1. General Terms and Definitions
Key Definitions and Terminology Used by Melbet:Melbet betting company:
| Bet | – | A bet is essentially a risk-based contract between a user and the bookmaker. By placing a bet, you are wagering on an outcome that hasn't happened yet, agreeing to the specific rules and odds provided by the company at that moment. |
| Outcome | – | The 'Result' refers to the actual final outcome of the event or events that the bet was placed upon. |
| Bettor | – | A 'Customer' or 'Bettor' is any individual who registers with the bookmaker to place wagers on various outcomes. |
| Sports | – | The 'Sports Line' is the full catalog of available events, the specific outcomes you can bet on, the current odds, and the exact cutoff time when the company stops accepting bets for those events. |
| Bet Cancellation | – | A 'Cancelled Bet' occurs when a wager is not settled and no winnings are paid out. In these cases, the agreement is treated as if it never existed, and the original stake is returned to the user's account. |
| Regular Time | – | 'Regular Time' refers to the official duration of a match as defined by that sport's governing body, including any stoppage time added by the official. This specifically excludes overtime, extra periods, or penalty shootouts. |
2. General Terms
- The website Melbet.com is operated by Alenesro Ltd (registration number HE 399995), which serves as the Billing Agent. Their registered office is located at Aristofanous, 219, Mauros Court 140, Flat/Office 202, Strovolos, 2038, Nicosia, Cyprus.
- Melbet accepts wagers on a wide array of sporting and other events globally. For those using physical betting shops, please note that placing bets and collecting winnings requires a valid government-issued ID.
- To use our services, you must be at least 18 years old and fully agree to our terms. If these rules are broken, the company may refuse to pay out winnings, withhold original stakes, or void existing bets.
- Strictly one account per user. This limit applies to individuals, families, households, shared computers, IP addresses, and payment methods (cards or e-wallets). Anyone closely linked to an existing client is also prohibited from registering. Violators risk having their accounts frozen for up to two months, and any wins will be recalculated.
- The company may update betting conditions—such as odds, handicaps, totals, and maximum stakes—at any time. However, any bet already accepted will keep its original terms. We strongly advise users to check for changes in the Sports Line before placing a new wager.
- Melbet maintains the right to reject any bet without needing to provide a specific explanation.
- If a bet is accepted due to an obvious clerical error (like a typo in the list or a mismatch between the line and the bet slip) or if there's evidence of foul play, the company may declare the bet void. In such cases, the stake is returned with odds set at 1.0.
- If a match is suspected of being fixed or unsportsmanlike, Melbet may freeze all bets on that event until an official international body reaches a verdict. If cheating is confirmed, the bets are voided and paid out at odds of 1.0. The company is not required to share its internal evidence with users.
- In instances where odds are clearly listed incorrectly (palpable errors), the bet will be settled based on the actual final result using the corrected market odds.
- If a bet is settled incorrectly by mistake, it will be recalculated. Any other bets placed between the error and the correction remain valid. If a recalculation results in a negative balance, the user must deposit funds before placing further bets.
- Any wager placed on an event whose outcome was already known at the time of the bet will be settled at odds of 1.0.
- The 'Simultaneous Finish' rule applies when an event or tournament produces more than one winner. If there are two winners, the stake is split in half for calculation. If three or more win, the bet is settled at odds of 1.0. This rule does not apply to 'To be higher' markets.
- Any bets accepted starting from a specific date will be governed by the rules in effect at that time, including any updates.
- Users are solely responsible for keeping their account number and password confidential. Once a bet is registered with the company, it is considered final and can only be cancelled under the specific conditions outlined in these rules.
- A technical failure or loss of internet connection during the bet confirmation process is not a valid reason to request a bet cancellation.
- By placing a bet, the user explicitly confirms that they have read, understood, and accepted all the current rules.
- Only the results officially declared by Melbet are used to calculate winnings. If there is a dispute regarding a result, date, or start time, the company will refer to the official protocols provided by the relevant sports federations.
- Users should verify their payouts immediately. If you believe a winning was calculated incorrectly, contact us with your account details, the date/time, event, stake, selection, odds, and the reason for your claim. Standard claims must be filed within 10 days; however, claims for Cyber-Live games must be submitted within 72 hours of the match ending.
- If a user engages in fraudulent activity—such as creating multiple accounts, using betting bots, arbitrage betting, or abusing loyalty programs—the bookmaker may take the following actions:
bet cancellation;
The customer's account will be closed, and any remaining deposited funds will be returned.
The company may report the fraudulent activity to the appropriate law enforcement authorities.
- bet cancellation;
- The customer's account will be closed, and any remaining deposited funds will be returned.
- The company may report the fraudulent activity to the appropriate law enforcement authorities.
- In rare cases, a user may request to change their account currency. To do this, email security@best-melbet.org with the subject 'CHANGE OF CURRENCY' and attach a photo of your passport's main page. A 10% conversion fee applies to this service.
- The bookmaker reserves the right to immediately close an account and void all bets if it is discovered that:
The bettor had inside information about the result before placing the wager;
The bettor could influence the outcome (e.g., as a player, coach, or referee) or was acting on behalf of someone who could;
A group of people acted as a syndicate to bypass the company's betting limits;
The user has registered multiple accounts;
The user is employing automated hardware or software to place bets;
The user used unfair methods to obtain information or get around site restrictions.
Following an investigation into the above, the remaining balance will be refunded, minus any profits gained unfairly. Melbet is not responsible for refunding any transaction fees charged by payment providers during deposits or withdrawals.
- The bettor had inside information about the result before placing the wager;
- The bettor could influence the outcome (e.g., as a player, coach, or referee) or was acting on behalf of someone who could;
- A group of people acted as a syndicate to bypass the company's betting limits;
- The user has registered multiple accounts;
- The user is employing automated hardware or software to place bets;
- The user used unfair methods to obtain information or get around site restrictions.
- Following an investigation into the above, the remaining balance will be refunded, minus any profits gained unfairly. Melbet is not responsible for refunding any transaction fees charged by payment providers during deposits or withdrawals.
- If the Security Service has doubts about a user's identity or personal details, they may request supporting documentation. Payments may be paused until verification is complete, which can take up to 72 hours. If the provided data is found to be fake, the company may cancel all bets, suspend the account indefinitely, and conduct a full audit.
- Melbet is not liable for any translation errors regarding team names, player names, or venue locations from foreign languages. Information in tournament headlines is for reference only and cannot be used as a basis for requesting a refund.
- The company may update these rules at any time. New rules become effective the moment they are posted on the website, and all bets placed thereafter will be subject to the new terms.
- MELbet is not responsible for any losses or damages resulting from the use of this website. This includes issues caused by the misuse of content, inability to access the site, data transmission delays, connection failures, or any typographical errors and omissions.MELbet does not bear any responsibility for any losses or damages claimed as resulting from the use of this site or from its content. This provision equally applies to the use or misuse of the content of the site by any person, inability to access the site or use it, to delay in functioning or transmission of data, failures in communication lines, any errors, misprints or omissions in the content of the site.
- The account holder confirms that they are the only person performing actions on their account. If a third party gains access, the original user remains responsible for the security of the account.
- These Terms and Conditions are governed by and interpreted according to the laws of Cyprus.
Please be aware that accessing or using this Website, as well as any products we offer, may be against the law in certain regions (such as the USA, UK, Cyprus, Netherlands, Iran, and others). It is your sole responsibility to ensure that using our services complies with the local laws of your home country; by using the site, you confirm that gambling is legal where you live. Because online gambling and its related financial transactions are banned in some jurisdictions, we strongly advise you to seek legal counsel before creating an account. Since laws can change, you are responsible for staying updated on any legislative shifts. The Betting Company will not be held liable if a customer provides false information regarding their legal status or location.
Gambling on the Internet is prohibited in some countries, and consequently gambling-related payments and money transfers may also be forbidden. We recommend that you consult lawyers before registering on our website. As national laws are subject to change, customers are responsible for keeping up to date with any changes made to legislation.
The Betting Company is not responsible for any false information provided by the customer under this paragraph of the Terms and Conditions
2.1. Regional Restrictions for NetEnt Gaming Content
- Strict Prohibition: NetEnt does not allow its casino games to be provided to any operator functioning within the following jurisdictions unless they hold the necessary legal licenses: Belgium, Bulgaria, Colombia, Croatia, Czech Republic, Denmark, Estonia, France, Italy, Latvia, Lithuania, Mexico, Portugal, Romania, Spain, Sweden, Switzerland, United Kingdom, and the United States of America.Absolute Restriction. NetEnt will not permit NetEnt Casino Games to be supplied to any entity that operates in any of the below jurisdictions (irrespective of whether or not NetEnt Casino Games are being supplied by the entity in that jurisdiction) without the appropriate licenses. Belgium, Bulgaria, Colombia, Croatia, Czech Republic, Denmark, Estonia, France, Italy, Latvia, Lithuania, Mexico, Portugal, Romania, Spain, Sweden, Switzerland, United Kingdom, United States of America.
- Restricted Zones: NetEnt Casino Games cannot be offered in these territories: Afghanistan, Albania, Algeria, Angola, Australia, Bahamas, Botswana, Belgium, Bulgaria, Colombia, Croatia, Czech Republic, Denmark, Estonia, Ecuador, Ethiopia, France, Ghana, Guyana, Hong Kong, Italy, Iran, Iraq, Israel, Kuwait, Latvia, Lithuania, Mexico, Namibia, Nicaragua, North Korea, Pakistan, Panama, Philippines, Portugal, Romania, Singapore, Spain, Sweden, Switzerland, Sudan, Syria, Taiwan, Trinidad and Tobago, Tunisia, Uganda, United Kingdom, United States of America, Yemen, and Zimbabwe.Blacklisted Territories. All NetEnt Casino Games may not be offered in the following territories: Afghanistan, Albania, Algeria, Angola, Australia, Bahamas, Botswana, Belgium, Bulgaria, Colombia, Croatia, Czech Republic, Denmark, Estonia, Ecuador, Ethiopia, France, Ghana, Guyana, Hong Kong, Italy, Iran, Iraq, Israel, Kuwait, Latvia, Lithuania, Mexico, Namibia, Nicaragua, North Korea, Pakistan, Panama, Philippines, Portugal, Romania, Singapore, Spain, Sweden, Switzerland, Sudan, Syria, Taiwan, Trinidad and Tobago, Tunisia, Uganda, United Kingdom, United States of America, Yemen, Zimbabwe.
- Additional Restrictions for Branded Games: Certain NetEnt branded titles have extra geographic limitations beyond the general blacklist mentioned above:
3.1 In addition to the previously listed regions, the Planet of the Apes Video Slot is unavailable in Azerbaijan, China, India, Malaysia, Qatar, Russia, Thailand, Turkey, and Ukraine.
3.2 In addition to the previously listed regions, the Vikings Video Slot cannot be offered in Azerbaijan, Cambodia, Canada, China, France, India, Indonesia, Laos, Malaysia, Myanmar, Papua New Guinea, Qatar, Russia, South Korea, Thailand, Turkey, Ukraine, and the United States of America.
3.3 In addition to the previously listed regions, the Narcos Video Slot is restricted in Indonesia and South Korea.
3.4 In addition to the previously listed regions, the Street Fighter Video Slot is prohibited in: Anguilla, Antigua & Barbuda, Argentina, Aruba, Barbados, Bahamas, Belize, Bermuda, Bolivia, Bonaire, Brazil, British Virgin Islands, Canada, Cayman Islands, China, Chile, Clipperton Island, Colombia, Costa Rica, Cuba, Curacao, Dominica, Dominican Republic, El Salvador, Greenland, Grenada, Guadeloupe, Guatemala, Guyana, Haiti, Honduras, Jamaica, Japan, Martinique, Mexico, Montserrat, Navassa Island, Paraguay, Peru, Puerto Rico, Saba, Saint Barthelemy, Saint Eustatius, Saint Kitts and Nevis, Saint Lucia, Saint Maarten, Saint Martin, Saint Pierre and Miquelon, Saint Vincent and the Grenadines, Suriname, Turks and Caicos Islands, United States of America, Uruguay, US Virgin Islands, and Venezuela.
3.5 In addition to the previously listed regions, the Fashion TV Video Slot is not available in Cuba, Jordan, Turkey, and Saudi Arabia.Blacklisted Branded Games Territories. The followed NetEnt Braded Games have some further restrictions in addition to the Blacklisted Territories set out above:
- 3.1 In addition to the previously listed regions, the Planet of the Apes Video Slot is unavailable in Azerbaijan, China, India, Malaysia, Qatar, Russia, Thailand, Turkey, and Ukraine.In addition to the jurisdictions set out in paragraph 2, Planet of the Apes Video Slot must not be offered in the following territories: Azerbaijan, China, India, Malaysia, Qatar, Russia, Thailand, Turkey, Ukraine.
- 3.2 In addition to the previously listed regions, the Vikings Video Slot cannot be offered in Azerbaijan, Cambodia, Canada, China, France, India, Indonesia, Laos, Malaysia, Myanmar, Papua New Guinea, Qatar, Russia, South Korea, Thailand, Turkey, Ukraine, and the United States of America.In addition to the jurisdictions set out in paragraph 2, Vikings Video Slot must not be offered in the following jurisdictions: Azerbaijan, Cambodia, Canada, China, France, India, Indonesia, Laos, Malaysia, Myanmar, Papua New Guinea, Qatar, Russia, South Korea, Thailand, Turkey, Ukraine, United States of America.
- 3.3 In addition to the previously listed regions, the Narcos Video Slot is restricted in Indonesia and South Korea.In addition to the jurisdictions set out in paragraph 2, Narcos Video Slot must not be offered in the following territories: Indonesia, South Korea.
- 3.4 In addition to the previously listed regions, the Street Fighter Video Slot is prohibited in: Anguilla, Antigua & Barbuda, Argentina, Aruba, Barbados, Bahamas, Belize, Bermuda, Bolivia, Bonaire, Brazil, British Virgin Islands, Canada, Cayman Islands, China, Chile, Clipperton Island, Colombia, Costa Rica, Cuba, Curacao, Dominica, Dominican Republic, El Salvador, Greenland, Grenada, Guadeloupe, Guatemala, Guyana, Haiti, Honduras, Jamaica, Japan, Martinique, Mexico, Montserrat, Navassa Island, Paraguay, Peru, Puerto Rico, Saba, Saint Barthelemy, Saint Eustatius, Saint Kitts and Nevis, Saint Lucia, Saint Maarten, Saint Martin, Saint Pierre and Miquelon, Saint Vincent and the Grenadines, Suriname, Turks and Caicos Islands, United States of America, Uruguay, US Virgin Islands, and Venezuela.In addition to the jurisdictions set out in paragraph 2, Street Fighter Video Slot must not be offered in the following territories: Anguilla, Antigua & Barbuda, Argentina, Aruba, Barbados, Bahamas, Belize, Bermuda, Bolivia, Bonaire, Brazil, British Virgin Islands, Canada, Cayman Islands, China, Chile, Clipperton Island, Columbia, Costa Rica, Cuba, Curacao, Dominica, Dominican Republic, El Salvador, Greenland, Grenada, Guadeloupe, Guatemala, Guyana, Haiti, Honduras, Jamaica, Japan, Martinique, Mexico, Montserrat, Navassa Island, Paraguay, Peru, Puerto Rico, Saba, Saint Barthelemy, Saint Eustatius, Saint Kitts and Nevis, Saint Lucia, Saint Maarten, Saint Martin, Saint Pierre and Miquelon, Saint Vincent and the Grenadines, Suriname, Turks and Caicos Islands, United States of America, Uruguay, US Virgin Islands, Venezuela.
- 3.5 In addition to the previously listed regions, the Fashion TV Video Slot is not available in Cuba, Jordan, Turkey, and Saudi Arabia. In addition to the jurisdictions set out in paragraph 2, Fashion TV Video Slot must not be offered in the following territories: Cuba, Jordan, Turkey, Saudi Arabia.
- The Universal Monsters series (including Frankenstein, the Bride of Frankenstein, Dracula, The Mummy, The Wolf Man, Creature from the Black Lagoon, and The Invisible Man) is exclusively available in these territories: Andorra, Armenia, Azerbaijan, Belarus, Bosnia and Herzegovina, Georgia, Iceland, Liechtenstein, Moldova, Monaco, Montenegro, Norway, Russia, San Marino, Serbia, Switzerland, Ukraine, Croatia, Macedonia, Turkey, Austria, Bulgaria, Cyprus, Czech Republic, Finland, France, Germany, Greece, Hungary, Ireland, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Peru, Poland, Slovakia, Slovenia, and Sweden.Universal Monsters (Frankenstein, the Bride of Frankenstein, Dracula, The Mummy, The Wolf Man, Creature from the Black Lagoon and The Invisible Man), may only be played in the following territories: Andorra, Armenia, Azerbaijan, Belarus, Bosnia and Herzegovina, Georgia, Iceland, Liechtenstein, Moldova, Monaco, Montenegro, Norway, Russia, San Marino, Serbia, Switzerland, Ukraine, Croatia, Macedonia, Turkey, Austria, Bulgaria, Cyprus, Czech Republic, Finland, France, Germany, Greece, Hungary, Ireland, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Peru, Poland, Slovakia, Slovenia, and Sweden
3. General Betting Rules
- The company accepts wagers based on the current Sports Line, which provides a list of available events and their respective winning odds.
- The minimum stake on any single event is 0,2$ (its currency equivalent).
- For every event, the company sets a maximum stake, which varies depending on the specific sport and the nature of the event.
- The maximum winning for one bet is 60 000 $ (its currency equivalent).
- We reserve the right to adjust maximum stakes for special events or to change the maximum odds for a specific user at our discretion, without prior notice or an explanation.
- The company may choose to limit the acceptance of accumulator bets, whether they are based on a single outcome or a combination of results from one player.
- A bet is officially active once the company confirms it. You can find all your successful wagers in the “Bet History” section. Please note that there might be a slight delay before a bet appears there. If a conflict arises, the timestamp recorded in our system will be the definitive proof of submission. Even if you didn't receive a separate notification, a bet is considered accepted if it is visible in your “Bet History.”
- A bet on a specific event is marked as a win if all the predicted outcomes are correct (this does not apply to “system” bets).
- Wagers must be placed before the event officially begins. Please note that dates, times, and details in the line are approximate. Any bet placed after the start of an event will be voided, with the exception of Live-bets. Live-bets are placed during the match and remain valid until the game concludes.
- If a bet is placed after an event has already started (and is not a Live-bet), it will be settled with odds of 1.0. Similarly, if such a bet is part of an accumulator, its contribution to the total odds will be 1.0.
- If a bet is deemed invalid, the stake will be refunded. However, if one or more events within an accumulator or system bet are cancelled, the entire bet will not be calculated for winnings.
- Should there be an error in calculating winnings (for instance, due to a typo in the event results), the company will correct and recalculate the payout.
- Events are only considered postponed or cancelled based on official documentation from organizing bodies, sports federations, official club websites, or other verified sports news sources. We update the line based on this official data.
- A bet will be cancelled if a customer intentionally provides false information or makes fraudulent claims regarding bets, payouts, or event results. This rule applies to everyone, including minors under 18 and their legal guardians.
- Winning bet slips must be claimed within 30 calendar days from the official date of the event listed on the slip.
- Once placed, Sports and Live bets are final and cannot be edited or deleted.
- We cannot guarantee the absolute accuracy of real-time results used for Live-bets. We encourage users to cross-reference information with other independent sources.
- Any bet placed on an outcome that has already occurred (where the event happened but the system hadn't updated the result yet) will be cancelled.
- Bets on regional championships are settled within 10 days of the results being posted on the official websites. If a team fails to appear, all bets are refunded (odds of 1), and the absent team is declared to have forfeited.
- A wager is officially accepted only after it is registered on our server and confirmed online. Once this happens, the bet cannot be changed or revoked.
3.1. Bet Slip Sale
We provide a “Bet slip sale” option for users who prefer immediate funds over waiting for an event to finish. You can sell your bet slip back to the company, either partially or in full, via the “My Account – Bet History” or the “My Bets” tab.
The customer can choose between a full or a partial sale in the bet slip sale dialog window. In this window, the customer can choose the part of their stake they want returned to their gaming account. The remaining part of the stake will stay on their bet slip and will be taken into account when the bet is settled. The amounts are confirmed by pressing the “Sell” button.
The minimum and maximum amounts the customer can get back into their account are determined on a case-by- case basis, dependent on the specific bet placed. In some cases the customer can only sell the bet slip in full. In other cases, depending on the bet, the customer might be able to sell the bet slip in parts, and in several transactions, within the stake amount.
The more time a customer spends on the bet slip sale dialog window once it has been opened, the greater the chance that the amount offered to sell the bet slip for will change. If the situation around the event changes, the price offered for the sale of the bet slip could change too.
Bet slip sale is possible for single and accumulator bets.
A bet slip sale is impossible if:
– The bet has been settled;
– One or more outcomes on the bet slip have been blocked;
– The bet slip contains outcomes which cannot be sold;
– The bet slip has already been sold;
– The price offered to the customer for the bet slip has changed. In this case the customer should choose new amounts in the bet slip sale dialog window.
– A bet slip sale can also be blocked at the discretion of the Betting Company.
The Company is not liable in cases where the service is not available due to technical failure. The Company reserves the right to suspend the service at any time in regard to any betting event without stating a reason. The bet slip sale transaction can be canceled if technical problems have been detected at any stage of the sale. In all such cases, bets are settled as normal based on the event outcome.
The Company does not guarantee that any bet placed on the website can be sold. The customer can only find out whether the bet can be sold after the bet has been accepted. The price of selling the bet slip offered by the Company is not up for negotiation. The customer has the right to accept the terms of sale or refuse to sell the bet slip at the specified price.
4. Types Of Bets
The following betting options are available:
4.1. Single Bet
A Single bet is a wager on the outcome of one specific event. Your winnings are calculated by multiplying the amount staked by the odds of that outcome.
Example: Football. Vietnam. 2nd Division. Đồng Nai F.C. II vs. Lam Dong F.C. (05.06.2015 10:45). Handicap 1 -2 at odds of 1.9 with a €100 stake. Potential win: 100 x 1.9 = €190.Football. Vietnam. 2nd Division Đồng Nai F.C. II – Lam Dong F.C. (05.06.2015 | 10:45). Handicap 1 -2 odds. 1,9 amount is €100.
Winning is 100 х 1,9 = €190.
4.2. Accumulator Bet
An Accumulator bet combines several independent outcomes. The total winning amount is the product of the stake and the combined odds of all events in the bet. Note that if even one prediction is wrong, the entire accumulator is lost.
4.3. System Bet
A System bet is a combination of several accumulator bets based on a selection of events. The system can handle up to 20 events and a maximum of 184,756 combinations. The total payout is the sum of all winning accumulators within that system.
The maximum number of combinations in a system bet is equal to 184756.
The maximum number of events in a system bet is equal to 20.
A winning amount on a system bet is equal to the sum of winnings on accumulator bets included in a system bet.
System Bet Combination TableSystem Bet Combination Table
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
| 2 | 3 | 6 | 10 | 15 | 21 | 28 | 36 | 45 | 55 | 66 | 78 | 91 | 105 | 120 | 136 | 153 | 171 | 190 |
| 3 | 4 | 10 | 20 | 35 | 56 | 84 | 120 | 165 | 220 | 286 | 364 | 455 | 560 | 680 | 816 | 969 | 1140 | |
| 4 | 5 | 15 | 35 | 70 | 126 | 210 | 330 | 495 | 715 | 1001 | 1365 | 1820 | 2380 | 3060 | 3876 | 4845 | ||
| 5 | 6 | 21 | 56 | 126 | 252 | 462 | 792 | 1287 | 2002 | 3003 | 4368 | 6188 | 8568 | 11628 | 15504 | |||
| 6 | 7 | 28 | 84 | 210 | 462 | 924 | 1716 | 3003 | 5005 | 8008 | 12376 | 18564 | 27132 | 38760 | ||||
| 7 | 8 | 36 | 120 | 330 | 792 | 1716 | 3432 | 6435 | 11440 | 19448 | 31824 | 50388 | 77520 | |||||
| 8 | 9 | 45 | 165 | 495 | 1287 | 3003 | 6435 | 12870 | 24310 | 43758 | 75582 | 125970 | ||||||
| 9 | 10 | 55 | 220 | 715 | 2002 | 5005 | 11440 | 24310 | 48620 | 92378 | 167960 | |||||||
| 10 | 11 | 66 | 286 | 1001 | 3003 | 8008 | 19448 | 43758 | 92378 | 184756 | ||||||||
| 11 | 12 | 78 | 364 | 1365 | 4368 | 12376 | 31824 | 75582 | 167960 | |||||||||
| 12 | 13 | 91 | 455 | 1820 | 6188 | 18564 | 50388 | 125970 | ||||||||||
| 13 | 14 | 105 | 560 | 2380 | 8568 | 27132 | 77520 | |||||||||||
| 14 | 15 | 120 | 680 | 3060 | 11628 | 38760 | ||||||||||||
| 15 | 16 | 136 | 816 | 3876 | 15504 | |||||||||||||
| 16 | 17 | 153 | 969 | 4845 | ||||||||||||||
| 17 | 18 | 171 | 1140 | |||||||||||||||
| 18 | 19 | 190 | ||||||||||||||||
| 19 | 20 |
To win a system bet, you only need a specific number of your total predictions to be correct. For example, in a “3 of 4” system, 3 out of 4 predictions must be right; in a “5 of 8” system, at least 5 of the 8 selected events must result in a win.
Keep in mind that in a system bet, your total stake is divided among all the possible combinations (expresses). For example, if you place a €100 bet on a '5 out of 8' system, there are 56 different combinations, meaning each one is staked at €1.78 (100 ÷ 56). Because the money is spread this way, the potential payout from a system bet will be lower than if you had placed a single express bet with the same total amount.
For detailed information on how these winnings are computed, please refer to the 'Calculation of «Accumulator» and «System» bets' section.
5. Restrictions on Combining Events in Accumulator Bets
- You can only include one outcome from a set of dependent events in a single accumulator. If you include two or more related events in an accumulator or system bet, the company will remove the ones with the lowest odds from the calculation.
- If a bet contains multiple dependent outcomes, the company may declare the bet invalid. In such cases, the odds for all dependent outcomes will be set to '1', except for the one with the highest odds, which will be kept.
Example 1: If a match ends in a 1:1 draw, then outcomes like 'The score will be 1:1 – Yes' and 'Over 0.5 draws in the round' are logically linked. These are considered dependent events because one cannot happen without the other.Example 1: As the score is 1:1, it is a draw, there will be at least one draw at the end of the match, and the event “The score 1:1 – Yes” and the event “draws in the tour 0.5 Over”, and other similar logical (reasonable, right, logical) outcomes of the events are dependent events.
Example 2: In Formula 1, if H. P. Montoya wins the race, he automatically finishes ahead of D. Coulthard. Therefore, bets on 'H. P. Montoya to win', 'Montoya to finish above Coulthard', 'Coulthard not to win', or 'McLaren team not to win' are all logically connected and viewed as dependent outcomes.Example 2: As H. P. Montoya may not be lower than any participant in the race “Formula one” and, accordingly, will be higher than D. Coulthard, and the event “H. P. Montoya win – Yes” and “H. P. Montoya above D. Coulthard” and/or “D. Coulthard win – no” and/or “Team McLaren (D. Coulthard, K. Raikkonen) win – no” like other similar logical (reasonable, right, logical) outcomes of the events the outcomes are dependent events.
Example 3: Consider a scenario where Chelsea wins their final group match against Werder Bremen, resulting in a final group table where Chelsea is 1st (13 pts), Barcelona 2nd (11 pts), Werder 3rd (10 pts), and Levski 4th (0 pts). In this case, betting on 'Chelsea Not To Lose (1X)', 'Bremen not to qualify', and 'Chelsea to finish 1st or 2nd' are all dependent because they rely on the same match result and group outcome.Example 3: If Chelsea wins the last match of the group stage (Chelsea-Werder Bremen) and the teams of the Group A (Chelsea, Barcelona, Werder Bremen, Levski) take the following places: 1st place – Chelsea (13 points), 2nd place – Barcelona (11 points), 3rd place – Werder (10 points), 4th place – Levski (0 points) – then the outcome of the event “Chelsea-Werder 1X (Chelsea Not To Lose)”and the outcome “Group A. Bremen To Qualify For The Next Round – No” and/or “Group A. Chelsea To Take 1st or 2nd Places – Yes” and other similar logical (reasonable, right, logical) outcomes of the events are considered dependent.
- You can only include one outcome from a set of dependent events in a single accumulator. If you include two or more related events in an accumulator or system bet, the company will remove the ones with the lowest odds from the calculation.
- Bets on whether a 'Team will score a penalty (Yes/No)' are marked as lost if no penalty kicks were awarded during regular playing time.
- Bets concerning the 'Next goal' or 'How the Goal Will Be Scored' are settled as losses if the specific goal mentioned in the bet slip is never scored.
6. Depositing and Withdrawing Funds
- You can add money to your account using any of the payment methods listed in the 'Payments' section.
- Withdrawal requests are monitored and processed around the clock, 24/7.
- To maintain security, you must withdraw funds using the same payment method you used for the deposit. If you used multiple methods to fund your account, your withdrawals must be distributed proportionally across those same methods.
- The company reserves the right to verify all personal information, including your ID and date of birth. If any discrepancies are found between the provided documents and the client's data, MELBet may void all bets (calculating them as a return) and freeze payouts until the user's identity is fully verified.
- When requesting your first withdrawal, you must provide your passport details exactly as they appear in your official document, using the language of the issuing country.
- The Security Department has the authority:
to reject withdrawal requests if the initial deposits were made via electronic payment systems;
to deny withdrawals if the amount deposited or withdrawn doesn't align with your betting activity. Specifically, to unlock a withdrawal, you must have placed bets totaling the amount of your last deposit with odds of 1.1 or higher.
- to reject withdrawal requests if the initial deposits were made via electronic payment systems;
- to deny withdrawals if the amount deposited or withdrawn doesn't align with your betting activity. Specifically, to unlock a withdrawal, you must have placed bets totaling the amount of your last deposit with odds of 1.1 or higher.
- If the company suspects that deposits were made for purposes other than betting (such as fraud or money laundering), it reserves the right to cancel the deposit and recover any costs associated with the transaction.
- Each user is allowed only one account. Creating multiple accounts using different names or emails is strictly forbidden. If caught, the new account may be frozen for up to two months for investigation. If multiple registrations are confirmed, the company may void all winnings from the duplicate account. Exceptions may be granted only upon a specific request to the administration.
- Melbet may refuse a withdrawal via certain electronic payment systems and suggest using a bank transfer instead.
- PLEASE NOTE: We advise against using foreign electronic wallets for deposits. The company reserves the right to return these funds to the original wallet owner without prior notice.ATTENTION! The Administration does not recommend to deposit funds from foreign electronic wallets. The administration has the right to return the money to the account holders wallets without notice.
- While Melbet typically covers transaction fees, there are certain circumstances where the payment system's deposit or withdrawal fees may be charged to the customer's account.
- We may contact you for additional information to complete our security checks. Failure to provide this data may result in your account being suspended or permanently closed. Furthermore, any withdrawal of €2,000 or more will always require identity verification.
7. Responsible Gambling
- If you feel you need to limit your gambling, we offer a voluntary self-exclusion program. This allows you to either close your account entirely or set restrictions on your betting. For more details, please email license@best-melbet.org.
- While we are happy to help you set up self-exclusion, please understand that we cannot be held responsible if you find a way to continue gambling or access the site despite these restrictions.
- We are fully dedicated to promoting and supporting Responsible Gambling.
- To prevent gambling addiction, our promotions and ads are designed to be honest and not mislead players, especially those who may be vulnerable. We ensure customers are aware of both the risks and the actual odds of winning. We do not encourage excessive spending; services are provided based on the user's available funds.Gambling addiction prevention. Any advertising campaigns and promotions do not mislead users and do not distort the nature of the provided services for potentially vulnerable players. Customers are warned about the chances of winning as well as the potential risks. Services are provided depending on payment and excessive spending is not encouraged.
- Please review the following questions. If you answer 'yes' to any of these, it may indicate that you have a gambling problem:
Uncontrolled spending
Do you borrow money or steal to fund your bets?
Have you noticed that gambling is taking time away from your family?
Do you react negatively when others comment on your gambling habits?
Have you lost interest in your usual hobbies or free-time activities?
Do you feel depressed or have suicidal thoughts because of your gambling losses?
Have you lied about how much money or time you spend betting?Please answer the below questions. If you said ‘yes’ you can no longer play safe and you have a problem with gambling:
- Uncontrolled spending
- Do you borrow money or steal to fund your bets?
- Have you noticed that gambling is taking time away from your family?
- Do you react negatively when others comment on your gambling habits?
- Have you lost interest in your usual hobbies or free-time activities?
- Do you feel depressed or have suicidal thoughts because of your gambling losses?
- Have you lied about how much money or time you spend betting?
- Acknowledging an addiction is the first step toward recovery, and it's never too late to seek help. We value our players and want to prevent this condition from worsening.It’s never too late to admit that you have addiction and to fight against it. We value our customers and do not let this illness progress in any case.
- To reduce your risk of developing a gambling addiction, please follow these guidelines:Please read the following information which can help you lower the risk of getting gambling addiction:
- Never view gambling as a primary source of income.
- Set strict limits on the amount of money and time you spend gambling, and stick to them.
- Please do not gamble if:
- Avoid betting while under the influence of alcohol or other substances.
- You are depressed.
- Only bet money that you can afford to lose without affecting your life.
- Avoid chasing your losses.
8. Adjustment of Disputes
- If an official result is modified or voided later (due to team disqualifications, referee errors, or other conditions), the bet will still be settled based on the original, actual result.
- The company is not responsible for discrepancies between the listed start time and the actual start of an event. Times shown in the Sports line are estimates. For settlement purposes, the official match report from the organizing body is the only recognized source of truth.
- Any disputes regarding an event's result must be submitted within 30 calendar days of the event's conclusion, accompanied by official documentation from the competition organizers.
- Unless it is a Live-bet, any bet placed after an event has already started will be settled with odds of '1'.
- Sports Bets: If a match or competition is postponed or rescheduled to start more than 48 hours after the original official time, all related bets will be declared void.
- An event is officially considered postponed or cancelled if the scheduled starting time is changed.
- LIVE Bets: If a match is postponed but resumes within 5 hours of the original start time, all bets remain valid. If it does not resume within 5 hours, all bets are void unless the specific market result has already been determined. This 5-hour rule does not apply to events that naturally last longer than 5 hours (refer to Section 9, 'Rules on Sports').
- If a match is abandoned or not completed, any outcomes that were already determined by the time it stopped (such as first-half results or the first goal scored) will be settled. All other bets will be calculated with odds of '1'.
- If a player pulls out of an event before it begins, all bets placed on that specific player will be cancelled.
- If a participant withdraws during a competition (due to injury or other reasons), bets placed before the start of the final round they actually competed in remain valid; all subsequent bets on that player are cancelled.
- Tennis match settlements involving player withdrawals are handled according to the rules outlined in section 9.24.
- If a specific athlete or an entire team (whether in football, hockey, basketball, or other sports) fails to participate in a match, the odds for those bets are settled at 1.00, unless the rules for that specific event state otherwise.
- Should a participant be withdrawn or disqualified before the game starts, bets are generally settled at odds of 1.00, except for wagers placed on individual player performance. In the case of tennis, if a match is interrupted and cannot be finished on the same day, the bets remain active until the match is completed or a player withdraws, provided this happens within the duration of the tournament.
- If a team or an individual athlete (such as a fighter or player) is replaced by another before the event, all related bets will be declared void.
- In team sports, if one or several players are substituted for any reason during the game, all bets on the match outcome remain valid.
- For doubles matches, if any of the listed players are replaced, the odds will be settled at 1.00. However, if no specific players were named in the bet, the wager remains active.
- When the venue for a 'Home vs. Away' match is changed, the following conditions apply:
If the game is moved to a neutral location, all bets stay in effect.
If the game is moved to the original away team's venue, all bets stay in effect.
- If the game is moved to a neutral location, all bets stay in effect.
- If the game is moved to the original away team's venue, all bets stay in effect.
- If a competition results in two or more winners, the odds are split equally among them. For example, if two players share the victory, the original odds are divided by two.
- Unless specified otherwise, if a team member (e.g., in football, basketball, or hockey) does not play in the match, the odds for that bet are settled at 1.00.
- The Betting Company reserves the right to make the final decision in any ambiguous or unprecedented situations.
- If there is a conflict between different data sources regarding match details (such as the date, time, team names, or results), the company will freeze payouts until the correct information is verified. The company's determination is final.
- When official statistics conflict with independent sources, the company may choose to settle bets using video evidence or a trusted independent data provider.
- Specific sports rules take precedence over the General Rules.
9. Proposition Bets (Outcomes)
- A bet on the home team to win is represented by the symbols '1' or 'W1'.
- A bet on a draw is represented by the symbol 'X'.
- A bet on the away team to win is represented by the symbols '2' or 'W2'.
- The 'Home team to win or draw' bet (marked as '1X' or 'No loss 1') wins if the home team either wins the match or it ends in a tie.
- The 'Home or Away team to win' bet (marked as '12', 'Win of any team', or 'No Draw') wins if either side secures a victory; it only loses if the match ends in a draw.
- The 'Away win or draw' bet (marked as 'X2') wins if the visiting team wins or the match ends in a tie.
- A 'Win in match' bet refers to the overall lead in goals, points, or sets at the final whistle, including any overtime periods or penalty shootouts.“Win in match” – It means the advantage in scored goals (points, sets and etc.) in the final result of the match, including extra time (overtime) and shootouts.
- To win a 'To Qualify For The Next Stage' bet, you must correctly predict which team advances. This is based on the aggregate result, including return legs, extra time, and penalties if applicable.“To Qualify For The Next Stage” – the Customer should predict which team will qualify for the next stage according to the final results, which include the results of the return matches, extra time (overtime) and penalty shootouts, if any.
- A Handicap is a virtual advantage or disadvantage (given in goals, points, seconds, etc.) applied to a team or athlete. To determine the outcome, the handicap is added to the actual final score. If the adjusted score favors your choice, the bet wins. If not, it loses. If the adjusted score results in a tie, the odds are settled at 1.00.Handicap is an advantage or disadvantage of a team (a player, a racer, etc.) expressed in goals, points, sets, seconds, etc. offered by the bookmakers company on a specified bet.
The outcome of an event with allowance for handicap is determined by the addition of handicap to an actual result. If the received result is in favour of a chosen team (a player, a racer, etc.), the bet is considered to be won. If not, the bet is considered to be lost. If the received result with allowance for handicap is a draw, the winning odds equal to “1”. - Handicap betting allows you to predict winners based on modified scores. For example, in a match that ends 2:1: a 'Handicap [0 : 1] W2' bet loses because the adjusted score is 2:2; a 'Handicap [0 : 1] X' bet wins because the adjusted score is 2:2; and a 'Handicap [1 : 0] W1' bet wins because the adjusted score becomes 3:1.Handicap is a game with handicap. Besides handicap in main outcomes you can predict, which team wins with other handicap included.
Example. Match score is 2:1.
Bet “Handicap [0 : 1] W2” will be calculated as losa, as including handicap it will be 2:2.
Bet “Handicap [0 : 1] X” will be calculated as win, as including handicap it will be 2:2.
Bet “Handicap [1 : 0] W1” will be calculated as win, as including handicap it will be 3:1. - A 'Total' bet involves predicting the combined number of goals, points, or games scored by the participants. You bet on whether the final count will be 'Over' or 'Under' the specified number. The company follows sport-specific timing rules unless otherwise noted. If the final total exactly matches the bookmaker's number, the odds are settled at 1.00. An 'individual total' refers only to the points scored by one specific team or player.Total. This bet is on total of goals, points, games, etc. scored, collected, played by teams (players, etc.). To win this bet it is necessary to determine how many goals or points are scored, achieved, performed, over/under “Total” given in the Sports. At defining a result the company takes into account playing time of a match, which is regulated by the present Rules separately for each kind of sport, unless otherwise stated in the Sports.
If your result coincides with that offered by the bookmakers company, the winning odds on bets on “under” or “over” is equal to “1”.
The bet on “individual total” includes number of goals(points, games, etc.) scored(achieved, played, etc.) by a team (player and etc.). - Three-way totals (marked as 3way) differ from regular totals because they include an 'equal' option. 'Total 123 under (3way)' wins only if the score is strictly below 123; 'Total 123 equal (3way)' wins only if it is exactly 123; 'Total 123 over (3way)' wins only if it is strictly above 123. Unlike regular totals, these bets are not refundable if the score lands exactly on the number. The same logic applies to individual three-way totals.
“Total” 123 under (3way)” – strictly under 123.
“Total 123 equal (3way)” – total equal.
“Total 123 over (3way) – total strictly over”
When the final score is 123 points, only one event wins “Total 123 equal (3way)”. Bets on “under” “over” marked by (3way) are non-refundable, as it happens on regular total. Bets on individual three way totals are calculated similarly. - A 'Total On The Time Interval' bet requires you to predict the total points scored during a specific window of time. For instance, a bet on a total from 0 to 1 minute wins if the score is 0:0, 1:0, or 0:1 within that timeframe, and loses otherwise.The bet «Total On The Time Interval». It’s necessary to determine common total for the game in interval of the specified parameter. For example, if a bet was placed on «Total On The Time Interval from 0 to 1», then by score 0:0 or 1:0 or 0:1, where “Total” will be 0 or 1, the bet will win, in all other cases it will lose.
- A 'Correct Score' bet requires predicting the exact final score at the end of regular time, excluding any overtime or penalties.The bet «Correct score» — it is necessary to predict a score of a match on regular time (not including OT, penalty shootouts).
- The 'Half time – Match' bet (using 'W' for win and 'X' for draw) combines the result of the first half and the final result. For example, 'W1W2' means the first team leads at halftime, but the second team wins the match. For sports with four quarters (like basketball), the 'Half time' refers to the end of the second quarter.The bet “Half time – Match” is designated in the Sports as “W” – “win” and “X” – “Draw”, provided that an outcome of the first half goes first and an outcome of a match goes second. For example, W1W2 means a victory of the first (W1) team in the first half of a match and a victory of the second (W2) team in a match.
Kind of sports with 4 quarters (Basketball, Water polo, etc.) – bets “Halftime/Match” are considered on half of match (2 quarters) and on the result of match (regular time). - The 'Result + Total Goals' bet requires you to correctly predict both the match winner and the total number of goals scored.The bet “Result + Total Goals”. It’s necessary to predict the winning of the match by one of the team and total goals.
- A bet on 'Goal will be scored up to 78:00 minute – Yes' wins if the specified team scores at least one goal by the 78th minute (inclusive).The bet “Goal () will be scored up to 78:00 minute – Yes” it’s necessary to predict that team will score a goal up to 78:00 minute (inclusive).
- For 'The first goal from () to () minute', you must predict the exact time interval in which the opening goal is scored. If no goals are scored in the match, the bet is lost.“The first goal from ()to () minute”. it is necessary to determine that the first goal will be scored in the specified time interval. If there are no goals, bets are lost.
- For 'The last goal from () to () minute', you must correctly predict the time interval in which the final goal of the match occurs.“The last goal from () to () minute”. it is necessary to determine that the last goal will be scored in the specified time interval.
- A 'The last goal-No' bet is a winner only if the match ends in a 0:0 draw.“The last goal-No”. The bet is winning, if the game score is (0:0).
- The 'Half time – Team comparison' bet (applicable to periods, quarters, sets, etc.) involves predicting which half or segment of the game will have the higher score, or if they will be equal.he bet “Half time – Team comparison (periods, quarters, sets, games, innings)”. To win this bet it is necessary to predict which of both halves, periods, quarters and etc. in a match is the highest scoring one or which of them have similar results.
- In 'Players comparison by score' for tournaments, you predict which athlete will accumulate more points/goals overall. If they end up tied, the odds are settled at 1.00. Shootouts and the total number of matches played are not counted. If a player doesn't play any matches, the odds are settled at 1.00.The bet “Players comparison by score” on tournament results”.
To win this bet it is necessary to predict which of the players scores more on the results of a tournament. At comparison of players scoring (number of scored goals, pucks, points and so on) on the results of a tournament, in case of equality of these parameters, the winning coefficient is equal to “1”. Shootouts are not included. Number of matches played by a competitor is not included. If a player does not take part in any match, the winning odds equal to “1”. - The 'Head-to-head on the results of a championship' bet is a prediction of which team will finish higher in the final league table. If teams finish with equal points, the odds are 1.00. If a team fails to participate in the tournament, the odds are also 1.00.The bet “Head-to-head on the results of a championship”.
To win this bet it is necessary to predict which team has the best final position in a tournament table of a championship.
If number of points is equal, the winning odds equal to “1”.
In case a team does not take part in any match of a tournament, the winning odds equal to “1”. - The 'Home – Away' bet determines the winner based on the goal or point difference between all home and away teams, including handicaps. If any match in the day's schedule is cancelled, postponed, or left unfinished, the bet is settled at odds of 1.00.The bet “Home – Away “.Victory of Home(a home team) or Away(an away team) is determined by goals (points) difference scored correspondingly by Home and Away with “handicap” included. If in the framework of the day’s play at least one match is cancelled, postponed, not completed and is considered to have failed, the calculation of bets on the event “Home-Away” is equal to “1”.
- 'Goal Minutes' Total is the sum of the minutes when all goals were scored during regular time. For example, if goals were scored at 13', 25', and 47', the total is 13 + 25 + 47 = 85.Total “Goal Minutes”. (Time total of all goals scored in the match).
Calculated as the sum of minutes of all the scored goals in regular time. Example: the goals were scored on 13, 25 and 47 minutes. Total result will be equal to 13+25+47=85). - In sports like volleyball or table tennis, a 'Point' bet refers to a specific rally point. For example, if the score is 8:9 and you bet that the 19th point of the set will be won by Team 1, the bet wins if Team 2 scores to make it 8:10 and then Team 1 scores to make it 9:10 (the 19th point).The bet “Points” (volleyball, table tennis, squash, badminton). Point – a rally point in specified set or party.
Example: “Volleyball. Point 19 (1st set) will win 1”, score of 1st set at the moment of bet is (8:9), then score is (8:10) – as a result of drawing 2nd team is won, then (9:10) it means, that 19th point (a rally point) was won by 1st team. Bet is won. - The 'Total of the effective quarter' (Under) bet focuses on the highest-scoring quarter of the game. You must predict that this peak quarter's score will stay below a certain number. If multiple quarters share the same highest score, the bet remains valid and is settled based on that total.
- The «Race to …. points» bet focuses on which player will be the first to reach a specific point threshold within a set. For instance, if you bet on «Race to 15 points wins 1», you win if Player 1 reaches 15 points first (e.g., 15-13), but you lose if Player 2 reaches 15 first (e.g., 12-16) or if neither reaches 15 before the set ends (e.g., 10-12). Conversely, the «Race to 15 points no one wins» bet is successful only if neither player hits the 15-point mark. If a player withdraws or stops playing before either competitor reaches the target score, the bet is settled with odds of 1.0.The bet «Race to …. points». It is necessary to determine which of the players is the first to score the specified number of points in a set. Example:
“Race to 15 points wins 1”. by score 15-13 – winning; by score 12-16 – loss; score 10-12 – loss.
“Race to 15 points no one wins”. by score 15-13 – loss; by score 12-16 – loss; score 10-12 – winning.
In case one of the players for any reason refuses to play further before he or his rival scores the specified number of points, the winning odds equal to “1”. - First Goal: Here, you predict which team will open the scoring. If the game ends goalless during regular time, the bet is lost. Note that own goals are credited to the team that benefits from the score.First goal – it is necessary to predict, which team is the first to score in a match. If there are no goals (regular time), the bets are considered to be lost. Own goal is counted as a goal of the team, to the score of which this goal is credited.
- Both Teams to Score: A simple prediction on whether both sides will find the back of the net, or if at least one team will fail to score.Both teams to score – it is necessary to predict, whether both teams score or at least one of them does not score.
- «Draw In Either Half»: This bet wins if either the first or the second half ends in a draw. For example, if the halves end 1-0 and 0-0, the bet is lost. However, if they end 1-0 and 0-1, it's a win.
Example. By score (1-0; 0-0) – bet will be calculated as loss. By score (1-0; 0-1) – bet will be calculated as win. - «() start with the center of a soccer pitch»: Predict which team will win the coin toss or be designated to kick off from the center circle at the start of the match.“() start with the center of a soccer pitch”. It is necessary to determine which team will start a match with the center of a soccer pitch.
- First Substitution: Predict which team will make the first change to their lineup. If both teams substitute players at the exact same time (as recorded in the official match report), or if no substitutions occur throughout the game, the odds are settled at 1.0.First substitution – it is necessary to predict, which team is the first make a substitution. If substitutions are made by both teams simultaneously (at equal time under a match protocol), bet calculations are made with the odds equal to “1”. If there are no substitutions, bet calculations are made with the odds equal to “1”.
- First Substitution Time: Predict the specific half or time interval during which the first substitution will take place. If no players are substituted during the match, the bet is settled at odds of 1.0.Time of the first substitution (“First substitution – Time”) – it is necessary to predict, in which half or interval of a match the first substitution is made. If there are no substitutions, bet calculations are made with the odds equal to “1”.
- «Penalty: Yes/No»: A straightforward bet on whether a penalty kick will be awarded at any point during the match.“Penalty: Yes/No” – it is necessary to predict, whether penalty kick is awarded in a match or not.
- «Red Card: Yes/No»: Predict whether any player will be sent off. Please note that this market only counts red cards shown to outfield players.“Red card: Yes/No” – it is necessary to predict, whether a red card is shown in a match or not. Only red cards of field players are rewarded.
- First Yellow Card: Predict which team's player will receive the first caution. If players from both teams are cautioned simultaneously according to the official protocol, or if no yellow cards are issued at all, the odds are settled at 1.0.First yellow card – it is necessary to predict, a player of what team receives the first yellow card. At mutual caution to both teams (at equal time under a match protocol) the winning odds equal to “1”. If there are no yellow cards, bet calculations are made with the odds equal to “1”.
- Last Yellow Card: Predict which team will receive the final yellow card of the game. A second yellow card leading to a red is not counted as the 'last yellow.' If both teams are cautioned at the same time at the end, or if no yellow cards are given, the bet is settled at odds of 1.0.Last yellow card – it is necessary to predict, a player of what team receives the last yellow card. The second caution when a player is set off the field is not included. At mutual caution of both teams (at equal time under a match protocol) bet calculations are made with the odds equal to “1”. If there are no yellow cards, bet calculations are made with the odds equal to “1”.
- Teams Comparison: A head-to-head bet to determine which of the two teams will score more goals or points.Teams comparison – it is necessary to predict, which team scores more goals or points.
- Individual Player Total (Basketball, Volleyball): Predict a specific player's performance based on stats like points, rebounds, or assists. These bets include overtime and golden sets. If the selected player does not participate in the match, the bet is settled with odds of 1.0.Individual player total (basketball, volleyball) – it is necessary to predict an individual total of a player by particular parameters: scored points, rebounds, assists, etc. All bets on individual total of players are accepted with overtime or a golden set included. If a participant, a member of a team, didn’t take part in a match, the winning odds equal to “1”.
- Individual Player Total (Handball, Futsal, Bandy): Predict the total number of goals scored by a specific player. These bets apply to regular time only. If the player does not enter the game, the odds are settled at 1.0.Individual player total (handball, futsal, bandy) – it is necessary to predict an individual total of a player by a number of scored goals. All bets on individual total of players are accepted on regular time. If a participant, a member of a team, didn’t take part in a match, the winning odds equal to “1”.
- First to Happen: Yellow Card vs. Goal: Predict which of these two events will occur first in the match. If neither a yellow card nor a goal happens, the bet is settled at odds of 1.0.First to happen: a yellow card/a goal – it is necessary to predict, what happens first – a yellow card is shown or a goal is scored. In case there are no yellow cards/a goal, bet calculations are made with the odds equal “1”.
- Double/Hattrick/Poker: Predict if a specific player will score exactly 2 (double), 3 (hattrick), or 4 (poker) goals. Own goals are excluded from this tally.Double (hattrick, poker) in the match – it is necessary to predict, whether one soccer player scores exactly 2 goals (double), 3 goals (hattrick), 4 goals (poker). Own goal is not included.
- «Strong-willed Victory» (Regular + Added Time): This outcome occurs when a team wins the match after having trailed at any point during the game. If the match ends in a draw or goalless, a «YES» bet on a strong-willed victory is lost.The bet “Strong-willed victory”(regular time plus official added time)- A strong-willed victory is an outcome when the team wins, but was losing at least at one moment during the match. If there are no goals or there is a draw, the bet “Strong-willed victory- YES” is lost.
- First Goal will be Header: Predict whether the opening goal is scored with a header. If the match ends 0-0, or if the first goal is an own goal (even if it was a header), the «No» option wins.First goal will be Header – it is necessary to predict, whether the first goal of a match will be Header. If there are no goals in a match or the first goal of a match is an own goal (inc. own goal as a Header), the bet “First goal will be Header – No” will win.
- Scores First and Wins: Predict which team will both score the first goal and ultimately win the game. For NHL, KHL, and other major tournaments, this applies to regular time. If no goals are scored, the «Yes» bet is lost.Scores first and wins the match – it is necessary to predict, which team is the first to score a goal and wins a match. Bets on NHL and KHL, other international championships, contests are accepted on regular time. If there are no goals on bet «Scores first and wins the match-Yes», the bet is lost.
- «Clean Sheet»: A bet that wins if at least one of the teams prevents the opponent from scoring any goals.“Clean sheet” means a match where at least one team misses no goals at all.
- Second Clean Sheet: The «Yes» bet wins if the away team keeps a clean sheet (e.g., scores are 0:1, 0:2, etc.). The «No» bet wins if the home team scores at least one goal.Second clean sheet – Yes – this bet is win if the score is 0:1, 0:2 etc. The bet “The second clean sheet – No” is win by any score than 0:1, 0:2 etc.
- Run of Play (Lead-Win, Lead-Draw, Lead-Lose): These bets cover regular and added time. The result is based on which team took the lead first and what the final match outcome was, regardless of any subsequent lead changes.Run of play (Lead – Win, Lead – Draw, Lead – Lose) – bets are accepted on a regular time plus official added time. This bet will be settled on the first team to take the lead in combination with the final result, regardless of how often the lead may change in between.
- «Win in Time Interval»: This bet tracks results within a specific window. For example, «W1 from 10:00 to 14:59» wins if the home team scores during that time; «X» wins if the score remains tied during that window; and «W2» wins if the away team scores.The Bet “Win in time interval”.
Bet “W1 from 10:00 to 14:59” will be calculated as win, if in this time interval first team scored at least 1 goal.
Bet “X from 10:00 to 14:59” will be calculated as win, if in this time interval teams have played in a draw.
Bet “W2 from 10:00 to 14:59” will be calculated as won, if in this time interval second team scored at least 1 goal. - «Leader and Draw Duration»: Based on regular time. For example, in hockey, if Team 1 scores at 16', Team 2 at 21', and Team 1 again at 36', the total draw time is 30 mins (0-16 and 21-36) and Team 1's lead time is 19 mins. Bets are then settled based on whether these durations are 'Over' or 'Under' the specified limit.The Bet “Leader and draw duration”. Bet is accepted on a regular time.
Example. During a match (ice hockey) 1st team scored on 16 minute, 2nd team scored a goal on 21 minutes and 1st team scored a goal on 36 minute.
Total of draw minutes is calculated: 15 min + 15 min (36-21)=30 min.
Total time of 1st team leadership (21-16) + (60-35)=5+14=19 min.
Bet “Draw for 19.5 minutes Under” will be calculated as loss.
Bet “1st Team time leadership 13.5 minutes Over” will be calculated as win. - «Win at Remaining Time After Score»: Predict the outcome starting from a specific scoreline. For example, a «1X after 3-2» bet wins if the match ends 3-2 or if the remaining play ends in a draw relative to that score. It loses if the opposing team scores to make it 3-3.
- Playing Time Totals: These are measured in minutes. If the actual time matches the prediction exactly, the odds are 1.0. For instance, if Kyrie Irving plays exactly 39 minutes and 30 seconds, a bet on «Over 39.5» is settled at odds of 1.0.
- «Win Or Draw»: This market offers two outcomes. For example, «X Or 2 (Home Win – Refund) – 2» means you bet on a draw or an away win, but specifically choose the away win as the outcome. You win if Team 2 wins, lose if it's a draw, and get a refund if Team 1 wins. Regular time only.
- The betting company reserves the right to offer additional bet types.
- Accepted abbreviations for events:
- CK – corner kicks
- ACE – aces
- RC – send off
- P – penalties
- YC – yellow cards
- YRC – cards (yellow and red cards)
- MS – misses
- SG – shots on goal
- OFF – offsides
- F – fouls
- SG – shots on goal
- EB – extra bets
- S – series
- FT – free throws
- 2P – 2-Point Field Goals
- 3P – 3-Point Field Goals
- R – rebounds
- AST – assists
- TOV – turnovers
- BLK – blocks
- DF – double faults
- I – icing
- C – checking
- BS – blocked shots
- PB – posts and crossbars
10. Rules on Sports
10.1. Eurovision
- Match-Ups: Predict which of the two specified countries will rank higher in the Grand Final. If they finish with the same score, the bet is settled at odds of 1.0.
- Settlements for these bets are based on official data from www.eurovision.tv.
10.2. AFL (Australian Football League)
- The bookmaker accepts bets:
Based on regular time of 80 minutes (either four 20-minute quarters or two 40-minute halves).
Based on regular time including overtime (marked as «Including Overtime»). The bookmaker is not liable for any errors in match duration descriptions; info in «Sports» and «Live» is for guidance only. Please verify with official sources.
- Based on regular time of 80 minutes (either four 20-minute quarters or two 40-minute halves).
- Based on regular time including overtime (marked as «Including Overtime»). The bookmaker is not liable for any errors in match duration descriptions; info in «Sports» and «Live» is for guidance only. Please verify with official sources.
The bookmaker is not responsible for inaccuracies regarding match length. All details in the «Sports» and «Live» sections are indicative; users should consult official rules.
- If a match is cancelled or abandoned before 80 minutes are completed, all bets are void unless the specific market outcome was already decided before the interruption.
- If the match location changes, existing bets remain valid as long as the original home team remains the designated home team.
- First Goalscorer: Bets on players who don't play or who enter the game after the first goal has been scored are void. Players substituted or sent off before the first goal is scored are considered losers. If an unlisted player scores, all bets on named players lose unless an «Any Other» option was available. If no goal is scored before abandonment, all such bets are void.First Goalscorer. Bets on players not taking part in the match will be void as will bets on the first goalscorer where the selection comes on after the first goal is scored. Players that are substituted or sent off before the first goal are losers. If the first goal was scored by a player not quoted then all bets are losers that were placed on any other named player subject to the previous rules, unless an “any unquoted” selection is offered. If the match is abandoned before a goal is scored all First Goalscorer bets will be void.
- A goal (6 points) is awarded when the attacking team kicks the ball through the goal posts without it touching any other player.
- A 'Behind' (1 point) is awarded if the ball passes between the goal post and the behind post, or if it hits the goal post and goes through.
- «Half Time – Match» bets allow you to predict the result of the first half and the final match result simultaneously.
10.3. American Football
- Bets on matches are accepted on:
Regular time (60 minutes, divided into four 15-minute quarters).
regular time including overtime (OT).
- Regular time (60 minutes, divided into four 15-minute quarters).
- regular time including overtime (OT).
- If a match starts but cannot be finished, all bets are settled at odds of 1.0, unless the specific market was already determined before the stoppage.
- A match must last at least 55 minutes for bets to be valid. If interrupted after this point, bets are settled based on the score at the time of the stoppage.
- For «Head-to-head» championship bets, if teams only compete within a group and don't advance, the ranking is determined first by their group position and then by the points they earned.
- When betting on the 'Total of the highest scoring quarter,' keep in mind that if two or more quarters share the same top (or bottom) score, the bet isn't cancelled. In such scenarios, the outcome is determined by the total score.
- For the 'Highest Scoring Quarter' bet, if there is a tie and it's impossible to determine a single quarter with the most points, those specific bets are settled with odds of 1.0. Bets placed on any other quarters are considered losses.
- Regarding the 'Highest Scoring Half' bet: if both halves end with the exact same score, the bet is settled with odds of 1.0.
- If a match ends in a draw after extra time, any bets placed on W1 or W2 will be settled with odds of 1.0. However, bets on totals and handicaps will still be calculated based on the final match results.
10.4. Badminton, Table Tennis, and Beach Volleyball
- If a match is delayed or postponed for any reason, your bets remain active. They will stand until the match is eventually played, the tournament concludes, or one of the competitors is eliminated from the event.
- Should a match be suspended, a team be disqualified, or a team refuse to play the first set, most bets will be settled with odds of 1.0. The only exceptions are bets that were already definitively decided before the interruption occurred.
- If a team retires or is disqualified, bets on the match winner remain valid provided at least one set has been completed. Otherwise, these bets are settled with odds of 1.0.
- If a match starts but isn't finished (due to disqualification, refusal to play, etc.), or if it lasts more than two sets, any bets already determined by the match format (like the first set's winner or total) will be settled. For all other bets, the odds are set to 1.0, except for the match winner; the team that advances or is officially awarded the win after the first set is completed will be the winner.
- Minor typos in a player's initials (for example, listing 'Ivanov B.' instead of 'Ivanov A.') are not grounds for cancelling a bet; the wager remains valid.
- For 'Match Win' bets, if any of the specified players are replaced before the game begins, all related bets will be voided.
- In these sports, handicaps and totals are measured in points, unless the bet specifically mentions 'handicap by sets' or 'total by sets.'
- The 'Winner' bet refers to the athlete or team that takes first place in the tournament. If a player withdraws before the tournament starts, bets on them will be settled with odds of 1.0.
- For 'Who passes further,' you are betting on which player in a pair will advance in the tournament. If both are disqualified, the one who progressed further in the bracket is the winner. If both are disqualified in the same round, or if a player withdraws before the start, the odds are set to 1.0.
10.5. Basketball
- Bets on these sports are accepted on:
Regular time refers to either 48 minutes (four 12-minute quarters), 40 minutes (four 10-minute quarters), or for NCAA, two 20-minute halves.
Regular time, including any overtime (OT) periods.
- Regular time refers to either 48 minutes (four 12-minute quarters), 40 minutes (four 10-minute quarters), or for NCAA, two 20-minute halves.
- Regular time, including any overtime (OT) periods.
- If a match is not completed, all bets are voided unless the outcome of the bet was already decided before the match was interrupted.
- To remain valid, a match must be played for at least 35 minutes (for 40-minute games) or 40 minutes (for 48-minute games). If these minimums are met, bets are settled based on the score at the time of interruption.
- For basketball games marked 'OT,' any 'Handicap' or 'Total' bets specifically for the 4th quarter or the 2nd half are calculated without including overtime points.
- NBA team pairings may appear in either direct or inverted (Home-Away) order. A reversed listing does not make the bet void.
- For 'Head-to-head on championship results,' if a team doesn't advance to the next stage, the bet is settled based on their final group ranking rather than their total points.
- Friendly match rules (including cup or club games) are determined by the operator using official data. If a friendly ends in a draw or the rules change, winning bets are voided, while totals and handicaps are settled based on the result.
- In basketball Cup games, overtime triggered by the aggregate score of two legs only counts toward bets on the next round, the league, or the overall competition winner.
- If a basketball game ends in a tie, a 'Will There Be Overtime? - Yes' bet wins, and a 'No' bet loses.
- The 'Half time – Full time' (HT-FT) bet uses 'W' for a win and 'X' for a draw, listing the first half result first and the full match result second. For example, W1W2 means Team 1 led at halftime, but Team 2 won the match.
- For the 'Total of the highest (lowest) scoring quarter' bet, a tie between two or more quarters doesn't void the bet; it is calculated based on the total. Note that overtime points are excluded when calculating the 4th quarter total.
- For the 'Highest Scoring Quarter' bet, if multiple quarters end with the same top score, bets on those quarters are void. Bets on other quarters are lost. Overtime points do not count toward the 4th quarter total.
- For the 'Highest Scoring Half' bet, if both halves have identical scores, the bet is void. Overtime points are not included in the 2nd half total.
- For 'Team wins both halves,' overtime points are ignored for the 2nd half. A 'Team 1 wins both halves – No' bet wins if Team 1 fails to win at least one of the halves.
- The 'Each team will score 72.5 over – yes' bet wins only if both teams score 73 points or more individually.
- The 'Each team will score 72.5 – no' bet wins if at least one of the teams scores fewer than 73 points.
- The 'All quarters total over 32.5 – yes' bet is a winner if every single quarter in the match has a combined total of 33 points or more.
- The 'First Foul' bet asks you to predict which team will commit the first foul, whether it's a personal foul or unsportsmanlike conduct.
- The 'First Rebound' bet is a prediction of which team will secure the first rebound of the game.
- Bets on 'Turnovers' are settled using only the individual stats of the players, not the team's overall stats.
- 'Rebounds' bets are settled using both player and team stats. However, for the NBA, WNBA, and French men's league, only individual player rebounds are counted.
- For 'Race to X goals/points' bets, if neither team reaches the target number, the bet is void. For example, a 'Race to 20 goals W1' bet is void if the game ends 19-19.
- A 'Score Quarters 2-0' bet wins if Team 1 wins two quarters and the other two end in draws. A 'Score Quarters 1-1' bet wins if each team wins one quarter and two end in draws.
- For 'Handicap Quarters' (e.g., -2.5), the result is based on the number of quarters won. If a match ends 81:102 with quarter scores of 17:22, 26:25, 18:20, 20:35, the quarter score is 1:3. With a -2.5 handicap for Team 1, the final adjusted score is 1:05, meaning the bet is lost.
- Bets on 'Total of Tied Quarters,' 'Handicaps on Quarters,' 'Total of Quarters,' and 'Totals in Quarters' are all settled without including overtime.
- A 'Team 1 Winning Margin -1 to 9' bet wins if the difference between Team 1 and Team 2's scores is between -1 and 9. For instance, a score of 85:90 results in a margin of -5, which falls in the range, but if the range were positive, it would lose.
- 'SuperTotal Over/Under' asks you to predict the total points scored. For a 'SuperTotal (166-167 Refund) 167.5 Over' bet, you win if the total is 168 or more. If the total is exactly 166 or 167, your stake is refunded.
- 'SuperHandicap 1/2' involves predicting a win with a specific handicap. For 'SuperHandicap 2: (-4; -3 Refund) -4.5,' you win if Team 2 wins by 5 or more points. If the final margin after applying the -4 or -3 handicap is a draw, the stake is refunded.
- For double-double or triple-double bets, you are predicting if a player hits double digits in two or three categories (points, rebounds, assists, blocks). Note: if a player achieves a triple-double, any bet placed specifically on a double-double for that player is considered a loss.
- Percentages for two-pointers, three-pointers, and free throws are taken from official websites and are mathematically rounded up to the nearest whole number.
- 'Total Playing Time' is measured in minutes. If the result is exactly on the line, the odds are 1.0. For example, if you bet 'Under 39.5' for Kyrie Irving and he plays exactly 39 minutes and 30 seconds, the bet is settled at odds of 1.0.
- Netball is essentially a female version of basketball, consisting of four 15-minute quarters. When placing bets on these matches, please note that they are settled based on either regular time alone or regular time plus any overtime (OT), depending on the specific market.
- Basketball (NBA) - Highest Competition Finishing Position: To determine the winner, we use a hierarchy of criteria. The most significant factor is the stage of elimination, followed by the conference standing, the win rate during the regular season, the point difference, and finally, the total points scored in the regular season.Basketball. Highest Competition Finishing Position. (NBA). Least to most valuable criteria: stage of elimination, conference position, regular season match win rate, regular season point difference, regular season points scored.
- Basketball (Euroleague) - Highest Competition Finishing Position: Ranking is decided based on the following priority: the stage of elimination, the final standing within the Top 16, the win rate during the Top 16 phase, the point difference in the Top 16, and total points scored in the Top 16.Basketball. Highest Competition Finishing Position. (Euroleague). Least to most valuable criteria: stage of elimination, conference position in Top 16, regular season match win rate in Top 16, regular season point difference in Top 16, regular season points scored in Top 16.
10.6. Baseball, Softball
- Unless specified otherwise, baseball bets include extra innings. Betting is predicated on the listed pitchers starting the game; for a bet to be valid, both named pitchers must start and throw at least one pitch. If either fails to start, all bets on the match are voided. However, if no starting pitchers are named, bets remain valid regardless of who plays.
- Regardless of where the game is played, the home team is always designated as the second team to bat.
- All wagers, with the exception of those placed on specific segments of the game, are settled according to the final official result, including any extra innings played.
- A baseball game is considered official if it lasts at least 5 full innings or 4.5 innings. If it is interrupted before 4.5 innings, only 'to win' or 'to qualify' bets, and markets already decided, will be settled. All other bets will be refunded (odds set to 1).
- SPORTS Bets: If a baseball game doesn't start on time and the official website confirms it has been rescheduled, all bets for that match will be voided and refunded (odds of 1).SPORTS Bets. If the baseball match has not started in specified time and there is rescheduled confirmation on official site, all bets in that match are calculated with the odds equal to «1».
- LIVE Bets: If a match is postponed or cancelled but restarts within 72 hours, the original bets will carry over to the rescheduled event. If it isn't completed within that 72-hour window, all bets are voided, unless the specific outcome was already decided before the interruption.LIVE Bets. If match is postponed or cancelled and restarted within 72 hours, the bets count for the restarted betting event. If a betting event is not completed within 72 hours, all bets will be void, except for those markets which have been unconditionally determined at the moment of a match interruption.
- For matches in the Nippon Professional Baseball (NPB) league, any game ending in a draw will result in bets being settled at odds of 1 (refunded).
- The 'Player Comparison' market requires you to pick which athlete in a given pair will achieve a better result. If both players finish with identical stats, the bet is settled at odds of 1.
- In MLB pre-season games, if the score is tied after 9 innings, a 10th inning is played. If the match remains a draw after the 10th, bets on W1 and W2 are refunded (odds of 1).
- If any match on a given game day is cancelled, postponed, or fails to reach the minimum requirement of 5 complete innings, any 'Home team vs Away team' event bets will be settled at odds of 1.
- Softball is a variation of baseball that utilizes a larger ball and a smaller playing field. Games typically consist of 7 innings, with extra innings played in the event of a tie.Softball is a variant of baseball played with a larger ball on a smaller field. The game is played in usually 7 innings. If the game is tied, extra innings are played.
10.7. Biathlon
- 'Head-to-head': Predict which participant or team from a pair will finish higher in the final rankings. If both are eliminated or one fails to start, the bet on that person is refunded (odds of 1). However, if a participant starts but fails to finish, the bet is lost.
- 'Shots missed': This market compares the total number of missed shots between participants. You must pick who misses more. If the result lands exactly on the handicap, or if a participant is eliminated without firing a single shot, the odds are set to 1.
- 'Misses in relays': In relay events, the total number of misses is calculated by adding the number of penalty laps to the total amount of extra cartridges used by all team members.
- 'Best national representatives head-to-head': Choose which country's top-performing athlete will rank higher in the final standings compared to the other country's best athlete.
- 'Winner': The winner is the person who achieves the highest final ranking. If the competition ends in a tie between two or more people for first place, the bet is settled at odds of 1.
- 'Leader after the 1st (2nd, etc.) leg': This refers to the participant who ranks highest at the end of a specific leg. If multiple participants tie for the lead in that leg, the odds are set to 1.
- Example: A bet on 'Biathlon. Winner. Men. Pursuit. 12.5 km. Hochfilzen. 1-10 place (08.12.2013 16:30) – To win (Daniel Mesotitsch) Yes' is successful if Daniel Mesotitsch finishes anywhere in the top ten.
- Example: A bet on 'Extra cartridge Sweden (13.12.2013 17:25) Total 7.5 Under' wins if the Swedish biathletes use a total of 7 or fewer extra cartridges.
- Example: A bet on 'Team’s second place margin 0 – 20 seconds – yes' wins if the gap between the first and second place of the team is 20 seconds or less.
- Bets on 'the World Cup IBU' are settled based on the final cumulative results of the entire season.“the World Cup IBU”. The bet will be calculated according to the results of the season.
10.8. Boxing, Martial Arts
- A fight officially begins when the bell rings to start the first round.
- If a bout is ruled a 'no contest' or is stopped before a winner is decided, all bets are voided. If a winner has already been determined before the stoppage, bets are settled based on that official result.
- If the scheduled number of rounds is changed, bets on the overall winner still stand, but any bets specifically on the number of rounds will be refunded (odds of 1).
- 'Total Rounds': Predict how many rounds the fight will last. Only rounds that are fully completed are counted toward the final settlement.
- If a fighter fails to return to the ring after the bell rings for a new round, the fight is officially recorded as ending in the previous round.
- '1 (2) Will Win': In the Sports section, these are listed as '1' and '2' and cover the following outcomes:
“Points Victory”;
“Win By Knockout”;
“Win By Technical Knockout”;
“Win By Technical Decision”;
'Win By Disqualification or Refusal'.
- “Points Victory”;
- “Win By Knockout”;
- “Win By Technical Knockout”;
- “Win By Technical Decision”;
- 'Win By Disqualification or Refusal'.
- 'Draw': Labeled as 'X'. This occurs when the judges score the athletes as equal at the end of the final round.
- 'Points Victory': This means the winner is decided by the judges' scorecards after the final round has concluded.
- 'Win Inside The Distance': This includes any victory achieved via knockout (KO), technical knockout (TKO), disqualification, or if the opponent retires during the fight.
- 'Win (2way)': If the match ends in a draw, bets on both W1 and W2 are refunded at odds of 1.
- 'W2 In Round 3 – Yes': This bet wins if the second fighter wins by KO or technical decision specifically during the third round.
- 'Bout Will End In Round 10-12': This wins if there is a KO or technical decision between the 10th and 12th rounds. 'Win By TD' (Technical Decision) occurs when a fight is stopped due to injury or other reasons, and the winner is decided by the judges' current scorecards.
- 'Win By TD': This happens when a fight is stopped early (due to injury or other causes) and the result is determined by the judges' scores for the rounds completed.
- 'Prospective Fights': Only bouts from the prospective list that actually take place are valid for betting. Any scheduled bout that doesn't happen is refunded (odds of 1), with results verified via official sources.
10.9. UFC
- A fight officially begins when the bell rings to start the first round.
- If a bout is ruled a 'no contest' or is stopped before a winner is decided, all bets are voided. If a winner has already been determined before the stoppage, bets are settled based on that official result.
- If the scheduled number of rounds is changed, bets on the overall winner still stand, but any bets specifically on the number of rounds will be refunded (odds of 1).
- 'Total Rounds' (Detailed): Predict the total rounds. A round only counts if more than half of its time has passed (e.g., 2 mins 30 secs for a 5-min round). Thus, '2.5 rounds' means exactly 2:30 into the 3rd round. If a fight ends exactly at 2:30, Over/Under bets are void. If the 1st round ends before 2 minutes, 'Under 0.5' wins.
2 minutes 30 seconds is deemed to be half of a 5-minute round. Therefore, a total of 2.5 rounds refers to 2 minutes 30 seconds of the 3rd round. If a bout ends exactly 2 minutes 30 seconds into a round, “Over/Under” bets on the total number of rounds will be void. If the first round ends in the first two minutes, “Total Rounds Under 0.5” bets win. - If a fighter fails to return to the ring after the bell rings for a new round, the fight is officially recorded as ending in the previous round.
- '1 (2) Will Win': In the Sports section, these are listed as '1' and '2' and cover the following outcomes:
“Points Victory”;
“Win By Knockout”;
“Win By Technical Knockout”;
“Win By Technical Decision”;
'Win By Disqualification or Refusal'.
- “Points Victory”;
- “Win By Knockout”;
- “Win By Technical Knockout”;
- “Win By Technical Decision”;
- 'Win By Disqualification or Refusal'.
- 'Draw': Labeled as 'X'. This occurs when the judges score the athletes as equal at the end of the final round.
- 'Points Victory': This means the winner is decided by the judges' scorecards after the final round has concluded.
- 'Win Inside The Distance' (MMA/Combat): This covers wins by KO, TKO, submission (chokehold/locks), disqualification, or opponent withdrawal.
- 'Win (2way)': If the match ends in a draw, bets on both W1 and W2 are refunded at odds of 1.
- 'W2 In Round 3 – Yes': This bet wins if the second fighter wins by KO or technical decision specifically during the third round.
- 'Prospective Fights': Only bouts from the prospective list that actually take place are valid for betting. Any scheduled bout that doesn't happen is refunded (odds of 1), with results verified via official sources.
10.10. Cycling
- The competition officially begins with the start of the first qualifying round.
- Head to Head (rider/team): For the bet to be valid, both competitors must actually start the race.
If one competitor withdraws for any reason, the remaining opponent is declared the winner.
If one or both athletes fail to start the race, the bet is refunded (odds of 1).
If both racers crash or drop out, the one who completed more laps is considered the winner.
If both racers drop out during the same lap, the bet is settled at odds of 1.
- If one competitor withdraws for any reason, the remaining opponent is declared the winner.
- If one or both athletes fail to start the race, the bet is refunded (odds of 1).
- If both racers crash or drop out, the one who completed more laps is considered the winner.
- If both racers drop out during the same lap, the bet is settled at odds of 1.
- 'Head-to-head': Choose which athlete or team from the pair will achieve a better final ranking.
- If multiple athletes finish with the exact same time, the one who held the higher official rank is the winner.
10.11. Waterpolo
- All bets are settled based on the result at the end of regulation time (32 minutes total: four 8-minute quarters). Please note that listed start times are approximate; we recommend checking independent sources as we are not responsible for time/date discrepancies.No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the line are approximate. Please use various independent sources of information.
- For 'To Qualify' or 'Winner' markets, extra time and 5-meter shootouts are included in the result.
- If a match starts but is not finished, all bets are void unless the specific market was already determined before the game was interrupted.
- For bets to be valid, a match must have at least 30 minutes of active play. If the game is interrupted before this mark, all bets will be settled based on the score at the exact moment the match stopped.
10.12. Volleyball
- If a match starts but is not finished, all bets are void unless the specific market was already determined before the game was interrupted.
- If a set isn't finished, only the outcomes that were already decided by the time of the interruption will be paid out. Any other bets will be settled as a push (odds of 1.0). However, if a specific set was fully completed before the match was called off, all bets on that particular set remain valid.
- For CEV and Challenge Cup events, bets include the 'golden set' if this option is available. A golden set (up to 15 points) is used as a tie-breaker if opponents are tied at any stage of these European competitions.
- Handicaps and totals for these sports are calculated in points, unless the market specifically mentions 'handicap by sets' or 'total by sets'.
- The 'Sets Score' bet requires you to predict the exact final set count, with options typically listed as 3:0, 3:1, and so on.
- For 'Head-to-Head' championship bets, if teams finish their group stage without advancing further, the winner is determined first by their final position in the group, and then by the total points earned.
- The 'Match Duration' bet is a prediction of whether the total game time will be over or under a certain number of minutes. This is calculated by adding up the duration of every set according to the official match protocol.
- In a 'Race' bet (e.g., race to 3 or 5 points), you bet on which player will reach that score first in a set. If a player retires or is unable to continue before either side reaches the target, the bet is settled with odds of 1.0.
- The 'Leader after X points' bet asks who will be ahead after a specific number of points have been played. For example, if you bet on 'Team 1 after 10 points': you win if the score is 6:4; you lose if it's 3:7; and you also lose if it's a 5:5 draw.
- The 'Extra Points' bet is a simple Yes/No on whether a set will go beyond the standard limit. A 'Yes' bet wins if the set continues past a 24:24 tie.
- The 'Tie-Break' market is a prediction of whether the match will go to a fifth set. A 'Yes' bet is successful if a fifth set is played.
- The 'Total of the highest scoring set' (excluding the 5th set) tracks the set with the most points. For instance, if the scores are (25:23, 26:24, 23:25, 23:25, 18:16), a bet on 'Under 47.5' would lose because the second set reached 50 points.
- The 'Total of the lowest scoring set' (including the 5th set) tracks the set with the fewest points. Using the same example (25:23, 26:24, 23:25, 23:25, 18:16), a bet on 'Under 40.5' would win because the fifth set only had 34 points.
10.13. Handball
- Unless stated otherwise, all bets are settled based on the result of regulation time, which consists of two 30-minute halves (60 minutes total).
- Overtime and 7-meter shootouts are only taken into account for markets like 'To Qualify', 'To Be Promoted', or the overall 'Winner'.
- For Live betting, if a match is not completed, all bets are voided unless the specific outcome was already decided before the interruption.
- In accordance with China Handball rules, a match is considered finished if one team leads by 15 points and at least 30 minutes of play have elapsed.
10.14. Golf
- Major golf tournaments typically span 3 or 4 days, with a total competition length of 72 holes.
- A golfer is officially considered to have started the tournament once they make their first tee shot. If a player quits after teeing off, all bets on them are lost.
- The 'Tournament Winner' is simply the golfer who finishes in first place overall.
- If there is a tie for the lead after regulation play, a 'sudden death' playoff usually determines the winner. The playoff winner is credited as the tournament champion for betting purposes, while all other tied players are ranked second.
- For Tournament Match Betting: The winner is the player who finishes higher in the final standings, including any playoffs. If one player misses the cut, the other wins. If both miss the cut, the one with the lower score at the cut line wins. If a player is disqualified before the end of the second round or after both made the cut, the opponent wins. However, if a player is disqualified in the 3rd or 4th round while their opponent had already missed the cut, the disqualified player is still the winner. If no tie option was offered and players finish equal, the bet is void.
- For Handicap Match Betting: A score advantage (handicap) is added to a player's final result. If a player misses the cut, withdraws, or is disqualified, they lose. If both miss the cut, the handicap is applied to the scores they had at that time. The bet is void if both players withdraw/are disqualified or if one never starts. If the full number of rounds isn't played, the bet is void unless the winner was already mathematically determined.
- For Group/Top Player Betting: The winner is the player with the best final ranking. Anyone missing the cut is a loser; if everyone in the group misses the cut, the best score at the cut line wins. Grouping is for betting purposes only. Non-starters result in void bets, and dead heat rules apply unless a playoff decides the winner.
- For Handicap Group Betting: Players are assigned handicaps that are added to their final scores to determine the winner. Players who miss the cut lose, unless too few players make the cut to fill the required places; in that case, those who missed the cut are ranked behind those who didn't, using their handicapped scores.
- In certain events, officials may authorize extra holes to decide a champion. The player with the lowest score over these additional holes is the winner, and the opponent takes second place.
- For '18 Holes' bets: In two-player matches, if no draw option was offered and the players tie, the bet is void. For three or more players, dead heat rules apply. If a player doesn't participate, the bet is void.
- For 'To Make/Miss the Cut': If a player is disqualified or withdraws before the cut, they lose. If they make the cut and then withdraw or are disqualified, they are still considered a winner. If the player never starts the tournament, the bet is void.
- The 'Head-to-Head' bet is a contest between two golfers to see who performs better. The winner is the one who completes the 18-hole round with the lowest score.
- If a player starts a game but drops out before completing all 18 holes, they lose regardless of their current score. A game officially begins with the first tee shot. If a player withdraws before the competition starts, all bets on that specific group are settled at odds of 1.0.
- If bad weather disrupts a tournament, bets are settled based on final standings as long as at least 36 holes were completed (unless the event uses multiple courses).
10.15. Darts
- In Match Betting, if a match starts but isn't finished, the player who advances to the next round is the winner. Other bets (sets, legs, handicaps) are void unless the result was already decided.
- Darts handicaps and totals are based on sets unless otherwise noted. A '180' refers to the maximum possible score from three darts in a single visit.
- A 'Checkout' is the score a player needs to hit to finish a game. In formats like 301 or 501, players count down to zero. For example, if a player has 170 points left, they can theoretically win the leg in one turn if they hit a perfect 170.
- For the PDC World Darts Championship 'Highest Rank at End of Tournament' bet, the winner is decided by these priorities: the elimination stage reached, total sets won, total legs won, number of 180s, and finally, the highest checkout.
10.16. Curling
- Unless specified otherwise, all bets include extra ends. A standard game has 10 ends; if the score is tied after 10, an extra end is played to determine the winner.
- A score of 0:0 in an end occurs if no stones land in the 'house,' or if the two closest stones from opposing teams are exactly the same distance from the center and are removed.
- If a match begins but is not finished, all bets are void (odds of 1.0) except for markets that were already definitively settled before the stop.
- Bets are valid as long as at least 5 full ends have been played, unless the outcome of the market was decided sooner.
- A team is automatically declared the loser, regardless of the score, if they fail to complete all their designated throws within the time limit.
- All bets (except those on specific parts of the match) are based on the final official result, including any extra ends played.
10.17. Cricket
- Settlements are based strictly on the official results provided by the match or tournament's governing body.
- If a match is interrupted and never completed, all related bets will be settled at odds of 1.0.
- Cricket tournaments come in several different formats:
Twenty20 Internationals are a fast-paced version of cricket, typically wrapping up in about three and a half hours.
One Day Internationals (ODIs) are longer cricket matches, generally lasting more than eight hours to complete.
Test Matches are the most extensive form of the game, spanning up to five days. Each team bats twice, with a requirement of at least 90 overs per day.
- Twenty20 Internationals are a fast-paced version of cricket, typically wrapping up in about three and a half hours.
- One Day Internationals (ODIs) are longer cricket matches, generally lasting more than eight hours to complete.
- Test Matches are the most extensive form of the game, spanning up to five days. Each team bats twice, with a requirement of at least 90 overs per day.
- If a match ends in a draw and there were no specific odds offered for that result, any tie-breaking method used to find a winner—such as a super over or a bowl-out—will determine the outcome. Note that these tie-breakers are only used for this specific scenario and don't affect other types of bets.
- For 'Top Batsman Of The Team' markets: in Test Matches and County Championships, bets remain valid regardless of how many overs are bowled. In ODIs, at least 20 overs must be completed, and in T20s, a minimum of 10 overs is required for the bets to stand.
- If a player isn't part of the starting 11, any bets placed on them will be voided. However, if a player is in the starting lineup but never actually gets to bat, the bet will be settled at odds of 1.00.
- These specific markets are decided using a points-based system: 1 point for every run scored, 20 points for taking a wicket, 10 points for a catch, and 25 points for a stumping.
If a player was not selected, your stake will be fully refunded.
In One Day matches, both sides must play at least 40 overs for bets to be valid. If they don't, the bets are voided unless the outcome has already been clearly decided.
For Test and First Class matches, the entire game is taken into account. If the game is drawn, at least 200 overs must have been bowled for bets to stand; otherwise, they are void unless already settled. T20 matches must be scheduled for the full 20 overs and reach an official result to be valid, unless the bet is already determined.
- If a player was not selected, your stake will be fully refunded.
- In One Day matches, both sides must play at least 40 overs for bets to be valid. If they don't, the bets are voided unless the outcome has already been clearly decided.
- For Test and First Class matches, the entire game is taken into account. If the game is drawn, at least 200 overs must have been bowled for bets to stand; otherwise, they are void unless already settled. T20 matches must be scheduled for the full 20 overs and reach an official result to be valid, unless the bet is already determined.
10.18. Beach Handball
- All bets are settled based on the score at the end of regular time for the relevant period (which consists of two 10-minute halves, totaling 20 minutes).
- Penalty shootouts are included when determining the results for markets like 'To Qualify' or 'Match Winner'.
- If a match is paused or interrupted, the bets remain active until the game is finished or the tournament ends, unless one of the participants refuses to continue.
- To ensure bets are valid, a match must be played for at least 18 minutes, unless the specific outcome was already decided before the interruption occurred.
- If the score is tied after regular time, the 'golden goal' rule applies: the first team to score wins. If one team wins both individual periods, they are the overall winner with a 2:0 score.
- If each team wins one period, the match is considered a draw. The winner is then decided via a 'kick-out' competition, where a player faces off against the goalkeeper.
10.19. Beach Soccer
- Bets are settled based on the result after regular time (three 12-minute periods, 80 minutes total). Please note that start times and dates listed are approximate; the company isn't responsible for discrepancies, so we recommend verifying the schedule via independent sources.No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the line are approximate. Please use various independent sources of information.
- For 'To Qualify' and 'Winner' markets, results from extra time and penalty shootouts are fully counted.
- If a match starts but is not finished, all bets are void unless the specific market was already determined before the game was interrupted.
- A match needs to last at least 30 minutes for bets to stand, provided the market wasn't already settled before the interruption.
10.20. Rugby
- Settlement is based on the result after regular time (two 40-minute halves, 80 minutes total). Start times and dates provided are estimates; please double-check with official sources as the company is not liable for any timing mismatches.No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the line are approximate. Please use various independent sources of information.
- For 'To Qualify' and 'Winner' markets, results from extra time and penalty shootouts are fully counted.
- The match must be completed in full for bets to be valid, unless the outcome was already determined before the match was interrupted.
10.21. Horse Racing
- If official sources confirm a race has been moved to another day, bets remain active. However, single bets are voided, and accumulator legs are marked as incomplete if the race conditions change (per the rules) or if the court surface is swapped (e.g., from turf to dirt).
a race is abandoned
a race is officially declared void
Cancelled races result in void bets. If a race or an entire meeting is simply pushed back to a later time on the same day, the bets still stand.
venue changing
A 'Top 3' bet is successful if the chosen horse finishes anywhere among the first three positions.
- a race is abandoned
- a race is officially declared void
- Cancelled races result in void bets. If a race or an entire meeting is simply pushed back to a later time on the same day, the bets still stand.
- venue changing
- A 'Top 3' bet is successful if the chosen horse finishes anywhere among the first three positions.
- If a match is cut short (e.g., due to a player's disqualification or refusal to play), any bets already decided by that point—such as the first set winner or first set total—will be settled. All other bets will be settled at odds of 1.00.
- Depending on the organizers, a match may be played as a best-of-five series, meaning the first player to win 3 games wins the match.
10.22. Squash
- Each game is played to 11 points. If the score reaches 10-10, the game continues until one player gains a two-point lead.
- For Match Betting: If a match is abandoned, the player who advances to the next round is the winner, provided at least one full frame was completed.
- For Frame, Handicap, and Special bets: These require the full number of frames to be played. If a match is awarded to a player prematurely, these bets are voided unless the specific outcome was already determined.
10.23. Snooker
- If a player is awarded a walkover in any frame, the handicap and total for that specific frame will be settled at odds of 1.00.
- 'Head-to-head' bets require you to pick which player of a pair will finish higher in the tournament. If both are disqualified, the one higher in the initial draw wins; if both exit in the same round, the odds are 1.00. If a player withdraws before the tournament starts, the odds are also 1.00.
- The 'Total 100th series' bet is won if the player successfully scores 100 points or more on their very first attempt.
- The 'First ball – blue' bet wins if the blue ball is the first of the colored balls (yellow, green, brown, blue, pink, black) to be potted.
- The 'Shoot-Out' best player is determined by: first, how far they progressed in the tournament; second, the number of frames they won; and finally, their total points scored.
- If a player withdraws or is disqualified before the match even begins, all related bets will be refunded.
- Bets remain active until the match is concluded or the tournament ends if the event is delayed or postponed.Shoot-Out. The best player of the tournament. The sequence of criterias: elimination stage from the tournament; the number of winning frames; total of points.
10.24. Tennis
- Bets will remain valid under the following conditions:
- When a match is moved from an indoor court to an outdoor one.
- If a tennis match is stopped, or a team is disqualified or withdraws during the first set, all bets are settled at odds of 1.00, unless the specific game results were already decided before the stop.
a change of playing surface;
a change of venue;
Match result bets stand if at least one full set is completed; otherwise, they are void. Other bets are void unless already decided. If a player retires, a walkover is given. Example 1: Rodriguez vs. Herbert is stopped at 1:0 (6:2, 0:3) because Rodriguez withdraws. Handicap and Total games, as well as Set Scores (2:0, 2:1, 1:2), are settled at odds of 1. First set bets are settled normally. W2 wins; W1 and 0:2 lose. Example 2: Benneteau vs. Klein is stopped at 1:1 (6:4, 0:6, 0:1) as Benneteau withdraws. 'Over 21.5 Games' wins because the minimum possible final score is 22 games (1:2). First and second set bets are settled. W2 wins; W1 and 0:2/2:0 lose. Game Handicaps and Set Scores (2:1, 1:2) are settled at odds of 1.
- a change of playing surface;
- a change of venue;
- Match result bets stand if at least one full set is completed; otherwise, they are void. Other bets are void unless already decided. If a player retires, a walkover is given. Example 1: Rodriguez vs. Herbert is stopped at 1:0 (6:2, 0:3) because Rodriguez withdraws. Handicap and Total games, as well as Set Scores (2:0, 2:1, 1:2), are settled at odds of 1. First set bets are settled normally. W2 wins; W1 and 0:2 lose. Example 2: Benneteau vs. Klein is stopped at 1:1 (6:4, 0:6, 0:1) as Benneteau withdraws. 'Over 21.5 Games' wins because the minimum possible final score is 22 games (1:2). First and second set bets are settled. W2 wins; W1 and 0:2/2:0 lose. Game Handicaps and Set Scores (2:1, 1:2) are settled at odds of 1.
- If the match format (the number of sets) changes, bets on the following outcomes remain valid and are settled based on the final result:
- The odds for any other undecided bets will be set to 1.00.
If a player retires or is disqualified walkover is awarded.
Example 1. The match Rodriguez vs. Herbert is interrupted with the score at 1:0 (6:2, 0:3) due to the withdrawal of Rodriguez. The following bets will be settled at odds of 1: Handicap 1 (-2.5) Games, Handicap 2 (+2.5) Games, Total Games (21.5), Sets Score 2:0, 2:1 and 1:2. All bets on the first set will be settled. The bet “W2” on the match will win. The bets “W1” on the match and “Sets Score 0:2” will lose.
Example 2. The match Benneteau vs. Klein is interrupted with the score at 1:1 (6:4, 0:6, 0:1) due to the withdrawal of Benneteau. The bet “Total Games Over 21.5” will win, while the bet “Total Games Under 21.5” will lose as the minimum number of games possible to determine a winner is now 22: 1:2 (6:4, 0:6, 0:6). All bets on the first and second sets will be settled. The bet “W2” on the match will win, while the bets “W1” on the match and “Sets Score 0:2 and 2:0” will lose. The following bets will be settled at odds of 1: Games Handicap, Sets Score 2:1, 1:2. - Tennis handicaps and totals are calculated based on the number of games played.
Player wins in a match;
Player wins the first set;
Game handicap on 1st set;
1st set total;
Who is the first to send;
Who will win first game in match
If a game cannot be finished due to suspension, disqualification, or a player refusing to play, the odds for those bets will be 1.00.
- Player wins in a match;
- Player wins the first set;
- Game handicap on 1st set;
- 1st set total;
- Who is the first to send;
- Who will win first game in match
- If a game cannot be finished due to suspension, disqualification, or a player refusing to play, the odds for those bets will be 1.00.
- In a final set super tie-break, the handicap and total are calculated by points, but the tie-break itself counts as one single game for the overall match total. Example: In a match ending 6:3, 3:6, 4:10 (points), the 3rd set counts as 1 game. Total = 6+3+6+3+1 = 19. 'Under 21.5' wins.
- For matches specifically labeled as 'champ. tie-break' or 'super tie-break,' the actual point score of that tie-break is used for the match total. Example: 6:3, 3:6, 4:10 (points) results in a total of 6+3+6+3+4+10 = 32. 'Under 21.5' loses. These tie-breaks replace the final set, and the winner must reach 10 points with at least a 2-point lead.
- Twenty20 International is a fast-paced version of cricket, typically wrapping up in about three and a half hours.
Example. Grönefeld/Peschke – Niculescu/Zakopalova. Bet “Total 21.5 Under”. Game score (6:3; 3:6; 4:10 points). 3rd set will be calculated as 1 game. Total will be calculated as: 6+3+6+3+1=19. The bet is won. - One Day Internationals (ODIs) are longer cricket matches, usually spanning over eight hours of play.In tennis matches marked “champ. tie-break”or “super tie-break”, handicap and total for the whole match will be calculated with the super tie-break score.
Example. Grönefeld/Peschke – Niculescu/Zakopalova (champ. tir-break). The bet “Total 21.5 Under”. Game score (6:3; 3:6; 4:10 points). Total will be calculated as: 6+3+6+3+4+10=32. The bet is lost.
Super tie-break (champ. tie-break) is played in some tournaments instead of decisive set. The winner of the match wil be a player (pair) who wins 10 points providing that he (she) will score 2 points more than the opponent. - A Test Match is the most extensive format of cricket, lasting up to five days. Each team gets two turns to bat, with a minimum requirement of 90 overs per day.
- In the event of a draw where no specific odds were provided for that outcome, any tie-breaking method used to determine a winner—such as a super over or a bowl-out—will be used for settlement. Note that these tie-breakers are only applicable here and do not affect other types of bets.
- For 'Top Batsman Of The Team' bets: in Test Matches and County Championships, the bet remains valid regardless of how many overs are bowled. For ODIs, at least 20 overs must be completed, and for Twenty20s, a minimum of 10 overs is required for the bets to stand.
- Any wager placed on a player who doesn't make it into the starting 11 is void. If a player is in the starting lineup but never actually goes out to bat, the bet will be settled at odds of 1.0.
- These specific markets are decided using a points system: 1 point is awarded for every run, 20 for a wicket, 10 for a catch, and 25 for a stumping.
- If a selected player does not participate, the stake will be refunded.
1st point: 0-15 (second won)
2nd point: 15-15 (first won)
3rd point: 15-30 (second won)
4th point: 15-40 (second won) – bet is won.
Example: “Point 4th (8 game) wins 2” (Second player wins 4th point (serve) in 8 game). 8th game is played in the following way:- 1st point: 0-15 (second won)
- 2nd point: 15-15 (first won)
- 3rd point: 15-30 (second won)
- 4th point: 15-40 (second won) – bet is won.
- For One Day matches, both sides must play at least 40 overs for bets to be valid. If this isn't met, bets are void unless the outcome has already been decided.
- In Test and First Class cricket, the entire match is taken into account. For drawn games, at least 200 overs must be bowled for bets to stand; otherwise, they are void unless already determined. Twenty20 matches must be scheduled for the full 20 overs and reach an official conclusion to be valid, provided the result wasn't already decided.
- All bets are settled based on the score at the end of regulation time for each period (which consists of two 10-minute halves, totaling 20 minutes).
- For markets like 'Winner' or 'To Qualify,' the results of penalty shootouts are included in the final outcome.
- If a match is paused or suspended, bets remain active until the tournament ends, the match is finally completed, or one of the competitors refuses to continue.
A tie-break is played in order to determine the winner of a set when the score in the set reaches 6:6. A tie-break must be played up to 7 points (the tie-break score can be 7:5, 7:4 etc.). - To ensure bets are valid, a match must be played for at least 18 minutes, unless the specific market outcome was already decided before the interruption.
If the score is tied after regulation, the 'golden goal' rule applies: the first team to score wins. If one team dominates and wins both periods, they are declared the winner with a 2:0 score.
If the teams split the periods (each winning one), the match is a draw. The winner is then decided via a 'kick-out' shootout, where a player faces the goalkeeper.
Example 1. Klein (Australia) vs. Klec (Slovakia). W1 With Any Other Score.- If the score is tied after regulation, the 'golden goal' rule applies: the first team to score wins. If one team dominates and wins both periods, they are declared the winner with a 2:0 score.
- If the teams split the periods (each winning one), the match is a draw. The winner is then decided via a 'kick-out' shootout, where a player faces the goalkeeper.
- Bets are settled based on regulation time (three 12-minute periods, totaling 36 minutes). Please note that the start times and dates listed are approximate; the company isn't responsible for discrepancies, so we recommend verifying the schedule through independent sources.
In this bet tie-break is played up to 10 points (the score may be 10:8, 10:6 etc.) - Extra time and penalty shootouts are factored into 'Winner' and 'To Qualify' markets.
Example. Klein (AUS) – Klec (SVK). The bet: Tie-break score is 7:10. Tie-break was played by score 6:10. The bet is considered to be lost. - A match must last at least 30 minutes for bets to remain valid, unless the outcome was already determined before the match was interrupted.
- Settlements are based on regulation time (two 40-minute halves, totaling 80 minutes). Start dates and times are estimates only, and the company is not liable for any inaccuracies. Please cross-check with official sources.
- For bets to stand, the match must be played in its entirety, unless the market result was already clear at the time of interruption.
- If a race is officially postponed to a different day, all bets remain active. However, single bets are void, and accumulator legs are marked as incomplete if:Example “1st>2nd”, bet will be calculated as won if it was played more games in the 1st set then in the 2nd one.
- the official race conditions are altered after the bets were placed (per the rules),
- the surface of the court is changed (for example, switching from turf to dirt or vice versa due to weather).
- If a race is cancelled entirely, all bets are void. However, if a race or the entire meeting is simply moved to a later time on the same day, bets still stand.
- A 'Top 3' bet is successful if the selected horse finishes anywhere among the first three positions.
- If a match starts but cannot be finished (e.g., due to disqualification or a player refusing to play), any bets already decided by the rules of the format (like the first set winner or total games in the first set) will be settled. All other bets will be settled at odds of 1.0.
- Depending on the organizers, a match may be a best-of-five series, meaning the first player to win 3 games wins the match.
- Each game is played to 11 points. If the score reaches 10-10, play continues until one player gains a two-point lead to win the game.
- Match Betting: If a match is abandoned, the player who advances to the next round is the winner, provided at least one full frame was completed.
- For Frame, Handicap, and Special bets, the match must be played to its full scheduled length. If a player is awarded the match prematurely, these bets are void unless the outcome was already determined.“Highest number of brakes for a match” is in the Sports line in three outcomes: “Player 1” “Player 2”, “No”. In case of tie breaks, the bet “No” is winning.
10.25. Floorball
- If a player is awarded a walkover in any frame, the handicap and total for that specific frame will be settled at odds of 1.0.
- In 'Head-to-head' bets, you pick which player from a pair will finish higher in the tournament. If both are disqualified, the one higher in the original draw wins; if both exit in the same round, the odds are 1.0. If a player pulls out before the tournament starts, the odds are also 1.0.The 'Total 100th series' bet requires predicting whether a player will reach 100 points on their very first attempt.
- For 'To Qualify' and 'Winner' markets, results from extra time and penalty shootouts are fully counted.
- A 'First ball – blue' bet wins if the blue ball is the first of the colored balls (yellow, green, brown, blue, pink, black) to be potted.
- The 'Shoot-Out' best player is determined by this priority: first, how far they progressed in the tournament; second, the number of frames won; and third, the total points scored.
- All bets are refunded if a player withdraws or is disqualified before the match begins.
10.26. Football
- If a match is delayed or moved, bets remain active until the match is finished or the tournament concludes.
Extra time and penalty shootouts count on bets for markets To Qualify, To Be Promoted, Winner etc. - Bets will remain valid under the following conditions:
- when a match is moved from an indoor court to an outdoor court.
1st 2nd 3rd junior teams 80 minutes (2×40),
1st children’s teams 70 minutes (2×35),
If a tennis match is halted, or a team is disqualified/withdraws during the first set, all bets are settled at odds of 1.0, unless the specific outcome was already decided or the bet was on games already played.
FIFA regulations in accordance with matches duration:- 1st 2nd 3rd junior teams 80 minutes (2×40),
- 1st children’s teams 70 minutes (2×35),
- If a tennis match is halted, or a team is disqualified/withdraws during the first set, all bets are settled at odds of 1.0, unless the specific outcome was already decided or the bet was on games already played.
Regulations are applied before the beginning of the tournament. Before placing a bet on friendlies, it’s necessary to specify regulations of a game on independent sources of information.
- If a player retires or is disqualified, the match winner bet stands only if at least one set was completed; otherwise, it's void. Other bets are void unless the result was already determined. A walkover is awarded in these cases. Example 1: In Rodriguez vs. Herbert, Rodriguez withdraws at 1:0 (6:2, 0:3). Bets on total games, handicaps, and specific set scores (2:0, 2:1, etc.) are settled at odds of 1.0. First set bets are settled normally. 'W2' wins, while 'W1' and '0:2' lose. Example 2: In Benneteau vs. Klein, Benneteau withdraws at 1:1 (6:4, 0:6, 0:1). 'Total Games Over 21.5' wins because the minimum games to find a winner is now 22 (1:2). First and second set bets are settled. 'W2' wins, while 'W1' and '0:2/2:0' lose. Handicaps and set scores like 2:1 or 1:2 are settled at odds of 1.0.
- If the match format (the number of sets) changes, the following outcomes remain valid and are settled based on the final result:
- The odds for all other bets in this scenario will be 1.0.
- In tennis, 'total' and 'handicap' markets refer to the number of games played.
- If a game is left unfinished due to suspension, disqualification, or refusal to play, the odds will be settled at 1.0.
- During a final set super tie-break, handicaps and totals are calculated by points, but for the overall match score, the super tie-break counts as one game. Example: In Grönefeld/Peschke vs. Niculescu/Zakopalova, with a score of 6:3, 3:6, and 4:10 in points for the 3rd set, the total is 6+3+6+3+1 = 19. A 'Total 21.5 Under' bet would win.
- For matches specifically labeled as 'champ. tie-break' or 'super tie-break,' the total and handicap for the whole match include the actual points scored in that tie-break. Example: In the same match, the total would be 6+3+6+3+4+10 = 32. A 'Total 21.5 Under' bet would lose. These tie-breaks are used in some tournaments instead of a full final set; the winner is the first to 10 points with at least a 2-point lead.
- This is a bet on the 'Set Score'. In the betting line, you will see specific score predictions such as 2:0, 2:1, and so on.
- The 'Who Passes Further' market requires you to pick which tennis player in a specific pair will advance deeper into the tournament bracket. If both players are disqualified, the one who had already progressed further in the draw is declared the winner; if they are disqualified in the same round, the bet is void (odds of 1.0). If a player withdraws before the tournament begins, the bet is also voided.“Bet on yellow cards (marked YC)”. Yellow card totals, yellow card handicaps – cautions to field players and a goalkeeper are only rewarded. By calculation the number of yellow cards in the match, second sending-off is ignored.
- The 'Winner' bet is a prediction of which tennis player or team will take first place in the entire tournament. Should a player withdraw before the event starts, any bets placed on them will be refunded (odds of 1.0).
- The 'Winner of a Game' bet is straightforward: you simply predict which player will win a specific game.Bets on yellow and red cards (abbr. YRC or cards) are considered as: a yellow card is 1 card, red card is 2 yellow cards. Second yellow card is ignored and considered as 1 red card. i.e. one player can have no more than 3 cards for match.
- For betting purposes, a tie-break is treated as an individual, standalone game.“Player () receive a yellow or red card “. It is necessary to determine whether a particular player will get a yellow or red card. Yellow and red cards shown to field players and goalkeeper. If a player did not appear in the lineup, the winning odds will be equal to “1”.
- The 'Points' market focuses on individual point outcomes (who wins a single point on a serve). For example, 'Point 4th (8 game) wins 2' means you are betting that the second player will win the fourth point of the eighth game.The bets “Next Corner () Team ()” and “Next () Y/C Team ()”. If the outcome specified on a bet slip does not take place, bets will be refunded.
- With the 'Score of the First Set' bet, you must predict the exact final score of the opening set. If the first set is not completed, the bet is voided and refunded.
- The 'Tie-break in the Match' bet predicts whether a tie-break will occur. If a match is interrupted but a tie-break has already been played, 'Yes' bets win and 'No' bets lose. If the match ends prematurely without a tie-break ever taking place, the bet is voided.“Posts and rungs”. The posts or rungs are taken into account, when the ball remains in the game (it touched a player, referee, another Post and rung). Posts and rungs are not counted:till the hitting of the ball in the post or rung the game was stopped; after the hitting the post or rung, the ball went out of bounds, or flew into the goal (the goal was recorded).
- The 'First to use Electronic Review' bet asks you to name the player who will first request a video challenge. If neither player utilizes the Electronic Review system during the match, the bet is refunded.“Shots on Goal”. Hits in the Post and rungs are not take into calculation of this bet.
- Minor clerical errors, such as a misspelling of a player's initials (e.g., writing Muller D. instead of Muller J.), will not result in the cancellation of the bet; the wager remains valid.“Official injury time” – you need to determine more or less the proposed value will be added to the compensated minute of the injury time in each half.
- 'Tie-Break Score In Set' requires predicting the exact final score of a tie-break. A tie-break is triggered when a set reaches 6:6 and is typically played to 7 points (resulting in scores like 7:5 or 7:4).
- The 'W 1/2 With Any Other Score' market means the chosen player wins the tie-break (after a 6:6 score) or a super tie-break (after 9:9). For instance, if you bet on Klein to win 'With Any Other Score':
- If the tie-break ends 7:3, your bet is a loss.FAST OUTCOMES bets: “Total In The Interval From () To () Minute”, “Handicap In The Interval…”, “Time Interval Result”. The bettor must predict total goals in a specified time interval.
In the interval from (40:00) to (44:59) minute the bet will be settled without taking injury time into account.
In the interval from (85:00) to (89:59) minute the bet will be settled without taking injury time into account.
In the interval from (10:00) to (19:59) minute, if a goal is scored in the 20th minute, the goal will be considered as scored in the (10:00) to (19:59) time interval. - If the tie-break ends 8:6, your bet wins because Player 1 won after the score had already passed 6:6.
- The 'Tie-break in the Match' bet involves predicting the exact final score of a tie-break. In this specific market, the tie-break is played up to 10 points (e.g., 10:8 or 10:6).
- The 'To win () with another score' bet requires you to predict a player winning a tie-break specifically after the score reaches 9:9. For example, if you bet the score will be 7:10 but it ends 6:10, the bet is lost.
- If a match is terminated early and no tie-break (either for a set or the match) was played, the bet is voided and refunded.
- The 'Set Finish 6:0 (0:6) In The Match – Yes' bet wins if any set in the match ends with a score of either 6:0 or 0:6.Double (hattrick, poker) in the match – it is necessary to predict, whether one soccer player scores exactly 2 goals (double), 3 goals (hattrick), 4 goals (poker). Own goal is not included. If the hattrick was scored the bet on “Double – Yes” will be calculated as lost.
- The 'Player Trail With 0-1 Sets Back And Win' bet is successful if a player drops the first set but manages to come back and win the overall match.Penalty: Yes/No it is necessary to predict, whether penalty kick is awarded in a match or not.
- 'Scoring times' bets compare the number of games in different sets. For example, a '1st > 2nd' bet wins if the first set had more games than the second set.Penalty or sending off (yes). The bet will be calculated as won, if it was penalty and sending-off in the match.
- Any bets placed on a game that is played as a tie-break will be refunded. Game numbering remains continuous regardless of this.Half: 1×2“. Bets are accepted on the 1st half.
Example. “The first half tow in 2 – yes”. Bet will be calculated as won, if the 2nd team will win 1st half. - All match statistics, including aces, double faults, and first-serve percentages, are sourced from the tournament's official websites.Multi corners. In this bet the number of corners in the first half multiplied by the number of corners in the second half. For example, there were 5 corners in the 1st half and 7 corners were in the second half. Accordingly, the result will be 5 x 7 = 35.
- Extra bets (such as aces or double faults) are settled based on events that are clearly determined before a match interruption. For any other undetermined outcomes, the bet is voided.Bet “Second team wins in penalty – Yes”. The bet is calculated as won if there was a penalty shootout and the second team won. The bet will be calculated as lost if there was no penalty shootout or the second team did not win in it.
- A 'Match point' is defined as the final point required to secure the overall victory in a tennis match.Bet “The effective Period”.
“The effective half – 1st Half” – goals total in 1st half is more than that in 2nd half.
“The effective half – 2nd Half” – goals total in 2nd half is more than that in 1st half.
“The effective half – Draw” – goals total in 2nd half is equal to that in 1st half. - The '1 break – 1 Player' bet wins if the first player is the first to win a game while the opponent is serving.“Сonvert/do not convert a spot-kick”. It is necessary to determine whether the sport-lick will be realised or not. If there is no spot-kick, bets on “Сonvert a spot-kick -Yes “,”Сonvert a spot-kick -No” are lost.
Example: “Team 2 score a penalty – No.” The 2nd team will win if there was a spot-kick for the second team and it was converted. The 2nd team will lose, if there was not any spot-kick for the second team, the spot-kick was scored to the 2nd team.
“Team 2 Score Own 1st spot-kick – Yes”. Bets on score / not score the 1st own spot-kick – you need to determine whether it will be scored / not scored by the team the first own spot-kick. If there is no spot-kick, the bets “Score Own spot-kick 1 – Yes” “Not score own spot-kick 1 – Yes” are lost. - 'Total Points In First Game Over (5.5)' is a bet on the total points played in the opening game. For instance, a score of 40:30 equals 6 points, meaning the 'Over 5.5' bet wins.“Free Kick” markets both direct and indirect free kicks are valid (including free kicks after an offside)
- For 'Highest scoring period' bets, only the first and second sets are considered. A 'Draw' outcome wins if the sets have an equal number of games (e.g., 6:3, 3:6, 6:4).Russian Championship. Premier League. Bets on “Home-Aways” will be calculated at the end of the tournament.
The bet “Russian Championship. Premier League Home (goals) – Away (goals) (21.03.2014 | 19:00), Draw 2-2 yes” will be calculated as won if at least one of the game of this tour will come to an end with the score 2:2.
The bet “Russian championship. Premier League Home (goals) – Away (goals) (21.03.2014 | 19:00), 1st goal from 1 up to 5 min – Yes” will be calculated as won, if at least in one of the game of tour will the 1st goal scored from 1 up to 5 min.
The bet “Russian championship. Premier League Home (goals) – Away (goals) (21.03.2014 | 19:00), Time-Match W2W1 or W1W2 – yes” will be calculated as won if at least in one of the game of tour the leader will change. - 'Total of the highest/lowest scoring set' bets are settled based on the official tournament rules, whether the match is a best-of-three or best-of-five sets.
- The 'Highest number of breaks for a match' bet offers three options: Player 1, Player 2, or 'No'. If the players break an equal number of times, the 'No' bet wins.Bets on a certain player “First to happen”: (Kosta D.) does not score a penalty; (Kosta D.) YC or sending-off; (Kosta D.) will be substituted; (Kosta D.) scores a goal. The winning bet will be the one, which has predicted the event that was the first to happen. E. g. at 15th minute Kosta D. was given a yellow card; he scored a goal at 30th minute, at 40th minute he was substituted. Bet “(Kosta D.) YC or sending-off” will be calculated as won, all the other outcomes will be lost. If the player has not taken the field, all the bets will be refunded (calculated with the odds equal to “1”).
- Floorball is an indoor team sport, essentially a variation of hockey played on a floor.https://www.transfermarkt.co.uk/.
- All bets are based on the result at the end of regulation time (60 minutes, split into three 20-minute periods). Please note that start times listed are approximate; we recommend checking independent sources for exact schedules.
The company is not responsible for discrepancies between the listed start time and the actual beginning of the event. Times are estimates, so please verify via independent sources.
the referee consults the VAR screen;“VAR To Be Used By A Referee – Yes/No” – the referee consults the VAR screen.
“VAR To Be Used – Yes/No”. The use of video review is determined based on the video stream if one of the following occurs:- The company is not responsible for discrepancies between the listed start time and the actual beginning of the event. Times are estimates, so please verify via independent sources.
- the referee consults the VAR screen;
- If a match starts but is not finished, all bets are voided unless the specific outcome had already been decided before the interruption.Accumulator outcomes
It is a bet on football, which includes two or three outcomes, for example:
2.5 goals under and 4 cards under
W2 and 10 corner kicks under and 4 cards under.
The bet is considered to be won if all outcomes specified in this event coincide.
Bets on matches are accepted and calculated on regular time plus official added/injury time. “Extra time” is not counted.
If one of the parameters of the bet coincides with the offered option, there is no a return with the odds equal to “1” for the “Accumulator outcomes” bet. Example: “10 corner kicks under and 4 cards under” – 9 corner kicks and 4 cards on the statistics. The bet will be calculated as win.
If one of the parameters of the bet coincides with the offered option, there is no a return with the odds equal to “1” for the “Accumulator outcomes” bet. Example: Example: ” 10 corner kicks under and 4 cards under” – 9 corner kicks and 4 cards on the statistics. The bet will be calculated as loss. - A match must last at least 50 minutes for bets to be valid. If it is interrupted after this point, bets are settled based on the results at the time of the stoppage.Special bets. Coach’s next resignation. If there were more than one coach’s resignation a day, the one that was published at the team’s official site first is considered to be the first. All bets, placed after the coach’s resignation, are calculated with the odds equal to “1”. Time and date of the resignation are taken from the official site of the team, which has cancelled the contract with the coach.
- Depending on the organizers, match times may be shortened (though usually not by more than two 15-minute intervals) and intermissions may be added. Please consult official sources for details.Football. Head coaches. A сoach, appointed to the post, is not taken into account.
- Unless 'extra time' is specifically mentioned, all bets are based on the result after full time (90 minutes plus injury time). However, 'To Qualify', 'To Be Promoted', and 'Winner' markets do include extra time and penalty shootouts.Football. Players. Rent is not counted.
- A match must be played for at least 80 minutes for bets to stand, unless the market outcome was already determined earlier.Bets on penalty shootouts. If 5th shootout is not scored then, according to the game situation:
“Team 2 scores its 5th penalty – No” – refunded;
“Team 2 scores its 5th penalty – Yes” – refunded. - Friendly matches follow FIFA regulations regarding match duration:Score cast and team will win with score.
To win this bet it is necessary to name the player, who will score the first goal and the match score (including the additional time). If the player has not participated in the match or has taken the field after the first goal the bet will be calculated with the odd equal to “1”. If the first goal is an own goal, the bet on the player who has scored this goal will calculated with the odd equal to “1”. If the match was interrupted after the first goal and not finished within the period stated by the rules, the bets on the player who scored this goal will be calculated with the odd equal to “1”.
Bet 1 “Adam Lallana will score 1st goal and Team 1 will win with the score 1-0 – Yes”
Bet 2 “Dejan Lovren will score 1st goal and Team 1 will win with the score 1-0 – Yes”
Example 1.
Adam Lallana has scored 1st goal and Team 1 has won with the score 1-0:
Bet 1 – won
Bet 2 – lost
Example 2.
Adam Lallana has not taken the field and Team 1 has won with the score 1-0:
Bet 1 – refunded
Bet 2 – lost - For 2nd and 3rd children's teams, matches last 60 minutes (two 30-minute halves). Since regulations are set before the tournament, please verify the specific rules of a friendly match via independent sources before betting.Football 8×8. Playing time – two equal halves of 30 minutes (if a referee and both participating teams have not agreed). Any agreement on changes in playing time (i.e. the reduction of each half up to 25 minutes because of insufficient light) should be reached before the beginning of the game and must comply with the competition rules.
Half-time should not exceed 10 minutes. Duration of half-time may vary according to agreement between referee with teams.
Duration of added time can be determined only by referee.
To perform 10 meter kick at the end of each half of the main or added time, extra time is assigned.
Added time. Game policy may contain provisions of two added equal halves. - Corner counts for the Russian Premier League (RPL) are finalized three days after the match. If official data is unavailable from the approved sources listed in section 17, the bet is voided.Result. Higher At The End Of The Tournament (Players). The following successive criteria shall apply: goals scored in the tournament; the most assists in the tournament; the fewest number of minutes played in the tournament. These factors include extra time, but exclude penalty shootouts and own goals.
- For 'Head-to-head' championship bets involving national teams, the winner is determined by which team reached a further stage of the competition.Alternative matches. In these bets the results of teams in stated matches are compared.If one of the matches was postponed(did not take place),if there was a technical failure, then bets on alternative matches will be calculated with the odds equal to “1”(return).
Alternative doubles. All the teams, listed in this type of event, play at the same time. The final score of the specified team is taken into account.
Example
Eintracht/Borussia – Schalke/Hoffenheim Total 2.5 Under
Eintracht-Schalke ended with the score 0:0, Borussia-Hoffenheim ended with the score 2:1. Total score Eintracht/Borussia will be(0+2=2). Total score Schalke/Hoffenheim of this double will be 1 goal=0+1. The total score of the double match Eintracht/Borussia – Schalke/Hoffenheim will be 2:1. Victory of the first double by 1 goal superiority. Total of the Alternative double match was 3 goals. - Bets on which team scores the most or fewest goals in the World Cup or European Championship include extra time but exclude penalty shootouts. If the goals are equal, the bet is voided.
Football bets marked 'extra time' include the additional period but exclude penalty shootouts. Bets on the shootout itself are handled as a separate market.
'Home – Away' bets are only valid for the specific championship and date listed on the ticket. For example, a bet dated 09.02.2014 at 04:30 only applies to matches starting at that exact time.
'First corner' requires you to predict which team will take the first corner kick of the match.
'More corner kicks' is a bet on which team will have the highest total number of corners by the end of the game.Alternative outcomes. Total points received for cards in the match. This bet offers to predict the number of points scored by teams in the match. Bets are accepted on regular time.
- Football bets marked 'extra time' include the additional period but exclude penalty shootouts. Bets on the shootout itself are handled as a separate market.
- 'Home – Away' bets are only valid for the specific championship and date listed on the ticket. For example, a bet dated 09.02.2014 at 04:30 only applies to matches starting at that exact time.
- 'First corner' requires you to predict which team will take the first corner kick of the match.
- 'More corner kicks' is a bet on which team will have the highest total number of corners by the end of the game.
- 'Total corners' is an over/under bet on the combined number of corner kicks taken by both teams.
For each goal scored = 10 points
Will not score = 5 points
For each corner = 3 points
For each red card = – (minus) 10 pointsAlternative outcomes. Team`s performance. This bet offers to predict a number of points scored by a team in the match. Bets are accepted on regular time. Cards shown to players on the field are counted. A re-shoted off corner kick will not be counted as the next corner kick, and the new 3 points are not charged.
Points are credited in the following way:- For each goal scored = 10 points
- Will not score = 5 points
- For each corner = 3 points
- For each red card = – (minus) 10 points
- Regarding 'Yellow Card (YC)' bets: Only cautions given to field players and goalkeepers count. If a player receives a second yellow (resulting in a red), the second yellow is not counted separately.
For each goal scored = 10 points
For each corner = 3 points
For each awarded penalty = 10 points
Each red card shown = 5 pointsAlternative outcomes. Points, the first 5 minutes. Bets placed on the first 5 minutes will be settled on the basis of the events from 0:00 to 4:59.
- Any yellow or red cards issued after the final whistle does not count toward the betting totals.
- For 'Yellow and Red Card (YRC)' bets: A yellow card equals 1 point, and a red card equals 2 points. A second yellow card is treated as a single red card. Consequently, a single player can accumulate a maximum of 3 points per match.
- The 'Player () receive a yellow or red card' bet depends on whether a specific player (outfield or goalkeeper) is cautioned or sent off. If the player does not feature in the match, the bet is refunded.
Points are credited in the following way:
- For each goal scored = 10 points
- For each corner = 3 points
- For each awarded penalty = 10 points
- Each red card shown = 5 points
- For 'Next Corner () Team ()' and 'Next () Y/C Team ()' bets, if the predicted event does not occur as specified, the wager is refunded.
For each goal scored = 10 points
For each corner = 3 points
For each awarded penalty = 10 points
For each yellow card shown = 3 points
For each red card shown = 10 pointsAlternative outcomes. Total points over a match. This bet offers to predict a number of points scored by teams in the match.
- Any yellow or red cards issued after the final whistle does not count toward the betting totals.
- For 'Yellow and Red Card (YRC)' bets: A yellow card equals 1 point, and a red card equals 2 points. A second yellow card is treated as a single red card. Consequently, a single player can accumulate a maximum of 3 points per match.
- We use the video broadcast to track the number of yellow and red cards, corners, and hits on the goalposts or crossbar. However, if the broadcast is unavailable or interrupted, we rely on official match sources for cards and corners. All other stats, such as fouls, offsides, and substitutions, are strictly based on official data. Please note that any substitutions listed as occurring in the 46th minute are treated as happening during the halftime break. Additionally, if a corner kick is retaken, it is only counted as a single corner.
Points are credited in the following way:
- For each goal scored = 10 points
- For each corner = 3 points
- For each awarded penalty = 10 points
- For each yellow card shown = 3 points
- For each red card shown = 10 points
- Regarding 'Posts and Rungs': a hit is only counted if the ball remains in play after striking the post or crossbar (for example, if it bounces off a player, the referee, or another part of the frame). It is not counted if the game was stopped before the hit, if the ball goes out of bounds immediately after, or if the ball enters the goal.Cards. Statistics. Bets are settled on the basis of the regular time. The cards shown to players on the field are counted.
The first card. Bets are settled on the basis of occurred events within the limited period in the match. Red or yellow cards must be shown in the defined period in the match. The card will not be counted, if it is not shown in a certain period of time, it is shown after it.
Total cards. It includes additional/injury time. Overtime is not counted, unless otherwise specified. Only one card will be considered for the second violation, l.e. only one card is counted, if a red card is shown immediately after a yellow card. It means, that the maximum number of cards, which can get one player, is equal to 2.
The last card. If there are no cards in the match, a winning choice – No cards. The other bets will be settled as loss. If two or more players are involved in the same incident, the market will be calculated according to the last shown card. - For 'Shots on Goal' bets, any ball that hits the post or crossbar is not included in the total count.
10.27. Futsal
- For 'Official Injury Time' bets, you are predicting whether the actual amount of stoppage time added to each half will be more or less than the specified value.The 'Total 100th series' bet requires predicting whether a player will reach 100 points on their very first attempt.
- Bets based on statistical indicators are typically settled within one hour after the match has concluded.
- If a match starts but is not finished, all bets are void unless the specific market was already determined before the game was interrupted.
- For the bet 'First team will score 1st goal by the 78th minute – Yes', you are predicting that the first team will find the net within this window. If the goal is scored exactly during the 78th minute, the bet is considered a winner.
10.28. Field Hockey
- FAST OUTCOME bets (such as Totals, Handicaps, or Results within a specific time interval) require you to predict the number of goals in a given window. Note that for intervals like (40:00 to 44:59) and (85:00 to 89:59), injury time is excluded. However, for the (10:00 to 19:59) interval, a goal scored during the 20th minute is counted as part of that window.No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the line are approximate. Please use various independent sources of information.
- For 'To Qualify' and 'Winner' markets, results from extra time and penalty shootouts are fully counted.
- When betting on a specific player to score, the bet wins if that player enters the match and scores a goal. Own goals do not count. If the player never enters the game, the bet is voided and refunded (odds of 1.00).
- For the 'Will score 1st Goal (Player)' bet, the player must enter the field and score the opening goal of the match. Own goals are excluded. If the player enters the game after the first goal has already been scored, or if they don't play at all, the bet is refunded (odds of 1.00).
- For 'Player Over/Under 0.5 goals', the bet only applies to players in the starting lineup. If a bet was placed on a player who starts on the bench and later comes on, the bet will be refunded (odds of 1.00).
10.29. Bandy
- Regarding the time of the first or last goal: if a match is called off before the first goal is scored, any bets on a goal occurring in a specific time frame (e.g., 1-30 mins) prior to the abandonment are considered lost.The 'Total 100th series' bet requires predicting whether a player will reach 100 points on their very first attempt.
- For 'Double, Hattrick, or Poker' bets, you are predicting if a player scores exactly 2, 3, or 4 goals, respectively. Own goals are not counted. Be aware that if a player scores a hattrick, any bet placed specifically on a 'Double' is lost.
- The 'Penalty: Yes/No' bet is a simple prediction of whether any penalty kick will be awarded during the match.
- The 'Penalty or Sending Off' bet wins only if both a penalty is awarded and a player is sent off during the course of the game.
- For 'Half: 1x2' bets, you are betting on the outcome of the first half only. For example, if you bet 'First half win for Team 2 – Yes', the bet wins if the second team is leading at the halftime whistle.
10.30. Ice Hockey
- Bets on matches are accepted on:
Multi Corners are calculated by multiplying the number of corners from the first half by those in the second half. For instance, 5 corners in the first half and 7 in the second results in a total of 35.
The 'Second team wins in penalty shootout' bet wins if the game goes to penalties and the second team emerges victorious. It is lost if the game is decided in regular/extra time or if the second team loses the shootout.
The 'Effective Period' bet determines which half had more goals. '1st Half' wins if more goals were scored in the first half; '2nd Half' wins if the second half was more productive; and 'Draw' wins if both halves had the same number of goals.
- Multi Corners are calculated by multiplying the number of corners from the first half by those in the second half. For instance, 5 corners in the first half and 7 in the second results in a total of 35.
- The 'Second team wins in penalty shootout' bet wins if the game goes to penalties and the second team emerges victorious. It is lost if the game is decided in regular/extra time or if the second team loses the shootout.
- The 'Effective Period' bet determines which half had more goals. '1st Half' wins if more goals were scored in the first half; '2nd Half' wins if the second half was more productive; and 'Draw' wins if both halves had the same number of goals.
- Regarding 'Convert/Do not convert a spot-kick': you are betting on whether a penalty will be successfully scored. If no penalty is awarded during the match, bets on both 'Yes' and 'No' are lost. For example, if you bet 'Team 2 will not score a penalty', you win if they get a penalty and miss, but lose if they get one and score, or if no penalty is awarded at all. Similarly, for the first penalty specifically, if no penalty occurs, all such bets are lost.
Regular time;
The 'Second team wins in penalty shootout' bet wins if the game goes to penalties and the second team emerges victorious. It is lost if the game is decided in regular/extra time or if the second team loses the shootout.
For 'Free Kick' markets, we count all types of free kicks, whether they are direct or indirect, including those awarded following an offside offense.
- Regular time;
- The 'Second team wins in penalty shootout' bet wins if the game goes to penalties and the second team emerges victorious. It is lost if the game is decided in regular/extra time or if the second team loses the shootout.
- For 'Free Kick' markets, we count all types of free kicks, whether they are direct or indirect, including those awarded following an offside offense.
Example 1. Buffalo Sabres – Toronto Maple Leafs (inc OT and shootouts). In this case bets on match are accepted on regular time including OT and shooutouts. Match score 2:3 (1:0, 1:1, 0:1, 0:0, 0:1). All outcomes will be settled in terms of final score 2:3. Total for this match will be equal to 5.
Example 2. Buffalo Sabres – Toronto Maple Leafs (inc OT). In this case bets on match are accepted on regular time including OT. Final score for this match is 2:2 (1:0, 1:1, 0:1, 0:0). Total for this match will be equal to 4. Bets on victory of 1st or 2nd teams will be settled as lost.
Example 3. Buffalo Sabres – Toronto Maple Leafs. In this case bets on match are accepted on regular time only. Final score for this match is 2:2 (1:0, 1:1, 0:1). Total for this game will be equal to 4. Bets on victory of 1st and 2nd teams will be settled as lost.
- For the Russian Premier League 'Home-Away' markets, bets are settled at the end of the tournament. A 'Draw 2-2' bet wins if at least one match in that round ends 2-2. A bet on the '1st goal from 1 to 5 min' wins if any match in the tour sees a goal in that window. A 'W2W1 or W1W2' bet wins if the lead changes hands at least once in any of the tour's matches.
- A match must last at least 55 minutes for bets to be valid. If interrupted after this point, bets are settled based on the score at the time of the stoppage.
- The 'Who has the ball after the final whistle' bet requires you to predict which team's player is in possession of the ball the moment the referee ends the game.
- For 'First to Happen' player bets, you predict which of several events (missing a penalty, getting a card, being substituted, or scoring) will occur first for a specific player. For example, if a player gets a yellow card at 15', scores at 30', and is subbed at 40', only the 'Yellow Card/Sending off' bet wins. If the player doesn't play, all bets are refunded.
- Goalscorer positions are determined based on the official player roles listed on transfermarkt.co.uk.
- The 'VAR To Be Used' bet wins if the referee consults the VAR screen, which is confirmed via the broadcast if the referee makes the rectangular signal for a video review.
- The referee makes the video review sign (a rectangle).
- Accumulator outcomes combine two or three different events into one bet (e.g., Under 2.5 goals AND Under 4 cards). All conditions must be met for the bet to win. These bets cover regular time plus injury time, but not extra time. If a result lands exactly on the threshold (e.g., exactly 4 cards for an 'Under 4' bet), the outcome is settled based on the specific rule: in some cases, hitting the limit exactly may result in a win or a loss depending on the specific market logic provided in the examples.
- Special bets on coach resignations: if multiple coaches resign on the same day, the one announced first on the official club website is considered the first. Any bets placed after the official announcement are voided (odds of 1.00). We use the club's official site for the exact date and time of the resignation.
- Regarding head coaches: a coach who is newly appointed to a position is not counted for these bets.
- Regarding players: loan agreements are not considered for these specific markets.
- In penalty shootouts, if a 5th penalty is not scored, bets specifically on 'Team 2 scores its 5th penalty' (both Yes and No) are refunded.
The game score (0:0, 1:1, 1:0) – loss.
The game score (0:0, 1:1, 0:0; 0:1) – win.
The game score (0:0, 1:1, 0:0; 0:0; 1:0) – loss. - To win the 'Goalscorer and Correct Score' bet, you must correctly predict which player scores the first goal and the final match score (including extra time). The bet is refunded if the chosen player doesn't play or enters after the first goal, or if the first goal is an own goal. If the match is abandoned after the first goal and not completed, the bet is also refunded. For example: if you bet Lallana scores first and the game ends 1-0, you win only if Lallana actually scored that goal and the score held. “Total Penalty Time” are made on the number of minutes that an offending player must spend in the penalty box for an infraction. Only two-minute minor penalties will count. Double minor penalties (2+2) are treated as two separate penalties. Penalty minutes awarded before the start of a period (match) or after the completion of a period (match) and which are specified in the final record of said match will count for betting purposes. The number of penalty minutes will only be determined based on the official record.
Bets on markets labeled “Total Minor Penalties” are made on the number of minor penalties. - Football 8×8. A standard game consists of two equal 30-minute halves, unless the referee and both teams agree otherwise. Any adjustments to the game clock—such as shortening halves to 25 minutes due to poor lighting—must be settled before kickoff and must align with the official tournament regulations. The halftime break is generally capped at 10 minutes, though its exact length can be negotiated between the referee and the teams. Only the referee has the authority to decide the amount of added time. Additionally, extra time is granted at the end of each half (including stoppage time) specifically to allow for a 10-meter kick. Depending on the tournament policy, added time may be split into two equal halves.
- Tournament Player Rankings. To determine which player finishes higher in the tournament standings, the following tie-breakers are used in order: first, the total number of goals scored; second, the total number of assists; and finally, the player who spent the least amount of time on the pitch. These statistics include extra time but do not count goals scored during penalty shootouts or own goals.
- Alternative Matches. These bets involve comparing the performance of teams across different designated matches. If a match is postponed, fails to take place, or is canceled due to a technical issue, bets on these alternative markets are voided and settled with odds of 1.00 (refunded). Alternative Doubles involve multiple teams playing simultaneously, with their combined final scores used for settlement. For example, in a bet on 'Eintracht/Borussia vs. Schalke/Hoffenheim' with a Total Under 2.5: if Eintracht-Schalke ends 0:0 and Borussia-Hoffenheim ends 2:1, the first double (Eintracht/Borussia) has a total of 2 goals (0+2), and the second double (Schalke/Hoffenheim) has 1 goal (0+1). The final combined score for the double match is 2:1, meaning the first double won by one goal, and the total number of goals for the entire event was 3.
- Alternative Outcomes: Card Points. This market allows you to predict the total points teams accumulate from disciplinary cards during regular match time.
- Only cards shown to players actively on the field are counted toward the total.
Example:
“Total on the time interval from 6 to 8 – No”. Game score (2:3), total=5, win.
“Total on the time interval from 6 to 8 – No”. Game score (3:4), total=7, loss. - Each yellow card earns the team 10 points.
Example. 1st Team has scored 1 goal during power play, 2nd Team have scored no goals during power play. Therefore only 1 goal was scored during powerplay.
The bet “Total goals scored during power play UNDER 1.5” – win.
The bet “Total goals scored during power play OVER 1.5” – loss. - Each red card earns the team 25 points.
- If a player receives a red card as a result of a second yellow, the total points awarded for that sequence are capped at 25.
- Alternative Outcomes: Team Performance. This bet focuses on the total points a specific team earns during regular match time. This includes points from cards shown to players on the pitch. Please note that if a corner kick is retaken, it is only counted as one event; no additional points are awarded for the replay. Point distribution is as follows:
“Highest scoring period – 1” – Most pucks will be scored in 1st period than in 2nd or 3rd period.
“Highest Scoring Period – 2” – Most pucks will be scored in 2nd period than im 1st or 3rd period.
“Highest Scoring Period – 3” – Most pucks will be scored in 3rd period than in 1st or 2nd period.
“Highest Scoring Period – draw” – At least the same number of pucks will be scored in two periods. - Alternative Outcomes: First 5 Minutes. These bets cover events occurring from 0:00 to 4:59. Retaken corner kicks or penalties are only counted once. If a player is sent off via a red card immediately following a yellow, the maximum points awarded for that violation are 10. Only cards shown to players on the field are included. Points are credited as follows:
- Any retaken corner kicks or similar repeated events are counted only once.
- If a referee orders a penalty to be retaken, it is recorded as a single event.Results. Higher On The Results Of The Championship. Results are decided in this order: stage of elimination, conference position, regular season points, regular season goal difference, regular season goals scored.
- The maximum score for a double violation (a red card following a yellow) is 10 points. Only on-field players are eligible for card points. The points are allocated as follows:
- Alternative Outcomes: Total Match Points. This market involves predicting the cumulative points scored by teams throughout the match. Retaken corners and retaken penalties are counted only once. In the case of a second violation leading to a red card, the maximum points awarded are 13 (3 points for the yellow and 10 for the red). Only cards shown to on-field players are counted. The point system is as follows:Alternative matches. In these bets the results of teams in stated matches, which are broadcasted in Live, are compared. If one of the matches was postponed (did not take place), if there was a technical failure, then bets on alternative matches will be calculated with the odds equal to “1” (return). Example. Alternative match. Avangard – Sibir Total 5.5 Under. Real matches Avangard-Sibir score 4:1; Metallurg – Sibir 1:2. The score of the Alternative match Avangard – Sibir was 4:2. The bet will be calculated as win, for total of the alternative match is equal to 6.
Alternative doubles. All the teams, listed in this type of event, play at the same time. The final score of the specified team is taken into account.
Example.
Torpedo/SKA – Dynamo/CSKA Total 7.5 Over. Torpedo – SKA ended with the score 3:2, SKA – Dynamo ended with the score 2:1. Total score Torpedo/SKA will be(3+2=5). Total score Dynamo/CSKA of this double will be 3 goals=2+1. The total score of the double match Torpedo/SKA – Dynamo/CSKA will be 5:3. Total of the Alternative double match was 8 pucks. - A second violation resulting in a red card earns a maximum of 13 points (composed of a 3-point yellow and a 10-point red). Points are only credited for cards shown to players on the pitch. The breakdown is as follows:Best scorer. Least to most valuable criteria: tournament points scored, pucks, played the last matches(not including OT and Shootouts).
10.31. Bowls
- Card Statistics. All bets are settled based on regular match time, counting only cards shown to players on the field. 'First Card' bets are settled based on whether a red or yellow card is issued within a specific timeframe; if no card is shown during that window, the bet is lost. 'Total Cards' include injury/stoppage time but exclude extra time (unless specified). If a player receives a red card immediately after a yellow, it counts as only one card toward the total; thus, a single player can contribute a maximum of 2 cards to the total. 'Last Card' bets: if the match ends with no cards, the 'No cards' option wins and all others lose. If multiple players are penalized in one incident, the last card physically shown by the referee determines the outcome.
- Goal-less Time Periods. This is calculated by measuring the gaps between goals: from kickoff to the first goal, between subsequent goals, and from the final goal to the end of the match. Kickoff is 0:00. Any goals scored during official stoppage time are recorded as occurring in the 45th or 90th minute. If no goals are scored, the gap is 90 minutes. Example: If goals are scored in the 10th, 30th, and 90th minutes, the gaps are 10 mins (0-10), 20 mins (10-30), 60 mins (30-90), and 0 mins (90-90).
- All markets are settled based on the results of regular time (two 20-minute halves, totaling 40 minutes). The company is not responsible for discrepancies in the scheduled start time; times listed are approximate. We recommend verifying match details through independent sources.
- For 'To Qualify' or 'Winner' markets, extra time and 6-meter shootouts are included in the final result.
10.32. Chess
- To ensure bets remain valid, at least 35 minutes of play must be completed, unless the outcome of the market has already been decided.
- All markets are settled based on regular time (either two 35-minute halves or four 17.5-minute quarters, totaling 70 minutes). Start times are approximate and provided for convenience; the company is not liable for timing errors. Please cross-reference with official sources.
- If a match begins but is abandoned or not completed, all bets are voided (odds of 1.00), unless the specific market was already determined before the interruption.
- A minimum of 60 minutes of play is required for bets to stand, provided the market hasn't been settled already.
10.33. What? Where? When?
- Indoor Hockey: Matches consist of two 20-minute periods.
- All markets are settled based on regular time (either two 45-minute halves or three 30-minute periods, totaling 90 minutes). Please note that listed start times are approximate; the company is not responsible for timing mismatches. Use independent sources for confirmation.
Example:TEAM 1HANDICAPODDSTEAM 2HANDICAPODDS12TOTALUNDEROVERExperts-1.52.2Audience+1.51.61.62.29.52.41.5At the score 5:4 the experts take a “crucial round” and lose. The final score in such situation is 0:6.
The bet “Win 1” is lost; the bet “Win 2” is won.
The bet “Total Over (9.5)” is lost; the bet “Total Under (9.5)” is won.
The bet “1T Handicap (-1.5)” is lost; the bet “2T Handicap (+1.5)” is won.3. - Extra time is included for markets such as 'To Qualify', 'To Be Promoted', and 'Winner'.
- If a game starts but is not finished, bets are refunded (odds of 1.00), except for those markets already decided at the time of the stoppage.
- For bets to be valid, at least 80 minutes of the match must be played. If the match is interrupted after this point, bets are settled based on the score at the moment of stoppage.
- Inline Hockey: The game is played in four 12-minute periods.
- Regular time (consisting of three 20-minute periods, totaling 60 minutes);
- Regular time including Overtime (indicated as 'OT');
10.34. Formula One, Motorcycle Racing
- Regular time including both Overtime and shootouts (indicated as 'OT and shootouts').
- Live bets are only available for regular time. For NHL and KHL games, live bets are accepted under the following conditions:
- Regular time including OT and shootouts (marked as 'OT and shootouts'). Example 1: Buffalo Sabres vs. Toronto Maple Leafs (inc OT and shootouts). If the final result is 2:3 (including OT/shootouts), the match is settled as 2:3 and the total goals are 5. Example 2: Buffalo Sabres vs. Toronto Maple Leafs (inc OT). If the score is 2:2 after OT, the total is 4, but bets on a specific team to win are lost. Example 3: Buffalo Sabres vs. Toronto Maple Leafs (Regular Time). If the score is 2:2 after 60 minutes, the total is 4 and victory bets are lost, regardless of what happens in OT.
- Should a match start but fail to finish, all bets are refunded (odds of 1.00), with the exception of markets that were already decided before the game was stopped.
- For leagues like the NHL, AHL, CHL, OHL, WHL, and the East Coast Hockey League in North America, team listings may appear in either standard (Home-Away) or inverted order. Please note that if the teams are reversed, bets will not be refunded.
- When betting on the 'Total,' any goals scored during a penalty shootout are counted as a single goal toward the final match total.
- Timing for goals is handled as follows: a goal scored exactly at 9:00 is credited to the period between the first and ninth minutes. Similarly, a goal at 1:00 is recorded as occurring during the first minute.
- For long-term markets—such as championship results, goals conceded, total points, total goals, and the winner of a group or the entire championship—outcomes are determined by the official final standings and league organizers' data.
- If two compared periods end with the same number of goals, any bet placed on one period having more scoring than the other will be settled as a loss.
- A warm-up lap is counted.
10.35. Lacrosse
- The 'Top Goalscorer' is decided based on official records using a points system (goals + assists). This includes overtime but excludes penalty shootouts. If a selected player does not participate in the game, or if there is a tie in total points, the payout odds will be set to 1.00.
- The 'Match Winner & Total Over/Under' bet requires you to correctly predict both the winning team and whether the total goals will be above or below the specified line. For NHL and KHL games, this applies to regulation time only (excluding shootouts), unless the betting line states otherwise. For all other leagues and international events, regulation time is the standard unless specified.
10.36. Politics
In a 'Points Race' (e.g., first to 3 or 5 points), you are betting on which player will reach that target first. If a player is unable to continue for any reason before either competitor reaches the target, the bet is settled with odds of 1.00.
10.37. KVN (Club of the Funny and Inventive)
A bet on 'Team 2 will NOT win in OT' is successful if the game ends in regulation time without needing overtime, or if Team 2 loses the overtime period. Similar logic applies to bets on winning including shootouts.
10.38. eSports
- For 'To win in extra time' bets, the winner must be decided during the OT period. If the score remains tied (e.g., 0:0 or 1:1) or the game ends in regulation, the bet is a loss. If a winner is decided in OT, the bet wins.
- 'Total Penalty Time' bets track the total minutes players spend in the penalty box. Only two-minute minor penalties are counted; double minors (2+2) are treated as two separate infractions. Penalties assessed before a period starts or after it ends are included if they appear in the official match report. Only official records are used. 'Total Minor Penalties' refers specifically to the number of minor infractions committed.
- Bets on 'Shots on Goal' are settled exclusively based on official game statistics.
- 'Player Total' bets in hockey involve predicting a player's combined goals and assists. These bets include overtime but exclude penalty shootouts. If the player does not play in the match, the bet is settled with odds of 1.00.
- Bets on 'Scores first and wins the match' for NHL and KHL games are based strictly on the result at the end of regulation time.
- The 'First team to score and win the match – NO' bet is a winner if the selected team either fails to score the first goal or does not win the game.
- For 'Total on the Time Interval (6 to 8) – No,' the bet wins if the total goals in that window stay below the threshold. For example, if the total is 5, the bet wins; if it reaches 7, the bet loses.
10.39. Olympics
- 'Power Play Total' bets track goals scored while a team has a numerical advantage. Example: If Team 1 scores one power-play goal and Team 2 scores none, the total is 1. In this case, 'Under 1.5' wins and 'Over 1.5' loses.
- An 'Empty Net Goal' bet wins if a goal is scored while the goalkeeper has left the ice to be replaced by an extra attacker.
- For 'Total Hat-tricks Over 0.5,' only goals scored count toward the total; assists are not included.
- 'Highest Scoring Period' bets work as follows: 'Period 1' wins if more goals are scored then than in any other period. The same applies to 'Period 2' and 'Period 3.' If two or more periods share the same highest number of goals, the 'Draw' bet wins.
10.40. Winter Sports
- Bets on KHL Nadezhda Cup matches are settled based on regulation time only, meaning a draw is a possible final result.
- Bets on RHL East matches may take up to 72 hours after the game concludes to be settled.
10.41. Gaelic Football, Hurling
Championship rankings are determined by the following hierarchy: elimination stage, conference position, regular season points, goal difference, and finally, total goals scored.Gaelic football – is a kind of football and rugby.
- The 'Match Winner' is determined by the specific tournament rules. For example, in the NHL, the winner is decided including overtime and shootouts.
- 'Alternative matches' compare results from different live games. If a match is postponed or a technical error occurs, bets are returned (odds of 1.00). For 'Alternative doubles,' the combined scores of multiple teams are aggregated. For example, if Torpedo/SKA (5 goals) face Dynamo/CSKA (3 goals), the alternative match score is 5:3, making the total 8 goals.
The 'Best Scorer' is ranked by total tournament points, then goals scored, and finally by who played in the most recent matches (excluding OT and shootouts).
10.42. Futsal 4×4
- For 'Set and Match' betting, the required number of sets must be completed. If a match is awarded to a player before this happens, set bets are void unless the remaining play couldn't possibly change the outcome.
- If a player is awarded the match before all sets are played, bets on the match winner still stand as long as at least one full set (one end) was completed.
- If any of the named players are replaced before the match begins, all related bets are declared void.
- If a match starts but is not finished, the player who officially advances to the next round is considered the winner.
- All settlements are based on official results, taking into account all games within the match series.
- If multiple players tie for first place at the end of a tournament and no tie-break is held, the 'dead heat' rule (Rule 7.3.3) is applied.
- If a game is postponed or delayed, bets remain active until the game is completed or the tournament ends.
- For Handicap (0) bets, if the game ends in a draw, the bet is void and the stake is returned.
- In games featuring a 'crucial round,' the score resets to 0:0, and winning that round awards 6 points.
- Handicaps and Totals are calculated based on the 'crucial round' result. For example, if a game is 5:4 and the lead team loses the crucial round, the final score becomes 0:6. Consequently, 'Win 2', 'Total Under 9.5', and 'Team 2 Handicap (+1.5)' would all be winners.
- 'Individual Player Total' bets depend on the number of points won. A point is awarded for every answer deemed correct by the compere.
10.43. Tank Biathlon
- During 'Blitz' and 'Super Blitz' rounds, a point is only awarded to the player who correctly answers the final (third) question.
- During a 'crucial round,' existing points are kept, and a player earns one additional point for each correct answer in that round.
10.44. Cyber Football
If a team member does not participate in the play, bets on that individual are settled with odds of 1.00.
- The total number of rounds in 'What? Where? When?' is the sum of all played rounds. For example, if a game ends 5:5 and a final round is played, the total is 5+5+1 = 11 rounds.
- The minimum stake on any event is €0.20.
- All bet calculations are based on data from the official website: http://chgk.tvigra.ru.
- If a race is not finished and no official result is posted, all bets are void, except for those where the outcome was already decided during the race.
- Bets are accepted on regular time.
- All race betting results are determined based on the final official standings provided by the Federation Internationale de l’Automobile (FIA), as they stand during the podium ceremony.
- Regarding qualification bets: we use the FIA's official timing for settlement. For the 'Fastest Racer' market, the results of the 3rd Stage are the deciding factor. If a 3rd Stage isn't held, we will follow the official FIA network standings. Generally, penalties are ignored, though any time penalties specifically issued during the qualifying race will be applied. To qualify for a payout, drivers must at least start the 1st Stage. For the 'Fastest qualification lap 1 and 2' bet, both drivers involved must participate in the special stage for the bet to be valid.
- Available types of bets (full time)
- Win;
- Double chance;
- Handicap;
- Total (over; under);
- Individual total of team (over; under);
- Total (odd, even);
- Correct score;
- Next goal.
10.45. Cyber Basketball
To be officially classified in a race, a driver must complete at least 90% of the laps finished by the winner. If a driver retires from the race after crossing this 90% threshold, they are still considered classified.
- The total number of rounds in 'What? Where? When?' is the sum of all played rounds. For example, if a game ends 5:5 and a final round is played, the total is 5+5+1 = 11 rounds.
- The minimum stake on any event is €0.20.
- All bet calculations are based on data from the official website: http://chgk.tvigra.ru.
- If a race is not finished and no official result is posted, all bets are void, except for those where the outcome was already decided during the race.
- Bets are accepted on regular time.
- The 'Race Winner' is simply the driver who holds the first-place position in the final official rankings.
- This refers to the specific finishing position of a driver as recorded in the final official protocol.
- In 'Head-to-Head' matchups, you are betting on which of two specified drivers will perform better. The winner is the one who finishes higher in the final race standings. If neither driver finishes, the one who completed more laps is the winner; if they both retire on the same lap, the bet is settled as a push (odds of 1.0). If a driver fails to set a fastest lap (i.e., doesn't beat the test time), their result is based on their final protocol position.Available types of bets (regular time)
- Win;
- Handicap;
- Total (over; under);
- Individual total of team (over; under)
10.46. Cyber Ice Hockey
For 'Will complete the race / Will not complete the race' bets, you are predicting if a driver finishes the event. A driver is credited with finishing the race as long as they are officially classified, even if they finish several laps behind the leader.
Bets are accepted on Stanley Cup.
- The total number of rounds in 'What? Where? When?' is the sum of all played rounds. For example, if a game ends 5:5 and a final round is played, the total is 5+5+1 = 11 rounds.
- The minimum stake on any event is €0.20.
- All bet calculations are based on data from the official website: http://chgk.tvigra.ru.
- If a race is not finished and no official result is posted, all bets are void, except for those where the outcome was already decided during the race.
- Bets are accepted on regular time.
- The 'Race Winner' is simply the driver who holds the first-place position in the final official rankings.
- This refers to the specific finishing position of a driver as recorded in the final official protocol.
- In 'Head-to-Head' matchups, you are betting on which of two specified drivers will perform better. The winner is the one who finishes higher in the final race standings. If neither driver finishes, the one who completed more laps is the winner; if they both retire on the same lap, the bet is settled as a push (odds of 1.0). If a driver fails to set a fastest lap (i.e., doesn't beat the test time), their result is based on their final protocol position.Available types of bets (regular time)
- Regular time win;
- Double chance;
- Handicap;
- Total (over; under);
- Win;
- Will There Be Overtime? – Yes/No.
10.47. Counter Strike
- The 'Fastest Lap' bet requires you to predict which driver will record the single quickest lap of the entire race.
- Lacrosse bets include any goals scored during overtime.
- The total number of rounds in 'What? Where? When?' is the sum of all played rounds. For example, if a game ends 5:5 and a final round is played, the total is 5+5+1 = 11 rounds.
- The minimum stake on any event is €0.20.
- All bet calculations are based on data from the official website: http://chgk.tvigra.ru.
- If a race is not finished and no official result is posted, all bets are void, except for those where the outcome was already decided during the race.
- The 'Race Winner' is simply the driver who holds the first-place position in the final official rankings.
- Timing for goals is handled as follows: a goal scored exactly at 9:00 is credited to the window between the 1st and 9th minute, while a goal at 1:00 is counted as occurring during the first minute.
- For 'The Winner' bet in elections: if a candidate withdraws or is disqualified before election day, the bet is settled at odds of 1.0.
All bet settlements are based on data sourced from the website www.amik.ru.
If “the bomb exploded”, W1 – loss, W2 – win.
- All bet settlements are based on data sourced from the website www.amik.ru.
- If “the bomb exploded”, W1 – loss, W2 – win.
- In Counter-Strike, all 'Total Rounds' bets include any overtime played.
Available types of bets
- Win;
- Handicap;
- Total (over; under);
- Individual total of team (over; under);
- Bomb planting;
- Round win;
- Total Round;
- Handicap Round;
- Total headshots in round;
- Total of frags un round;
- Total frags in round (even/odd)
- Type of win in round
- Duration of round
- Bomb defusion
- Round win
- First farg* of team in round
- Suicide*** in round
- Total headshots** in round
- Win to nil in Round
If a player or team is eliminated for any reason, the remaining rounds or maps are awarded to their opponent as a walkover.Frag* – point for killing of an enemy
Headshot** – a shot in head
Suicide*** – falling from a height, death from a bomb
10.48. Cyber Fighting UFC
If a match is delayed by 24 hours or more, all associated bets are voided and refunded at odds of 1.0. Ultimate Fighting Championship – Mixed Martial Arts.
- Submission – armlock win.
- Takedown – any successful throw.
- Bets remain valid even if there's a typo in a player's name, and this includes players competing on smurf accounts.Knockout – a fighter is unconscious as a result of the permitted impact.
- If a match is stopped and a full rematch is scheduled, the results from the interrupted game are ignored.Knockdown — a situation in which a fighter under the effect of a strike touched the flooring of the ring by a third support point (knee, hand)
- Unless a bet specifically targets a single map or the match is a best-of-one (bo1), handicaps and totals apply to the entire match across all maps.Technical knockout – stoppage of a fight by a third party due to the loss of the ability to continue the fight by fighters. Technical knockouts can be divided into three categories:
- The 'Card will be completed afternoon' bet is tied to the in-game clock. The game day begins at 0:00 and transitions to night every 4 minutes. Note that 'Artificial Night' created by the hero Night Stalker is still considered daytime.
- The competition is officially considered to have started once the first qualifying round of the Olympic Games begins.
- Medal count bets are settled using the official final standings announced during the Closing Ceremony.
Types of markets:
- Win
- If an event is moved to a different date, venue, or is otherwise rescheduled or abandoned, all bets still stand.
- For Head-to-Head athlete or team bets, both must start the competition for the bet to be active. If one withdraws for any reason, the other is declared the winner. If neither finishes the event, the bet is void.
- The competition officially begins with the start of the first qualifying round.
- In Head-to-Head matchups, both participants must start the event. If one drops out, the remaining competitor wins. If neither completes the event, the bet is void.
10.49. World of Tanks
Gaelic football is a hybrid sport combining elements of both rugby and football.
- The total number of rounds in 'What? Where? When?' is the sum of all played rounds. For example, if a game ends 5:5 and a final round is played, the total is 5+5+1 = 11 rounds.
- The minimum stake on any event is €0.20.
- All bet calculations are based on data from the official website: http://chgk.tvigra.ru.
- If a race is not finished and no official result is posted, all bets are void, except for those where the outcome was already decided during the race.
- The 'Race Winner' is simply the driver who holds the first-place position in the final official rankings.
- Bets are settled based on the score at the end of regulation time (either two 35-minute halves for a 70-minute game, or two 30-minute halves for a 60-minute game). The match must be completed in full for bets to stand, unless the result is already decided at the time of interruption.
- This refers to the specific finishing position of a driver as recorded in the final official protocol.
- The final score is calculated as: 3 points for a Goal (ball in the net) and 1 point for a Point (ball over the crossbar). The goalposts are similar to football's, but extend higher above the net.
- Example: If Team 1 scores 0 goals and 12 points (Total: 12), and Team 2 scores 2 goals and 5 points (Total: 11), Team 1 wins 12-11.
- Both goals must have nets to be valid. A match cannot be cancelled simply because the court markings are missing or incomplete.
- Each match consists of two teams, with a maximum of 4 players per side.
Available types of bets:
- Win
- Handicap
- Total (over; under)
- Capture the flag
10.50. Cyber Tennis
There is no limit on substitutions; players who have been taken off can return to the game later.
- If a team has more than 4 players on the field at once, the most recent player to enter will be given a yellow card.
- The minimum stake on any event is €0.20.
- All bet calculations are based on data from the official website: http://chgk.tvigra.ru.
- If a race is not finished and no official result is posted, all bets are void, except for those where the outcome was already decided during the race.
- Duration of a game -1 set
- The 'Race Winner' is simply the driver who holds the first-place position in the final official rankings.
- This refers to the specific finishing position of a driver as recorded in the final official protocol.
- Matches consist of two 13-minute halves (this can be either running time or actual playing time).Available types of bets. Handicap and Total are calculated by games
- Win;
- Handicap;
- Total (over; under);
- Individual total of team (over; under)
- Correct score
- Total (odd, even)
- Win in game
10.51. Dota 2
- If a throw-in touches an opposing player before entering the net, it is counted as a goal.
- The 'Race Winner' is simply the driver who holds the first-place position in the final official rankings.
- This refers to the specific finishing position of a driver as recorded in the final official protocol.
- The winner is the team with the most goals. If the scores are tied or no goals are scored, the game is a draw.
- A red card results in a 2-minute suspension. After the penalty time ends, the player must be replaced by a substitute.
- A free-kick is given if a player is reckless or overly aggressive (e.g., kicking, tripping, stamping, hitting, pushing, or making contact during a tackle). These are awarded at the spot where the foul occurred.
- A penalty (an open-goal shot from the center line) is awarded if a team commits 3 fouls in a half (the penalty occurs on the 4th) or if a player handles the ball inside the penalty area.
- The penalty area is a 50cm radius zone. Only the goalkeeper may use their hands here, and only one player is allowed in the area at any time.
Available types of bets:
- Official tank biathlon rules can be found at http://mil.ru
- A bet such as '1st round Individual race... Kuwait wins – Yes' is successful if the Kuwaiti crew finishes first among the 3rd crews of the 12 participating teams.
- Cyber Football refers to the broadcast of a multiplayer football simulation game.
- All bets are settled based on the final score at the end of full time.
- The betting company sets a maximum stake limit for every event.
10.52. Worms
- The company reserves the right to limit stakes on specific events without prior notice or explanation.
- The bookmaker may void bets if there are obvious clerical errors (like typos in the list or odds mismatches) or if there is evidence of fraud or rule violations.
- Bets can be placed before the event or Live for Champions League matches, all of which are streamed online.
- Cyber Basketball refers to the broadcast of a multiplayer basketball simulation game.
- The total number of rounds in 'What? Where? When?' is the sum of all played rounds. For example, if a game ends 5:5 and a final round is played, the total is 5+5+1 = 11 rounds.
- The minimum stake on any event is €0.20.
- All bet calculations are based on data from the official website: http://chgk.tvigra.ru.
- If a race is not finished and no official result is posted, all bets are void, except for those where the outcome was already decided during the race.
- The 'Race Winner' is simply the driver who holds the first-place position in the final official rankings.
- The company reserves the right to cancel bets in the event of obvious typos, odds discrepancies, or any signs of unfair play and rule breaches.
- Bets are available both pre-match and Live, with all events broadcast online.
- List of available betting markets (regular time only).
Available types of bets
- Win;
- Handicap;
- Total (over; under);
- Total( odd, even);
- Correct score
10.53. Cyber Fighting WWE
Cyber Ice Hockey refers to the broadcast of a multiplayer ice hockey simulation game.
- The total number of rounds in 'What? Where? When?' is the sum of all played rounds. For example, if a game ends 5:5 and a final round is played, the total is 5+5+1 = 11 rounds.
- The minimum stake on any event is €0.20.
- All bet calculations are based on data from the official website: http://chgk.tvigra.ru.
- If a race is not finished and no official result is posted, all bets are void, except for those where the outcome was already decided during the race.
- The 'Race Winner' is simply the driver who holds the first-place position in the final official rankings.
- This refers to the specific finishing position of a driver as recorded in the final official protocol.
- Counter-Strike is a broadcast of a multiplayer tactical shooter simulation.
Available types of bets
- Bets are placed on teams; the match ends when a team reaches 11 wins (up to a maximum of 21 rounds).
- For the 'Bomb Has Been Planted' bet, it doesn't matter when it happens (even after the CTs are eliminated)—the only thing that counts is whether the bomb was successfully planted.
- For Round W1/W2 bets, if the bomb was planted, the result is as follows:
- If the bomb is successfully defused, W1 wins and W2 loses.
- Bets are only available Live, and all matches are streamed online.
- Definitions: Frag* = a kill; Headshot** = a shot to the head; Suicide*** = death by falling or explosion.
10.54. Cyber Cricket
- UFC refers to Mixed Martial Arts competition.
- A Knockout (KO) occurs when a fighter is rendered unconscious by a legal strike.
- A Knockdown occurs when a fighter is hit and any third point of contact (like a knee or hand) touches the canvas.
- A Technical Knockout (TKO) is when a referee or official stops the fight because a fighter can no longer defend themselves. TKOs are split into three types:
- Referee Stoppage: This occurs when the official determines that a fighter can no longer intelligently defend themselves, leading to an immediate end to the bout.
- Physician Stoppage: A ringside doctor may stop the fight if they conclude that continuing would pose a serious risk to a participant's health or life.
- Corner Stoppage: The fight ends when a fighter's own coaching staff (the corner) signals to the referee that they want to throw in the towel.
- Method of Victory: This refers to how the match was won, such as by a points decision, a knockout (KO), a technical knockout (TKO), or a submission via armlock.
- The total number of rounds in 'What? Where? When?' is the sum of all played rounds. For example, if a game ends 5:5 and a final round is played, the total is 5+5+1 = 11 rounds.
- The minimum stake on any event is €0.20.
- All bet calculations are based on data from the official website: http://chgk.tvigra.ru.
- If a race is not finished and no official result is posted, all bets are void, except for those where the outcome was already decided during the race.
- The 'Race Winner' is simply the driver who holds the first-place position in the final official rankings.
10.55. Mortal Kombat X
- Winning Condition: The specific way a fighter secured the win (e.g., decided by judges' scorecards, a direct knockout, a TKO, or an armlock submission).
- Match Duration: The specific point in time when the fight concludes, noted by the round number in which it ended.
- Match Statistics: Total counts for specific events, such as the number of knockdowns or successful takedowns, settled as Over/Under.
- The minimum stake on any event is €0.20.
- All bet calculations are based on data from the official website: http://chgk.tvigra.ru.
- If a race is not finished and no official result is posted, all bets are void, except for those where the outcome was already decided during the race.
- The 'Race Winner' is simply the driver who holds the first-place position in the final official rankings.
- World of Tanks: A live broadcast featuring multiplayer tank combat.
Available types of bets
On a round:
- Win in round;
- Duration of round* (over/under);
- In cases of unsportsmanlike behavior that alters the game's outcome—such as teammates refusing to participate or intentionally killing their own allies—the bookmaker may void the bets and refund all stakes at odds of 1.0.
- The winning team is the one that either wipes out all 15 enemy tanks or successfully captures the opponent's base.
A draw is declared if both bases are captured simultaneously by the end of the match, or if both sides manage to destroy all enemy tanks.
Wagers are available for random encounters in 'World of Tanks,' where the matchmaking system pairs players together arbitrarily.On a tournament:
— Win in tournament;
— Total (over/under);
— Fighter’s total (over/under);
— Total finishers by type (over/under).
10.56. eSports Golf
- Team Score: This is calculated by the total number of enemy tanks destroyed, regardless of the method used.
- Cyber Tennis: A live stream of a competitive multiplayer tennis simulation.
- All wagers are settled based on the final result once the full match time has elapsed.
- Available Betting Markets: Handicap and Total bets are determined based on the number of games won.
- Dota 2 and League of Legends: Live broadcasts of these multiplayer battle arena games.
- For Dota 2 and League of Legends, victory is determined by the destruction of the opposing team's main structure (the Throne or the Nexus).
- A match is classified as incomplete if it lasts for less than 15 minutes.
- The match is considered void or incomplete if a player disconnects or leaves before the first kill ('First Blood') occurs.
- If players leave the game after 'First Blood' but before the match ends, the bets still stand; the match is settled as played regardless of the departures.
- These are online broadcasts of matches played by randomly matched real-world players.
10.57. eSports Baseball
- W1/W2: The winner is the team that successfully destroys the enemy's throne.
- Total Frags (Over/Under): A bet on the combined number of kills made by both teams by the end of the match.
- Cyber Tennis: A live stream of a competitive multiplayer tennis simulation.
- All wagers are settled based on the final result once the full match time has elapsed.
- Available Betting Markets: Handicap and Total bets are determined based on the number of games won.
- Frag Race: A competition to see which team can be the first to reach a specific number of kills.
- Roshan Slayer: A bet on which team will be the first to take down Roshan.
- Dota 2 and League of Legends: Live broadcasts of these multiplayer battle arena games.
- First Blood: A wager on which team will secure the very first kill of the match.
- Worms: A live stream of the multiplayer 'Worms' game simulator.
Win;
Team Handicap;
Total (Over/Under);
Team Total.The following markets are available:
- Win;
- Team Handicap;
- Total (Over/Under);
- Team Total.
10.58. Street Fighter V
- The game features two teams, each consisting of four worms, who take turns attacking each other with a variety of weapons.
- The primary goal of the match is to completely eliminate the opposing team.
- Cyber Tennis: A live stream of a competitive multiplayer tennis simulation.
- The match continues until one team has achieved total victory.
- All wagers are settled based on the final result once the full match time has elapsed.
- Available Betting Markets: Handicap and Total bets are determined based on the number of games won.
- Frag Race: A competition to see which team can be the first to reach a specific number of kills.
- Dota 2 and League of Legends: Live broadcasts of these multiplayer battle arena games.
- Bets are available for the total number of kills (frags) via Handicap, Total, or Correct Score markets.
A team wins if at least one of their worms is still alive after the entire opposing team has been eliminated.
In the round:
— Win In Round;
— Round Duration (Over/Under)*;
— “Win in Round – P” – the winner receives no damage from their opponent;
— Regular Win In Round (V)?
— Type Of Finishing Move: EX (Enhanced Special Move), C (Charge Move), CA (Critical Art). The finishing move is displayed at the top of the screen near the timer.
A draw occurs only if the final surviving worms from both teams are destroyed in the same turn.
For example, if the countdown stops at 59, the duration of this round will be 99-59=40 seconds.
10.59. eSports Pool
TOURNAMENT: EIGHT-BALL POOL.
- WWE: A simulation of professional wrestling matches.
- The boxing ring is defined as the area enclosed by ropes.
- The total number of rounds in 'What? Where? When?' is the sum of all played rounds. For example, if a game ends 5:5 and a final round is played, the total is 5+5+1 = 11 rounds.
- The minimum stake on any event is 0,2€.
- All bet calculations are based on data from the official website: http://chgk.tvigra.ru.
- Victory: The winner is the fighter who successfully captures the championship belt suspended above the ring.
- The 'Race Winner' is simply the driver who holds the first-place position in the final official rankings.
- Item Retrieval (Yes/No): A bet on whether an object is successfully taken from beneath the boxing ring.
- Methods of win:
Staircase Fight (Yes/No): This is triggered the first time both fighters collide or bump into each other while on the stairs.
Table Break: A win occurs if a table is smashed to pieces. Note that folding tables or tables brought in from outside the ring do not count.
Second Staircase (Yes/No): A bet on whether a second set of stairs is brought into the ring. If the same stairs are used multiple times, it only counts as one.
- Staircase Fight (Yes/No): This is triggered the first time both fighters collide or bump into each other while on the stairs.
- Table Break: A win occurs if a table is smashed to pieces. Note that folding tables or tables brought in from outside the ring do not count.
- Second Staircase (Yes/No): A bet on whether a second set of stairs is brought into the ring. If the same stairs are used multiple times, it only counts as one.
- Worms: A live stream of the multiplayer 'Worms' game simulator.
Win.
Method Of Win.
Turnbuckle/Step Break (Yes/No): This refers to the moment the steps in the corners of the ring are broken.
Cyber Cricket Matches: Each match consists of one innings with a maximum of 5 overs per team, where each over contains 6 balls.
A coin toss occurs at the start; the winner of the toss chooses whether their team will bat or bowl first.
- Win.
- Method Of Win.
- Turnbuckle/Step Break (Yes/No): This refers to the moment the steps in the corners of the ring are broken.
- Cyber Cricket Matches: Each match consists of one innings with a maximum of 5 overs per team, where each over contains 6 balls.
- A coin toss occurs at the start; the winner of the toss chooses whether their team will bat or bowl first.
10.60. CARD GAME “21”
- The team bowling first sets a target over 5 overs. The second team then bats until they either surpass that score or complete their 5 overs.
Cards ranking: 6, 7, 8, 9, 10, J, Q, K, A.
The team with the most runs wins. In the event of a tie in runs, the team that took more wickets (caused more dismissals) wins. If both runs and wickets are identical, the match is a draw.
- Cards ranking: 6, 7, 8, 9, 10, J, Q, K, A.
- The team with the most runs wins. In the event of a tie in runs, the team that took more wickets (caused more dismissals) wins. If both runs and wickets are identical, the match is a draw.
- Bets on match totals, team totals, total runs, and deliveries are calculated using the total run count, including extras.
- Worms: A live stream of the multiplayer 'Worms' game simulator.
Win;
Total (Over; Under);
Individual Total (Over; Under);
Dealer/Player To Score 21 Points;
Dealer/Player To Get A Card (Suit);
Dealer/Player To Get A Card (Rank);
Dealer/Player To Bust;
Total Fours: This counts instances where exactly 4 runs are scored (excluding extras). This happens if the ball hits the boundary or if the batsmen run 4 before the ball goes out of play.
Total Sixes: This counts instances where exactly 6 runs are scored (excluding extras), typically when the ball is hit over the boundary without touching the ground.
- Win;
- Total (Over; Under);
- Individual Total (Over; Under);
- Dealer/Player To Score 21 Points;
- Dealer/Player To Get A Card (Suit);
- Dealer/Player To Get A Card (Rank);
- Dealer/Player To Bust;
- Total Fours: This counts instances where exactly 4 runs are scored (excluding extras). This happens if the ball hits the boundary or if the batsmen run 4 before the ball goes out of play.
- Total Sixes: This counts instances where exactly 6 runs are scored (excluding extras), typically when the ball is hit over the boundary without touching the ground.
- Dota 2 and League of Legends: Live broadcasts of these multiplayer battle arena games.
11. Examples
Highest Opening Partnership: This is the number of runs scored (excluding extras) before the first wicket falls. If no one is dismissed, the total team runs (minus extras) are used.
Bets are placed on 1v1 fights. The series continues until one fighter reaches 5 wins, with a maximum limit of 9 rounds.
All wagers are settled once the entire fight has concluded.
| The winner is the fighter who successfully eliminates their opponent.eventhandicapVillarreal CF+0.75Real Madrid-0.75 |
Live betting is available, as all matches are streamed in real-time.
Flawless Victory (Yes/No): A bet on whether the winner manages to win the fight without taking any damage.bet+0,75 on Villarreal CF, it’s divided on: bets with handicaps (+1) and (+0,5).
Let’s see some variants:
- Finisher Types: Bets are placed on whether the match ends with a 'Brutality,' a 'Fatality,' or no fatality at all (Faction Kills are counted as Fatalities).
- Round Duration: Calculated by taking 90 seconds (the starting timer) and subtracting the time remaining when the round ends. For example, if the timer stops at 74, the round lasted 16 seconds (90 - 74 = 16).
- match score (0:2) – bet is lost.
Tournament Markets: Options include the overall tournament winner, total match counts, individual fighter totals, and the total number of specific finisher types (all as Over/Under).Real Madrid Handicap (–0,75), we get two bets with handicap (–0,5) and (–1).
Let’s see some variants:
- eSports Golf: A live stream of a professional golf simulation.
- match score (1:1) – bet is lost.
- match score (0:2) – bet is win.
All bets are finalized after the event has officially concluded.
The minimum allowed wager for any single selection is €0.20.
The maximum bet limit is set by the bookmaker on a case-by-case basis for each selection.
11.3. Asian Total Calculation
The bookmaker reserves the right to void bets in the event of software glitches, staff errors, or obvious mistakes, such as clear typos in the odds or discrepancies between the Live section and the bet slip.
A match consists of two players competing over four holes each.
The player who completes all four holes with the lowest total number of strokes wins. If the total strokes are equal, the match is a draw.
Let’s see some variants:
- Individual hole winners are determined by who uses the fewest strokes for that specific hole. A tie is recorded if both players use the same number of strokes.
- Each hole has a designated 'par' (the expected number of strokes). This is listed in the results table, and users can bet on whether the total score will be Over or Under Par.
- match score (1:2) – a bet is lost.
The final result is based on the official statistics table. Betting outcomes will not be cancelled due to visual glitches in the game's graphics.
eSports Baseball: A live broadcast of a multiplayer baseball simulator.
Let’s see some variants:
- match score (0:0) or (0:1) – bet is lost.
- Bets are based on standard baseball rules, where each team consists of nine players.
- match score (1:2) – bet is won (100х1.4=€140)
Please be aware that the bookmaker reserves the right to adjust maximum stake limits at any time without prior notification.
If a match ends in a tie after the standard three innings, an extra inning will be played. All wagers will be settled based on the final result, including the outcome of any extra innings.
13. 15-TOTO
13.1. General Terms
You can place your bets both before the match begins and in real-time as the action unfolds via our Live betting option. For your convenience, all matches are available via online stream.Toto is a game in which players bet on the Home win, Draw, Away win, or the final correct score of a number of predefined matches. Melbet collects all bets into a Toto Pool (monetary sum); to which players contribute prior to the start of the matches. After all the matches have finished Melbet.com distributes the Toto Prize Pool between all winning players according to these rules.
You can find the following betting options available:
Event is a sportive event, a match.
Street Fighter V betting is based on the live streaming of multiplayer competitive matches.
Wagers are placed on matchups between two fighters. A match is decided by a best-of-three format, meaning it continues until one player achieves two victories or a maximum of three rounds are played.
The winner is determined by the fighter who successfully knocks out or eliminates their opponent.
Bets for these fights are exclusively available in LIVE mode, and all matches are broadcast online.
The available betting markets include: In the round: — Predicting the round winner; — Round Duration (Over/Under)*; — “Win in Round – P” (where the winner finishes the round without taking any damage); — Regular Win In Round (V); — Finishing Move Type: EX (Enhanced Special Move), C (Charge Move), or CA (Critical Art). The specific move used is displayed on the screen near the timer.
* Round duration is measured as the total seconds elapsed from the start of the fight. This is calculated by subtracting the remaining time on the clock from the starting value of 99 seconds. For instance, if the timer stops at 59, the round lasted 40 seconds (99 minus 59).
eSports Pool features a live stream of a multiplayer pool simulator.
Bets are accepted on matches between two players, with the game continuing until one of them secures a victory.
The company may limit the amount you can stake without providing prior notice or a specific reason.
14 correctly predicted output – 10% of the prize fund.
13 correctly predicted output – 10% of the prize fund.
12 correctly predicted output – 10% of the prize fund.
11 correctly predicted output – 10% of the prize fund.
10 correctly predicted output – 18% of the prize fund.
9 correctly predicted output – 32% of the prize fund.
Wagers are only accepted via Live betting, and all gameplay is streamed online.
The game utilizes four types of balls: the white cue ball, solids, stripes, and the black eight-ball. A match concludes when the black ball is either pocketed or knocked off the table. The assignment of solids or stripes to each player is determined by the result of the opening break shot.
A regular win occurs when a player pockets the black ball after successfully clearing all seven of their designated object balls (either solids or stripes).
An auto-win (or loss) is triggered if a player pockets the black ball prematurely (before clearing their seven balls), pockets the black ball and cue ball simultaneously, or knocks the black ball off the table.
One or More Balls Potted With Break Shot: This bet wins if at least one ball (excluding the white cue ball) enters a pocket during the very first break shot of the game. Subsequent breaks are not counted.
13.3. General Provisions
- Jumped Ball: This occurs if any ball, other than the cue ball, is knocked off the table during the course of play.
- Exact Number Of Unpotted Balls: A bet on how many balls (excluding the white ball) remain on the table once the game ends.
- The goal is to get as close to 21 points as possible without exceeding it; going over 21 results in an immediate loss (a 'bust'). The game is played between a player and a dealer using a standard 36-card deck.
- Cards are valued based on their rank as follows: 6, 7, 8, 9, 10, 2, 3, 4, 11.
- A “Golden Point” is a special winning hand achieved when either the player or the dealer is dealt two Aces, totaling 21.
Game To Be Finished On Bust: This bet is successful if the player's total card value exceeds 21.
Game To Be Finished On Deal: This bet wins if either the player or the dealer hits exactly 21 points on the very first deal.
11.1. How Single Asian Handicap Bets are Calculated
An 'Asian Handicap' bet is essentially two separate bets rolled into one. For example, a (+1.25) handicap is split equally between a (+1) and a (+1.5) handicap. Your total stake is divided in half across these two outcomes. Depending on the match result, you might win both, win one and get the other refunded, or lose both.
- Game To Be Finished On Bust: This bet is successful if the player's total card value exceeds 21.
- Game To Be Finished On Deal: This bet wins if either the player or the dealer hits exactly 21 points on the very first deal.
- 11.1. How Single Asian Handicap Bets are Calculated
- An 'Asian Handicap' bet is essentially two separate bets rolled into one. For example, a (+1.25) handicap is split equally between a (+1) and a (+1.5) handicap. Your total stake is divided in half across these two outcomes. Depending on the match result, you might win both, win one and get the other refunded, or lose both.
- Here are a few examples of how Asian handicap payouts are determined:
- Example: Villarreal CF (+0.75) vs. Real Madrid (-0.75)
- Let's assume a total stake of 100 roubles.
- If you bet +0.75 on Villarreal CF, your stake is split between a (+1) handicap and a (+0.5) handicap.
- If the match ends 0:1 — the (+0.5) bet is lost, while the (+1) bet is refunded.
13.4. How to Place TOTO Bet
If the match ends 1:1 — both the (+0.5) and (+1) bets are winners.
If you bet -0.75 on Real Madrid, your stake is divided between a (-0.5) and a (-1) handicap.
If the match ends 0:1 — the (-0.5) bet wins, and the (-1) bet is refunded.
- 11.2. Calculating Asian Handicaps in Accumulators
- When an Asian Handicap is part of an accumulator or system bet, the number of possible outcomes doubles.
- For example, if you place a €100 accumulator on two events with a total of 3.25 and both matches end 3-0, the bet splits into four separate accumulators: (>3, >3), (>3, >3.5), (>3.5, >3), and (>3.5, >3.5). In this scenario, only one combination results in a refund of €25, while the others are lost.
- For totals involving 0.25 (excluding 0.5), the bet is treated as two separate wagers. Half the stake goes to the nearest integer total and half to the nearest 0.5 total, both using the same odds.Batch bet. This fucntion allows you to place several random bets on TOTO. To do this you should specify the amount per one bet slip and press button “To place batch bet”. It will be made as musch bets as you have indicated, automatically. To chek bets you can in the section “Bets history” – TOTO.
Example: A €100 bet on Total Under 1.75 with odds of 1.4.
13.5. Jackpot Payout
The wager is split into two €50 bets: one for Total Under 1.5 and one for Total Under 2.
13.6. Disputable Cases
If the score is (0:0) or (0:1), both bets win, resulting in a total payout of €140 (100 x 1.4).
13.7. Batch Bet
If the score is (1:1) or (0:2), the Under 1.5 bet is lost, but the Under 2 bet is refunded, returning €50.
How to place batch bet
Example: A €100 bet on Total Over 1.75 with odds of 1.4.
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X);15-(1)
This line marked with the following parameters:
30.00 – amount of bet slip
1, 2, 3, … 15 – number of games in drawing
(1,2,Х) – outcome option, which you bet.
The stake is split into two €50 bets: Total Over 1.5 and Total Over 2.
Example:
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X);15-(1), 30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(1);14-(X);15-(1), 30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(2);12-(1);13-(2);14-(X);15-(1),
If the score is (1:1) or (0:2), the Over 1.5 bet wins and the Over 2 bet is refunded, totaling €120 (50 x 1.4 + 50).
12. Understanding 'Accumulator' and 'System' Bet Payouts
To get a better understanding of how Accumulator and System bets are calculated, we recommend using our specialized calculator. You can input the number of events, your stake, and the odds to see a detailed breakdown of all possible winning combinations.
Example.
Toto is a pool-based game where participants predict the outcomes (Home win, Draw, Away win) or the exact final scores of a set of matches. All stakes are pooled together by Melbet, and the total prize fund is distributed among the winners based on the established rules.
A Toto player is any individual aged 18 or older who has placed a wager into the Toto Pool according to the game's terms.
An 'Outcome' refers to any of the possible match results provided by the organizers for betting purposes.However, you can greatly reduce the amount bet, if you spend it not on one bet slip, and spread to a larger number of bet slips (Batch bet). At the same time you have a chance for a big win.
This requires a package to pick up bets in such a way that in any combination of your estimated results, at least one of the bets would play, for example, by at least 14 guess the outcome. In this case a total of 12 bids and €360. The result was the following batch bet:
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(1);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(1);13-(X);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(1);13-(X);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(1);13-(1);14-(1);15-(2),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(1);13-(1);14-(1);15-(2),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(X);14-(1);15-(X),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(X);14-(1);15-(X),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(X);14-(2);15-(2),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(X);14-(2);15-(2),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(1);13-(1);14-(2);15-(X),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(1);13-(1);14-(2);15-(X),
A Toto bet slip contains 15 events. Players use '1' for a Home win, '2' for an Away win, and 'X' for a Draw. You can also place multiple outcomes (accumulators) on a single event, though this increases the number of bet combinations and the minimum required stake.
A Toto bet consists of the chosen combination of outcomes for every match in the current Toto set, along with the total amount wagered.Example of TOTO Correct Score bacth bet
30;1-(1:2);2-(1:1);3-(1:0);4-(1:3);5-(2:2);6-(1:3);7-(2:1);8-(0:1),
To win, a player must correctly predict the results of at least 9 matches. Predicting 8 or fewer results in a loss.EXAMPLE OF TOTO BASKETBALL BATCH BET
30;1-(1o);2-(1o);3-(1o);4-(x);5-(x);6-(2o);7-(2o);8-(1o);9-(1u),
30;1-(1u);2-(1o);3-(1o);4-(x);5-(x);6-(2o);7-(2o);8-(1o);9-(1u).
14. TOTO “Correct Score”
Losing bets are forfeited. Winning bets earn a share of the total prize pool.
The Betting Pool is the total sum of all wagers collected for the current Toto draw.
Prize Money is the specific portion of the total pool allocated for payouts to winners.
The minimum bet is 0.5€.
13.2. Prize Fund Distribution by Tier
The prize fund is split as follows: 15 correct picks — 10%; 14 correct picks — 10%; 13 correct picks — 10%; 12 correct picks — 10%; 11 correct picks — 10%; 10 correct picks — 18%; 9 correct picks — 32%.
The prize money is distributed proportionally among winners in each category based on the size of their original stake.The prize money is distributed proportionally among winners in each category based on the size of their original stake.
2nd winning category – 5% from Toto Prize Pool, ( more than 7 scores predicted);
3rd winning category – 7.5% from Toto Prize Pool, ( more than 6 scores predicted);
4th winning category – 10% from Toto Prize Pool, ( more than 5 scores predicted);
5th winning category – 12.5% from Toto Prize Pool, ( more than 4 scores predicted);
6th winning category – 20% from Toto Prize Pool, (more than 3 scores predicted);
7th winning category – 35% from Toto Prize Pool, ( more than 2 scores predicted);
The Jackpot is an additional prize shared proportionally among the top winning bets.* – If there are 1 or 2 void matches, the Toto Prize Pool is distributed according to rule «The Jackpot distribution where 1 or more matches are void».
** – If there are no winning bets in the 1st winning category.
The Jackpot accumulates from previous Toto draws where the top prizes weren't fully claimed (e.g., when the best bet had fewer than 14 correct predictions).Distribution of the Toto Prize Pool from winning categories which don’t have any winning bets.
If no one predicts all results correctly, the Jackpot carries over and grows for the next draw.
The bookmaker may choose to increase the Jackpot amount using its own funds.
Unless stated otherwise, all parimutuel bets apply to the regular playing time of the events.
Bets are accepted until the first match in the set begins, excluding any voided matches. The official start is the actual kickoff of the first valid match. Please note that the times listed in the schedule are for information only; an incorrect listing is not a valid reason to cancel a bet.
In Toto betting, a match is considered 'incomplete' if it is declared void under Melbet's general rules.
If any match on the list is cancelled, all possible outcomes for that specific event are automatically marked as 'won'.
Jackpot distribution for incomplete events:The Jackpot distribution where 1 or more matches are void:
If 1 event is cancelled, 35% of the Jackpot is paid out.If 1 event is cancelled, 35% of the Jackpot is paid out.
2 void matches – The Jackpot is not paid and the fund is carried over to the next Toto Game.
If 2 events are cancelled, 25% of the Jackpot will be paid out. Toto Prize Pool distribution in case of 1 void match:
If 3 events are cancelled, the payout from the Jackpot is reduced to 10%.If 3 events are cancelled, the payout from the Jackpot is reduced to 10%.
4 scores – 10%, 3 scores – 12.5%, 2 scores – 55%.
If 4 events are cancelled, only 5% of the Jackpot is distributed. Toto Prize Pool distribution in case of 2 void matches:
Should 5 or more events be cancelled, the entire Match List is voided, and all stakes are fully refunded. Please note that the Toto Administration may use a portion of the Jackpot to ensure that winnings for successful bets are at least 1.05 per 1 rouble.Should 5 or more events be cancelled, the entire Match List is voided, and all stakes are fully refunded. Please note that the Toto Administration may use a portion of the Jackpot to ensure that winnings for successful bets are at least 1.05 per 1 rouble.
3 scores – 10%, 2 scores – 67.5%.
In cases where 3 events in the Match List are cancelled, prizes for the '9 correct outcomes' category are not awarded.
Under these circumstances, the prize pool is redistributed as follows: '10 correct outcomes' receive 40%, '11 correct outcomes' get 20%, '12 correct outcomes' get 15%, both '13 and 14 correct outcomes' get 10% each, and '15 correct outcomes' receive 5%.
- If 4 events are cancelled, neither the 9 nor the 10 correct outcome categories will be paid. The prize fund is then split: 45% for 11 correct outcomes, 25% for 12, 15% for 13, 10% for 14, and 5% for 15 correct outcomes.
- The bet slip of 8 events will open.
- The Company reserves the right (though is not obligated) to declare a Match List void, refund all bets, and restructure the list if they discover errors before the games start (such as incorrect team names or flipped home/away designations), if events are cancelled, or in the event of force majeure and technical glitches that prevent fair betting access.
- To participate, you must pick one or more predicted outcomes for every one of the 15 matches listed on your bet slip.
a. 1 – 1st team win
b. 2 – 2nd team win
c. X – Draw
d. >2,5 – Total over 2,5
e. f. X and >2,5 – the score will be selected where the draw and total over 2,5 are indicated. - The bookmaker sets the minimum and maximum limits for each stake.
- All currency conversions are based on the official rates provided by the Central Bank of the Russian Federation. Winnings are calculated using the exchange rate that was active on the day the TOTO bet was placed.
- Click on «Place the bet».
- You can place multiple bets within a single ticket by selecting 2 or 3 possible outcomes for one or more of the 15 matches. Doing so will multiply the total number of bets and the minimum required stake (doubling it for 2 outcomes, tripling it for 3, and so on). The total amount wagered in the slip is divided equally among all resulting bets.
15. Totalizator Football-TOTO
15.1. General Provisions
For tickets containing multiple bets, the winnings for each successful prediction are calculated based on the proportionate share of the total stake.
1.2 TOTO totalizator is the special pool game where you need to place bets for 14 events in the Match List.
1.3 Bets are accepted from individuals over 18 years old. A client is responsible for breach of this paragraph.
1.4 Bets are accepted from individuals who agree with the Rules proposed by the betting company. Bet placed by the bettor serves as the unconditional acceptance of the present Rules.
15.2. TOTO-Football Bet
Bets are accepted up until the start of the very first match in the list. Any wagers placed after the first event has kicked off will be cancelled.
2.2 TOTO-football bet is a combination of event outcomes (one for each match of the coming Toto) on which a contestant bets; and also the amount of this sum of money.
2.3 A bettor can choose from one to three possible outcomes in each match, besides each bet is paid out and calculated separately. By placing a bet total number of bets (variants) and total amount is shown. Bet amount on each of variants is calculated by dividing the total amount bet on the number of variants.
2.4 The minimum stake on toto is 50 RUB.
2.5 All toto bets can be checked in the section Totalizator – TOTO-Football – Bet slip list.
15.3. Calculation of TOTO-Football
The 'Batch bet' feature allows you to automatically generate several random TOTO bets. Simply enter the amount you wish to spend per bet slip and click 'To place batch bet.' The system will create the specified number of bets for you. You can review these in your 'Bets history' under the TOTO section.
3.2 A match is considered void if it was interrupted/postponed/delayed or if it started earlier than the closing time for bets of the current Toto Game. All outcomes of a match incomplete are considered successful.
3.3 If there are 4 or more matches incomplete, then this drawing betting is considered invalid and all bets are returnable with the odds is equal to be “1”.
15.4. The Distribution of the Prize Fund
Once the betting window closes, all placed bets and relevant statistics are moved to the 'Results' section for your review.
4.2 Prize money – a part of the pool (90%), used for winnings payout.
The distribution of the prize fund by categories:
a) 1st winning category – 10% from Toto Prize Pool, ( 14 scores predicted);
b) 2nd winning category – 10% from Toto Prize Pool, ( 14 and 13 scores predicted);
c) 3rd winning category – 10% from Toto Prize Pool, ( 14, 13 and 12 scores predicted);
d) 4th winning category – 15% from Toto Prize Pool, ( 14, 13, 12 and 11 scores predicted);
e) 5th winning category – 20% from Toto Prize Pool, ( 14, 13, 12, 11 and 10 scores predicted);
f) 6th winning category – 35% from Toto Prize Pool, ( 14, 13, 12, 11, 10 and 9 scores predicted);
4.3 The category with all 14 correct outcomes is also funded by a Jackpot which was formed from the previous drawings.
4.4 Jackpot – an extra winning distributed among bets where all 14 matches are predicted, rateably the sum of these bets (if you bet more, you win more). It is based on previous drawings of Toto in which one or several winning purses were not raffled off, i.e. when the best bet correctly predicted less than 14 (13, 12, 11, 10, 9) events. Jackpot prize is not raffled off and increases for every next drawing until one of the bettors guesses the results of all events. A wagering company has a right to enlarge a jackpot by means of its own monetary funds.
4.5 Jackpot distribution in the case of void matches ‘not played’:
1 void match – 35% of the Jackpot is distributed;
2 void matches – 20% of the Jackpot is distributed;
3 or more void matches, then all bets will be void and stakes returned to the players.
4.6 The distribution of a jackpot in case of 1 event considered to be cancelled will be made in accordance with p.4.2
4.7 The distribution of a jackpot in case of 2 events considered to be cancelled:
a) 1st winning category – 5% from Toto Prize Pool, ( 14 scores predicted);
b) 2nd winning category – 10% from Toto Prize Pool, ( 14 and 13 scores predicted);
c) 3rd winning category – 15% from Toto Prize Pool, ( 14, 13 and 12 scores predicted);
d) 4th winning category – 25% from Toto Prize Pool, ( 14, 13, 12 and 11 scores predicted);
e) 5th winning category – 45% from Toto Prize Pool, ( 14, 13, 12, 11 and 10 scores predicted);
4.8 The distribution of a jackpot in case of 3 events considered to be cancelled:
a) 1st winning category – 10% from Toto Prize Pool, ( 14 scores predicted);
b) 2nd winning category – 15% from Toto Prize Pool, ( 14 and 13 scores predicted);
c) 3rd winning category – 25% from Toto Prize Pool, ( 14, 13 and 12 scores predicted);
d) 4th winning category – 50% from Toto Prize Pool, ( 14, 13, 12 and 11 scores predicted);
15.5. Calculation of Winnings
Jackpot payments are processed after the administration verifies the winner's passport and bank details. The name on the bank account must exactly match the provided identification. Funds are transferred within 30 calendar days following the verification of all documents, in accordance with current Russian Federation laws and regulations.
5.2 Winnings are credited within 1 hour after the last match of TOTO-Football drawing but not later than 12 hours after the last match of TOTO drawing in case of force majeure.
16. TOTO “Ice Hockey”
For any general disputes or cases not specifically covered here, the company refers to the general 'Melbet' Rules, provided they do not conflict with the specific Rules of Toto.
A 'Batch bet' is essentially a collection of multiple bet slips submitted simultaneously in a single transaction.
To successfully submit a batch bet, each slip must follow this specific format: 30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X);15-(1). In this example, '30.00' is the stake per slip, numbers 1-15 represent the games, and (1, 2, X) represent the chosen outcomes.
The minimum bet is 0.5€.
Each individual bet slip must be placed on a new line, following the structure mentioned above.
You can either type your predictions directly into the field or prepare your bet slips in a separate document and paste them into the text box on the 'TOTO 15: batch bet' page.
Click the 'Process batch bets' button to submit. Your entries will be validated, and once confirmed, your batch bet will be officially entered into the draw.Click the 'Process batch bets' button to submit. Your entries will be validated, and once confirmed, your batch bet will be officially entered into the draw.
2nd winning category – 10% from Toto Prize Pool, ( no less than 4 scores predicted);
3rd winning category – 25% from Toto Prize Pool, ( no less than 3 scores predicted);
4th winning category – 55% from Toto Prize Pool, ( no less than 2 scores predicted);
The Jackpot is an additional prize shared proportionally among the top winning bets.* – If there are 1 or 2 void matches, the Toto Prize Pool is distributed according to rule «The Jackpot distribution where 1 or more matches are void».
** – If there are no winning bets in the 1st winning category.
The Jackpot accumulates from previous Toto draws where the top prizes weren't fully claimed (e.g., when the best bet had fewer than 14 correct predictions).Distribution of the Toto Prize Pool from winning categories which don’t have any winning bets.
If no one predicts all results correctly, the Jackpot carries over and grows for the next draw.
Your betting history for TOTO can be found under My Account → Betting history → TOTO.
Imagine you are betting on the next draw: you are certain about 10 out of 15 games (1st win), you're considering two possibilities for three of the games (1X), and for the final two, you are undecided and cover all options (1X2).
If you create a single bet slip covering every possible combination of your predictions in this scenario, you would have 72 total options, resulting in a total cost of €2,160 (assuming a minimum bet of €30).
You can significantly lower your costs by splitting these combinations across multiple bet slips using the 'Batch bet' feature, while still maintaining your chance at a major win.
The 'Batch bet' service is a convenient tool for players who prefer to build their coupons using complex, unique systems.
Jackpot distribution for incomplete events:The Jackpot distribution where 1 or more matches are void:
Example: TOTO Correct Score batch betExample: TOTO Correct Score batch bet
2 void matches – The Jackpot is not paid and the fund is carried over to the next Toto Game.
If 2 events are cancelled, 25% of the Jackpot will be paid out.Toto Prize Pool distribution in case of 1 void match:
4 scores – 10%, 3 scores – 12.5%, 2 scores – 70%.
EXAMPLE: TOTO BASKETBALL BATCH BET
17. TOTO «FIFA»
In 'Toto Correct Score', players bet on the exact final scores of the matches.
The ticket includes 8 matches. To win, you must correctly predict the exact score of at least 2 of these matches.
The winner is determined by the fighter who successfully knocks out or eliminates their opponent.
Bets for these fights are exclusively available in LIVE mode, and all matches are broadcast online.
Pick one exact score for each match on your slip. For accumulator-style bets, you can select multiple possible scores per match, which will increase the total number of bets and the overall stake accordingly (doubled, trebled, etc.).
To qualify for a prize, at least 2 scores must be guessed correctly. 95% of the total Toto Pool is shared among the winners.
- If all matches are completed without any being voided, the Prize Pool is split into seven winning categories. If the first category has no winners, the funds contribute to the next Toto Game's Jackpot:
- 1st Category: 8 correct scores (5% of pool); 2nd Category: 7+ correct scores (5%); 3rd Category: 6+ correct scores (7.5%); 4th Category: 5+ correct scores (10%); 5th Category: 4+ correct scores (12.5%); 6th Category: 3+ correct scores (20%); 7th Category: 2+ correct scores (35%).
- * If 1 or 2 matches are void, the distribution follows the '1 or more void matches' rule. ** This applies if no one hits the 1st winning category.
- Prizes from winning categories that have no successful bets are redistributed.
- If any match in the list is cancelled, all predictions for that game are marked as incorrect. However, the requirement to guess at least 2 games correctly to win remains unchanged.
- A match is officially classified as 'failed' if its start time is postponed beyond the date of the final match listed on the TOTO Correct Score slip.
- If one or more winning categories are empty, 30% of those funds go to the category with the highest number of correct predictions, and 70% are added to the next game's Jackpot. If no one predicts more than 1 score correctly, the entire 95% of the pool rolls over into the Jackpot.
Wagers are only accepted via Live betting, and all gameplay is streamed online.
The game utilizes four types of balls: the white cue ball, solids, stripes, and the black eight-ball. A match concludes when the black ball is either pocketed or knocked off the table. The assignment of solids or stripes to each player is determined by the result of the opening break shot.
The Jackpot is €12,000 and is shared among players who correctly predict 7 or 8 scores. The prize amount is proportional to the stake—higher stakes yield larger payouts.
An auto-win (or loss) is triggered if a player pockets the black ball prematurely (before clearing their seven balls), pockets the black ball and cue ball simultaneously, or knocks the black ball off the table.
If no one correctly predicts 7 or 8 scores, the Jackpot is not paid out and rolls over.
Those who perfectly predict all 8 scores split 95% of the Jackpot, while the remaining 5% is shared among those who got 7 correct.
Jackpot distribution when matches are voided:
1 void match: 25% of the Jackpot is paid to those with 7 correct scores. 2 void matches: The Jackpot is not paid and rolls over to the next event.
The distribution of a jackpot in case the events are incomplete:
- Prize Pool distribution with 1 void match:
- Game To Be Finished On Deal: This bet wins if either the player or the dealer hits exactly 21 points on the very first deal.
- 11.1. How Single Asian Handicap Bets are Calculated
- An 'Asian Handicap' bet is essentially two separate bets rolled into one. For example, a (+1.25) handicap is split equally between a (+1) and a (+1.5) handicap. Your total stake is divided in half across these two outcomes. Depending on the match result, you might win both, win one and get the other refunded, or lose both.
7 scores: 5%, 6 scores: 5%, 5 scores: 7.5%, 4 scores: 10%, 3 scores: 12.5%, 2 scores: 55%.
In this case the category of “10 correct outcomes” will have 40% of the prize fund, the category of “11 correct outcomes” – 20%, the category of “12 correct outcomes” – 15%, categories 13 and 14 correct outcomes – 10% each, the category of “15 correct outcomes” – 5%.
Prize Pool distribution with 2 void matches:
If before the start of events the Company has information about the cancellation of any event from the List, or if any of the events were scheduled incorrectly in the List (wrong names of opponents, wrong home/away team), as well as in the case of force majeure, including technical failures that may prevent all interested persons to make bets on the draw in full, the Company has an option (but not an obligation) to consider the List as void, cancel all bets and rebuild the List on the basis of it being cancelled.
18. Main Sources of Information
| 6 scores: 5%, 5 scores: 5%, 4 scores: 7.5%, 3 scores: 10%, 2 scores: 67.5%. www.ulebcup.com – ULEB Cup www.fiba.com – FIBA Tournaments www.adriaticbasket.com – Adriatic League www.bbl.net – Baltic League www.basket.ru – Russia www.nba.com – NBA www.wnba.com – WNBA www.ncaasports.com – NCAA www.nbl.com.au – Australia www.oebl.at – Austia www.basketball-bundesliga.de – Germany www.esake.gr – Greece www.acb.com – Spain www.legabasket.it – Italy www.lkl.lt – Lithuania www.plk.pl – Poland nsl.kosarka.co.yu – Serbia www.tbl.org.tr – Turkey www.basket.com.ua – Ukraine www.lnb.fr, www.basketpro.com – France www.cbf.cz – Czech Republic2. Soccer:www.uefa.com – European Cups www.fifa.com – National Teams Matches https://premierliga.ru – Russia, Premier League http://www.1fnl.ru – Russia, 1st division http://www.rfspro.ru- Russia, 2nd division www.sportinglife.com, soccernet.espn.go.com – England http://www.kicker.de – Germany futbol.sportec.es, www.marca.com, es.sports.yahoo.com/fo/ – Spain www.gazetta.it, www.televideo.rai.it, www.virgilio.it – Italy www.lequipe.fr, www.football365.fr – France www.a-league.com.au – Australia www.bundesliga.at – Austria www.argentinesoccer.com, www.futbolargentino.com.ar – Argentina www.football.by – Belarus www.sport.be – Belgium www.pfl.bg, www.bulgarian-football.com – Bulgaria esporte.uol.com.br – Brazil www.voetbal.nl – Netherlands www.sportnet.gr – Greece www.dbu.dk, www.viasatsport.se – Denmark www.one.co.il – Israel www.rte.ie – Ireland www.ksi.is – Iceland www.femexfut.org.mx – Mexico www.vg.no – Norway www.maisfutebol.iol.pt – Portugal www.prosport.ro – Romania www.bbc.co.uk/sport – Northern Ireland www.sleague.com – Singapore www.futbalsfz.sk – Slovakia web.mlsnet.com – USA (MLS) www.angelfire.com/nj/sivritepe/, www.turkishsoccer.net – Turkey www.pfl.com.ua, www.ffu.org.ua – Ukraine www.welshpremier.com – Wales www.futisporssi.fi – Finland www.prvahnl.hr – Croatia fotbal.idnes.cz – Czech Republic www.football.ch – Switzerland www.allsvenskan.se – Sweden www.sportinglife.com – Scotland www.j-league.or.jp – Japan www.boff32.ru – Bryansk Football Federation | If 3 or more matches are voided, all bets are cancelled and stakes are returned to the players. www.fivb.com – International www.volleyball-bundesliga.de – Germany www.volleyball.gr – Greece www.rfevb.com – Spain www.legavolley.it – Italy (Men) www.legavolleyfemminile.it – Italy (Women) www.pls.pl – Poland (Men) www.lsk.net.pl – Poland (Women) www.volley.ru – Russia www.voleybol.org.tr – Turkey www.volley.asso.fr – France www.cvf.cz – Czech Republic4. Handball:www.ihf.info – IHF Tournaments www.eurohandball.com – EHF Tournaments championsleague.eurohandball.com – European Champions League www.handball-bundesliga.de – Germany www.infosport.dk – Denmark www.asobal.es – Spain www.rushandball.ru – Russia www.ff-handball.org – France www.handboll.info – Sweden5. Other types of sports:www.nfl.com – American Football NFL www.mlb.com – Baseball MLB www.biathlonworld.com, www.ibu.at – Biathlon www.globalsnookercentre.co.uk – Billiards. Snooker www.boxrec.com – Boxing www.iaaf.org – Athletics www.fis-ski.com – Ski www.atptennis.com – Tennis. ATP. Challengers. www.wtatour.com – Tennis WTA www.ti.fft.fr – Tennis ITF www.f1-live.com, www.formula1.com – Formula-1 www.rusbandy.ru – Bandy www.fide.com – Chess6. Ice hockey:www.khl.ru – KHL www.nhl.com – NHL www.theahl.com – AHL www.erstebankliga.at – Austria www.hockey.by – Belarus www.del.org – Germany www.ishockey.dk – Denmark www.hockey.no – Norway www.fhr.ru – Russia www.szlh.sk – Slovakia www.sm-liiga.fi – Finland www.hockeyfrance.com – France www.hokej.cz – Czech Republic www.sehv.ch – Switzerland www.swehockey.se – Sweden |
19. Golden Race
14.1. Guide to Placing a 'Toto Correct Score' Bet
Navigate to the 'TOTO' page and select 'Toto Correct score'.
19.1. Virtual Soccer
Click 'Select' next to an event and check the boxes for the scores you predict. Use 'Remove all' to clear your current selections.
Types of bets:
- You can choose various outcomes: a. 1 (Home Win), b. 2 (Away Win), c. X (Draw), d. >2.5 (Total over 2.5), f. X and >2.5 (A draw with more than 2.5 goals).Home (1)– win of the first (home) team in match;
- Your chosen scores will be listed in the 'Select' column.Draw (Х)– a result in competitions that reveals no winner;
- Away (2)– win of the second (away) team;
- Double Chance
Enter the amount you wish to wager in the 'Sum' field.
Once placed, your ticket will be visible in your Bet history under the 'TOTO Correct score' tab.
X2 – draw or the second team wins;
- 1.1 Melbet operates TOTO-football betting in strict accordance with the established company Rules. 1.2 TOTO is a pool-based game where participants predict the outcomes of 14 specific events listed in the Match List. 1.3 To participate, you must be at least 18 years old; any user who violates this age requirement is solely responsible for the consequences. 1.4 By placing a bet, the customer confirms they have read and agreed to the company's Rules, making the bet an unconditional acceptance of these terms.Half-time/ Full-time–how the first half ends and how the whole match ends:
2.1 For every match, there are three possible results: a home team victory (marked as '1'), an away team victory (marked as '2'), or a tie (marked as 'X'). 2.2 A TOTO-football bet consists of a selected combination of outcomes for every match in the current Toto cycle, paired with the total amount of money wagered. 2.3 Bettors can choose one, two, or three potential outcomes for any given match, with each variation calculated as a separate bet. The system will display the total number of combinations (variants) and the overall cost; the stake for each individual variant is determined by dividing the total bet by the number of variants. 2.4 The minimum amount required to place a TOTO bet is 50 RUB. 2.5 You can review all your active and past TOTO bets in the 'Totalizator – TOTO-Football – Bet slip list' section.
3.1 Results for each event in your TOTO slip are updated once all matches in the set are finished. Generally, football bets cover regular match time, including stoppage time (the 45th and 90th minute additions), unless the market is specifically for 'To qualify' or 'Winner', which considers the final outcome of the entire two-team tie. If a match is postponed or cancelled before the 90-minute mark, all bets on that game are voided, unless the specific outcome has already been decided. 3.2 A match is voided if it's interrupted, postponed, delayed, or if it kicks off before the betting window for that Toto game officially closes. In such cases, any incomplete match outcome is treated as a success for the bettor. 3.3 If four or more matches in a drawing are left incomplete, the entire drawing is declared invalid, and all stakes are refunded with odds of 1.0.
4.1 The Betting Pool is the total sum of all wagers collected for a specific TOTO-Football drawing. 4.2 The Prize Money is the portion of this pool (90%) allocated for payouts. It is divided into the following categories: a) 1st Category: 10% of the pool for guessing all 14 scores; b) 2nd Category: 10% for guessing 14 or 13 scores; c) 3rd Category: 10% for guessing 14, 13, or 12 scores; d) 4th Category: 15% for guessing 14, 13, 12, or 11 scores; e) 5th Category: 20% for guessing 14 down to 10 scores; f) 6th Category: 35% for guessing 14 down to 9 scores. 4.3 The top category (14 correct predictions) also includes a Jackpot carried over from previous rounds. 4.4 The Jackpot is an additional prize fund shared proportionally among those who predict all 14 matches correctly—the higher your stake, the larger your share. It grows when previous drawings didn't have a perfect 14/14 winner. The Jackpot continues to accumulate until someone hits all 14, and Melbet may occasionally add its own funds to increase the prize. 4.5 If matches are voided, the Jackpot payout changes: 1 void match means 35% is distributed; 2 void matches mean 20% is distributed; 3 or more void matches result in all bets being voided and stakes returned. 4.6 If a single event is cancelled, the Jackpot distribution follows the standard rules in section 4.2. 4.7 If two events are cancelled, the prize pool is redistributed as: a) 1st Category (14 scores): 5%; b) 2nd Category (14-13 scores): 10%; c) 3rd Category (14-12 scores): 15%; d) 4th Category (14-11 scores): 25%; e) 5th Category (14-10 scores): 45%. 4.8 If three events are cancelled, the distribution becomes: a) 1st Category (14 scores): 10%; b) 2nd Category (14-13 scores): 15%; c) 3rd Category (14-12 scores): 25%; d) 4th Category (14-11 scores): 50%.
5.1 Winnings for each bet variant are calculated by multiplying the specific category's winning coefficient by the €1 stake per variant. The coefficient is found by dividing the category's total prize fund by the total sum of all winning bets in that category (meaning larger stakes yield larger payouts). 5.2 Payouts are typically processed within an hour of the final match ending, though this may be extended up to 12 hours in the event of unforeseen circumstances.
The Ice Hockey Totalizator involves predicting the outcomes of hockey games. Please note that bets apply only to regular playing time; overtime and shootouts are not counted.
Each TOTO hockey ticket features 5 matches. To qualify for a payout, you must correctly predict the results of at least 2 of these matches.
For a single bet, simply pick one outcome for each match on your slip. If you prefer an accumulator bet, you can select multiple outcomes for the same match, which increases the number of bet combinations and the total stake accordingly (doubling, tripling, etc.).
To win a prize, you need at least 2 correct predictions. 95% of the total Ice Hockey TOTO pool is distributed among the winners.
When all matches are played as scheduled, the Prize Pool is split into four winning categories, with the remainder contributing to the Jackpot for the next game.
- Payouts for Ice Hockey TOTO: 1st Category (5 scores): 5% of the pool; 2nd Category (4+ scores): 10%; 3rd Category (3+ scores): 25%; 4th Category (2+ scores): 55%.Match score – you need to predict the correct score in the match, list of suggested score bets is displayed on the screen before the beginning of the match;
- A match is marked as 'failed' if its start is postponed beyond the date of the final match listed on the TOTO Ice Hockey ticket.Number of goals – you need to predict the number of scored goals in the match, suggested numbers of possible scored goals is displayed on the screen before the beginning of the match;
- If any winning categories are left unclaimed, 30% of those funds go to the category with the highest number of correct guesses, while 70% is added to the next game's Jackpot. If no one guesses more than one match correctly, the entire pool rolls over into the Jackpot.
- The Jackpot starts at 1,000,000 roubles and is shared among players who correctly predict 4 or 5 matches. The prize is distributed proportionally based on the stake—the more you bet, the more you receive.
- If no participant correctly predicts 4 or 5 outcomes, the Jackpot remains unwon and carries over.Both teams to score – you need to predict whether both teams will score at least one goal;
Betting options:
Those who achieve a perfect 5/5 prediction share 95% of the Jackpot, while the remaining 5% is split among those who got at least 4 correct.Single bet – one or several bets in one bet slip. Events are independent from each other. Winning on a single bet is equal to the product of the amount of bet on the outcome for your present odd.
If one match is void, 25% of the Jackpot is paid out to those with 4 correct scores. If two matches are void, the Jackpot is not paid and rolls over to the next event.The maximum total for a ticket – indicates the bid amount of each single bet multiplied by an odd.
If two or more matches are voided, all bets are cancelled and the original stakes are returned to the players.
19.2. Greyhound and Horse Racing
TOTO FIFA allows players to bet on home wins, draws, away wins, or the exact final score of a set of pre-selected matches. Melbet pools all wagers into a single fund before the matches begin and distributes the prize money to the winners based on these rules.
Betting options:
- The TOTO FIFA slip lists 15 events. You can mark them as '1' (Home win), 'X' (Draw), or '2' (Away win). Bettors can use accumulators by selecting multiple outcomes for a single event, which increases the number of bet versions and the minimum stake required.Winner – you pick the first place in the race – the starting number will finish in the first place.
- If your predictions are incorrect, the stake is lost. If you win, your initial bet is returned as part of the overall prize money payout.Double or Exacta – the picked numbers will finish in the first and the second places correspondingly.
- The prize fund is divided as follows:Quinella – you pick the numbers that will finish in the first or in second the place in any order.
- 15 correct predictions: 10% of the fund.Triple – you pick the first, second and third places in the correct order – the numbers will finish in the first, second and third places correcpondingly.
- 14 correct predictions: 10% of the fund.Place1-2 – you pick the number that you think will finish in the first or second place.
- 13 correct predictions: 10% of the fund.Place1-3 – you pick that number that you think will finish in the first, second or third place.
- 12 correct predictions: 10% of the fund.System Double and Triple – You can bet on all combinations of numbers at the racing event. With Double you have to bet on minimum 2 start numbers. With Triple you have to bet on minimum 3 start numbers.
Extrabets:
- 11 correct predictions: 10% of the fund.Odd/Even – bet on a participant with an even number (2, 4, 6) or odd (1, 3, 5);
- 10 correct predictions: 18% of the fund.Over/Under – bet on a participant with the number larger than 3 (over – 4, 5, 6) or smaller (under – 1, 2, 3);
Example: Double system
First 2 numbers – 2 combinations (1-2/2-1)
9 correct predictions: 32% of the fund.First 3 numbers – 6 combinations (1-2/1-3/2-1/2-3/3-1/3-2)
First 4 numbers – 12 combinations
First 5 numbers – 20 combinations
First 6 numbers – 30 combinations
Example: Triple System
The Jackpot is built from previous TOTO draws where the top prizes weren't claimed (i.e., the best bet predicted 13 or fewer events).First 3 numbers – 6 combinations (1-2-3/1-3-2/2-1-3/2-3-1/3-1-2/3-2-1)
First 4 numbers – 24 combinations
First 5 numbers – 60 combinations
First 6 numbers – 120 combinations
19.3. Motorcycle Races
The company reserves the right to increase the Jackpot amount using its own funds.
Types of bets:
- Unless stated otherwise, all parimutuel bets cover regular match time. Betting closes as soon as the first valid match in the set begins; voided matches are not used to determine the start of the issue.Winner – bet on a number of a participant, who the player believes should come first;
- In TOTO betting, a match is considered 'incomplete' if it is declared void under the general company Rules.Double – the player choose two numbers of participants, who should come first and second in chosen order.
- If any match on the Match List is cancelled, all related outcomes will be treated as wins. In the event that some matches are not completed, the jackpot will be distributed as follows:Double System – the player can place bet on all suggested outcomes in Double System for certain numbers of the participants. The player should choose minimum two participants.
Example: Double System
First 2 numbers – 2 combinations (1-2/2-1)
9 correct predictions: 32% of the fund.First 3 numbers – 6 combinations (1-2/1-3/2-1/2-3/3-1/3-2)
First 4 numbers – 12 combinations
First 5 numbers – 20 combinations
First 6 numbers – 30 combinations
20. Privacy Policy
If a single event is cancelled, 35% of the Jackpot pool will be paid out.
Should three events from the Match List be cancelled, the prize for '9 correct outcomes' will be void. Instead, the remaining prize fund will be split: 40% for '10 correct outcomes', 20% for '11 correct outcomes', 15% for '12 correct outcomes', 10% each for '13 and 14 correct outcomes', and 5% for '15 correct outcomes'.
20.1. Information Collected and its Use
If four events are cancelled, payouts for both '9' and '10 correct outcomes' are cancelled. The prize fund is then redistributed: 45% for '11 correct outcomes', 25% for '12 correct outcomes', 15% for '13 correct outcomes', 10% for '14 correct outcomes', and 5% for '15 correct outcomes'. Additionally, if the Company discovers a cancellation, a scheduling error (such as incorrect team names or swapped home/away status), or faces force majeure (including technical glitches that prevent fair betting) before the events begin, it reserves the right—but not the obligation—to void the entire List, cancel all existing bets, and generate a new Match List.
- 1. Basketball: www.euroleague.net (ULEB Euroleague), www.ulebcup.com (ULEB Cup), www.fiba.com (FIBA Tournaments), www.adriaticbasket.com (Adriatic League), www.bbl.net (Baltic League), www.basket.ru (Russia), www.nba.com (NBA), www.wnba.com (WNBA), www.ncaasports.com (NCAA), www.nbl.com.au (Australia), www.oebl.at (Austria), www.basketball-bundesliga.de (Germany), www.esake.gr (Greece), www.acb.com (Spain), www.legabasket.it (Italy), www.lkl.lt (Lithuania), www.plk.pl (Poland), nsl.kosarka.co.yu (Serbia), www.tbl.org.tr (Turkey), www.basket.com.ua (Ukraine), www.lnb.fr & www.basketpro.com (France), www.cbf.cz (Czech Republic).<br>2. Soccer: www.uefa.com (European Cups), www.fifa.com (National Teams), https://premierliga.ru (Russia, Premier League), http://www.1fnl.ru (Russia, 1st division), http://www.rfspro.ru (Russia, 2nd division), www.sportinglife.com & soccernet.espn.go.com (England), http://www.kicker.de (Germany), futbol.sportec.es, www.marca.com & es.sports.yahoo.com/fo/ (Spain), www.gazetta.it, www.televideo.rai.it & www.virgilio.it (Italy), www.lequipe.fr & www.football365.fr (France), www.a-league.com.au (Australia), www.bundesliga.at (Austria), www.argentinesoccer.com & www.futbolargentino.com.ar (Argentina), www.football.by (Belarus), www.sport.be (Belgium), www.pfl.bg & www.bulgarian-football.com (Bulgaria), esporte.uol.com.br (Brazil), www.voetbal.nl (Netherlands), www.sportnet.gr (Greece), www.dbu.dk & www.viasatsport.se (Denmark), www.one.co.il (Israel), www.rte.ie (Ireland), www.ksi.is (Iceland), www.femexfut.org.mx (Mexico), www.vg.no (Norway), www.maisfutebol.iol.pt (Portugal), www.prosport.ro (Romania), www.bbc.co.uk/sport (Northern Ireland), www.sleague.com (Singapore), www.futbalsfz.sk (Slovakia), web.mlsnet.com (USA MLS), www.angelfire.com/nj/sivritepe/ & www.turkishsoccer.net (Turkey), www.pfl.com.ua & www.ffu.org.ua (Ukraine), www.welshpremier.com (Wales), www.futisporssi.fi (Finland), www.prvahnl.hr (Croatia), fotbal.idnes.cz (Czech Republic), www.football.ch (Switzerland), www.allsvenskan.se (Sweden), www.sportinglife.com (Scotland), www.j-league.or.jp (Japan), www.boff32.ru (Bryansk Football Federation).
- 3. Volleyball: www.cev.lu (European Cups), www.fivb.com (International), www.volleyball-bundesliga.de (Germany), www.volleyball.gr (Greece), www.rfevb.com (Spain), www.legavolley.it (Italy Men), www.legavolleyfemminile.it (Italy Women), www.pls.pl (Poland Men), www.lsk.net.pl (Poland Women), www.volley.ru (Russia), www.voleybol.org.tr (Turkey), www.volley.asso.fr (France), www.cvf.cz (Czech Republic).<br>4. Handball: www.ihf.info (IHF Tournaments), www.eurohandball.com (EHF Tournaments), championsleague.eurohandball.com (European Champions League), www.handball-bundesliga.de (Germany), www.infosport.dk (Denmark), www.asobal.es (Spain), www.rushandball.ru (Russia), www.ff-handball.org (France), www.handboll.info (Sweden).<br>5. Other Sports: www.nfl.com (NFL), www.mlb.com (MLB), www.biathlonworld.com & www.ibu.at (Biathlon), www.globalsnookercentre.co.uk (Snooker), www.boxrec.com (Boxing), www.iaaf.org (Athletics), www.fis-ski.com (Skiing), www.atptennis.com (ATP/Challengers), www.wtatour.com (WTA), www.ti.fft.fr (ITF), www.f1-live.com & www.formula1.com (Formula-1), www.rusbandy.ru (Bandy), www.fide.com (Chess).<br>6. Ice Hockey: www.khl.ru (KHL), www.nhl.com (NHL), www.theahl.com (AHL), www.erstebankliga.at (Austria), www.hockey.by (Belarus), www.del.org (Germany), www.ishockey.dk (Denmark), www.hockey.no (Norway), www.fhr.ru (Russia), www.szlh.sk (Slovakia), www.sm-liiga.fi (Finland), www.hockeyfrance.com (France), www.hokej.cz (Czech Republic), www.sehv.ch (Switzerland), www.swehockey.se (Sweden).
- GoldenGames provides multimedia sporting events with unpredictable outcomes, streamed online directly to a network of betting shops.
- Players can easily check results in real-time, filtering them by date, time, specific sport, or event number.
Virtual 3D football matches occur every five minutes, with each game lasting 90 seconds.
- Home (1): A bet that the first team (the home side) will win the match.
- Draw (X): A bet that the match will end without a winner.
- 1X: A double chance bet that either the home team wins or the match ends in a draw.
- carrying out customer analyses;
- 12: A bet that either the home team or the away team will win (no draw).
- Half-time/Full-time: A prediction of both the score at the end of the first half and the final result of the match:
20.2. Disclosures
1/1: Home team leads at half-time and goes on to win the match.
20.3. Security
1/X: Home team leads at half-time, but the match ends in a draw.
1/2: Home team leads at half-time, but the away team wins the match.
X/1: The first half ends in a draw, and the home team wins the match.
20.4. Changes to Our Privacy Policy
X/X: Both the first half and the full match end in a draw.
X/2: The first half ends in a draw, and the away team wins the match.
2/1: Away team leads at half-time, but the home team wins the match.
Money laundering means:
- 2/X: Away team leads at half-time, but the match ends in a draw.
- 2/2: Away team leads at half-time and wins the match.
- Match Score: You must predict the exact final score. The available betting options are shown on screen before kickoff.
Number of Goals: Predict the total number of goals scored in the game from the options displayed on screen before the match starts.
The company applies internal laws and regulations and special measures to help international organizations in combating money laundering and the terrorism financing around the world.
When you open an account, you agree to undertake the following obligations:
- Over 2.5/Under 2.5: Predict whether the total goals scored will be three or more (Over 2.5) or two or fewer (Under 2.5).
- No Goals/One Team to Score: Predict whether the match will be scoreless or if only one of the teams will manage to score.
- Both Teams to Score: Predict whether both sides will score at least one goal each.
- Single Bet: Placing one or more independent bets on a single slip. The payout for a winning single bet is calculated by multiplying the stake by the odds.
- Maximum Ticket Total: This represents the total potential payout, calculated as the sum of each single bet's stake multiplied by its respective odds.
- For single bets, you can either specify a different amount for each outcome or enter a total sum that the system will automatically split across all bets in the ticket.
- Each race features 6 horses or hounds, with new races starting every 2 to 5 minutes.
- Winner: Predict which specific starting number will take first place.
- Double (Exacta): Predict the first and second place finishers in the exact order.
- Quinella: Predict the first two finishers regardless of which one comes first or second.
- Triple: Predict the first, second, and third place finishers in the exact sequence.
Place 1-2: Bet that your chosen participant will finish in either first or second place.
- Place 1-3: Bet that your chosen participant will finish in the top three.
- System Double and Triple: You can bet on various combinations of participants. A 'Double' requires at least 2 selections, while a 'Triple' requires at least 3.
Odd/Even: Bet on whether the winning participant has an even (2, 4, 6) or odd (1, 3, 5) starting number.
22. Responsible Gambling
- Over/Under: Bet on whether the winner's number is greater than 3 (4, 5, 6) or 3 or less (1, 2, 3).
Gambling should be an enjoyable pastime and not a way to make money.
Unfortunately, in some cases abuse of gambling can lead to problems. We take care of our customers and make every effort to provide a safe and reliable service which our customers can use without any damaging consequences. - First 3 numbers – 6 combinations (1-2/1-3/2-1/2-3/3-1/3-2)
We do not advertise our products and services to minors or mentally vulnerable people.
We guarantee that our advertising, sponsorship, and marketing activities do not contain any information aimed at attracting underage persons to the Service. - First 3 numbers – 6 combinations (1-2-3/1-3-2/2-1-3/2-3-1/3-1-2/3-2-1)
There is software available for limiting access to gambling, for example NetNanny and Cyber Patrol. - Each motorcycle race features four riders, with starts occurring every 2-5 minutes.
Winner: Predict which rider will cross the finish line first.
Double: Select two riders who will finish first and second in the specific order you choose.
Double System: Bet on all possible 'Double' outcomes for a set of riders. You must select a minimum of two participants.
This Privacy Policy explains how MelBet (\"we\" or \"us\") handles the personal data you provide to ensure we can manage our relationship with you effectively.
- Winner: Predict which rider will cross the finish line first.
- Double: Select two riders who will finish first and second in the specific order you choose.
- Double System: Bet on all possible 'Double' outcomes for a set of riders. You must select a minimum of two participants.
- This Privacy Policy explains how MelBet (\"we\" or \"us\") handles the personal data you provide to ensure we can manage our relationship with you effectively.
- We process all personal data—whether submitted via the MelBet website or obtained through other means—according to the rules outlined in this policy. By using the site and providing your details, you agree to these terms. If you do not consent to this policy, please refrain from using the website or sharing your personal information with us.
Is your spending out of control?
The following types of personal data may be collected and processed by us:
Information you submit through website forms, as well as any other data sent to us via the website or email.
Any communication history we have with you, regardless of whether it happened via our website, email, phone calls, or other channels.
A record of all the transactions you've made with us, whether you used the website, called us, or used another method.
Data regarding your activity on our site, including things like your location, traffic patterns, weblogs, and other connection details.
We may combine your personal data with other available information to help us with the following:
- Is your spending out of control?
- The following types of personal data may be collected and processed by us:
- Information you submit through website forms, as well as any other data sent to us via the website or email.
- Any communication history we have with you, regardless of whether it happened via our website, email, phone calls, or other channels.
- A record of all the transactions you've made with us, whether you used the website, called us, or used another method.
- Data regarding your activity on our site, including things like your location, traffic patterns, weblogs, and other connection details.
- We may combine your personal data with other available information to help us with the following:
If you answered “Yes” to most of the questions above, then it is likely that you have a gambling problem.
- Managing your wagers and processing payments, whether via credit card or other online methods.
The initial setup, daily operation, and general administration of your user account.
Ensuring we meet all our legal obligations and follow regulatory requirements.
Only bet money that you can afford to lose without affecting your life.
Sending you updates on special offers, new products, or services, provided you've given us your permission to do so.
Tracking transactions to detect and prevent fraudulent activity, suspicious betting patterns, money laundering, or cheating.
- The initial setup, daily operation, and general administration of your user account.
- Ensuring we meet all our legal obligations and follow regulatory requirements.
- Only bet money that you can afford to lose without affecting your life.
- Sending you updates on special offers, new products, or services, provided you've given us your permission to do so.
- Tracking transactions to detect and prevent fraudulent activity, suspicious betting patterns, money laundering, or cheating.
- To investigate potential crimes like fraud or money laundering, we reserve the right to share your personal details and betting history with regulators, sports organizations, and law enforcement agencies, including the police.
We commit to taking all legally required precautions to ensure your personal data is recorded accurately and stored securely. Once the law or our business needs no longer require us to keep this information, it will be permanently deleted.
- We commit to taking all legally required precautions to ensure your personal data is recorded accurately and stored securely. Once the law or our business needs no longer require us to keep this information, it will be permanently deleted.
- To keep your sensitive data safe during transmission to our secure servers, Melbet employs high-level 128-bit SSL (Secure Socket Layer) encryption and robust firewall protection.