result is 'Yes' as long as the bomb is planted, regardless of whether the terrorists were eliminated before or after the planting.
  3. Regular time including both overtime and shootouts (labeled as 'OT and shootouts').
  4. The minimum stake on any event is €0.20.
  5. Live bets are strictly for regular time. For NHL and KHL games, live bets are available for:
  6. W1 and W2 bets for a round involving a planted bomb are settled as follows:
  7. Timing for goals is handled as follows: a goal scored exactly at the 9:00 mark is credited to the window between the first and ninth minutes. Similarly, a goal at 1:00 is counted as occurring during the first minute.
  8. If the bomb is successfully defused, W1 wins and W2 loses.
  9. Methods of win: Bets are only available in Live mode. All matches are broadcast online. Terminology: A 'Frag' is a point for killing an enemy; a 'Headshot' is a lethal shot to the head; 'Suicide' refers to death by falling or bomb blast. The UFC is a Mixed Martial Arts (MMA) competition.
    • Bets are only available in Live mode. All matches are broadcast online.
    • Terminology: A 'Frag' is a point for killing an enemy; a 'Headshot' is a lethal shot to the head; 'Suicide' refers to death by falling or bomb blast.
    • The UFC is a Mixed Martial Arts (MMA) competition.
  10. Bets are accepted both pre-match and Live for the Champions League. All games are streamed online. Win. Method Of Win. A Knockout occurs when a fighter becomes unconscious due to a legal strike. A Knockdown occurs when a fighter is hit and any third point of contact (such as a knee or hand) touches the canvas. A Technical Knockout (TKO) happens when a third party stops the fight because a fighter can no longer defend themselves. TKOs are categorized into three types:
    • Win.
    • Method Of Win.
    • A Knockout occurs when a fighter becomes unconscious due to a legal strike.
    • A Knockdown occurs when a fighter is hit and any third point of contact (such as a knee or hand) touches the canvas.
    • A Technical Knockout (TKO) happens when a third party stops the fight because a fighter can no longer defend themselves. TKOs are categorized into three types:

10.60. CARD GAME “21”

  1. Referee Stoppage: The match is ended by the official if they determine that a fighter can no longer defend themselves intelligently. Cards ranking: 6, 7, 8, 9, 10, J, Q, K, A. Medical Stoppage: A ringside physician may stop the fight if they believe that continuing would pose a serious risk to a participant's health or life.
    • Cards ranking: 6, 7, 8, 9, 10, J, Q, K, A.
    • Medical Stoppage: A ringside physician may stop the fight if they believe that continuing would pose a serious risk to a participant's health or life.
  2. Corner Stoppage: The fight is called off when a fighter's own corner signals that they wish to stop the contest.
  3. Bets are accepted both pre-match and Live for the Champions League. All games are streamed online. Win; Total (Over; Under); Individual Total (Over; Under); Dealer/Player To Score 21 Points; Dealer/Player To Get A Card (Suit); Dealer/Player To Get A Card (Rank); Dealer/Player To Bust; Victory Method: This specifies how the fight was won, such as by judges' decision (points), a knockout (KO), a technical knockout (TKO), or a submission via armlock. Winning Condition: Defines the specific way the fighter secured their win (e.g., via points, KO, TKO, or an armlock).
    • Win;
    • Total (Over; Under);
    • Individual Total (Over; Under);
    • Dealer/Player To Score 21 Points;
    • Dealer/Player To Get A Card (Suit);
    • Dealer/Player To Get A Card (Rank);
    • Dealer/Player To Bust;
    • Victory Method: This specifies how the fight was won, such as by judges' decision (points), a knockout (KO), a technical knockout (TKO), or a submission via armlock.
    • Winning Condition: Defines the specific way the fighter secured their win (e.g., via points, KO, TKO, or an armlock).
  4. A red card results in a 2-minute suspension. Once the penalty time expires, the player must be replaced by a teammate.

11. Examples

Match Length: The total time the fight lasted, specifically noting which round the match concluded in.

Match Statistics: The total count of knockdowns and takedowns, typically settled as Over/Under.

World of Tanks: A live stream of the multiplayer tank combat game.

If unsportsmanlike behavior—such as blatant inactivity by teammates or intentional team-killing—affects the result, the bookmaker may void the bets and refund the stakes at odds of 1.0.eventhandicapVillarreal CF+0.75Real Madrid-0.75

The winning team is the one that either wipes out all 15 of the enemy tanks or successfully captures the base.

A draw is declared if both teams capture their respective bases by the end of the match, or if both sides eliminate all opposing tanks simultaneously.bet+0,75 on Villarreal CF, it’s divided on: bets with handicaps (+1) and (+0,5).

Let’s see some variants:

  1. Wagers are available for random tank battles in 'World of Tanks,' where participants are paired together by the game's matchmaking system.
  2. Team Score: The total number of opposing tanks destroyed by a team, regardless of the method used.
  3. match score (0:2) – bet is lost.

Cyber Tennis: A live broadcast of a multiplayer tennis simulation game.Real Madrid Handicap (–0,75), we get two bets with handicap (–0,5) and (–1).

Let’s see some variants:

  1. All wagers are settled based on the final result once the full match time has elapsed.
  2. match score (1:1) – bet is lost.
  3. match score (0:2) – bet is win.

Betting Options: Handicap and Total markets are calculated based on the number of games won.

Dota 2 & League of Legends: Live streams of these multiplayer battle arena games.

In Dota 2 and League of Legends, the winner is determined by which team destroys the opposing side's throne or nexus.

11.3. Asian Total Calculation

A match is classified as incomplete if it lasts for only 15 minutes.

The game is considered incomplete if a player disconnects or leaves before the 'First Blood' event occurs.

If players leave the match before it ends, bets are not refunded; the match is still settled as played.

Let’s see some variants:

  1. These are online broadcasts of matches played by real players who have been randomly matched together.
  2. W1 and W2: These markets designate the winner as the team that successfully destroys the enemy's throne.
  3. match score (1:2) – a bet is lost.

Total Frags (Over/Under): The combined number of kills (frags) achieved by both teams by the end of the match.

Frag Race: A bet on which team will be the first to reach a specific number of kills.

Let’s see some variants:

  1. match score (0:0) or (0:1) – bet is lost.
  2. Roshan Kill: A wager on which team will secure the first kill of the monster Roshan.
  3. match score (1:2) – bet is won (100х1.4=€140)

First Blood: A bet on which team will record the very first kill of the game.

Worms: A broadcast of the multiplayer game simulator featuring combat between worms.

13. 15-TOTO

13.1. General Terms

The game involves two teams of four worms taking turns to attack each other using an array of weapons.Toto is a game in which players bet on the Home win, Draw, Away win, or the final correct score of a number of predefined matches. Melbet collects all bets into a Toto Pool (monetary sum); to which players contribute prior to the start of the matches. After all the matches have finished Melbet.com distributes the Toto Prize Pool between all winning players according to these rules.

The goal of the match is to completely eliminate the opposing team.

Event is a sportive event, a match.

The game continues until one team has achieved total victory.

Bets are available for the total number of 'worm frags,' including Handicap, Total, and Correct Score markets.

A team wins if at least one of its worms remains alive after all the opponent's worms have been defeated.

A draw occurs if the final worms from both teams are eliminated during the same turn.

World Wrestling Entertainment (WWE): A simulation of professional wrestling.

The action takes place in a boxing ring, which is a raised area enclosed by ropes.

Winning: The victory goes to the wrestler who successfully captures the belt suspended above the ring.

Item Retrieval (Yes/No): A bet on whether an object is pulled out from underneath the boxing ring.

Staircase Fight (Yes/No): A bet on whether a 'bump' occurs on the stairs, provided both competitors are positioned there.
14 correctly predicted output – 10% of the prize fund.
13 correctly predicted output – 10% of the prize fund.
12 correctly predicted output – 10% of the prize fund.
11 correctly predicted output – 10% of the prize fund.
10 correctly predicted output – 18% of the prize fund.
9 correctly predicted output – 32% of the prize fund.

Table Break: This is settled as 'Yes' if a table is smashed to pieces. Note that folding tables or foreign tables brought in do not count.

Second Staircase (Yes/No): There are two stairs available; if the same staircase is used multiple times, it only counts as one.

Step Break (Yes/No): A bet on whether the steps located at the corners of the ring are broken.

Cyber Cricket (5 Matches): These matches consist of a single innings with a maximum of 5 overs per side, where each over contains 6 deliveries.

The match begins with a 'toss.' The winner of the toss chooses whether their team will bat or bowl first.

13.3. General Provisions

  1. The team bowling first sets a score over 5 overs. The batting team then tries to surpass that score or plays through their 5 overs.
  2. The team with the most runs wins. If runs are tied, the team that took more wickets (caused more dismissals) is the winner. If both runs and wickets are identical, the match is a draw.
  3. Bets on match totals, team totals, and total runs include all runs scored, including extras.
  4. Total Fours: Based on the number of times exactly 4 runs are scored (excluding extras), either by hitting the boundary or through running.
  5. Total Sixes: Based on the number of times exactly 6 runs are scored (excluding extras), typically by hitting the ball over the boundary. Highest Opening Partnership: The total runs scored (excluding extras) before the first batsman is dismissed. If no one is out, the total team score (minus extras) is used. Bets are placed on head-to-head fights. The match ends when one fighter reaches 5 wins, or after a maximum of 9 rounds. All wagers are settled only after the entire fight has concluded. The winner is the fighter who successfully kills their opponent.
    • Highest Opening Partnership: The total runs scored (excluding extras) before the first batsman is dismissed. If no one is out, the total team score (minus extras) is used.
    • Bets are placed on head-to-head fights. The match ends when one fighter reaches 5 wins, or after a maximum of 9 rounds.
    • All wagers are settled only after the entire fight has concluded.
    • The winner is the fighter who successfully kills their opponent.
  6. Live betting is available, as all matches are streamed in real-time.
  7. Flawless Victory (Yes/No): A bet on whether the winner completes the fight without taking any damage.
  8. Finisher Types: Bets are available on whether a win is achieved via Brutality, Fatality, or no Fatality (Faction Kills count as Fatalities).
  9. Round Duration: Calculated by subtracting the final timer value from the starting 90 seconds. For example, if the timer stops at 74, the round lasted 16 seconds (90 - 74 = 16).
  10. Tournament Markets: Options include the overall tournament winner, total points/rounds (Over/Under), individual fighter totals, and the number of specific finisher types.

13.4. How to Place TOTO Bet

eSports Golf: Live streaming of a golf simulation game.

All bets are finalized once the event is officially over.

The minimum amount allowed for a single bet is €0.20.

  1. The maximum bet limit is set individually by the bookmaker for each specific selection.
  2. The bookmaker reserves the right to void bets if there are obvious clerical errors, software glitches (like incorrect odds in the bet slip vs. the live section), or other signs of an incorrect acceptance.
  3. A match consists of two players who must each play through four holes.
  4. The player who completes the four holes with the fewest total strokes wins. If strokes are equal, the match is a draw.Batch bet. This fucntion allows you to place several random bets on TOTO. To do this you should specify the amount per one bet slip and press button “To place batch bet”. It will be made as musch bets as you have indicated, automatically. To chek bets you can in the section “Bets history” – TOTO.

For individual holes, the player with the lower stroke count wins that hole; otherwise, the hole is considered a tie.

13.5. Jackpot Payout

Each hole has a 'par' (the expected number of strokes). This is listed in the results table, and users can bet on whether the Total is Over or Under Par.

13.6. Disputable Cases

The official result is based on the final stats table. Technical glitches in the game's graphics will not lead to the cancellation of bets.

13.7. Batch Bet

eSports Baseball: Live streaming of a multiplayer baseball simulator.

How to place batch bet

Bets are based on traditional baseball rules, featuring teams of nine players each.

30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X);15-(1)
This line marked with the following parameters:
30.00 – amount of bet slip
1, 2, 3, … 15 – number of games in drawing
(1,2,Х) – outcome option, which you bet.

Please be aware that the bookmaker reserves the right to adjust stake limits at any time without prior notification.

Example:

30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(1);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(2);12-(1);13-(2);14-(X);15-(1),

If a match is tied after the standard three innings, the game will proceed to extra innings. All wagers will be settled based on the final result, including any additional innings played.

You can place your bets both before the match begins and while the action is happening via Live betting. For your convenience, all matches are available via online stream.

You can find the following betting markets available:

Example.

Street Fighter V betting is based on the live streaming of multiplayer matches.

Wagers are placed on bouts between two fighters. A match is decided by the best of three rounds; the first fighter to secure two victories wins.

The winner is determined by whoever manages to knock out or defeat their opponent.However, you can greatly reduce the amount bet, if you spend it not on one bet slip, and spread to a larger number of bet slips (Batch bet). At the same time you have a chance for a big win.

This requires a package to pick up bets in such a way that in any combination of your estimated results, at least one of the bets would play, for example, by at least 14 guess the outcome. In this case a total of 12 bids and €360. The result was the following batch bet:

30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(1);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(1);13-(X);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(1);13-(X);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(1);13-(1);14-(1);15-(2),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(1);13-(1);14-(1);15-(2),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(X);14-(1);15-(X),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(X);14-(1);15-(X),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(X);14-(2);15-(2),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(X);14-(2);15-(2),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(1);13-(1);14-(2);15-(X),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(1);13-(1);14-(2);15-(X),

Bets for these fights are exclusively available in LIVE mode, and all matches are streamed in real-time.

The available markets are as follows: For specific rounds, you can bet on the 'Win In Round' or the 'Round Duration (Over/Under)*'. There is also a 'Win in Round – P' option, where the winner must not take any damage. Additionally, you can bet on the 'Regular Win In Round (V)' and the 'Type Of Finishing Move'—whether it's an EX (Enhanced Special Move), C (Charge Move), or CA (Critical Art). You can identify the finishing move by looking at the top of the screen near the clock.Example of TOTO Correct Score bacth bet

30;1-(1:2);2-(1:1);3-(1:0);4-(1:3);5-(2:2);6-(1:3);7-(2:1);8-(0:1),

* The round duration is calculated as the total seconds elapsed from the start of the fight. Since the timer starts at 99 seconds and counts down, we subtract the final timer value from 99. For instance, if the clock stops at 59, the round lasted 40 seconds (99 minus 59).EXAMPLE OF TOTO BASKETBALL BATCH BET

30;1-(1o);2-(1o);3-(1o);4-(x);5-(x);6-(2o);7-(2o);8-(1o);9-(1u),
30;1-(1u);2-(1o);3-(1o);4-(x);5-(x);6-(2o);7-(2o);8-(1o);9-(1u).

14. TOTO “Correct Score”

eSports Pool consists of streamed multiplayer games using a pool simulator.

Bets are accepted for pool matches between two players, with the game continuing until one player secures a victory.

The company may limit the amount you can stake without providing a reason or prior warning.

The minimum bet is 0.5€.

Wagering is only available in Live mode, and all games are broadcast online.

The game features four types of balls: the white cue ball, solid-colored balls, striped balls, and the black eight-ball. The match ends when the black ball is either pocketed or knocked off the table. Which player takes the solids or stripes is decided by the result of the break shot.

A standard win occurs when a player successfully pockets the black eight-ball after clearing all seven of their assigned balls (either solids or stripes).

A standard win occurs when a player successfully pockets the black eight-ball after clearing all seven of their assigned balls (either solids or stripes).
2nd winning category – 5% from Toto Prize Pool, ( more than 7 scores predicted);
3rd winning category – 7.5% from Toto Prize Pool, ( more than 6 scores predicted);
4th winning category – 10% from Toto Prize Pool, ( more than 5 scores predicted);
5th winning category – 12.5% from Toto Prize Pool, ( more than 4 scores predicted);
6th winning category – 20% from Toto Prize Pool, (more than 3 scores predicted);
7th winning category – 35% from Toto Prize Pool, ( more than 2 scores predicted);

An 'Auto win' (automatic loss for the player) happens if a player pockets the black ball prematurely (before clearing their seven balls), pockets the black and white balls simultaneously, or knocks the black ball off the table.* – If there are 1 or 2 void matches, the Toto Prize Pool is distributed according to rule «The Jackpot distribution where 1 or more matches are void».
** – If there are no winning bets in the 1st winning category.

The 'One or More Balls Potted With Break Shot' bet is successful if at least one ball (excluding the cue ball) goes into a pocket on the very first break. Subsequent breaks do not count toward this bet.Distribution of the Toto Prize Pool from winning categories which don’t have any winning bets.

The 'Jumped Ball' bet is won if any ball, other than the white cue ball, is knocked off the table during the course of the game.

This bet tracks the exact number of balls remaining on the table at the end of the match, not counting the white cue ball.

The goal is to get as close to 21 points as possible without going over; exceeding 21 results in an immediate loss (a 'bust'). The game is played between a player and a dealer using a standard 36-card deck.

Cards are valued according to their rank as follows: 6, 7, 8, 9, 10, 2, 3, 4, 11.

A 'Golden Point' is a special winning hand consisting of two Aces, which together total 21 points.

If you bet on 'Game To Be Finished On Bust', your wager wins if the player's total card value exceeds 21.

If you bet on 'Game To Be Finished On Deal', the wager wins if either the player or dealer hits exactly 21 points on the initial deal.The Jackpot distribution where 1 or more matches are void:

11.1. How Single Asian Handicap Bets are Calculated

11.1. How Single Asian Handicap Bets are Calculated
2 void matches – The Jackpot is not paid and the fund is carried over to the next Toto Game.

When you place an Asian handicap bet, the bookmaker essentially splits it into two separate wagers. For example, a (+1.25) bet is treated as two half-stakes: one on a (+1) handicap and one on a (+1.5) handicap. Your total return depends on these two parts; you might win both, win one and get the other refunded, or lose both entirely. Toto Prize Pool distribution in case of 1 void match:

Here are some examples of how Asian handicap calculations work:

Here are some examples of how Asian handicap calculations work:
4 scores – 10%, 3 scores – 12.5%, 2 scores – 55%.

Example: Villarreal CF (+0.75) vs. Real Madrid (-0.75) Toto Prize Pool distribution in case of 2 void matches:

Assume the total stake for this example is 100 roubles.

Assume the total stake for this example is 100 roubles.
3 scores – 10%, 2 scores – 67.5%.

If you bet 100 roubles on Villarreal CF (+0.75), the stake is divided into two bets: one for (+1) and one for (+0.5).

If the match ends 0:1, the (+0.5) bet is lost, but the (+1) bet is refunded.

  • If the match ends 1:1, both the (+0.5) and (+1) bets are winners.
  • The bet slip of 8 events will open.
  • If you bet on Real Madrid (-0.75), your stake is split between handicaps of (-0.5) and (-1).
  • If the match ends 0:1, the (-0.5) bet wins, and the (-1) bet is refunded.
    a. 1 – 1st team win
    b. 2 – 2nd team win
    c. X – Draw
    d. >2,5 – Total over 2,5
    e. f. X and >2,5 –  the score will be selected where the draw and total over 2,5 are indicated.
  • 11.2. Calculating Asian Handicaps in Accumulators
  • When an Asian Handicap is part of an accumulator or system bet, the number of possible outcomes doubles.
  • Click on «Place the bet».
  • For instance, if you place a €100 accumulator on two events with a total of 3.25 and both matches end 3-0, the bet is actually split into four different combinations: (>3 & >3), (>3 & >3.5), (>3.5 & >3), and (>3.5 & >3.5). In this specific case, only one combination wins, returning €25, while the others are lost.

15. Totalizator Football-TOTO

15.1. General Provisions

For total bets in accumulators with a 0.25 margin (but not 0.5), the stake is split equally between the two nearest whole or half-point totals.
1.2 TOTO totalizator is the special pool game where you need to place bets for 14 events in the Match List.
1.3 Bets are accepted from individuals over 18 years old. A client is responsible for breach of this paragraph.
1.4 Bets are accepted from individuals who agree with the Rules proposed by the betting company. Bet placed by the bettor serves as the unconditional acceptance of the present Rules.

15.2. TOTO-Football Bet

Example: A €100 'Under 1.75' bet with odds of 1.4.
2.2 TOTO-football bet is a combination of event outcomes (one for each match of the coming Toto) on which a contestant bets; and also the amount of this sum of money.
2.3 A bettor can choose from one to three possible outcomes in each match, besides each bet is paid out and calculated separately. By placing a bet total number of bets (variants) and total amount is shown. Bet amount on each of variants is calculated by dividing the total amount bet on the number of variants.
2.4 The minimum stake on toto is 50 RUB.
2.5 All toto bets can be checked in the section Totalizator – TOTO-Football – Bet slip list.

15.3. Calculation of TOTO-Football

This is treated as two €50 bets: one for 'Under 1.5' and one for 'Under 2'.
3.2 A match is considered void if it was interrupted/postponed/delayed or if it started earlier than the closing time for bets of the current Toto Game. All outcomes of a match incomplete are considered successful.
3.3 If there are 4 or more matches incomplete, then this drawing betting is considered invalid and all bets are returnable with the odds is equal to be “1”.

15.4. The Distribution of the Prize Fund

If the score is 0:0 or 0:1, both bets win, and you receive €140 (100 x 1.4).
4.2 Prize money – a part of the pool (90%), used for winnings payout.
The distribution of the prize fund by categories:
a) 1st winning category – 10% from Toto Prize Pool, ( 14 scores predicted);
b) 2nd winning category – 10% from Toto Prize Pool, ( 14 and 13 scores predicted);
c) 3rd winning category – 10% from Toto Prize Pool, ( 14, 13 and 12 scores predicted);
d) 4th winning category – 15% from Toto Prize Pool, ( 14, 13, 12 and 11 scores predicted);
e) 5th winning category – 20% from Toto Prize Pool, ( 14, 13, 12, 11 and 10 scores predicted);
f) 6th winning category – 35% from Toto Prize Pool, ( 14, 13, 12, 11, 10 and 9 scores predicted);
4.3 The category with all 14 correct outcomes is also funded by a Jackpot which was formed from the previous drawings.
4.4 Jackpot – an extra winning distributed among bets where all 14 matches are predicted, rateably the sum of these bets (if you bet more, you win more). It is based on  previous drawings of Toto in which one or several winning purses were not raffled off, i.e. when the best bet correctly predicted less than 14 (13, 12, 11, 10, 9) events. Jackpot prize is not raffled off and increases for every next drawing until one of the bettors guesses the results of all events. A wagering company has a right to enlarge a jackpot by means of its own monetary funds.
4.5 Jackpot distribution in the case of void matches ‘not played’:
1 void match – 35% of the Jackpot is distributed;
2 void matches – 20% of the Jackpot is distributed;
3 or more void matches, then all bets will be void and stakes returned to the players.
4.6 The distribution of a jackpot in case of 1 event considered to be cancelled will be made in accordance with p.4.2
4.7 The distribution of a jackpot in case of 2 events considered to be cancelled:
a) 1st winning category – 5% from Toto Prize Pool, ( 14 scores predicted);
b) 2nd winning category – 10% from Toto Prize Pool, ( 14 and 13 scores predicted);
c) 3rd winning category – 15% from Toto Prize Pool, ( 14, 13 and 12 scores predicted);
d) 4th winning category – 25% from Toto Prize Pool, ( 14, 13, 12 and 11 scores predicted);
e) 5th winning category – 45% from Toto Prize Pool, ( 14, 13, 12, 11 and 10 scores predicted);
4.8 The distribution of a jackpot in case of 3 events considered to be cancelled:
a) 1st winning category – 10% from Toto Prize Pool, ( 14 scores predicted);
b) 2nd winning category – 15% from Toto Prize Pool, ( 14 and 13 scores predicted);
c) 3rd winning category – 25% from Toto Prize Pool, ( 14, 13 and 12 scores predicted);
d) 4th winning category – 50% from Toto Prize Pool, ( 14, 13, 12 and 11 scores predicted);

15.5. Calculation of Winnings

If the score is 1:1 or 0:2, the 'Under 1.5' bet is lost, but the 'Under 2' bet is refunded, giving you €50 back.
5.2 Winnings are credited within 1 hour after the last match of TOTO-Football drawing but not later than 12 hours after the last match of TOTO drawing in case of force majeure.

16. TOTO “Ice Hockey”

Example: A €100 'Over 1.75' bet with odds of 1.4.

The stake is split into two €50 bets: 'Over 1.5' and 'Over 2'.

If the score is 1:1 or 0:2, the 'Over 1.5' bet wins, and the 'Over 2' bet is refunded. Your total return would be €120 (50 x 1.4 + 50).

The minimum bet is 0.5€.

12. Calculating 'Accumulator' and 'System' Wagers

To better understand how Accumulator and System bets are calculated, we recommend using our specialized calculator. You can input any number of events, the odds, and your stake to see a detailed breakdown of all winning combinations.

Toto is a betting game where you predict the outcomes (Home win, Draw, Away win) or the exact final scores for a set of predetermined matches. All stakes are pooled together into a Toto Pool. Once all matches are concluded, Melbet distributes this prize pool among the winners based on the following rules.

Toto is a betting game where you predict the outcomes (Home win, Draw, Away win) or the exact final scores for a set of predetermined matches. All stakes are pooled together into a Toto Pool. Once all matches are concluded, Melbet distributes this prize pool among the winners based on the following rules.
2nd winning category – 10% from Toto Prize Pool, ( no less than 4 scores predicted);
3rd winning category – 25% from Toto Prize Pool, ( no less than 3 scores predicted);
4th winning category – 55% from Toto Prize Pool, ( no less than 2 scores predicted);

An 'Auto win' (automatic loss for the player) happens if a player pockets the black ball prematurely (before clearing their seven balls), pockets the black and white balls simultaneously, or knocks the black ball off the table.* – If there are 1 or 2 void matches, the Toto Prize Pool is distributed according to rule «The Jackpot distribution where 1 or more matches are void».
** – If there are no winning bets in the 1st winning category.

The 'One or More Balls Potted With Break Shot' bet is successful if at least one ball (excluding the cue ball) goes into a pocket on the very first break. Subsequent breaks do not count toward this bet.Distribution of the Toto Prize Pool from winning categories which don’t have any winning bets.

The 'Jumped Ball' bet is won if any ball, other than the white cue ball, is knocked off the table during the course of the game.

A Toto player is anyone 18 years or older who has entered a bet into the pool according to the established terms and conditions.

An 'Outcome' refers to any of the possible results for a sporting event that the Toto organizers have made available for betting.

A Toto bet slip consists of 15 events. To fill it out, you use '1' for a Home win, '2' for an Away win, and 'X' for a Draw. You can also place multiple predictions (accumulators) on a single event, though this increases the total number of bet combinations and the minimum required stake.

A Toto bet is the specific combination of predicted outcomes for all matches in the current Toto round, along with the amount of money wagered.

To win a prize, a player must correctly predict the results of at least 9 events. Predicting 8 or fewer results in a loss.

If you bet on 'Game To Be Finished On Deal', the wager wins if either the player or dealer hits exactly 21 points on the initial deal.The Jackpot distribution where 1 or more matches are void:

If your predictions are incorrect (less than 9), the stake is lost. If you win, your stake is included in the calculation for the payout from the prize pool.

If your predictions are incorrect (less than 9), the stake is lost. If you win, your stake is included in the calculation for the payout from the prize pool.
2 void matches – The Jackpot is not paid and the fund is carried over to the next Toto Game.

When you place an Asian handicap bet, the bookmaker essentially splits it into two separate wagers. For example, a (+1.25) bet is treated as two half-stakes: one on a (+1) handicap and one on a (+1.5) handicap. Your total return depends on these two parts; you might win both, win one and get the other refunded, or lose both entirely.Toto Prize Pool distribution in case of 1 void match:

4 scores – 10%, 3 scores – 12.5%, 2 scores – 70%.

The betting pool is the total amount of money collected from all bets placed for a specific Toto draw.

17. TOTO «FIFA»

The prize money is the specific portion of the total pool that is allocated for payouts to winners.

13.2. How the Prize Fund is Divided by Category

A team wins if at least one of its worms remains alive after all the opponent's worms have been defeated.

A draw occurs if the final worms from both teams are eliminated during the same turn.

The prize fund is split as follows: 15 correct results – 10%; 14 correct – 10%; 13 correct – 10%; 12 correct – 10%; 11 correct – 10%; 10 correct – 18%; 9 correct – 32%.

Prize money is distributed among the winning tickets proportionally to the size of each individual bet based on their category.

  • The Jackpot is an additional prize distributed proportionally among the winning bets.
  • The Jackpot builds up from previous Toto draws where the top prizes weren't won (e.g., no one predicted 14 or more results correctly).
  • The Jackpot continues to grow with every draw until a player successfully predicts every single event.
  • The bookmaker may choose to add its own funds to increase the size of the Jackpot.
  • Unless stated otherwise, all parimutuel bets apply to the regular playing time of the events.
  • Bets are accepted until the first match in the set begins. Any matches that are declared void are not used to determine the start time. Please note that the dates and times listed in the sportsbook are for information only; a mistake in the listed time is not a valid reason to cancel a bet.
  • In Toto betting, a match is considered incomplete if it is voided according to Melbet's general rules.

Table Break: This is settled as 'Yes' if a table is smashed to pieces. Note that folding tables or foreign tables brought in do not count.

Second Staircase (Yes/No): There are two stairs available; if the same staircase is used multiple times, it only counts as one.

If any match on the list is cancelled, all possible outcomes for that specific event are automatically marked as 'won'.

Cyber Cricket (5 Matches): These matches consist of a single innings with a maximum of 5 overs per side, where each over contains 6 deliveries.

Jackpot distribution in the event of incomplete matches:

If one event is cancelled, 35% of the Jackpot is paid out.

If 2 events are cancelled, 25% of the Jackpot will be distributed.

If 3 events are cancelled, 10% of the Jackpot will be paid out.
The distribution of a jackpot in case the events are incomplete:

  • If 4 events are cancelled, the payout drops to 5% of the Jackpot.
  • Bets are placed on head-to-head fights. The match ends when one fighter reaches 5 wins, or after a maximum of 9 rounds.
  • All wagers are settled only after the entire fight has concluded.
  • The winner is the fighter who successfully kills their opponent.

Should 5 or more events be cancelled, the entire Match List is voided, and all stakes are refunded. The Toto administration may use a portion of the Jackpot to ensure that winning odds do not fall below 1.05 per 1 rouble.
In this case the category of “10 correct outcomes” will have 40% of the prize fund, the category of “11 correct outcomes” – 20%, the category of “12 correct outcomes” – 15%, categories 13 and 14 correct outcomes – 10% each, the category of “15 correct outcomes” – 5%.

In the event that 3 matches from the list are cancelled, no payouts will be made for the '9 correct outcomes' category.
If before the start of events the Company has information about the cancellation of any event from the List, or if any of the events were scheduled incorrectly in the List (wrong names of opponents, wrong home/away team), as well as in the case of force majeure, including technical failures that may prevent all interested persons to make bets on the draw in full, the Company has an option (but not an obligation) to consider the List as void, cancel all bets and rebuild the List on the basis of it being cancelled.

18. Main Sources of Information

Under these circumstances, the prize fund is redistributed as follows: 40% for 10 correct outcomes, 20% for 11, 15% for 12, 10% each for 13 and 14, and 5% for 15 correct outcomes.
www.ulebcup.com – ULEB Cup
www.fiba.com – FIBA Tournaments
www.adriaticbasket.com – Adriatic League
www.bbl.net – Baltic League
www.basket.ru – Russia
www.nba.com – NBA
www.wnba.com – WNBA
www.ncaasports.com – NCAA
www.nbl.com.au – Australia
www.oebl.at – Austia
www.basketball-bundesliga.de – Germany
www.esake.gr – Greece
www.acb.com – Spain
www.legabasket.it – Italy
www.lkl.lt – Lithuania
www.plk.pl – Poland
nsl.kosarka.co.yu – Serbia
www.tbl.org.tr – Turkey
www.basket.com.ua – Ukraine
www.lnb.fr, www.basketpro.com – France
www.cbf.cz – Czech Republic2. Soccer:www.uefa.com – European Cups
www.fifa.com – National Teams Matches
https://premierliga.ru – Russia, Premier League
http://www.1fnl.ru – Russia, 1st division
http://www.rfspro.ru- Russia, 2nd division
www.sportinglife.com, soccernet.espn.go.com – England
http://www.kicker.de – Germany
futbol.sportec.es, www.marca.com, es.sports.yahoo.com/fo/ – Spain
www.gazetta.it, www.televideo.rai.it, www.virgilio.it – Italy
www.lequipe.fr, www.football365.fr – France
www.a-league.com.au – Australia
www.bundesliga.at – Austria
www.argentinesoccer.com, www.futbolargentino.com.ar – Argentina
www.football.by – Belarus
www.sport.be – Belgium
www.pfl.bg, www.bulgarian-football.com – Bulgaria
esporte.uol.com.br – Brazil
www.voetbal.nl – Netherlands
www.sportnet.gr – Greece
www.dbu.dk, www.viasatsport.se – Denmark
www.one.co.il – Israel
www.rte.ie – Ireland
www.ksi.is – Iceland
www.femexfut.org.mx – Mexico
www.vg.no – Norway
www.maisfutebol.iol.pt – Portugal
www.prosport.ro – Romania
www.bbc.co.uk/sport – Northern Ireland
www.sleague.com – Singapore
www.futbalsfz.sk – Slovakia
web.mlsnet.com – USA (MLS)
www.angelfire.com/nj/sivritepe/, www.turkishsoccer.net – Turkey
www.pfl.com.ua, www.ffu.org.ua – Ukraine
www.welshpremier.com – Wales
www.futisporssi.fi – Finland
www.prvahnl.hr – Croatia
fotbal.idnes.cz – Czech Republic
www.football.ch – Switzerland
www.allsvenskan.se – Sweden
www.sportinglife.com – Scotland
www.j-league.or.jp – Japan
www.boff32.ru – Bryansk Football Federation
If 4 matches are cancelled, both the 9 and 10 correct outcome categories are eliminated. The prize fund is then split: 45% for 11 correct outcomes, 25% for 12, 15% for 13, 10% for 14, and 5% for 15 correct outcomes.
www.fivb.com – International
www.volleyball-bundesliga.de – Germany
www.volleyball.gr – Greece
www.rfevb.com – Spain
www.legavolley.it – Italy (Men)
www.legavolleyfemminile.it – Italy (Women)
www.pls.pl – Poland (Men)
www.lsk.net.pl – Poland (Women)
www.volley.ru – Russia
www.voleybol.org.tr – Turkey
www.volley.asso.fr – France
www.cvf.cz – Czech Republic4. Handball:www.ihf.info – IHF Tournaments
www.eurohandball.com – EHF Tournaments
championsleague.eurohandball.com – European Champions League
www.handball-bundesliga.de – Germany
www.infosport.dk – Denmark
www.asobal.es – Spain
www.rushandball.ru – Russia
www.ff-handball.org – France
www.handboll.info – Sweden5. Other types of sports:www.nfl.com – American Football NFL
www.mlb.com – Baseball MLB
www.biathlonworld.com, www.ibu.at – Biathlon
www.globalsnookercentre.co.uk – Billiards. Snooker
www.boxrec.com – Boxing
www.iaaf.org – Athletics
www.fis-ski.com – Ski
www.atptennis.com – Tennis. ATP. Challengers.
www.wtatour.com – Tennis WTA
www.ti.fft.fr – Tennis ITF
www.f1-live.com, www.formula1.com – Formula-1
www.rusbandy.ru – Bandy
www.fide.com – Chess6. Ice hockey:www.khl.ru – KHL
www.nhl.com – NHL
www.theahl.com – AHL
www.erstebankliga.at – Austria
www.hockey.by – Belarus
www.del.org – Germany
www.ishockey.dk – Denmark
www.hockey.no – Norway
www.fhr.ru – Russia
www.szlh.sk – Slovakia
www.sm-liiga.fi – Finland
www.hockeyfrance.com – France
www.hokej.cz – Czech Republic
www.sehv.ch – Switzerland
www.swehockey.se – Sweden

19. Golden Race

The Company reserves the right to void the Match List, cancel all bets, and restructure the list if it discovers any errors (such as incorrect team names or swapped home/away status) before the games begin, or if force majeure events or technical glitches prevent fair betting access.

To enter, simply pick one or more predicted outcomes for each of the 15 matches listed on your bet slip.

19.1. Virtual Soccer

The minimum and maximum bet amounts are set by the bookmaker.

Types of bets:

  • Currency conversions are based on the official rates provided by the Central Bank of the Russian Federation. Winnings are calculated using the exchange rate applicable on the day the TOTO bet was placed.Home (1)– win of the first (home) team in match;
  • You can place multiple bets within a single ticket by selecting two or three outcomes for one or several matches. Doing this multiplies the total number of bets and the minimum stake accordingly (e.g., doubling or tripling it). The total amount wagered in the slip is split equally across all bets in that ticket.Draw (Х)– a result in competitions that reveals no winner;
  • Away (2)– win of the second (away) team;
  • Double Chance

If a single ticket contains multiple bets, the payout for each winning bet is calculated based on its proportional share of the total stake.

Bets are accepted until the first match on the schedule kicks off. Any wagers placed after the start of the first game will be voided.

X2 – draw or the second team wins;

  • The 'Batch Bet' feature lets you automatically place several random TOTO bets. Just enter the amount for a single bet slip and click 'To place batch bet.' The system will generate the number of bets you requested. You can track these in your 'Bet history' under the TOTO section.Half-time/ Full-timehow the first half ends and how the whole match ends:

Once the betting window closes, all placed bets and related statistics are moved to the 'Results' section for public review.

Jackpot payments are processed after the administration verifies the winner's passport and bank details. The bank account holder's name must match the ID provided. Funds will be transferred within 30 calendar days after all documents are verified. Payouts are subject to the laws and regulations of the Russian Federation currently in effect.

For any general disputes or cases not specifically covered here, the company will refer to the Melbet general rules, provided they don't conflict with the specific Rules of Toto.

A 'Batch bet' is essentially a group of multiple bet slips submitted in one go.

For a batch bet to be processed correctly, slips must follow this format: 30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X);15-(1). In this example, '30.00' is the stake per slip, and the numbers 1-15 represent the matches with their corresponding predicted outcomes (1, 2, or X).

Each individual bet slip must begin on a new line, following the format described above.

You can either type your bets directly into the field or prepare them in a separate document and paste them into the text box on the 'TOTO 15: batch bet' page.

Click the 'Process batch bets' button to submit. After the system validates the data, you can confirm the entry to officially enter the draw.

Your active bets can be viewed in the 'My account' section under 'Betting history' $\ ightarrow$ 'TOTO'.

  • For example, if you are betting on the next draw and feel certain about only 10 of the 15 games, you can use a system bet: pick a single outcome for 10 games, two possible outcomes (e.g., 1X) for three games, and all three possibilities (1X2) for the remaining two.Match score – you need to predict the correct score in the match, list of suggested score bets is displayed on the screen before the beginning of the match;
  • If you choose to cover every possible combination of your predictions in one slip, it would result in 72 separate options, totaling €2160 (assuming a minimum bet of €30).Number of goals – you need to predict the number of scored goals in the match, suggested numbers of possible scored goals is displayed on the screen before the beginning of the match;
  • To lower your costs while keeping your chances of a big win, you can spread your predictions across multiple slips using the 'Batch bet' feature instead of one massive slip.
  • The 'Batch bet' service is a convenient tool for participants who prefer using their own unique betting systems.
  • Example: TOTO Correct Score batch betBoth teams to score – you need to predict whether both teams will score at least one goal;

Betting options:

EXAMPLE: TOTO Basketball batch betSingle bet – one or several bets in one bet slip. Events are independent from each other. Winning on a single bet is equal to the product of the amount of bet on the outcome for your present odd.

In 'Toto Correct Score,' players predict the exact final scores of the listed matches.The maximum total for a ticket – indicates the bid amount of each single bet multiplied by an odd.

The ticket includes 8 matches. To win, you must correctly predict the score for at least 2 of these matches.

19.2. Greyhound and Horse Racing

Pick one exact score for each match. If you want to place an accumulator bet, you can select two or more scores per match, which will multiply the total number of bets and the required stake.

Betting options:

  • You need at least 2 correct scores to qualify for a prize. 95% of the total Toto Pool is distributed among the winners.Winner – you pick the first place in the race – the starting number will finish in the first place.
  • If all 8 matches are completed without any being voided, the Toto Prize Pool is split into 7 winning tiers. Any remaining funds from empty tiers may roll over to the next Jackpot**:Double or Exacta – the picked numbers will finish in the first and the second places correspondingly.
  • Tier 1: 5% of pool (8 correct scores); Tier 2: 5% (7+ correct); Tier 3: 7.5% (6+ correct); Tier 4: 10% (5+ correct); Tier 5: 12.5% (4+ correct); Tier 6: 20% (3+ correct); Tier 7: 35% (2+ correct).Quinella – you pick the numbers that will finish in the first or in second the place in any order.
  • * If 1 or 2 matches are void, the pool follows the 'Void Matches' distribution rules. ** This applies if no one hits the 1st winning category.Triple – you pick the first, second and third places in the correct order – the numbers will finish in the first, second and third places correcpondingly.
  • Funds from winning categories with no winners are redistributed.Place1-2 – you pick the number that you think will finish in the first or second place.
  • If a match is cancelled, that specific prediction is marked as a loss. However, the requirement to guess at least 2 scores correctly to win remains unchanged.Place1-3 – you pick that number that you think will finish in the first, second or third place.
  • A match is considered 'failed' if its start time is pushed back beyond the date of the final match listed on the Toto Correct Score slip.System Double and Triple – You can bet on all combinations of numbers at the racing event. With Double you have to bet on minimum 2 start numbers. With Triple you have to bet on minimum 3 start numbers.

Extrabets:

  • If one or more winning categories have no winners, 30% of those prizes go to the category with the highest number of correct guesses, and 70% are added to the next game's Jackpot. If no one predicts more than 1 score, the entire 95% of the pool rolls over to the Jackpot.Odd/Even – bet on a participant with an even number (2, 4, 6) or odd (1, 3, 5);
  • The Jackpot is €12,000, shared among those who guess 7 or 8 scores correctly. Payouts are proportional to the stake: the more you wagered, the higher your share.Over/Under – bet on a participant with the number larger than 3 (over – 4, 5, 6) or smaller (under – 1, 2, 3);

Example: Double system

First 2 numbers – 2 combinations (1-2/2-1)

If no one achieves 7 or 8 correct scores, the Jackpot remains unwon and carries over.First 3 numbers – 6 combinations (1-2/1-3/2-1/2-3/3-1/3-2)

First 4 numbers – 12 combinations

First 5 numbers – 20 combinations

First 6 numbers – 30 combinations

Example: Triple System

Winners with 8 correct scores share 95% of the Jackpot, while those with 7 correct scores split the remaining 5%.First 3 numbers – 6 combinations (1-2-3/1-3-2/2-1-3/2-3-1/3-1-2/3-2-1)

First 4 numbers – 24 combinations

First 5 numbers – 60 combinations

First 6 numbers – 120 combinations

19.3. Motorcycle Races

Jackpot rules when matches are voided:

Types of bets:

  • 1 void match: 25% of the Jackpot is paid out to those with 7 correct scores. 2 void matches: The Jackpot is not paid and carries over to the next event.Winner – bet on a number of a participant, who the player believes should come first;
  • Prize Pool distribution for 1 void match:Double – the player choose two numbers of participants, who should come first and second in chosen order.
  • 7 scores: 5%, 6 scores: 5%, 5 scores: 7.5%, 4 scores: 10%, 3 scores: 12.5%, 2 scores: 55%.Double System – the player can place bet on all suggested outcomes in Double System for certain numbers of the participants. The player should choose minimum two participants.

Example: Double System

First 2 numbers – 2 combinations (1-2/2-1)

If no one achieves 7 or 8 correct scores, the Jackpot remains unwon and carries over.First 3 numbers – 6 combinations (1-2/1-3/2-1/2-3/3-1/3-2)

First 4 numbers – 12 combinations

First 5 numbers – 20 combinations

First 6 numbers – 30 combinations

20. Privacy Policy

Prize Pool distribution for 2 void matches:

6 scores: 5%, 5 scores: 5%, 4 scores: 7.5%, 3 scores: 10%, 2 scores: 67.5%.

20.1. Information Collected and its Use

If 3 or more matches are voided, all bets are cancelled and stakes are returned to the players.

  1. 14.1. How to bet on 'Toto Correct Score'
  2. Navigate to the 'TOTO' page and select 'Toto Correct score'.
  3. Click 'Select' next to an event and check the box for the score you predict. Use 'Remove all' to clear your selections.
  4. You can choose from several outcome types: a. Home team win; b. Away team win; c. Draw; d. Total over 2.5; e. [Empty]; f. A draw with total over 2.5.

Your chosen scores will be displayed in the 'Select' column.

  1. Enter your desired wager amount in the 'Sum' field.
  2. Your completed ticket will be saved in your Bet history under the 'TOTO Correct score' tab.
  3. 1.1 Melbet accepts wagers on TOTO-football in strict accordance with the established company Rules. 1.2 The TOTO totalizator is a specialized pool-based game where players predict the outcomes of 14 different events listed in the Match List. 1.3 Participation is restricted to individuals aged 18 and over; any user who violates this age requirement is solely responsible for the breach. 1.4 By placing a bet, the customer confirms they agree to the betting company's terms. The act of wagering serves as an unconditional acceptance of these Rules.
  4. carrying out customer analyses;
  5. 2.1 For every match, there are three possible results: a home win (marked as '1'), an away win (marked as '2'), or a draw (marked as 'X'). 2.2 A TOTO-football bet consists of a chosen combination of outcomes for each match in the current Toto cycle, along with the specific amount of money staked. 2.3 Bettors can pick between one and three outcomes per match; each variation is calculated and paid out individually. When placing the bet, the system displays the total number of combinations (variants) and the overall cost. The stake for each individual variant is determined by dividing the total wager by the number of variants. 2.4 The minimum amount required to enter a toto bet is 50 RUB. 2.5 You can track and review all your active toto wagers in the 'Totalizator – TOTO-Football – Bet slip list' section.
  6. 3.1 Once all games are finished, the results for each event will appear on your toto bet slip. Generally, football bets apply to regular time (including stoppage time), unless it's a 'To qualify' or 'Winner' market, which covers the final result of the two-team showdown. Stoppage time for the first and second halves is defined as the 45th and 90th minutes, respectively. If a game is called off or postponed before the 90-minute mark, all bets on that match are voided, unless a specific market has already been definitively decided. 3.2 A match is voided if it's postponed, delayed, interrupted, or if it begins before the betting window for that Toto Game closes. In such cases, any incomplete outcomes for that match are treated as successful. 3.3 If four or more matches in a drawing remain incomplete, the entire draw is declared invalid, and all stakes are returned to players at odds of 1.0.

20.2. Disclosures

4.1 The Betting Pool refers to the total sum of all wagers collected for an upcoming Toto-Football draw. 4.2 The Prize Money is the portion of that pool (90%) allocated for payouts. This fund is divided into the following categories: a) 1st Category: 10% of the pool for predicting all 14 scores; b) 2nd Category: 10% for predicting 14 or 13 scores; c) 3rd Category: 10% for predicting 14, 13, or 12 scores; d) 4th Category: 15% for predicting 14, 13, 12, or 11 scores; e) 5th Category: 20% for predicting 14, 13, 12, 11, or 10 scores; f) 6th Category: 35% for predicting anywhere from 14 down to 9 scores. 4.3 The top category (14 correct outcomes) also includes a Jackpot carried over from previous draws. 4.4 The Jackpot is an additional prize shared among those who guess all 14 matches correctly, distributed proportionally based on the stake (higher bets yield higher payouts). It accumulates whenever previous winning tiers weren't fully claimed—specifically when no one guessed 14 outcomes. This fund grows with every draw until someone hits the perfect score. Melbet may also choose to increase the jackpot using its own funds. 4.5 If matches are voided, the Jackpot is distributed as follows: 1 void match means 35% of the Jackpot is paid out; 2 void matches mean 20% is paid out; 3 or more void matches result in all bets being voided and stakes returned. 4.6 If a single event is cancelled, the jackpot distribution follows the standard rules in section 4.2. 4.7 If two events are cancelled, the prize fund is redistributed: a) 1st Category (14 correct): 5%; b) 2nd Category (14-13): 10%; c) 3rd Category (14-12): 15%; d) 4th Category (14-11): 25%; e) 5th Category (14-10): 45%. 4.8 If three events are cancelled, the distribution shifts to: a) 1st Category (14 correct): 10%; b) 2nd Category (14-13): 15%; c) 3rd Category (14-12): 25%; d) 4th Category (14-11): 50%.

20.3. Security

5.1 The payout for each variant is calculated by multiplying the bet amount (€1 per variant) by the winning coefficient for that category. This coefficient is found by dividing the total prize fund for that tier by the total sum of all winning bets in that tier (meaning larger stakes result in larger wins). 5.2 Winnings are typically credited within one hour of the final match. In the event of force majeure, this may be extended up to 12 hours.

The Ice Hockey Totalizator involves betting on the outcomes of hockey games. Please note that only regular time counts; overtime and shootouts are not included in the results.

A Toto ticket for hockey features 5 matches. To secure a win, a player must correctly predict the outcomes of at least 2 of these matches.

20.4. Changes to Our Privacy Policy

For a single bet, simply pick one outcome for each match on your slip. If you prefer accumulator bets, you can select multiple outcomes for a single match, which will increase the total number of bet combinations and the overall stake accordingly.

To qualify for a prize, you need to get at least 2 predictions right. 95% of the total Ice Hockey Toto Pool is shared among the winning players.

Assuming all matches are played as scheduled, the Toto Prize Pool is split into four winning categories, with a portion also reserved for the next game's Jackpot.
Money laundering means:

  • The prize distribution is as follows: 1st Category (5 correct): 5% of the pool; 2nd Category (4+ correct): 10%; 3rd Category (3+ correct): 25%; 4th Category (2+ correct): 55%.
  • A match is officially considered 'failed' if its start time is postponed beyond the date of the final match listed on the Ice Hockey TOTO ticket.
  • If any winning categories are not claimed, 30% of those funds are given to the category with the highest number of correct predictions, while the remaining 70% goes into the next game's Jackpot. If no one predicts more than one outcome correctly, the entire prize pool is rolled over into the Jackpot.

The Jackpot starts at 1,000,000 roubles and is shared among players who correctly predict 4 or 5 matches, proportional to their stake. The more you wager, the larger your share of the prize.
The company applies internal laws and regulations and special measures to help international organizations in combating money laundering and the terrorism financing around the world.
When you open an account, you agree to undertake the following obligations:

  • The Jackpot remains unclaimed and carries over if no player correctly predicts 4 or 5 outcomes.
  • Players who get all 5 matches right share 95% of the Jackpot, while the remaining 5% is split among those who predicted at least 4 correctly.
  • If one match is void, 25% of the Jackpot is distributed to those who got 4 correct. If two matches are void, the Jackpot is not paid out and rolls over to the next draw.
  • If two or more matches are voided, all bets are cancelled and the stakes are refunded to the players.
  • Toto FIFA allows players to bet on home wins, draws, away wins, or the exact final score of a set of matches. Melbet pools all these stakes together before the games begin and then distributes the total Prize Pool among the winners based on these specific rules.
  • The Toto FIFA bet slip lists 15 events. Players use '1' for a home win, '2' for an away win, and 'X' for a draw. You can also place accumulator bets on any event, though this increases the number of bet versions and the minimum required stake.
  • If a bet is unsuccessful, the stake is lost. If the player wins, their initial bet is included as part of the payout from the prize fund.
  • The prize fund is distributed across the following tiers:
  • Predicting 15 outcomes correctly earns a share of 10% of the prize fund.
  • Predicting 14 outcomes correctly earns a share of 10% of the prize fund.
  • Predicting 13 outcomes correctly earns a share of 10% of the prize fund.

Predicting 12 outcomes correctly earns a share of 10% of the prize fund.

  • Predicting 11 outcomes correctly earns a share of 10% of the prize fund.
  • Predicting 10 outcomes correctly earns a share of 18% of the prize fund.

Predicting 9 outcomes correctly earns a share of 32% of the prize fund.

22. Responsible Gambling

  1. The Jackpot is built from previous draws where the top prize wasn't won—specifically when the most successful bettor predicted fewer than 14 outcomes (e.g., 13, 12, 11, 10, or 9).
    Gambling should be an enjoyable pastime and not a way to make money.
    Unfortunately, in some cases abuse of gambling can lead to problems. We take care of our customers and make every effort to provide a safe and reliable service which our customers can use without any damaging consequences.
  2. The betting company reserves the right to add its own funds to increase the total Jackpot amount.
    We do not advertise our products and services to minors or mentally vulnerable people. 
    We guarantee that our advertising, sponsorship, and marketing activities do not contain any information aimed at attracting underage persons to the Service.
  3. All parimutuel bets apply to regular playing time unless stated otherwise. Bets are accepted until the first match of the set begins, excluding any matches that are void. The 'start' of the issue is defined as the actual kickoff of the first valid match in the set.
    There is software available for limiting access to gambling, for example NetNanny and Cyber Patrol.
  4. In the context of toto betting, a match is viewed as incomplete if it has been invalidated according to the company's general Rules. If any match from the official list is cancelled, all associated outcomes are automatically treated as wins. In such cases, the jackpot is distributed as follows: Should one event be cancelled, 35% of the total jackpot pool will be paid out. If three matches are cancelled, the payout for '9 correct outcomes' is voided. Instead, the prize fund is redistributed: '10 correct outcomes' receives 40%, '11 correct outcomes' gets 20%, '12 correct outcomes' gets 15%, while both the 13th and 14th categories receive 10% each, and '15 correct outcomes' receives the final 5%. If four events are cancelled, neither the '9' nor '10' correct outcome categories will be paid. The fund is then split as follows: 45% for '11 correct outcomes', 25% for '12 correct outcomes', 15% for '13 correct outcomes', 10% for '14 correct outcomes', and 5% for '15 correct outcomes'. Additionally, the Company reserves the right—but is not required—to declare the entire List void and reset it if they discover cancellations, scheduling errors (such as incorrect team names or swapped home/away status), or force majeure events (including technical glitches) that prevent fair betting before the matches begin.
    • If any match from the official list is cancelled, all associated outcomes are automatically treated as wins. In such cases, the jackpot is distributed as follows:
    • Should one event be cancelled, 35% of the total jackpot pool will be paid out.
    • If three matches are cancelled, the payout for '9 correct outcomes' is voided. Instead, the prize fund is redistributed: '10 correct outcomes' receives 40%, '11 correct outcomes' gets 20%, '12 correct outcomes' gets 15%, while both the 13th and 14th categories receive 10% each, and '15 correct outcomes' receives the final 5%.
    • If four events are cancelled, neither the '9' nor '10' correct outcome categories will be paid. The fund is then split as follows: 45% for '11 correct outcomes', 25% for '12 correct outcomes', 15% for '13 correct outcomes', 10% for '14 correct outcomes', and 5% for '15 correct outcomes'. Additionally, the Company reserves the right—but is not required—to declare the entire List void and reset it if they discover cancellations, scheduling errors (such as incorrect team names or swapped home/away status), or force majeure events (including technical glitches) that prevent fair betting before the matches begin.
  5. 1. Basketball: Official data is sourced from www.euroleague.net (Euroleague), www.ulebcup.com (ULEB Cup), www.fiba.com (FIBA), www.adriaticbasket.com (Adriatic League), www.bbl.net (Baltic League), www.basket.ru (Russia), www.nba.com (NBA), www.wnba.com (WNBA), www.ncaasports.com (NCAA), www.nbl.com.au (Australia), www.oebl.at (Austria), www.basketball-bundesliga.de (Germany), www.esake.gr (Greece), www.acb.com (Spain), www.legabasket.it (Italy), www.lkl.lt (Lithuania), www.plk.pl (Poland), nsl.kosarka.co.yu (Serbia), www.tbl.org.tr (Turkey), www.basket.com.ua (Ukraine), www.lnb.fr and www.basketpro.com (France), and www.cbf.cz (Czech Republic). 2. Soccer: Data provided by www.uefa.com (European Cups), www.fifa.com (National Teams), https://premierliga.ru (Russia Premier League), http://www.1fnl.ru (Russia 1st Division), http://www.rfspro.ru (Russia 2nd Division), www.sportinglife.com and soccernet.espn.go.com (England), http://www.kicker.de (Germany), futbol.sportec.es, www.marca.com, and es.sports.yahoo.com/fo/ (Spain), www.gazetta.it, www.televideo.rai.it, and www.virgilio.it (Italy), www.lequipe.fr and www.football365.fr (France), www.a-league.com.au (Australia), www.bundesliga.at (Austria), www.argentinesoccer.com and www.futbolargentino.com.ar (Argentina), www.football.by (Belarus), www.sport.be (Belgium), www.pfl.bg and www.bulgarian-football.com (Bulgaria), esporte.uol.com.br (Brazil), www.voetbal.nl (Netherlands), www.sportnet.gr (Greece), www.dbu.dk and www.viasatsport.se (Denmark), www.one.co.il (Israel), www.rte.ie (Ireland), www.ksi.is (Iceland), www.femexfut.org.mx (Mexico), www.vg.no (Norway), www.maisfutebol.iol.pt (Portugal), www.prosport.ro (Romania), www.bbc.co.uk/sport (Northern Ireland), www.sleague.com (Singapore), www.futbalsfz.sk (Slovakia), web.mlsnet.com (USA MLS), www.angelfire.com/nj/sivritepe/ and www.turkishsoccer.net (Turkey), www.pfl.com.ua and www.ffu.org.ua (Ukraine), www.welshpremier.com (Wales), www.futisporssi.fi (Finland), www.prvahnl.hr (Croatia), fotbal.idnes.cz (Czech Republic), www.football.ch (Switzerland), www.allsvenskan.se (Sweden), www.sportinglife.com (Scotland), www.j-league.or.jp (Japan), and www.boff32.ru (Bryansk Football Federation). Is your spending out of control? 3. Volleyball: Results are tracked via www.cev.lu (European Cups), www.fivb.com (International), www.volleyball-bundesliga.de (Germany), www.volleyball.gr (Greece), www.rfevb.com (Spain), www.legavolley.it (Italy Men), www.legavolleyfemminile.it (Italy Women), www.pls.pl (Poland Men), www.lsk.net.pl (Poland Women), www.volley.ru (Russia), www.voleybol.org.tr (Turkey), www.volley.asso.fr (France), and www.cvf.cz (Czech Republic). 4. Handball: Information comes from www.ihf.info (IHF), www.eurohandball.com (EHF), championsleague.eurohandball.com (Champions League), www.handball-bundesliga.de (Germany), www.infosport.dk (Denmark), www.asobal.es (Spain), www.rushandball.ru (Russia), www.ff-handball.org (France), and www.handboll.info (Sweden). 5. Other Sports: www.nfl.com (American Football), www.mlb.com (Baseball), www.biathlonworld.com and www.ibu.at (Biathlon), www.globalsnookercentre.co.uk (Snooker), www.boxrec.com (Boxing), www.iaaf.org (Athletics), www.fis-ski.com (Skiing), www.atptennis.com (ATP & Challengers), www.wtatour.com (WTA), www.ti.fft.fr (ITF Tennis), www.f1-live.com and www.formula1.com (Formula 1), www.rusbandy.ru (Bandy), and www.fide.com (Chess). 6. Ice Hockey: Sources include www.khl.ru (KHL), www.nhl.com (NHL), www.theahl.com (AHL), www.erstebankliga.at (Austria), www.hockey.by (Belarus), www.del.org (Germany), www.ishockey.dk (Denmark), www.hockey.no (Norway), www.fhr.ru (Russia), www.szlh.sk (Slovakia), www.sm-liiga.fi (Finland), www.hockeyfrance.com (France), www.hokej.cz (Czech Republic), www.sehv.ch (Switzerland), and www.swehockey.se (Sweden). GoldenGames provides multimedia sporting events with randomized outcomes, which are streamed in real-time to a network of betting shops via the internet. Players can easily check event results online, using filters for date, time, sport type, or event number. Virtual 3D football matches take place every five minutes, with each game lasting 90 seconds. Home (1): A bet that the first listed team will win the match. Draw (X): A bet that the match will end in a tie.
    • Is your spending out of control?
    • 3. Volleyball: Results are tracked via www.cev.lu (European Cups), www.fivb.com (International), www.volleyball-bundesliga.de (Germany), www.volleyball.gr (Greece), www.rfevb.com (Spain), www.legavolley.it (Italy Men), www.legavolleyfemminile.it (Italy Women), www.pls.pl (Poland Men), www.lsk.net.pl (Poland Women), www.volley.ru (Russia), www.voleybol.org.tr (Turkey), www.volley.asso.fr (France), and www.cvf.cz (Czech Republic). 4. Handball: Information comes from www.ihf.info (IHF), www.eurohandball.com (EHF), championsleague.eurohandball.com (Champions League), www.handball-bundesliga.de (Germany), www.infosport.dk (Denmark), www.asobal.es (Spain), www.rushandball.ru (Russia), www.ff-handball.org (France), and www.handboll.info (Sweden). 5. Other Sports: www.nfl.com (American Football), www.mlb.com (Baseball), www.biathlonworld.com and www.ibu.at (Biathlon), www.globalsnookercentre.co.uk (Snooker), www.boxrec.com (Boxing), www.iaaf.org (Athletics), www.fis-ski.com (Skiing), www.atptennis.com (ATP & Challengers), www.wtatour.com (WTA), www.ti.fft.fr (ITF Tennis), www.f1-live.com and www.formula1.com (Formula 1), www.rusbandy.ru (Bandy), and www.fide.com (Chess). 6. Ice Hockey: Sources include www.khl.ru (KHL), www.nhl.com (NHL), www.theahl.com (AHL), www.erstebankliga.at (Austria), www.hockey.by (Belarus), www.del.org (Germany), www.ishockey.dk (Denmark), www.hockey.no (Norway), www.fhr.ru (Russia), www.szlh.sk (Slovakia), www.sm-liiga.fi (Finland), www.hockeyfrance.com (France), www.hokej.cz (Czech Republic), www.sehv.ch (Switzerland), and www.swehockey.se (Sweden).
    • GoldenGames provides multimedia sporting events with randomized outcomes, which are streamed in real-time to a network of betting shops via the internet.
    • Players can easily check event results online, using filters for date, time, sport type, or event number.
    • Virtual 3D football matches take place every five minutes, with each game lasting 90 seconds.
    • Home (1): A bet that the first listed team will win the match.
    • Draw (X): A bet that the match will end in a tie.
      If you answered “Yes” to most of the questions above, then it is likely that you have a gambling problem.
  6. 1X: A double chance bet where you win if the home team either wins or draws. 12: A bet that either the home or the away team will win (no draw). Half-time/Full-time: A prediction of both the score at the end of the first half and the final result of the match: Only wager money that you can afford to lose without financial hardship. 1/1: Home team leads at half-time and wins the match. 1/X: Home team leads at half-time, but the match ends in a draw.
    • 12: A bet that either the home or the away team will win (no draw).
    • Half-time/Full-time: A prediction of both the score at the end of the first half and the final result of the match:
    • Only wager money that you can afford to lose without financial hardship.
    • 1/1: Home team leads at half-time and wins the match.
    • 1/X: Home team leads at half-time, but the match ends in a draw.
  7. 1/2: Home team leads at half-time, but the away team wins the match. X/1: The first half is a draw, but the home team wins the match.
    • X/1: The first half is a draw, but the home team wins the match.
  8. X/X: Both the first half and the final result are draws.
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